Conservation Laws in Physics to Know for AP Physics C: Mechanics (2025)

What You Need to Know

Conservation laws let you skip force-by-force dynamics when the right conditions hold. On AP Physics C: Mechanics, the big three are:

  • Linear momentum (collisions/explosions, recoil, center of mass motion)
  • Mechanical energy (work-energy + conservative forces)
  • Angular momentum (rotation, point masses, changing radius, no external torque)
Core idea (the “when can I conserve?” test)

A quantity is conserved when the corresponding external influence is zero for your chosen system:

  • Momentum conserved if net external impulse is zero: Jext=Fextdt=0\vec J_{\text{ext}} = \int \vec F_{\text{ext}}\,dt = \vec 0
  • Angular momentum conserved about a point/axis if net external torque is zero: τext=dLdt=0\vec \tau_{\text{ext}} = \frac{d\vec L}{dt} = \vec 0
  • Mechanical energy conserved if only conservative forces do work (or Wnc=0W_{\text{nc}}=0): Δ(K+U)=0\Delta(K+U)=0

Exam mantra: You don’t “choose” a conservation law because it’s convenient; you check the conditions, then use it.

Definitions you must be fluent with
  • Momentum: p=mv\vec p = m\vec v
  • System momentum: P=pi\vec P = \sum \vec p_i
  • Impulse: J=Δp\vec J = \Delta \vec p
  • Work-energy theorem: Wnet=ΔKW_{\text{net}} = \Delta K
  • Mechanical energy: Emech=K+UE_{\text{mech}} = K + U
  • Angular momentum (particle about origin): L=r×p\vec L = \vec r \times \vec p
  • Angular momentum (rigid body about fixed axis): L=IωL = I\omega

Step-by-Step Breakdown

A. Momentum conservation problems (collisions/explosions)
  1. Choose the system (often both interacting objects). Decide if external forces are negligible during the short interaction time.
  2. Check impulse condition: if Jext0\vec J_{\text{ext}} \approx \vec 0 over the collision/explosion, then Pi=Pf\vec P_i = \vec P_f.
  3. Write momentum conservation in components:
    • px,i=px,f\sum p_{x,i} = \sum p_{x,f}
    • py,i=py,f\sum p_{y,i} = \sum p_{y,f}
  4. If it’s a collision, decide if you also have energy information:
    • Elastic: also conserve kinetic energy: Ki=KfK_i = K_f
    • Inelastic: kinetic energy not conserved; if they stick, use one final velocity.
  5. Solve algebraically; keep track of vector directions.

Micro-example (1D perfectly inelastic):

  • Two masses stick: m1v1i+m2v2i=(m1+m2)vfm_1 v_{1i} + m_2 v_{2i} = (m_1+m_2)v_f
B. Energy conservation / work-energy problems
  1. Pick initial and final states (positions + speeds). Decide whether to use mechanical energy or full work-energy.
  2. Identify forces that do work and classify:
    • Conservative: gravity, spring.
    • Nonconservative: kinetic friction, applied pushes (usually), drag.
  3. Use one of these clean frameworks:
    • Conservative only: Ki+Ui=Kf+UfK_i + U_i = K_f + U_f
    • Include nonconservative work: Ki+Ui+Wnc=Kf+UfK_i + U_i + W_{\text{nc}} = K_f + U_f
  4. Express energies:
    • K=12mv2K = \tfrac12 mv^2 (plus rotational if rolling)
    • Ug=mgyU_g = mgy (near Earth) or Ug=GMmrU_g = -\frac{GMm}{r} (universal)
    • Us=12kx2U_s = \tfrac12 kx^2
  5. Solve for the target (often vv, height, compression xx).

Micro-example (with friction):

  • Sliding distance dd with fk=μkNf_k=\mu_k N on level surface: Wf=fkd=μkmgdW_f = -f_k d = -\mu_k mgd
C. Angular momentum conservation problems
  1. Choose the axis/point about which you compute L\vec L (this is huge).
  2. Check torque condition about that axis/point: if τext=0\vec \tau_{\text{ext}}=\vec 0 (or negligible), then Li=Lf\vec L_i=\vec L_f.
  3. Use the appropriate form:
    • Particle: L=r×mv\vec L = \vec r\times m\vec v
    • Fixed-axis rotation: L=IωL = I\omega
  4. Be careful: angular momentum is conserved about a specific point/axis, not automatically “in general.”

Micro-example (skater):

  • If external torque about vertical axis is negligible: Iiωi=IfωfI_i\omega_i = I_f\omega_f

Key Formulas, Rules & Facts

Conservation law “trigger” table
QuantityConserved when…Core equationNotes
Linear momentum P\vec PJext=0\vec J_{\text{ext}}=\vec 0Pi=Pf\vec P_i=\vec P_fOften valid in collisions even if external forces exist, because Δt\Delta t is tiny.
Kinetic energy KKElastic collision onlyKi=KfK_i=K_fNot true for inelastic collisions; use momentum always, energy sometimes.
Mechanical energy K+UK+UWnc=0W_{\text{nc}}=0Ki+Ui=Kf+UfK_i+U_i=K_f+U_fWorks great for gravity/springs; fails if friction/drag does work (unless included via WncW_{\text{nc}}).
Angular momentum L\vec Lτext=0\vec \tau_{\text{ext}}=\vec 0 about chosen point/axisLi=Lf\vec L_i=\vec L_fPick axis where external torques vanish (or their moment arm is zero).
Linear momentum and impulse essentials
  • Particle momentum: p=mv\vec p = m\vec v
  • System momentum: P=imivi\vec P = \sum_i m_i\vec v_i
  • Impulse-momentum theorem: J=Fdt=Δp\vec J = \int \vec F\,dt = \Delta \vec p
  • For constant force: J=FΔt\vec J = \vec F\Delta t
  • If Fext=0\vec F_{\text{ext}}=\vec 0 then dPdt=0\frac{d\vec P}{dt}=\vec 0

Center of mass link (often paired with momentum):

  • Mvcm=PM\vec v_{\text{cm}} = \vec P
  • Macm=FextM\vec a_{\text{cm}} = \sum \vec F_{\text{ext}}
    So if Fext=0\sum \vec F_{\text{ext}}=\vec 0, then vcm\vec v_{\text{cm}} is constant.
Collision types (what’s conserved?)
Collision typeMomentum?Kinetic energy?Typical AP setup
ElasticYes (isolated system)YesUse momentum + KK to solve for speeds.
Inelastic (non-sticking)YesNoMomentum only; sometimes add coefficient of restitution (rare in AP C).
Perfectly inelastic (stick)YesNo (max loss)One shared final vfv_f.
Work-energy + potentials (high yield)
  • Work-energy theorem: Wnet=ΔKW_{\text{net}} = \Delta K
  • Conservative force definition: Wc=ΔUW_c = -\Delta U
  • Mechanical energy update rule: Δ(K+U)=Wnc\Delta(K+U)=W_{\text{nc}}
  • Gravity near Earth: Ug=mgyU_g = mgy and ΔUg=mgΔy\Delta U_g = mg\Delta y
  • Universal gravitation: Ug=GMmrU_g = -\frac{GMm}{r}
  • Spring potential: Us=12kx2U_s = \tfrac12 kx^2

Work by common forces:

  • Constant force at angle: W=FΔr=FΔrcosθW = \vec F\cdot \Delta \vec r = F\Delta r\cos\theta
  • Kinetic friction: Wf=fkd=μkNdW_f = -f_k d = -\mu_k N d
  • Static friction in pure rolling: often Wfs=0W_{f_s}=0 because contact point is instantaneously at rest (but friction can change rotational/translational speeds).
Rotational energy + rolling (conservation-friendly)
  • Rotational kinetic energy: Krot=12Iω2K_{\text{rot}} = \tfrac12 I\omega^2
  • Total kinetic (rolling): K=12mv2+12Iω2K = \tfrac12 mv^2 + \tfrac12 I\omega^2
  • Rolling without slipping: v=ωRv = \omega R
Angular momentum + torque essentials
  • Particle angular momentum: L=r×p\vec L = \vec r \times \vec p with magnitude L=rpsinθL = r p\sin\theta
  • Rigid body about fixed axis: L=IωL = I\omega
  • Torque: τ=r×F\vec \tau = \vec r\times \vec F
  • Rotational dynamics: τext=dLdt\sum \tau_{\text{ext}} = \frac{d\vec L}{dt}

Key “axis choice” fact: if an external force’s line of action passes through your chosen point, its torque about that point is 00 even if the force is not zero.

Examples & Applications

1) Ballistic pendulum (classic: momentum then energy)

A projectile embeds in a block and the combo swings upward.

Setup:

  1. During collision: very short time, external impulse from gravity is negligible, so conserve momentum:
    mvi=(m+M)Vm v_{i} = (m+M)V
  2. After collision (swing): mechanical energy conserved (neglect air resistance, pivot friction):
    12(m+M)V2=(m+M)gh\tfrac12 (m+M)V^2 = (m+M)gh

Key insight: momentum conservation gets you the speed right after impact; energy conservation gets you the rise height.

2) Block + spring with friction (use WncW_{\text{nc}})

A block with initial speed viv_i slides on a rough surface and compresses a spring by xx.

Setup:

  • Choose initial at first contact with spring, final at max compression (speed 00).
  • Use: Ki+Ui+Wf=Kf+UfK_i + U_i + W_f = K_f + U_f
  • With Us,i=0U_{s,i}=0, Kf=0K_f=0:
    12mvi2μkmgd=12kx2\tfrac12 mv_i^2 - \mu_k mgd = \tfrac12 kx^2

Key insight: friction is nonconservative; don’t try to hide it inside a potential energy.

3) 2D glancing collision (momentum in components)

Mass m1m_1 moving along +x collides with stationary m2m_2 and they separate at angles.

Setup:

  • Use component momentum conservation:
    m1v1i=m1v1fcosθ1+m2v2fcosθ2m_1 v_{1i} = m_1 v_{1f}\cos\theta_1 + m_2 v_{2f}\cos\theta_2
    0=m1v1fsinθ1m2v2fsinθ20 = m_1 v_{1f}\sin\theta_1 - m_2 v_{2f}\sin\theta_2

Key insight: In 2D you almost always solve using x/y components; do not conserve “speed” or treat momentum as scalar.

4) Person on a turntable pulls in weights (angular momentum)

A person rotates on a frictionless turntable holding masses at radius rr, then pulls them inward.

Setup:

  • External torque about the vertical axis is negligible, so:
    Iiωi=IfωfI_i\omega_i = I_f\omega_f
  • Rotational kinetic energy changes:
    Krot=12Iω2K_{\text{rot}} = \tfrac12 I\omega^2

Key insight: LL is conserved but KrotK_{\text{rot}} is not necessarily conserved; the person does internal work pulling masses inward.

Common Mistakes & Traps

  1. Mixing up “no external force” with “no external impulse.”

    • Wrong: refusing to use momentum in collisions because gravity exists.
    • Fix: check the collision time; if Δt\Delta t is tiny, Jg=mgdt0\vec J_g = \int m\vec g\,dt \approx \vec 0.
  2. Assuming kinetic energy is conserved in every collision.

    • Wrong: using Ki=KfK_i=K_f for inelastic collisions.
    • Fix: default to momentum conservation; add KK conservation only if explicitly elastic (or clearly implied, e.g., ideal billiard balls).
  3. Using mechanical energy conservation when friction/drag is present without adding WncW_{\text{nc}}.

    • Wrong: Ki+Ui=Kf+UfK_i+U_i=K_f+U_f on a rough incline.
    • Fix: write Ki+Ui+Wnc=Kf+UfK_i+U_i+W_{\text{nc}}=K_f+U_f with Wf<0W_f<0.
  4. Sign errors in potential energy changes.

    • Wrong: writing ΔUg=mgh\Delta U_g = -mgh when the object rises by hh.
    • Fix: near Earth, Ug=mgyU_g=mgy; if yy increases, ΔUg>0\Delta U_g>0.
  5. Choosing a bad axis for angular momentum conservation.

    • Wrong: conserving L\vec L about a point where there is external torque.
    • Fix: choose a point where external forces have zero moment arm (e.g., pivot point) or are negligible.
  6. Forgetting rotational kinetic energy in rolling problems.

    • Wrong: using mgh=12mv2mgh=\tfrac12 mv^2 for a rolling disk/sphere.
    • Fix: use mgh=12mv2+12Iω2mgh=\tfrac12 mv^2+\tfrac12 I\omega^2 with v=ωRv=\omega R.
  7. Treating momentum conservation as scalar in 2D.

    • Wrong: m1v1i=m1v1f+m2v2fm_1 v_{1i} = m_1 v_{1f} + m_2 v_{2f} without components.
    • Fix: conserve x and y components separately.
  8. Thinking static friction always does zero work (or always does work).

    • Wrong: blanket statements.
    • Fix: in pure rolling on a fixed surface, static friction typically does no work on the rolling object because the contact point doesn’t slide, but it can still change motion via torque; in other setups (moving surfaces), it can do work.

Memory Aids & Quick Tricks

Trick / mnemonicHelps you rememberWhen to use
“Impulse is the real test”Momentum conservation depends on Jext\vec J_{\text{ext}}, not just forcesAny collision/explosion question
“Momentum first, energy second”In embed/stick + swing problems, do collision with P\vec P then motion with EEBallistic pendulum / explosive separations then rising
Δ(K+U)=Wnc\Delta(K+U)=W_{\text{nc}}Cleanest way to include friction/applied workRamps with friction, pushes, drag approximations
“Pick the pivot”Choose axis where unknown constraint forces give zero torquePendulums, rods about hinges, rotational impacts
“Rolling = two K’s”Always add translational + rotational kinetic energyObjects rolling down inclines
LL can be conserved while KK changes”Internal work can change kinetic energySkater/turntable, collapsing radius problems

Quick Review Checklist

  • You can state exactly when each is conserved:
    • P\vec P: Jext=0\vec J_{\text{ext}}=\vec 0
    • L\vec L: τext=0\vec \tau_{\text{ext}}=\vec 0 (about chosen axis)
    • K+UK+U: Wnc=0W_{\text{nc}}=0
  • In collisions, you default to: Pi=Pf\vec P_i=\vec P_f (components in 2D).
  • You only use Ki=KfK_i=K_f if the collision is elastic.
  • You can write and use: Ki+Ui+Wnc=Kf+UfK_i+U_i+W_{\text{nc}}=K_f+U_f without hesitation.
  • You remember both gravity potentials: Ug=mgyU_g=mgy and Ug=GMmrU_g=-\frac{GMm}{r}.
  • For rolling: K=12mv2+12Iω2K=\tfrac12 mv^2+\tfrac12 I\omega^2 and v=ωRv=\omega R.
  • For angular momentum, you always ask: “About what point/axis is torque zero?

You’ve got this—pick the right system, check the conservation condition, then let the algebra do the work.