CIDCM Final Exam Review
CIDCM Final Notes
Chapter 1: Introduction to CIDCM & Customer Journey
CIDCM Defined:
Stands for Customer Information and Distribution Channel Management.
Focuses on the strategic use of customer data and managing the pathways through which services are sold.
Customer Journey:
Defines the series of interactions between a customer and a company as the customer pursues a specific goal.
Customer Journey Map (CJM):
A visual presentation of the journey that identifies touchpoints and the information needed or collected at each stage.
Google’s 5 Stages of Travel:
A typical traveler’s journey consists of the following stages:
Dreaming
Planning
Booking
Experiencing
Sharing
Stages of the Journey:
While Google defines travel in five stages, this course focuses on three specific funnel stages:
Develop Awareness: Realizing a problem.
Interact: Comparing providers.
Convert: Deciding to book or download.
Touchpoints:
Specific locations or spaces (both online like a website and offline like a lobby) where a brand meets a customer.
Chapter 2: Multi-Sided Platforms (MSPs)
Multi-Sided Platform:
Defines a business that enables direct interactions between two or more distinct customer groups (e.g., buyers and sellers) without owning the resources exchanged.
Value Unit:
The specific item or information exchanged on the platform (e.g., an Airbnb room or an Uber ride).
Core Interaction:
The primary activity that attracts users, consisting of participants, value units, and filters.
Network Effects:
These occur when the number of users impacts the value of the platform:
Same-side effects: More users of one group improve value for that same group.
Cross-side effects: Growth on one side increases value for the opposite group.
Design Elements:
Successful platforms must perform three functions:
Pull: Attract users.
Facilitate: Reduce friction and ensure trust.
Match: Efficiently connect sides using data.
Monetization Strategies:
Include charging transaction fees (commissions), subscriptions for access/tools, or advertising for better placement.
Chapter 3: Data Types and Their Uses
Quantitative Data:
Numerical information used for statistical analysis (e.g., demand forecasting and price optimization).
Qualitative Data:
Descriptive information like reviews and feedback used to understand guest preferences and sentiment.
Structured vs. Unstructured Data:
Structured Data: Organized in databases (rows and columns) and is easily searchable.
Unstructured Data: Includes images, emails, free-text; has no identifiable structure.
Database Management System (DBMS):
A program utilized to enter, organize, and retrieve data from a collection of files.
CRM (Customer Relationship Management) Data Problems:
Common issues: Missing key information, out-of-date data, unverified data, lack of insight, inability to find new prospects, and privacy concerns.
Segmentation & Value Propositions:
Using demographic, geographic, and psychographic data to describe typical personas and address their specific problems or frustrations.
Chapter 4: Customer Journey Mapping & Milestone 2
Touchpoints:
Locations or spaces (online or offline) where a guest meets a brand.
Marketing Tactics:
Specific actions or configurations deployed at a touchpoint (e.g., SEO or social media ads).
Funnel Stages:
Focus remains on:
Develop Awareness: Realizing a problem.
Interact: Comparing providers.
Convert: Deciding to book/download.
Chapter 5: Purchase Behaviour across Hospitality Customer Groups
Purchase Decision-Making Process:
Five distinct stages:
Problem Recognition: Identifying a need.
Information Search: Seeking solutions.
Evaluation of Alternatives: Comparing options.
Purchase Decision: Making the final choice.
Post-Purchase Behaviour: Reflecting on the experience.
Customer Segments:
Leisure Travelers: Value relaxation, adventure, and unique experiences.
Business Travelers: Seek convenience, efficiency, and reliable services like fast Wi-Fi.
Families: Prioritize safety, value, and kid-friendly amenities.
Millennials/Gen Z: Desire social responsibility, personalisation, and unique local experiences.
Luxury Clients: Demand exclusivity, privacy, and bespoke service.
Psychological Ownership:
A state where customers are more likely to book because they feel a sense of ownership over the decision, often enhanced through customisation.
Influencing Factors:
Decision-making can be shaped by:
Psychological: Attitudes.
Social: Recommendations/reviews.
Economic: Budget considerations.
Technological: Usage of apps/AI.
Chapter 6: Owned Channels
Owned Channels:
Digital touchpoints fully controlled by the brand (e.g., website, mobile app, and email lists).
Information Architecture (IA):
The structural design of shared information environments that organizes and labels content to support usability.
Card Sorting:
A user experience design technique where experts or users group topics intuitively to create navigation paths.
Content Marketing:
Creating and sharing valuable content to nurture relationships and answer guest questions throughout the journey.
Channel Roles:
A website typically covers the entire customer journey, while a mobile app focuses on search, purchase, and retention using tools like GPS and push notifications.
Mobile Performance:
Key factors include fast load times, image optimization, and HTTPS security.
Chapter 7: Strengthening Owned Channels
Distribution Channel Marketing:
Marketing actions on paid or earned channels (like OTAs) to gain competitive advantages and improve ranking.
Persuasive Design (PET):
A model incorporating Persuasion, Emotion, and Trust to convert "lookers into bookers" on digital platforms.
Apples Room Concept:
A strategy to avoid commoditization by offering unique, direct-only packages that differentiate a hotel from its competitors on OTAs.
Driving Direct Bookings:
Hotels can implement the Apples Room Concept to offer unique packages (local experiences or amenities) exclusive to their website, differentiating from OTAs.
OTAs as Showrooms:
Utilizing platforms like Booking.com as a discovery funnel for new customers, aiming to convert them to direct channels for repeat stays.
Chapter 8: Earned & Paid Channels & Social CRM
SEM (Search Engine Marketing):
A strategy using both SEO (search engine optimization for free results) and SEA (search engine advertising, or paid advertising) to increase visibility.
Push vs. Pull:
Push channels: Utilize algorithms (e.g., social media) to inspire desire.
Pull channels: Capture users already having purchase intent (e.g., Search Engines/OTAs).
Distribution Pyramid:
A long-term strategy transitioning from platform dependency (paid) to developing a loyal community of fans (owned).
SCRM (Social CRM):
The integration of social media with traditional CRM systems to enhance relationships through social listening and personalized engagement.
Chapter 9: Milestone 3 Introduction & Coaching
Data-Driven Interface Design:
Focuses on applying the "filter and match" functions to a mobile app interface designed for two distinct personas.
Three Key Stages of Interface Design:
Initial Sign-Up Stage:
Involves unique questions encompassing both rational and emotional factors to understand personas better. Data collected includes user unwinding habits or music preferences for better matching.
The Matching Stage:
Utilizes collected data to pair compatible users. Successful matching depends on both static data (demographics) and dynamic data (e.g., real-time location or browsing history).
The Retention Stage:
Requires moving beyond simple contact lists or discounts; platforms should build communities where both sides contribute and interact, supported by features like transaction history, statistics, and leaderboards.
Mobile Design Best Practices:
Interfaces should be icon-driven and intuitive, using common icons and buttons to optimize limited screen space and minimize typing needs.
Data Structuring:
Utilizing tags is essential to convert unstructured user data (e.g., free-text descriptions) into structured, searchable data that the platform's algorithm can process.
Chapter 11: Customer Retention
Loyalty Defined:
Describes staying faithful to a brand, ignoring competitors’ offerings, including those that may be objectively better.
Loyalty Programs (LP):
Provide a data structure for personalization; do not guarantee loyalty by default.
Community for Retention:
Emotional loyalty is achieved when customers sense belonging, cultivating true communities owned by the platform that allow both parties to contribute.
CRM & SCRM
CRM Elements:
Involves managing detailed customer information and touchpoints to maximize loyalty.
SCRM (Social CRM):
Integrates social media with traditional CRM systems to leverage social engagement and listening in relationship building.
Why Retention Matters:
Retention is more cost-efficient than acquisition; loyal customers tend to spend more, act as brand ambassadors, and are less price-sensitive.
Chapter 12: Customer Retention and Data Analysis
Customer Lifetime Value (CLV):
A key metric representing the total revenue a customer generates throughout their entire relationship with a brand.
Net Promoter Score (NPS):
A measure of customer satisfaction based on their likelihood to recommend the brand to others.
Importance-Performance Analysis (IPA):
A strategic tool that evaluates service attributes by mapping them into four quadrants:
Focus Here: Urgent improvement required.
Maintain Performance: Keep performing well in this area.
Low Priority: Not a current focus for improvement.
Reallocate Resources: Reconsider allocation of resources in this area.
Retention vs. Loyalty:
Loyalty programs build a data structure for tracking, whereas true emotional retention is fostered through community and personalized experiences rather than just discounts.
Emerging Trends:
The future of retention may involve AI-driven personalization, experience-based rewards, and collaborations across industries.
Personalisation vs. Customasation:
Personalisation: The brand uses data to tailor experiences (e.g., remembering a customer’s birthday).
Customasation: Guests are allowed to choose their own preferences (e.g., selecting a pillow type).