Lesson1: Introduction to the Telecommunication Industry
What is telecommunications?
It comes from the combination of Greek and Latin
Tele is the Greek word for far
Communication comes from the Latin word communicare
Means to share or make common
Telecommunications means to communicate over long distances
Came into common usage with development of electronic media in the late 1800s and 1900s.the
Today, we use the word to refer to all forms of communications
Radio, television, telephony, and the internet
Characteristics of telecommunications
Fast
Radio waves travel at the speed of light: 186,000 miles per second
The same is true for a laser light traveling through a fiber optic glass cable
Elections traveling over telephone wire on coaxial cable face more resistance and travel at about two-thirds of the speed of light
About 123,000 miles per second ( still thousands of times faster than any other communication)
Cheap
A comparatively cheap way to communicate
Building wired and wireless networks can cost millions or even billions
Once the network is in place, a message can be sent to trillions of individuals around the world for a fraction of the cost
Manufacture and distribute physical goods
Newspapers, books, CDs, and DVDs
Millions of people can see a web page, and it can be maintained for a few dollars per month.
Mass
Wired and wireless networks allow communications with tensof millions of people
2020 UEFA European football championship was viewed by more than 5 million individuals around the world
For comparison, more than 77 million copies of Harry Potter and the Chamber of Secrets by JK Rowling have been sold worldwide, making it one of the best-selling books of all time
Still, less than the US audience of the 2015 Super Bowl (114 million viewers)
Telecommunications and Related Industries
The electronic transmission and distribution of content
Distribution industries: wired and wireless infrastructures used to distribute information and transmit content
Telephone, cable, satellite, internet, and broadcasting companies
Examples: Verizon, AT&T, Sprint, Comcast, DirecTV, and local radio and television
Content industries: companies create content such as journalism, advertising, movies, and user-generated content. transmitted over telecommunications networks
Examples: NBC, ESPN, YouTube, Facebook, Google, movie studios, record companies, television networks, newspapers, and video game companies
Ancillary industries: companies that create software, such as operating systems, smartphones, gaming consoles, and so on, used by content creators and distributors
Examples: Microsoft, Apple, Nokia, Samsung, and so on.
Many companies are involved with 2 or all 3 components
Apple makes hardware and software, and also supplies content through iTunes
Comcast/NBCUniversal produces content and owns local cable systems and local broadcasting television distribution outlets
Google provides content through its search engine results and YouTube, and also includes software through Android
Theoretical communication
Many scholars study mass communication to determine its impact on our lives
A wide diversity of perspectives, most fit into one of three general approaches to the topic.
Information Processing Perspective
Perspective: Communication as a way to transmit information
The focus is usually on the message itself
studying how propaganda can persuade voters
examining how a multinational corporation uses GPS to coordinate and track the movement of supplies and products
The information processing perspective tends to view communication as facilitating progress
Research regarding the effect of media begins from an information-processing perspective
whether TV violence makes viewers more violent
Ritual Perspective
This perspective focuses on the communal or ritualCommunicationommunication
Studies examine how mass media socialize individuals to understand social norms and share a common perspective.
Most in the US believe society's purpose is to let individuals flourish, and capitalism is the best system for that.
Most Americans believe and share those ideas, mainly because of the numerous media messages that reinforce them.
Research into ideology and hegemony (how mass media support existing power structures in society) is included in this perspective, as well as scholarship that examines
This perspective focuses more on communication, which sustains culture over time rather than on how particular media messages might promote scientific or knowledge progress.
Technological Perspective
Focuses on how each new communication technology changes the way we think and perceive the world
invention of writing emphasized linear thinking and abstract thought, while video games promote problem-solving and decision-making.
The idea that television and newer forms of media have reduced attention spans would also fit into this perspective.
The average adult in the United States spends four and a half hours per day connected to the internet on smartphones or tablets