YEAR 11 EXAM STUDY GUIDE
CHEMISTRY
Atomic Structure
• Atom = smallest unit of an element
• Nucleus contains protons (+) and neutrons (0)
• Electrons (-) move in shells around the nucleus
• Atomic number = number of protons
• Mass number = protons + neutrons
Isotopes
• Same element with different numbers of neutrons
• Same atomic number but different mass number
• Some isotopes are radioactive
Example
Carbon-12 vs Carbon-14
Radioactivity
Radioactivity = spontaneous emission of radiation from unstable nuclei
Occurs because the nucleus is unstable and tries to become stable.
Types of Radiation
Alpha (α)
• 2 protons + 2 neutrons
• Positive charge
• Very low penetration
• Stopped by paper or skin
Beta (β)
• Fast electron
• Negative charge
• Medium penetration
• Stopped by aluminium
Gamma (γ)
• High-energy electromagnetic wave
• No mass or charge
• Very high penetration
• Stopped by thick lead or concrete
Half-Life
Half-life = time for half of a radioactive substance to decay
Example
100 g → 50 g → 25 g → 12.5 g
Key formula idea
Amount halves every half-life period.
Nuclear Decay Equations
Must conserve:
• mass number
• atomic number
Example
U → Th + α
Uses of Radioisotopes
Medical
• Cancer treatment (radiotherapy)
• Medical tracers
• Sterilising equipment
Industrial
• Thickness control in manufacturing
• Leak detection in pipes
Archaeology
• Carbon dating for fossils
Radiation Risks
• Damages cells and DNA
• Can cause mutations or cancer
• Safety precautions needed
Protection methods:
• minimise exposure time
• increase distance
• shielding
BUSINESS STUDIES
Business Definition
Business = an organisation that produces goods or services to satisfy needs and wants.
Goal = make a profit
Needs vs Wants
Needs
• essential for survival
• food, water, shelter
Wants
• things people desire
• phones, entertainment
Goods vs Services
Goods
• physical products
• e.g., shoes, food
Services
• intangible
• e.g, haircuts, transport
Types of Businesses
Sole Trader
• owned by one person
• simple to start
• unlimited liability
Partnership
• 2–20 owners
• shared responsibility
Company
• separate legal entity
• limited liability
Types:
• private company
• public company
Business Objectives
Common goals:
• profit
• growth
• market share
• survival
• customer satisfaction
Stakeholders
People affected by a business.
Examples:
• owners
• employees
• customers
• suppliers
• government
• community
Internal Influences
Factors inside the business.
Examples:
• management
• business culture
• resources
• products
External Influences
Factors outside the business.
Examples:
• economic conditions
• legal regulations
• technology
• competition
• social trends
Marketing Mix (4Ps)
Product
• design, features, branding
Price
• cost to customers
Place
• distribution channels
Promotion
• advertising and communication
Business Growth
Ways businesses grow:
• increasing sales
• expanding locations
• launching new products
ENGLISH ADVANCED
Key Skills
• reading comprehension
• text analysis
• essay writing
• creative writing
Literary Techniques
Common techniques to recognise:
Imagery
• descriptive language creating mental pictures
Metaphor
• comparison without “like” or “as.”
Simile
• comparison using “like” or “as.”
Symbolism
• object representing a deeper idea
Tone
• author’s attitude
Contrast
• highlighting differences
Themes
Themes = main ideas in texts
Examples:
• identity
• belonging
• conflict
• human experience
• power
Essay Structure
Introduction
• answer the question
• introduce main ideas
• mention text
Body Paragraph
Structure:
Point
Evidence
Explain
Link
Example format:
Point → main argument
Evidence → quote from text.
Explain → analysis
Link → connect to the question.
Conclusion
• summarise arguments
• reinforce thesis
• final insight
Creative Writing
Key techniques:
• strong imagery
• character voice
• sensory details
• clear narrative structure
Structure:
Beginning
Conflict
Resolution
Reflection Writing
Explain:
• choices you made
• techniques used
• how meaning was created
PHYSICS
Scalars vs Vectors
Scalar
• magnitude only
• examples: speed, distance, time
Vector
• magnitude + direction
• examples: velocity, force, displacement
Motion
Distance
• total path travelled
Displacement
• straight-line change in position
Speed
Speed = distance ÷ time
Velocity
Velocity = displacement ÷ time
Acceleration
Acceleration = change in velocity ÷ time
Units = m/s²
SUVAT Equations
v = u + at
s = ut + ½at²
v² = u² + 2as
Where:
u = initial velocity
v = final velocity
a = acceleration
t = time
s = displacement
Graphs
Displacement–Time
Slope = velocity
Velocity–Time
Slope = acceleration
Area = displacement
Forces
Force = push or pull
Measured in Newtons (N)
Newton's Laws
First Law
An object stays at rest or in constant velocity unless acted on by a force.
Second Law
F = ma
Third Law
Every action has an equal and opposite reaction.
Free-Body Diagrams
Show forces acting on objects.
Examples:
• gravity
• normal force
• friction
• applied force
MATHEMATICS ADVANCED
Algebra
Expand expressions
Example
(x + 3)(x + 2)
Factorise expressions
Example
x² + 5x + 6
Indices Laws
aᵐ × aⁿ = aᵐ⁺ⁿ
aᵐ ÷ aⁿ = aᵐ⁻ⁿ
(aᵐ)ⁿ = aᵐⁿ
a⁰ = 1
Surds
Simplify square roots.
Example
√18 = 3√2
Rationalising the denominator removes the surd from the bottom of the fraction.
Functions
Function = relationship between inputs and outputs.
Example
f(x) = 2x + 3
Key concepts:
• domain
• range
• graphing
Exponentials
Example
y = aᵡ
Characteristics:
• rapid growth or decay
• asymptote at the x-axis
Logarithms
Inverse of exponentials.
logₐ(b) = c means
aᶜ = b
Key laws:
log(ab) = log a + log b
log(a/b) = log a − log b
Statistics
Mean = average
Median = middle value
Standard deviation = spread of data
Probability
Probability = favourable outcomes ÷ total outcomes
Range:
0 ≤ P ≤ 1
ENTERPRISE COMPUTING
UX (User Experience)
UX focuses on:
• usability
• accessibility
• efficiency
Good UX design:
• simple navigation
• clear layout
• minimal confusion
Wireframes
Wireframes = basic layout sketches of apps or websites
Show:
• buttons
• screens
• navigation
Tools:
• paper sketches
• Figma
User Testing
Steps:
Give users a prototype
observe interactions
collect feedback
improve design
Cybersecurity
Protect systems from attacks.
Examples:
• encryption
• strong passwords
• secure authentication
Privacy
Protect user data.
Important concepts:
• data protection
• ethical use of information
• secure storage