Unit 2: Memory
Bottom-Up Processing: Processing sensory input without prior knowledge, relying on external sensory data.
Top-Down Processing: Using prior knowledge or expectations to interpret sensory data.
Schemas: Cognitive frameworks that help organize and interpret information.
Perceptual Sets: Expectations that shape perception, often influenced by experience and culture.
Gestalt Principles:
Closure: Tendency to complete incomplete figures.
Figure & Ground: Differentiating objects (figures) from their background.
Proximity & Similarity: Grouping objects close to each other or similar in appearance.
Attention:
Selective Attention: Focusing on specific stimuli, like the Cocktail Party Effect (attending to one voice in a noisy room).
Inattentional Blindness & Change Blindness: Missing changes or details due to distraction.
Depth Perception:
Binocular Cues: Cues like retinal disparity and convergence for depth, based on input from both eyes.
Monocular Cues: Cues for depth from one eye, including relative size, linear perspective, and interposition.
Constancies:
Size and Shape Constancy: Recognizing objects as stable despite changes in perspective.
Apparent Movement: Perception of movement in static objects (e.g., Phi Phenomenon and Stroboscopic Movement).
Concepts: Grouping similar items together.
Prototypes: Most typical examples of a concept.
Schemas: Organized knowledge structures, modified through:
Assimilation: Integrating new information without changing schemas.
Accommodation: Changing schemas to incorporate new information.
Problem Solving:
Algorithms: Step-by-step methods that guarantee a solution.
Heuristics: Mental shortcuts that simplify decision-making but may introduce bias (e.g., representativeness and availability heuristics).
Decision-Making Influences:
Mental Set: Using past solutions for current problems.
Framing & Priming: Decision context affects choices.
Gambler’s Fallacy & Sunk-Cost Fallacy: Misguided beliefs impacting rational decisions.
Creativity: Generating new ideas, supported by divergent thinking and hindered by functional fixedness.
Explicit Memory: Conscious recall, such as episodic (events) and semantic (facts).
Implicit Memory: Unconscious recall, like procedural memory for skills.
Prospective Memory: Remembering to perform future actions.
Models of Memory:
Working Memory: Includes central executive, phonological loop, and visuospatial sketchpad.
Multi-Store Model: Sensory Memory (iconic/echoic), Short-Term Memory, and Long-Term Memory.
Levels of Processing: Encoding ranges from structural (appearance) to semantic (meaning).
Mnemonic Devices: Strategies like method of loci to improve recall.
Chunking: Organizing information into manageable units.
Spacing Effect: Retention is better with distributed practice than massed practice.
Serial Position Effect: Tendency to remember items at the beginning (primacy) and end (recency) of a list.
Maintenance Rehearsal: Repeating information to retain it.
Elaborative Rehearsal: Adding meaning to information for better storage.
Superior Autobiographical Memory: Rare condition of vivid personal memory, showing potential biological basis.
Recall: Retrieving information without cues.
Recognition: Identifying information with cues.
Context-Dependent Memory: Recall is enhanced when in the same environment where learning occurred.
State/Mood-Dependent Memory: Recall is easier when in the same mood or physical state.
Forgetting Curve: Rapid loss of memory post-learning, then leveling off.
Interference: Proactive (old interferes with new) & Retroactive (new interferes with old) interference.
Misinformation Effect: False memories created by misleading information.
Source Amnesia: Forgetting where or how information was learned.
g factor vs. Multiple Abilities: Debate on whether intelligence is a single factor or multiple skills.
IQ Testing: Originally mental age/chronological age; used today for educational placement.
Standardization: Consistent test procedures.
Reliability: Consistent results over time (test-retest, split-half).
Validity: Test measures what it intends (construct, predictive).
Flynn Effect: Increase in IQ scores over generations due to improved living conditions.
Bias in IQ Tests: Socioeconomic and cultural factors impact performance, highlighting the need for socio-culturally responsive assessments.
Achievement Tests: Measure learned knowledge.
Aptitude Tests: Predict future performance.
Mindsets: Fixed (innate intelligence) vs. Growth (intelligence can develop).
Perception: The process by which sensory information is organized and interpreted by the brain to form a meaningful experience.
Bottom-up processing: Perception driven by the sensory input received, building from the smallest pieces to the larger whole.
Top-down processing: Perception influenced by existing knowledge, expectations, and experiences to interpret sensory input.
Schemas: Mental frameworks that help organize and interpret information based on previous experiences and knowledge.
Perceptual sets: Expectations or predispositions that influence perception.
Contexts: The setting or surrounding environment that influences perception.
Experiences: Past interactions and knowledge that shape current perception.
Cultural influences: The impact of cultural background on perception and interpretation of sensory information.
Closure: The tendency to mentally fill in gaps to perceive complete shapes or figures.
Figure and ground: Differentiating a main object (figure) from its background (ground).
Proximity: The tendency to perceive objects that are close to one another as a group.
Similarity: The tendency to group similar items together in perception.
Selective Attention: Focusing on one stimulus while ignoring others.
Cocktail Party Effect: The ability to focus on a specific conversation in a noisy environment when something personally relevant is detected.
Inattentional blindness: Failing to perceive visible objects when attention is directed elsewhere.
Change blindness: Not noticing changes in the environment due to focus on other details.
Binocular Cues: Depth perception cues requiring both eyes, such as:
Retinal Disparity: The difference in images between the two eyes, allowing for depth perception.
Convergence: The inward angle of the eyes as they focus on an object, which provides depth information.
Monocular Cues: Depth cues available to each eye separately, including:
Relative clarity: Objects that are closer appear clearer than those further away.
Relative size: Smaller objects are perceived as being farther away.
Texture gradient: Gradual change in texture that signals depth.
Linear perspective: Parallel lines appear to converge with distance.
Interposition: Closer objects partially block the view of objects behind them.
Size constancy: Perceiving an object as the same size despite changes in its distance.
Shape constancy: Recognizing an object's shape as constant even if the angle of view changes.
Apparent movement: Perceiving movement when none exists, including:
Phi Phenomenon: Illusion of movement created by flashing adjacent lights in quick succession.
Stroboscopic Movement: Perceived motion resulting from rapidly presented images (e.g., in animation).
Cognition: Mental activities related to thinking, understanding, problem-solving, and decision-making.
Concepts: Mental categories that group similar objects, events, or ideas.
Prototypes: The best or most typical example of a concept.
Schema: Frameworks for interpreting and organizing information.
Assimilation: Incorporating new information without changing existing schema.
Accommodation: Adjusting schema to incorporate new information.
Algorithms: Step-by-step procedures that guarantee a solution.
Heuristics: Mental shortcuts that simplify decision-making but may lead to errors, such as:
Representativeness heuristic: Judging based on how much something resembles a typical case.
Availability heuristic: Estimating likelihood based on how easily examples come to mind.
Mental Set: A tendency to use familiar strategies, sometimes limiting new solutions.
Priming: Exposure to one stimulus influences the response to another.
Framing: Decision-making influenced by how information is presented.
Sunk-cost fallacy: Continuing a course of action due to previously invested resources.
Gambler's fallacy: The belief that chance events will "even out" over time.
Executive Functions: Cognitive processes for planning, organizing, and goal-directed behavior.
Creativity: The ability to generate novel ideas.
Convergent thinking: Focusing on finding a single, best solution.
Divergent thinking: Generating multiple potential solutions.
Functional fixedness: Inability to see new uses for familiar objects.
Memory: The process of encoding, storing, and retrieving information.
Explicit Memory: Memory of facts and experiences that can be consciously recalled.
Episodic Memory: Memory for personal experiences and events.
Semantic Memory: General knowledge or facts.
Implicit Memory: Memories that influence behavior unconsciously.
Procedural Memory: Memory for skills and tasks.
Prospective Memory: Remembering to perform actions in the future.
Long Term Potentiation (LTP): Strengthening of synapses that contributes to long-term memory formation.
Working Memory: Short-term memory that temporarily holds and manipulates information, including:
Central Executive: Directs attention and processing.
Phonological Loop: Manages verbal information.
Visuospatial Sketchpad: Manages visual and spatial information.
Multi-store Model: Model of memory with three systems: sensory memory, short-term memory, and long-term memory.
Levels of Processing: Encoding on different levels (structural, phonemic, semantic) affects memory retention.
Encoding: The process of getting information into memory.
Mnemonic Devices: Techniques, like the method of loci, that aid memory.
Chunking: Organizing information into meaningful units.
Spacing Effect: Distributed practice improves memory retention over time.
Serial Position Effect: Tendency to recall the first (primacy effect) and last (recency effect) items best.
Sensory Memory: Brief storage of sensory information.
Short-Term Memory: Limited capacity storage for information currently in use.
Working Memory: Active processing system combining short-term and long-term memories.
Long-Term Memory: The relatively permanent storage of information.
Maintenance Rehearsal: Repeating information to retain it in memory.
Elaborative Rehearsal: Connecting new information to existing knowledge for deeper encoding.
Retrieval: Accessing information from memory.
Retrieval Cues: Stimuli that help recall information.
Context-dependent memory: Improved recall in the same environment as encoding.
State-dependent memory: Improved recall in the same physical state as encoding.
Mood-congruent memory: Recall of information consistent with one’s current mood.
Testing Effect: Improved memory after retrieving rather than just reading information.
Metacognition: Awareness and understanding of one’s thought processes.
Forgetting Curve: Decline in memory retention over time, leveling off gradually.
Interference: Competing information disrupts memory, including:
Proactive Interference: Older memories interfere with new information.
Retroactive Interference: New information interferes with old memories.
Tip-of-the-Tongue Phenomenon: Inability to retrieve familiar information.
Repression: Unconscious forgetting of distressing memories (psychodynamic theory).
Misinformation Effect: False memories due to misleading information.
Source Amnesia: Inability to remember where information came from.
Constructive Memory: Reconstructing memories, influenced by new information or imagination.
General Ability (g factor): The idea that intelligence is a single overall ability.
Multiple Abilities: Theory that intelligence includes distinct abilities.
Intelligence Quotient (IQ): Score representing mental age divided by chronological age.
Intelligence Tests: Assessments designed to measure intelligence.
Standardization: Consistency in test administration and scoring.
Validity: Accuracy in measuring intended concepts.
Reliability: Consistency of test results.
Stereotype Threat: Fear of confirming negative stereotypes affects performance.
Flynn Effect: Worldwide increase in IQ scores over time.
Achievement Test: Measures knowledge in a specific area.
Aptitude Test: Predicts future performance or ability.
Fixed Mindset: Belief that intelligence is unchangeable.
Growth Mindset: Belief that intelligence can develop with effort and learning.
Bottom-Up Processing: Processing sensory input without prior knowledge, relying on external sensory data.
Top-Down Processing: Using prior knowledge or expectations to interpret sensory data.
Schemas: Cognitive frameworks that help organize and interpret information.
Perceptual Sets: Expectations that shape perception, often influenced by experience and culture.
Gestalt Principles:
Closure: Tendency to complete incomplete figures.
Figure & Ground: Differentiating objects (figures) from their background.
Proximity & Similarity: Grouping objects close to each other or similar in appearance.
Attention:
Selective Attention: Focusing on specific stimuli, like the Cocktail Party Effect (attending to one voice in a noisy room).
Inattentional Blindness & Change Blindness: Missing changes or details due to distraction.
Depth Perception:
Binocular Cues: Cues like retinal disparity and convergence for depth, based on input from both eyes.
Monocular Cues: Cues for depth from one eye, including relative size, linear perspective, and interposition.
Constancies:
Size and Shape Constancy: Recognizing objects as stable despite changes in perspective.
Apparent Movement: Perception of movement in static objects (e.g., Phi Phenomenon and Stroboscopic Movement).
Concepts: Grouping similar items together.
Prototypes: Most typical examples of a concept.
Schemas: Organized knowledge structures, modified through:
Assimilation: Integrating new information without changing schemas.
Accommodation: Changing schemas to incorporate new information.
Problem Solving:
Algorithms: Step-by-step methods that guarantee a solution.
Heuristics: Mental shortcuts that simplify decision-making but may introduce bias (e.g., representativeness and availability heuristics).
Decision-Making Influences:
Mental Set: Using past solutions for current problems.
Framing & Priming: Decision context affects choices.
Gambler’s Fallacy & Sunk-Cost Fallacy: Misguided beliefs impacting rational decisions.
Creativity: Generating new ideas, supported by divergent thinking and hindered by functional fixedness.
Explicit Memory: Conscious recall, such as episodic (events) and semantic (facts).
Implicit Memory: Unconscious recall, like procedural memory for skills.
Prospective Memory: Remembering to perform future actions.
Models of Memory:
Working Memory: Includes central executive, phonological loop, and visuospatial sketchpad.
Multi-Store Model: Sensory Memory (iconic/echoic), Short-Term Memory, and Long-Term Memory.
Levels of Processing: Encoding ranges from structural (appearance) to semantic (meaning).
Mnemonic Devices: Strategies like method of loci to improve recall.
Chunking: Organizing information into manageable units.
Spacing Effect: Retention is better with distributed practice than massed practice.
Serial Position Effect: Tendency to remember items at the beginning (primacy) and end (recency) of a list.
Maintenance Rehearsal: Repeating information to retain it.
Elaborative Rehearsal: Adding meaning to information for better storage.
Superior Autobiographical Memory: Rare condition of vivid personal memory, showing potential biological basis.
Recall: Retrieving information without cues.
Recognition: Identifying information with cues.
Context-Dependent Memory: Recall is enhanced when in the same environment where learning occurred.
State/Mood-Dependent Memory: Recall is easier when in the same mood or physical state.
Forgetting Curve: Rapid loss of memory post-learning, then leveling off.
Interference: Proactive (old interferes with new) & Retroactive (new interferes with old) interference.
Misinformation Effect: False memories created by misleading information.
Source Amnesia: Forgetting where or how information was learned.
g factor vs. Multiple Abilities: Debate on whether intelligence is a single factor or multiple skills.
IQ Testing: Originally mental age/chronological age; used today for educational placement.
Standardization: Consistent test procedures.
Reliability: Consistent results over time (test-retest, split-half).
Validity: Test measures what it intends (construct, predictive).
Flynn Effect: Increase in IQ scores over generations due to improved living conditions.
Bias in IQ Tests: Socioeconomic and cultural factors impact performance, highlighting the need for socio-culturally responsive assessments.
Achievement Tests: Measure learned knowledge.
Aptitude Tests: Predict future performance.
Mindsets: Fixed (innate intelligence) vs. Growth (intelligence can develop).
Perception: The process by which sensory information is organized and interpreted by the brain to form a meaningful experience.
Bottom-up processing: Perception driven by the sensory input received, building from the smallest pieces to the larger whole.
Top-down processing: Perception influenced by existing knowledge, expectations, and experiences to interpret sensory input.
Schemas: Mental frameworks that help organize and interpret information based on previous experiences and knowledge.
Perceptual sets: Expectations or predispositions that influence perception.
Contexts: The setting or surrounding environment that influences perception.
Experiences: Past interactions and knowledge that shape current perception.
Cultural influences: The impact of cultural background on perception and interpretation of sensory information.
Closure: The tendency to mentally fill in gaps to perceive complete shapes or figures.
Figure and ground: Differentiating a main object (figure) from its background (ground).
Proximity: The tendency to perceive objects that are close to one another as a group.
Similarity: The tendency to group similar items together in perception.
Selective Attention: Focusing on one stimulus while ignoring others.
Cocktail Party Effect: The ability to focus on a specific conversation in a noisy environment when something personally relevant is detected.
Inattentional blindness: Failing to perceive visible objects when attention is directed elsewhere.
Change blindness: Not noticing changes in the environment due to focus on other details.
Binocular Cues: Depth perception cues requiring both eyes, such as:
Retinal Disparity: The difference in images between the two eyes, allowing for depth perception.
Convergence: The inward angle of the eyes as they focus on an object, which provides depth information.
Monocular Cues: Depth cues available to each eye separately, including:
Relative clarity: Objects that are closer appear clearer than those further away.
Relative size: Smaller objects are perceived as being farther away.
Texture gradient: Gradual change in texture that signals depth.
Linear perspective: Parallel lines appear to converge with distance.
Interposition: Closer objects partially block the view of objects behind them.
Size constancy: Perceiving an object as the same size despite changes in its distance.
Shape constancy: Recognizing an object's shape as constant even if the angle of view changes.
Apparent movement: Perceiving movement when none exists, including:
Phi Phenomenon: Illusion of movement created by flashing adjacent lights in quick succession.
Stroboscopic Movement: Perceived motion resulting from rapidly presented images (e.g., in animation).
Cognition: Mental activities related to thinking, understanding, problem-solving, and decision-making.
Concepts: Mental categories that group similar objects, events, or ideas.
Prototypes: The best or most typical example of a concept.
Schema: Frameworks for interpreting and organizing information.
Assimilation: Incorporating new information without changing existing schema.
Accommodation: Adjusting schema to incorporate new information.
Algorithms: Step-by-step procedures that guarantee a solution.
Heuristics: Mental shortcuts that simplify decision-making but may lead to errors, such as:
Representativeness heuristic: Judging based on how much something resembles a typical case.
Availability heuristic: Estimating likelihood based on how easily examples come to mind.
Mental Set: A tendency to use familiar strategies, sometimes limiting new solutions.
Priming: Exposure to one stimulus influences the response to another.
Framing: Decision-making influenced by how information is presented.
Sunk-cost fallacy: Continuing a course of action due to previously invested resources.
Gambler's fallacy: The belief that chance events will "even out" over time.
Executive Functions: Cognitive processes for planning, organizing, and goal-directed behavior.
Creativity: The ability to generate novel ideas.
Convergent thinking: Focusing on finding a single, best solution.
Divergent thinking: Generating multiple potential solutions.
Functional fixedness: Inability to see new uses for familiar objects.
Memory: The process of encoding, storing, and retrieving information.
Explicit Memory: Memory of facts and experiences that can be consciously recalled.
Episodic Memory: Memory for personal experiences and events.
Semantic Memory: General knowledge or facts.
Implicit Memory: Memories that influence behavior unconsciously.
Procedural Memory: Memory for skills and tasks.
Prospective Memory: Remembering to perform actions in the future.
Long Term Potentiation (LTP): Strengthening of synapses that contributes to long-term memory formation.
Working Memory: Short-term memory that temporarily holds and manipulates information, including:
Central Executive: Directs attention and processing.
Phonological Loop: Manages verbal information.
Visuospatial Sketchpad: Manages visual and spatial information.
Multi-store Model: Model of memory with three systems: sensory memory, short-term memory, and long-term memory.
Levels of Processing: Encoding on different levels (structural, phonemic, semantic) affects memory retention.
Encoding: The process of getting information into memory.
Mnemonic Devices: Techniques, like the method of loci, that aid memory.
Chunking: Organizing information into meaningful units.
Spacing Effect: Distributed practice improves memory retention over time.
Serial Position Effect: Tendency to recall the first (primacy effect) and last (recency effect) items best.
Sensory Memory: Brief storage of sensory information.
Short-Term Memory: Limited capacity storage for information currently in use.
Working Memory: Active processing system combining short-term and long-term memories.
Long-Term Memory: The relatively permanent storage of information.
Maintenance Rehearsal: Repeating information to retain it in memory.
Elaborative Rehearsal: Connecting new information to existing knowledge for deeper encoding.
Retrieval: Accessing information from memory.
Retrieval Cues: Stimuli that help recall information.
Context-dependent memory: Improved recall in the same environment as encoding.
State-dependent memory: Improved recall in the same physical state as encoding.
Mood-congruent memory: Recall of information consistent with one’s current mood.
Testing Effect: Improved memory after retrieving rather than just reading information.
Metacognition: Awareness and understanding of one’s thought processes.
Forgetting Curve: Decline in memory retention over time, leveling off gradually.
Interference: Competing information disrupts memory, including:
Proactive Interference: Older memories interfere with new information.
Retroactive Interference: New information interferes with old memories.
Tip-of-the-Tongue Phenomenon: Inability to retrieve familiar information.
Repression: Unconscious forgetting of distressing memories (psychodynamic theory).
Misinformation Effect: False memories due to misleading information.
Source Amnesia: Inability to remember where information came from.
Constructive Memory: Reconstructing memories, influenced by new information or imagination.
General Ability (g factor): The idea that intelligence is a single overall ability.
Multiple Abilities: Theory that intelligence includes distinct abilities.
Intelligence Quotient (IQ): Score representing mental age divided by chronological age.
Intelligence Tests: Assessments designed to measure intelligence.
Standardization: Consistency in test administration and scoring.
Validity: Accuracy in measuring intended concepts.
Reliability: Consistency of test results.
Stereotype Threat: Fear of confirming negative stereotypes affects performance.
Flynn Effect: Worldwide increase in IQ scores over time.
Achievement Test: Measures knowledge in a specific area.
Aptitude Test: Predicts future performance or ability.
Fixed Mindset: Belief that intelligence is unchangeable.
Growth Mindset: Belief that intelligence can develop with effort and learning.