11. Work Groups & Work Teams

Work Groups vs. Work Teams

  • Basic definitions
    • Work group = a collection of n \,(n \ge 2) people who interact and share inter-related task goals.
    • Work team = a subtype of work group that satisfies three extra criteria:
    – Members’ actions are interdependent & coordinated.
    Distinct roles are formally or informally assigned to every member.
    – Members pursue shared, explicit task goals & objectives.

  • Logical relationship
    • All teams are groups, not all groups are teams.
    • Mnemonic: “You can spell TEAM in GROUP, but you must add M for mutual dependence.”

  • Functional distinction
    • Group → people could still accomplish their own jobs in isolation.
    • Team → members cannot reach objectives without one another.

Virtual Teams

  • Definition: Teams that collaborate without face-to-face interaction by relying on e-mail, IM, phone, webcams, VR, etc.

  • Empirical findings
    • Purely text-based virtual teams →
    Slower task completion.
    Lower task performance.
    Lower member satisfaction.
    • Adding richer media (voice, video) mitigates these deficits and can outperform text-only groups.
    • Main culprit = reduced social/semantic bandwidth ➔ hinders coordination & socio-emotional bonding.

Core Group-Related Concepts

Roles

  • Formal roles : listed in job descriptions, created via job analysis (e.g., supervisor, analyst).

  • Informal roles : emerge organically through interaction (e.g., “the joker,” “the tech-guru”).

  • Clear, complementary roles ↓ ambiguity and ↑ efficiency; overlapping or vague roles ↑ conflict.

Norms

  • Definition: Unwritten, socially enforced rules governing behaviour (dress, speech, effort).

  • Influence strength
    • Violations prompt immediate corrective pressure; sometimes members forego \ rewards to stay normative.
    • Norm power can exceed that of supervisors or official policy.

  • Productivity lever: Leaders can shape norms to raise performance (e.g., “zero-defect,” “safety-first” cultures).

Group Cohesiveness

  • Definition: Net attractive forces binding members together.

  • Properties
    • Requires that most members are motivated to stay.
    • Highly cohesive groups vigorously enforce norms; breaking key norms feels existentially threatening.

  • Performance link: Cohesion can boost satisfaction & coordination but can also lock in bad norms.

Process Loss

  • Definition: Resources (time, effort) diverted away from core production toward secondary social processes.

  • Examples: norm negotiations, intra-group conflict resolution, chit-chat, meeting logistics.

  • Dual nature : Some loss is inevitable—and can foster future efficiency (relationship-building, knowledge sharing).

Core Team-Related Concepts

Team Conflict

  • Two qualitative modes
    Cooperative conflict : open sharing, mutual respect, solution-oriented → correlates positively with team performance.
    Competitive conflict : self-promotion, dismissive of others, win-lose framing → correlates negatively with performance.

Team Commitment

  • Tripartite definition
    Acceptance of team goals.
    Willingness to exert effort.
    Desire to remain.

  • Empirical outcomes: High team commitment → ↑ performance, ↓ turnover, ↑ satisfaction.

  • Contrast with cohesion: Cohesion = attraction; commitment = attraction plus goal endorsement & effort.

Team Mental Model

  • Definition: A shared cognitive map of task, team, equipment, and context.

  • Two sub-models
    Taskwork (WHAT) : shared knowledge of tasks & procedures.
    Teamwork (HOW) : shared understanding of interaction patterns & coordination.

  • Failing to share a model → coordination breakdowns, errors, conflict spikes.

Group & Team Performance

Group vs. Individual Work

  • Groups can outperform additive individual contributions when synergy emerges (“whole > sum”).

  • However, process loss and divided attention can tip the balance in favour of solo work on some tasks.

Performance in Presence of Others (Social Facilitation / Inhibition)

  • Classic observation (Triplett) : cyclists ride faster versus real competitors.

  • Zajonc’s Arousal Model (1965)
    • Presence of others → ↑ physiological arousal.
    • Arousal improves simple/well-learned tasks (social facilitation).
    • Arousal impairs complex/novel tasks (social inhibition).

  • Practical tip : Provide private, low-arousal space for complex work.

Additive Tasks & Social Loafing

  • Additive task : Group output = sum of individual measurable outputs (e.g., total items scanned by supermarket cashiers).

  • As group size ↑, mean individual effort ↓ for two reasons:
    • More process loss.
    Social loafing (a.k.a. Ringelmann effect).

  • Mitigation: Make individual contributions identifiable & rewardable.

Brainstorming

  • Face-to-face brainstorming often underperforms because of:
    • Process loss (turn-taking bottleneck).
    • Evaluation apprehension / shyness.
    • Cognitive load of listening vs. generating.

  • Electronic brainstorming removes turn-taking, elevating idea count & quality.

  • Hybrid solution (Paulus, 2000) : initial group discussion → individual idea generation → regroup & refine.

Problem Solving & Decision Making

  • Problem-solving tasks : Groups ≳ best individual ➔ synergy possible.

  • Decision-making quality varies with evaluation criteria and group dynamics.

  • Two well-studied distortions:

Group Polarization
  • Group average drifts toward a more extreme position than pre-discussion mean.

  • Direction (risky vs. conservative) depends on initial majority leanings.

Groupthink
  • Cohesive, leader-dominated, insulated groups may rubber-stamp sub-optimal decisions.

  • Antecedents: high cohesion, strong/directive leader, isolation, conformity pressures.

  • Symptoms: illusion of unanimity, self-censorship, rationalization.

  • Prevention:
    • Leader as impartial facilitator.
    • Critical evaluation & devil’s-advocate roles.
    • Breakouts into sub-groups; seek external input.

Team Innovation & KSAOs

  • High-innovation teams regularly critique and redesign their own processes.

  • Innovation drivers:
    • Internal stresses (resource limits, workload).
    • External turbulence (market change, technology shifts).

  • Mean team cognitive ability proportional to performance.

  • Key KSAOs for members
    • Knowledge of teamwork principles.
    • Strong social/communication skills.
    • Personality traits favouring collectivism & cooperation.

Group Diversity

  • Cognitive diversity : differences in knowledge, skills, and values → fuels creativity & innovation.

  • Demographic diversity : visible attributes (age, gender, ethnicity) → aids market responsiveness and legitimacy with diverse clients.

  • Optimal diversity strategy aligns type of diversity with task needs.

Interventions for Work Groups

1 Autonomous Work Teams (AWT)

  • Small teams build an entire product; supervisors coach rather than command.

  • Participative culture with frequent meetings → ↑ job satisfaction, empowerment.

2 Quality Circles (QC)

  • Voluntary employee groups meet periodically to diagnose problems & craft solutions.

  • Benefits: participative climate, creative break from routine, continuous process improvement.

  • Variant: Health Circles (Gesundheitszirkel) focusing on employee well-being initiatives.

3 Team Building (TB)

  • Any structured activity aimed at boosting team effectiveness.

  • Two foci:
    Task-oriented (procedures, goal alignment).
    Interpersonal (communication, trust).

  • Hallmarks:

    1. Pre-planned exercises with explicit objectives.

    2. Guided by an external or internal facilitator.

    3. Applied to an existing work team, not ad-hoc strangers.

Practical & Ethical Takeaways

  • Match team vs. group arrangement to interdependence requirements; avoid pseudo-teams.

  • Use rich communication media for distributed teams to curb performance loss.

  • Shape norms intentionally; left alone, strong but counter-productive norms may arise.

  • Monitor arousal and social contexts for complex tasks—provide private focus spaces.

  • Guard against social loafing with clear metrics, feedback, and accountability.

  • Blend individual and group work sequentially for maximal ideation (e.g., hybrid brainstorming).

  • Foster constructive conflict and psychological safety; discourage zero-sum competition.

  • Leverage diversity as a strategic asset—align type of diversity with innovation vs. market-link goals.

  • Periodically audit teams for groupthink markers; institutionalize devil’s-advocate roles.

  • Select and train on team KSAOs; collective intelligence is not just the arithmetic mean.

“Brain cells create ideas. Stress kills brain cells. Stress is not good idea.” – Frederick Saunders

Exam tip: When given a scenario, first diagnose whether it involves a group or a team (apply the three criteria), then choose concepts/interventions accordingly.