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Page 1: Topic Introduction

Planning and Designing the User Interface


Page 2: Objectives

  • Differences between UX and UI

  • Metaphors for HCI (Human-Computer Interaction)

  • Principles of User-Centered Design

  • Transition from analysis to UI Design Reports


Page 3: What is UX Design?

  • UX (User Experience) is the convergence of user needs, business vision, and technological feasibility.

  • Results in low-resolution wireframes as a visual guide linked to user research.


Page 4: What is UI Design?

  • UI (User Interface) design focuses on how a product looks and feels, not its functionality.

  • Aimed at making user interactions simple and efficient (user-centered design).

  • Results in high-resolution wireframes and visual representations of the product.


Page 5: Distinction Between UX and UI

  • UX and UI are different: UX includes architectural planning (like assessing a home) while UI involves visual aspects (like landscaping).


Page 6: Phases of UX Process

  1. Discovery

  2. Ideation

  3. Validation

  • UX Design is cyclical; phases may repeat multiple times.

  • Delivers low-resolution wireframes capturing function and structure.


Page 7: Discovery Phase

  • Conduct interviews and research to understand user needs and project goals.

  • Identify end-users and validate the product problem.

  • Methods: User Research, Empathy Mapping, Analytics, Competitive Analysis.

  • Outcomes include problem validation, user personas, and project goals.


Page 8: Ideation Phase

  • Involves exploring solutions that align with company goals and technology.

  • Organizes discovery insights into wireframes and prototypes.

  • Methods: Sketching, Journey Mapping, Interaction Design.

  • Outcome: Solution exploration.


Page 9: Validation Phase

  • Testing wireframes and prototypes through usability testing.

  • Ensures the product is intuitive and meets user expectations.

  • Methods: Usability Testing, Feedback Integration.

  • Outcome: Solution scalability and low-resolution wireframes.


Page 10: What is the UI Process?

  • UI Design focuses on the visual and emotional aspects of a product.

  • Establishes layout, colors, typography, and interactivity.

  • Balances functionality and usability for adaptability to changes.


Page 11: UI Design Outcome

  • Produces high-resolution wireframes and a style guide for visual consistency.


Page 12: Design Phase

  • Validates ideas proposed in ideation through internal testing.

  • Methods: Design Sprints, Style Guides.


Page 13: Testing Phase

  • Validation through user testing of design ideas.

  • Encourages iterations back to design phase based on feedback.


Page 14: Integration of UI and UX

  • UX and UI processes are flexible; their integration varies by project.

  • Typically, UX design precedes UI design, but either can improve existing products independently.


Page 15: HCI Metaphors

  1. Direct Manipulation: User interacts directly with on-screen objects.

  2. Document Metaphor: Engagement involves browsing and entering data in electronic documents.

  3. Dialog Metaphor: Interaction resembles a conversation between user and computer.


Page 16: Principles of User-Centered Design

  • Human-Interface Objects (HIOs): Icons and manipulable objects.

  • Affordance: Design suggests function.

  • Visibility: Essential controls must be visible to users.

  • Feedback: Responses from the system after a user action.


Page 17: Continued Principles

  • Radio Buttons: Select one from a group.

  • Check Boxes: Multiple selections allowed.

  • Continuity: Consistency across releases.

  • Active Discovery: Encouraging users to find features.

  • Breadcrumbs: Navigation aids showing sequence of traversed pages.


Page 18: Transition to UI Design

  • Use cases help categorize related functions in menus.

  • Menus should provide a manageable number of choices (ideally five).

  • Related use cases often grouped for ease of access.


Page 19: Analysis Models and Input Forms

  • Use analysis models to inform design of input forms.

  • Dialogs and Storyboards document interactions between users and systems.


Page 20: UI Design Key Terms

  • Text Box: Accepts user input.

  • List Box: Predefined data values.

  • Combo Box: Allows user entries beyond predefined list.

  • Mobile Responsive: Adaptation for mobile devices.

  • Action Bar: Navigation bar for smartphones.


Page 21: Design Considerations for Devices

  • Desktop/Laptop: Ensure perfect alignment and readability; error-reducing data entry.

  • Web-based Apps: Responsive design for various devices; avoid ad interference.

  • Smartphones: Focus on single purpose screens; portrait and landscape capabilities.

  • Tablets: Touch screen adaptation while maximizing control and data space.


Page 22: Designing Reports

Types of Output Reports

  • Detailed Reports: Specific business transaction information.

  • Summary Reports: Recaps of periodic activities.

  • Exception Reports: Information about outlier transactions.

  • Executive Reports: Used for assessing organizational performance.