Module 3: Sensation and Perception

  • Absolute Threshold: minimum stimulation needed to register a particular stimulus 50% of the time

Example: hearing the tick of a clock 20 feet away in a quiet room

  • Signal Detection Theory: a model for predicting how and when a person will detect a weak stimulus, particularly based on context

  • Difference Threshold:

  • Weber’s Law: we perceive differences on a logarithmic rather than liner scale, not amount of change but rather the percent of change that matters

  • Transduction:

  • Hue: color or shade we see

  • Purity: richness or saturation of color

  • Red, most curvature long frequency

  • Blue, least curvature short frequency

  • Chromostereopsis: pure colors at the same distance from the eye appear at different distances

  • Amplitude: the amount of energy in a given lightwave

  • Edge Detection:

  • Feature Detecters:

  • Parallel Processing: ability to process and analyze many aspects of the situation at once

  • Depth Perception: allows us to estimate distances between objects and ourselves

  • Occlusion: an object that blocks the view of another object must be in front of it

  • Relative Size: smaller objects are farther away

  • Texture Gradient: as texture gets farther away it forms smaller visual angles or pictures on the retina and is less noticeable

  • Relative Height: objects that appear higher in our visual field are farther away than objects that appear lower

  • Familiar Size: knowledge of the normal size of certain objects can provide cues to depth

  • Linear Perspective: parallel lines seem to converge as they move into the distance

  • Aerial Perspective: objects that are farther away also appear to be hazier and bluer

  • Relative Brightness: brighter images are closer, and more shaded images are further away

  • Proximity: the closer figures are to each other, the more we tend to group them together perceptually

  • Good Continuation: a preference for organizing form in a way where contours continue smoothly along their original course (subjective contours)

  • Closures: filling in information to complete perceptions

  • Perception is a hypothesis, not knowledge

  • Similarity is an example of a Gestalt Principle

Module 3: Color Theory

  • Hue is another word for color

  • Saturation refers to the intensity of the color, how vivid or subtle the color is

  • Value is how dark or light the color is, ranging from black to white

  • Analogous: uses colors that are next to each other on the color wheel

  • Complementary: uses colors across from each other on the color wheel

  • Split Complementary: uses colors surrounding the complementary colors on the color wheel

  • Monochromatic: uses only one color or hue on the color wheel

  • Triadic: uses three colors that are evenly spaced, forming a triangle

  • Tetradic: uses a color scheme that forms a rectangle on the wheel, using not one but two complementary

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