Ubiquitous Learning
Definition and characteristics
Massive Open Online Courses (MOOCs)
Current trends in media and information
Definition:
Everyday learning environment supported by mobile, embedded computers, and wireless networks.
Characteristics:
Permanency: Learning materials are consistently available unless deleted.
Accessibility: Information can be accessed from anywhere as needed.
Immediacy: Instant information retrieval whenever it is needed.
Interactivity: Ability to interact with other learners and instructors.
Adaptability: Technology adjusts to students' evolving lives.
Description:
Free online courses available to anyone interested in enrolling.
Formats similar to traditional college courses but available at a massive scale (e.g., 100,000+ students).
Benefits:
Affordable and flexible learning avenues for career development, skills advancement, and lifelong learning.
Examples of MOOC Providers:
edX: Offers MicroMasters® programs, online master's degrees, and professional certificates.
Professional Education: Courses delivering the latest executive trends and career-specific skills.
Programming: Python, Java, HTML, Blockchain.
Business: Finance, Marketing, International Business, Data Analysis, Management.
Defined as a model for delivering online learning content with open enrollment.
Mission: To enhance higher education through information technology.
Utilizes Creative Commons licenses for course materials.
Define what a MOOC is.
Discuss the conditions that allowed for the rise of MOOCs.
Compare MOOCs to traditional college courses.
Examine the influence of MOOCs on current education trends.
Examples: Oculis, LULZBOT Mini, and other wearable technologies.
Definition: Devices worn by users for tracking health and fitness.
Characteristics:
Performs tasks similar to mobile devices.
Offers sensory features like biofeedback and real-time data access.
Supports communication and user interaction.
Smartwatch: A wrist-worn device with Bluetooth capabilities; examples include Samsung Galaxy Watch 3 and Apple Watch 6.
Smartphone: Advanced devices allowing calls, messaging, internet access, and apps, featuring biometric support and real-time multitasking.
Internet connectivity, mobile browsers, embedded memory.
Touchscreen, digital camera with video, GPS, and ability to sync email accounts.
Benefits:
Keep in touch, internet access, diverse applications.
Harmful Effects:
Eye strain, hearing damage, sleep disturbances, relationship impact.
Tips to Limiting Smartphone Use:
Disable notifications, uninstall distracting apps, keep phones out of reach.
Fitness Tracker: Monitors health parameters throughout the day.
Heart Rate Monitoring Device: Tracks and calculates heart rate during activities.
Smart Glasses: Provides information access and media playback capabilities.
5G Networks: Significantly faster internet speeds, evolving from 4G.
Holograms and Avatars: Utilize interference patterns for visual representations.
3D Environments: Incorporate graphics in video, games, and other media.
3D Modelling: Creation of 3D computer models.
3D Rendering: Computation processes for visual output in graphics.