Definition: A relatively permanent change in behavior due to experience.
Overview: Developed by Ivan Pavlov in the early 1900s.
Key Concepts:
Stimulus: Any event or situation that evokes a response.
CC Definition: A neutral stimulus elicits a response after being paired with a naturally occurring stimulus that brings about that response.
Key Aspect: Learning involves making associations between two stimuli.
Nature of Response: Responses are involuntary or automatic.
Neutral Stimulus (NS): Initially does not evoke a response.
Unconditioned Stimulus (US): Naturally brings about a response.
Example: Food (US) leads to salivation (Unconditioned Response, UR).
Conditioning Process:
During conditioning, the NS is paired with the US.
After conditioning, the NS becomes the Conditioned Stimulus (CS) and elicits a Conditioned Response (CR).
Before Conditioning: CS (Tone of C) + US (Food) = No salivation.
During Conditioning: US (Food) causes UR (Salivation).
After Conditioning: CS (Tone of C) causes CR (Salivation).
Physiological Responses: E.g., salivation, change in heart rate.
Muscular Reflexes: E.g., involuntary muscle movement, flinching.
Emotions: E.g., mood states like happiness and anger.
Attitudes: Automatic judgments of things (likes and dislikes).
Example: John Watson's study with Little Albert shows emotional responses can be conditioned.
Process:
Neutral Stimulus (Rx product) paired with Unconditioned Stimulus (people having fun) creates a positive response.
Outcome: Consumers associate Rx products with happiness.
Generalization: Stimuli similar to CS can elicit CR.
Example: Pavlov’s experiment with dogs salivating to various body stimulations.
Discrimination: The ability to differentiate between CS and other stimuli; only similar but distinct stimuli will not elicit CR.
Extinction: The CR diminishes over time without the US present.
Spontaneous Recovery: The CR can re-emerge after a period of rest following extinction.
Acquisition (initial learning), Extinction (CR decreases), followed by Spontaneous Recovery (reemergence of CR).
Overview: Learning an association between a behavior and its consequences.
Response Nature: Voluntary behaviors.
Principle: Behaviors followed by favorable consequences are likely to recur, while those with unfavorable consequences are less likely to recur.
Types:
Positive Reinforcement: Adding a pleasant stimulus; e.g., getting food for pressing a bar.
Negative Reinforcement: Removing an unpleasant stimulus; e.g., pressing a bar to stop a loud noise.
Types:
Positive Punishment: Adding an unpleasant stimulus; e.g., a reprimand for bad behavior.
Negative Punishment: Removing a pleasant stimulus; e.g., taking away privileges.
Reinforcement increases behavior,
Punishment decreases behavior.
Positive Reinforcement: Getting a high five after scoring; A dog gets petted for coming when called.
Negative Reinforcement: Taking painkillers to end pain; buckling a seatbelt to stop a warning sound.
Positive Punishment: Spraying water on a barking dog; receiving a traffic ticket.
Negative Punishment: Withdrawing driving privileges from a misbehaving teen.
Situational stimuli applying to personal experiences, demonstrating the principles of operant conditioning.
Magnitude: Size of the reinforcer.
Immediacy: Time between behavior and reinforcer.
Learner's Motivation: Individual learner’s readiness.
Aspect | Classical Conditioning | Operant Conditioning |
---|---|---|
Learning Type | Association between stimuli we don't control. | Association between behavior and its consequences. |
Nature of Response | Involuntary, automatic. | Voluntary, operates on the environment. |
Key Component | CS announces US. | Behavior is linked to consequences (reinforce/punisher) |
Extinction | CR decreases when CS is presented alone.; reappearance of CR after a rest period | Responding decreases when reinforcement stops; reappearance after a rest period |
Discrimination | Learning to distinguish between CS and other stimuli. | Learning that some responses are reinforced while others are not. |
Latent Learning: Learning that is not evident until there’s a reason to demonstrate it.
Cognitive Maps: Mental representations of spatial arrangements, like navigating a maze.
Definition: Learning by observing others.
Example: Children mimic behaviors seen in models; influences include prosocial and antisocial behaviors.
Supported by Albert Bandura's studies, especially regarding the depiction of violence in media.
Type of Learning | Procedure | Result | Example |
---|---|---|---|
Classical Conditioning | NS paired with US | NS becomes CS that elicits CR | Bell elicits a response in a dog. |
Operant Conditioning | Behavior followed by reinforcement or punishment | Behavior frequency increases or decreases based on consequence | Rat presses a bar for food. |
Observational Learning | Observer looks to model behavior | Observer learns behaviors to replicate on command | Children exhibit aggression after watching violent TV. |