Lesson1 (1)

Current and Future Trends of Media and Information

Topic Outline

  • Ubiquitous Learning

    • Definition and characteristics

  • Massive Open Online Courses (MOOCs)

    • Current trends in media and information

Ubiquitous Learning

  • Definition:

    • Everyday learning environment supported by mobile, embedded computers, and wireless networks.

  • Characteristics:

    • Permanency: Learning materials are consistently available unless deleted.

    • Accessibility: Information can be accessed from anywhere as needed.

    • Immediacy: Instant information retrieval whenever it is needed.

    • Interactivity: Ability to interact with other learners and instructors.

    • Adaptability: Technology adjusts to students' evolving lives.

Massive Open Online Courses (MOOCs)

  • Description:

    • Free online courses available to anyone interested in enrolling.

    • Formats similar to traditional college courses but available at a massive scale (e.g., 100,000+ students).

  • Benefits:

    • Affordable and flexible learning avenues for career development, skills advancement, and lifelong learning.

  • Examples of MOOC Providers:

    • edX: Offers MicroMasters® programs, online master's degrees, and professional certificates.

    • Professional Education: Courses delivering the latest executive trends and career-specific skills.

Popular MOOC Subjects on edX

  • Programming: Python, Java, HTML, Blockchain.

  • Business: Finance, Marketing, International Business, Data Analysis, Management.

EDUCAUSE on MOOCs

  • Defined as a model for delivering online learning content with open enrollment.

  • Mission: To enhance higher education through information technology.

  • Utilizes Creative Commons licenses for course materials.

Formative Assessment Questions

  • Define what a MOOC is.

  • Discuss the conditions that allowed for the rise of MOOCs.

  • Compare MOOCs to traditional college courses.

  • Examine the influence of MOOCs on current education trends.

Technology Tools

  • Examples: Oculis, LULZBOT Mini, and other wearable technologies.

Wearable Technology

  • Definition: Devices worn by users for tracking health and fitness.

  • Characteristics:

    • Performs tasks similar to mobile devices.

    • Offers sensory features like biofeedback and real-time data access.

    • Supports communication and user interaction.

Types of Wearable Technology

  • Smartwatch: A wrist-worn device with Bluetooth capabilities; examples include Samsung Galaxy Watch 3 and Apple Watch 6.

  • Smartphone: Advanced devices allowing calls, messaging, internet access, and apps, featuring biometric support and real-time multitasking.

Key Smartphone Features

  • Internet connectivity, mobile browsers, embedded memory.

  • Touchscreen, digital camera with video, GPS, and ability to sync email accounts.

Benefits and Harmful Effects of Smartphones

  • Benefits:

    • Keep in touch, internet access, diverse applications.

  • Harmful Effects:

    • Eye strain, hearing damage, sleep disturbances, relationship impact.

  • Tips to Limiting Smartphone Use:

    • Disable notifications, uninstall distracting apps, keep phones out of reach.

Specific Wearable Devices

  • Fitness Tracker: Monitors health parameters throughout the day.

  • Heart Rate Monitoring Device: Tracks and calculates heart rate during activities.

  • Smart Glasses: Provides information access and media playback capabilities.

Emerging Technologies

  • 5G Networks: Significantly faster internet speeds, evolving from 4G.

  • Holograms and Avatars: Utilize interference patterns for visual representations.

  • 3D Environments: Incorporate graphics in video, games, and other media.

    • 3D Modelling: Creation of 3D computer models.

    • 3D Rendering: Computation processes for visual output in graphics.

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