Basic definitions
• Work group = a collection of n \,(n \ge 2) people who interact and share inter-related task goals.
• Work team = a subtype of work group that satisfies three extra criteria:
– Members’ actions are interdependent & coordinated.
– Distinct roles are formally or informally assigned to every member.
– Members pursue shared, explicit task goals & objectives.
Logical relationship
• All teams are groups, not all groups are teams.
• Mnemonic: “You can spell TEAM in GROUP, but you must add M for mutual dependence.”
Functional distinction
• Group → people could still accomplish their own jobs in isolation.
• Team → members cannot reach objectives without one another.
Definition: Teams that collaborate without face-to-face interaction by relying on e-mail, IM, phone, webcams, VR, etc.
Empirical findings
• Purely text-based virtual teams →
– Slower task completion.
– Lower task performance.
– Lower member satisfaction.
• Adding richer media (voice, video) mitigates these deficits and can outperform text-only groups.
• Main culprit = reduced social/semantic bandwidth ➔ hinders coordination & socio-emotional bonding.
Formal roles : listed in job descriptions, created via job analysis (e.g., supervisor, analyst).
Informal roles : emerge organically through interaction (e.g., “the joker,” “the tech-guru”).
Clear, complementary roles ↓ ambiguity and ↑ efficiency; overlapping or vague roles ↑ conflict.
Definition: Unwritten, socially enforced rules governing behaviour (dress, speech, effort).
Influence strength
• Violations prompt immediate corrective pressure; sometimes members forego \ rewards to stay normative.
• Norm power can exceed that of supervisors or official policy.
Productivity lever: Leaders can shape norms to raise performance (e.g., “zero-defect,” “safety-first” cultures).
Definition: Net attractive forces binding members together.
Properties
• Requires that most members are motivated to stay.
• Highly cohesive groups vigorously enforce norms; breaking key norms feels existentially threatening.
Performance link: Cohesion can boost satisfaction & coordination but can also lock in bad norms.
Definition: Resources (time, effort) diverted away from core production toward secondary social processes.
Examples: norm negotiations, intra-group conflict resolution, chit-chat, meeting logistics.
Dual nature : Some loss is inevitable—and can foster future efficiency (relationship-building, knowledge sharing).
Two qualitative modes
• Cooperative conflict : open sharing, mutual respect, solution-oriented → correlates positively with team performance.
• Competitive conflict : self-promotion, dismissive of others, win-lose framing → correlates negatively with performance.
Tripartite definition
• Acceptance of team goals.
• Willingness to exert effort.
• Desire to remain.
Empirical outcomes: High team commitment → ↑ performance, ↓ turnover, ↑ satisfaction.
Contrast with cohesion: Cohesion = attraction; commitment = attraction plus goal endorsement & effort.
Definition: A shared cognitive map of task, team, equipment, and context.
Two sub-models
• Taskwork (WHAT) : shared knowledge of tasks & procedures.
• Teamwork (HOW) : shared understanding of interaction patterns & coordination.
Failing to share a model → coordination breakdowns, errors, conflict spikes.
Groups can outperform additive individual contributions when synergy emerges (“whole > sum”).
However, process loss and divided attention can tip the balance in favour of solo work on some tasks.
Classic observation (Triplett) : cyclists ride faster versus real competitors.
Zajonc’s Arousal Model (1965)
• Presence of others → ↑ physiological arousal.
• Arousal improves simple/well-learned tasks (social facilitation).
• Arousal impairs complex/novel tasks (social inhibition).
Practical tip : Provide private, low-arousal space for complex work.
Additive task : Group output = sum of individual measurable outputs (e.g., total items scanned by supermarket cashiers).
As group size ↑, mean individual effort ↓ for two reasons:
• More process loss.
• Social loafing (a.k.a. Ringelmann effect).
Mitigation: Make individual contributions identifiable & rewardable.
Face-to-face brainstorming often underperforms because of:
• Process loss (turn-taking bottleneck).
• Evaluation apprehension / shyness.
• Cognitive load of listening vs. generating.
Electronic brainstorming removes turn-taking, elevating idea count & quality.
Hybrid solution (Paulus, 2000) : initial group discussion → individual idea generation → regroup & refine.
Problem-solving tasks : Groups ≳ best individual ➔ synergy possible.
Decision-making quality varies with evaluation criteria and group dynamics.
Two well-studied distortions:
Group average drifts toward a more extreme position than pre-discussion mean.
Direction (risky vs. conservative) depends on initial majority leanings.
Cohesive, leader-dominated, insulated groups may rubber-stamp sub-optimal decisions.
Antecedents: high cohesion, strong/directive leader, isolation, conformity pressures.
Symptoms: illusion of unanimity, self-censorship, rationalization.
Prevention:
• Leader as impartial facilitator.
• Critical evaluation & devil’s-advocate roles.
• Breakouts into sub-groups; seek external input.
High-innovation teams regularly critique and redesign their own processes.
Innovation drivers:
• Internal stresses (resource limits, workload).
• External turbulence (market change, technology shifts).
Mean team cognitive ability proportional to performance.
Key KSAOs for members
• Knowledge of teamwork principles.
• Strong social/communication skills.
• Personality traits favouring collectivism & cooperation.
Cognitive diversity : differences in knowledge, skills, and values → fuels creativity & innovation.
Demographic diversity : visible attributes (age, gender, ethnicity) → aids market responsiveness and legitimacy with diverse clients.
Optimal diversity strategy aligns type of diversity with task needs.
Small teams build an entire product; supervisors coach rather than command.
Participative culture with frequent meetings → ↑ job satisfaction, empowerment.
Voluntary employee groups meet periodically to diagnose problems & craft solutions.
Benefits: participative climate, creative break from routine, continuous process improvement.
Variant: Health Circles (Gesundheitszirkel) focusing on employee well-being initiatives.
Any structured activity aimed at boosting team effectiveness.
Two foci:
• Task-oriented (procedures, goal alignment).
• Interpersonal (communication, trust).
Hallmarks:
Pre-planned exercises with explicit objectives.
Guided by an external or internal facilitator.
Applied to an existing work team, not ad-hoc strangers.
Match team vs. group arrangement to interdependence requirements; avoid pseudo-teams.
Use rich communication media for distributed teams to curb performance loss.
Shape norms intentionally; left alone, strong but counter-productive norms may arise.
Monitor arousal and social contexts for complex tasks—provide private focus spaces.
Guard against social loafing with clear metrics, feedback, and accountability.
Blend individual and group work sequentially for maximal ideation (e.g., hybrid brainstorming).
Foster constructive conflict and psychological safety; discourage zero-sum competition.
Leverage diversity as a strategic asset—align type of diversity with innovation vs. market-link goals.
Periodically audit teams for groupthink markers; institutionalize devil’s-advocate roles.
Select and train on team KSAOs; collective intelligence is not just the arithmetic mean.
“Brain cells create ideas. Stress kills brain cells. Stress is not good idea.” – Frederick Saunders
Exam tip: When given a scenario, first diagnose whether it involves a group or a team (apply the three criteria), then choose concepts/interventions accordingly.