AP PSYCH Learning
-Ivan Pavlov with the salivating dogs exp.
Behaviorism- John B. Watson, psychology should be objective science studying behavior with no reflection on mental processes
a learning process that occurs when two stimuli are repeatedly paired: a response which is at the first elicited. the second stimulus is eventually elicited by the first stimulus alone.
Neutral Stimulus (NS)- irrelevant at first
Unconditioned Stimulus (UCS)- automatically triggers response
Unconditioned Response (UCR)- automatic natural response
Conditioned Stimulus (CS)- when the NS becomes associates with US
Conditioned Response (CR)- what the CS triggers
Acquisition- when association between NS and a UCS takes place
Higher Order Conditioning- when NS becomes associated with CS
Generalization- tendency to respond to stimuli similar to CS
Discrimination- learned ability to distinguish btwn CS and other stimuli that do not signal an UCS
Extinction- when the UCS does not follow CS, CR begins to decrease, eventually extinction
Spontaneous Recovery- the CR returns at weaker level but if CS the CR extinct again
Habituation- decrease in response to stimulus after repeated presentations
Preparedness- biological predisposition to learn associations such as btwn taste and nausea HAS SURVIVAL VALUE
Garcia Effect- after eating specific item leads to feeling sick leads to avoiding food
-B.F. Skinner, rats with food dispenser
learning occurs when certain behaviors are either strengthened through rewards or diminished through punishments
Thorndikes Law- behaviors followed by favorable consequences become more lilkelyy and behaviors followed by unfavorable consequences become less likely
Shaping- OC event where reinforcers guide behavior toward closer approximations of desired behavior
primary response- innately stimulus one that satisfies biological need
Conditional response- stimulus that gains power through association, ex money
-Albert Bandura; bobo doll experiment
Modeling→Mimicing
learning that occurs through oberving the behavior of others. form of social learning which takes various forms, based on various processes
Mirror Neurons in the brain activate during observational learning (Rizzolatti)
Modeling- process of observing and imitating specific behavior
Pro-social Models- demonstrating positive behaviors can have a postive/helpful effect
Anti-social Models- demonstrating negative behaviors may have a negatve, violent or hurtful effect
Instinctive Drift- tendency of learned behavior to gradually revert to biologically predisposed pattern
learning that occurs but is not apparent until there is incentive to demonstrate
Cognitive map- mental representation of the layout of the environment
Insight learning- solving problems with sudden insight
positive reinforcement= giving reward to encourage or increase behavior (clapping)
Negative reinforcement= taking away to encourage behavior (snooze button, car beep for seatbelt)
Negative punishment= taking away something to stop a behavior (taking keys or toy)
Positive punishment= giving something to stop behavior (ticket)
Fixed Ratio- reinforces response only after specified number of responses (buy one get one)
Variable Ratio- reinforces response after an unpredictable number of responses (fishing, gambling)
Fixed Interval- reinforces response only after specified time elapsed (preparing for exam when draws close)
Variable Interval- reinforces response at unpredictable time intervals, produces steady response (pop quiz)
-Ivan Pavlov with the salivating dogs exp.
Behaviorism- John B. Watson, psychology should be objective science studying behavior with no reflection on mental processes
a learning process that occurs when two stimuli are repeatedly paired: a response which is at the first elicited. the second stimulus is eventually elicited by the first stimulus alone.
Neutral Stimulus (NS)- irrelevant at first
Unconditioned Stimulus (UCS)- automatically triggers response
Unconditioned Response (UCR)- automatic natural response
Conditioned Stimulus (CS)- when the NS becomes associates with US
Conditioned Response (CR)- what the CS triggers
Acquisition- when association between NS and a UCS takes place
Higher Order Conditioning- when NS becomes associated with CS
Generalization- tendency to respond to stimuli similar to CS
Discrimination- learned ability to distinguish btwn CS and other stimuli that do not signal an UCS
Extinction- when the UCS does not follow CS, CR begins to decrease, eventually extinction
Spontaneous Recovery- the CR returns at weaker level but if CS the CR extinct again
Habituation- decrease in response to stimulus after repeated presentations
Preparedness- biological predisposition to learn associations such as btwn taste and nausea HAS SURVIVAL VALUE
Garcia Effect- after eating specific item leads to feeling sick leads to avoiding food
-B.F. Skinner, rats with food dispenser
learning occurs when certain behaviors are either strengthened through rewards or diminished through punishments
Thorndikes Law- behaviors followed by favorable consequences become more lilkelyy and behaviors followed by unfavorable consequences become less likely
Shaping- OC event where reinforcers guide behavior toward closer approximations of desired behavior
primary response- innately stimulus one that satisfies biological need
Conditional response- stimulus that gains power through association, ex money
-Albert Bandura; bobo doll experiment
Modeling→Mimicing
learning that occurs through oberving the behavior of others. form of social learning which takes various forms, based on various processes
Mirror Neurons in the brain activate during observational learning (Rizzolatti)
Modeling- process of observing and imitating specific behavior
Pro-social Models- demonstrating positive behaviors can have a postive/helpful effect
Anti-social Models- demonstrating negative behaviors may have a negatve, violent or hurtful effect
Instinctive Drift- tendency of learned behavior to gradually revert to biologically predisposed pattern
learning that occurs but is not apparent until there is incentive to demonstrate
Cognitive map- mental representation of the layout of the environment
Insight learning- solving problems with sudden insight
positive reinforcement= giving reward to encourage or increase behavior (clapping)
Negative reinforcement= taking away to encourage behavior (snooze button, car beep for seatbelt)
Negative punishment= taking away something to stop a behavior (taking keys or toy)
Positive punishment= giving something to stop behavior (ticket)
Fixed Ratio- reinforces response only after specified number of responses (buy one get one)
Variable Ratio- reinforces response after an unpredictable number of responses (fishing, gambling)
Fixed Interval- reinforces response only after specified time elapsed (preparing for exam when draws close)
Variable Interval- reinforces response at unpredictable time intervals, produces steady response (pop quiz)