CIDCM Final Exam Review

CIDCM Final Notes

Chapter 1: Introduction to CIDCM & Customer Journey

  • CIDCM Defined:

    • Stands for Customer Information and Distribution Channel Management.

    • Focuses on the strategic use of customer data and managing the pathways through which services are sold.

  • Customer Journey:

    • Defines the series of interactions between a customer and a company as the customer pursues a specific goal.

  • Customer Journey Map (CJM):

    • A visual presentation of the journey that identifies touchpoints and the information needed or collected at each stage.

  • Google’s 5 Stages of Travel:

    • A typical traveler’s journey consists of the following stages:

    1. Dreaming

    2. Planning

    3. Booking

    4. Experiencing

    5. Sharing

  • Stages of the Journey:

    • While Google defines travel in five stages, this course focuses on three specific funnel stages:

    1. Develop Awareness: Realizing a problem.

    2. Interact: Comparing providers.

    3. Convert: Deciding to book or download.

  • Touchpoints:

    • Specific locations or spaces (both online like a website and offline like a lobby) where a brand meets a customer.

Chapter 2: Multi-Sided Platforms (MSPs)

  • Multi-Sided Platform:

    • Defines a business that enables direct interactions between two or more distinct customer groups (e.g., buyers and sellers) without owning the resources exchanged.

  • Value Unit:

    • The specific item or information exchanged on the platform (e.g., an Airbnb room or an Uber ride).

  • Core Interaction:

    • The primary activity that attracts users, consisting of participants, value units, and filters.

  • Network Effects:

    • These occur when the number of users impacts the value of the platform:

    • Same-side effects: More users of one group improve value for that same group.

    • Cross-side effects: Growth on one side increases value for the opposite group.

  • Design Elements:

    • Successful platforms must perform three functions:

    1. Pull: Attract users.

    2. Facilitate: Reduce friction and ensure trust.

    3. Match: Efficiently connect sides using data.

  • Monetization Strategies:

    • Include charging transaction fees (commissions), subscriptions for access/tools, or advertising for better placement.

Chapter 3: Data Types and Their Uses

  • Quantitative Data:

    • Numerical information used for statistical analysis (e.g., demand forecasting and price optimization).

  • Qualitative Data:

    • Descriptive information like reviews and feedback used to understand guest preferences and sentiment.

  • Structured vs. Unstructured Data:

    • Structured Data: Organized in databases (rows and columns) and is easily searchable.

    • Unstructured Data: Includes images, emails, free-text; has no identifiable structure.

  • Database Management System (DBMS):

    • A program utilized to enter, organize, and retrieve data from a collection of files.

  • CRM (Customer Relationship Management) Data Problems:

    • Common issues: Missing key information, out-of-date data, unverified data, lack of insight, inability to find new prospects, and privacy concerns.

  • Segmentation & Value Propositions:

    • Using demographic, geographic, and psychographic data to describe typical personas and address their specific problems or frustrations.

Chapter 4: Customer Journey Mapping & Milestone 2

  • Touchpoints:

    • Locations or spaces (online or offline) where a guest meets a brand.

  • Marketing Tactics:

    • Specific actions or configurations deployed at a touchpoint (e.g., SEO or social media ads).

  • Funnel Stages:

    • Focus remains on:

    1. Develop Awareness: Realizing a problem.

    2. Interact: Comparing providers.

    3. Convert: Deciding to book/download.

Chapter 5: Purchase Behaviour across Hospitality Customer Groups

  • Purchase Decision-Making Process:

    • Five distinct stages:

    1. Problem Recognition: Identifying a need.

    2. Information Search: Seeking solutions.

    3. Evaluation of Alternatives: Comparing options.

    4. Purchase Decision: Making the final choice.

    5. Post-Purchase Behaviour: Reflecting on the experience.

  • Customer Segments:

    • Leisure Travelers: Value relaxation, adventure, and unique experiences.

    • Business Travelers: Seek convenience, efficiency, and reliable services like fast Wi-Fi.

    • Families: Prioritize safety, value, and kid-friendly amenities.

    • Millennials/Gen Z: Desire social responsibility, personalisation, and unique local experiences.

    • Luxury Clients: Demand exclusivity, privacy, and bespoke service.

  • Psychological Ownership:

    • A state where customers are more likely to book because they feel a sense of ownership over the decision, often enhanced through customisation.

  • Influencing Factors:

    • Decision-making can be shaped by:

    • Psychological: Attitudes.

    • Social: Recommendations/reviews.

    • Economic: Budget considerations.

    • Technological: Usage of apps/AI.

Chapter 6: Owned Channels

  • Owned Channels:

    • Digital touchpoints fully controlled by the brand (e.g., website, mobile app, and email lists).

  • Information Architecture (IA):

    • The structural design of shared information environments that organizes and labels content to support usability.

  • Card Sorting:

    • A user experience design technique where experts or users group topics intuitively to create navigation paths.

  • Content Marketing:

    • Creating and sharing valuable content to nurture relationships and answer guest questions throughout the journey.

  • Channel Roles:

    • A website typically covers the entire customer journey, while a mobile app focuses on search, purchase, and retention using tools like GPS and push notifications.

  • Mobile Performance:

    • Key factors include fast load times, image optimization, and HTTPS security.

Chapter 7: Strengthening Owned Channels

  • Distribution Channel Marketing:

    • Marketing actions on paid or earned channels (like OTAs) to gain competitive advantages and improve ranking.

  • Persuasive Design (PET):

    • A model incorporating Persuasion, Emotion, and Trust to convert "lookers into bookers" on digital platforms.

  • Apples Room Concept:

    • A strategy to avoid commoditization by offering unique, direct-only packages that differentiate a hotel from its competitors on OTAs.

  • Driving Direct Bookings:

    • Hotels can implement the Apples Room Concept to offer unique packages (local experiences or amenities) exclusive to their website, differentiating from OTAs.

  • OTAs as Showrooms:

    • Utilizing platforms like Booking.com as a discovery funnel for new customers, aiming to convert them to direct channels for repeat stays.

Chapter 8: Earned & Paid Channels & Social CRM

  • SEM (Search Engine Marketing):

    • A strategy using both SEO (search engine optimization for free results) and SEA (search engine advertising, or paid advertising) to increase visibility.

  • Push vs. Pull:

    • Push channels: Utilize algorithms (e.g., social media) to inspire desire.

    • Pull channels: Capture users already having purchase intent (e.g., Search Engines/OTAs).

  • Distribution Pyramid:

    • A long-term strategy transitioning from platform dependency (paid) to developing a loyal community of fans (owned).

  • SCRM (Social CRM):

    • The integration of social media with traditional CRM systems to enhance relationships through social listening and personalized engagement.

Chapter 9: Milestone 3 Introduction & Coaching

  • Data-Driven Interface Design:

    • Focuses on applying the "filter and match" functions to a mobile app interface designed for two distinct personas.

  • Three Key Stages of Interface Design:

    1. Initial Sign-Up Stage:

    • Involves unique questions encompassing both rational and emotional factors to understand personas better. Data collected includes user unwinding habits or music preferences for better matching.

    1. The Matching Stage:

    • Utilizes collected data to pair compatible users. Successful matching depends on both static data (demographics) and dynamic data (e.g., real-time location or browsing history).

    1. The Retention Stage:

    • Requires moving beyond simple contact lists or discounts; platforms should build communities where both sides contribute and interact, supported by features like transaction history, statistics, and leaderboards.

  • Mobile Design Best Practices:

    • Interfaces should be icon-driven and intuitive, using common icons and buttons to optimize limited screen space and minimize typing needs.

  • Data Structuring:

    • Utilizing tags is essential to convert unstructured user data (e.g., free-text descriptions) into structured, searchable data that the platform's algorithm can process.

Chapter 11: Customer Retention

  • Loyalty Defined:

    • Describes staying faithful to a brand, ignoring competitors’ offerings, including those that may be objectively better.

  • Loyalty Programs (LP):

    • Provide a data structure for personalization; do not guarantee loyalty by default.

  • Community for Retention:

    • Emotional loyalty is achieved when customers sense belonging, cultivating true communities owned by the platform that allow both parties to contribute.

CRM & SCRM

  • CRM Elements:

    • Involves managing detailed customer information and touchpoints to maximize loyalty.

  • SCRM (Social CRM):

    • Integrates social media with traditional CRM systems to leverage social engagement and listening in relationship building.

  • Why Retention Matters:

    • Retention is more cost-efficient than acquisition; loyal customers tend to spend more, act as brand ambassadors, and are less price-sensitive.

Chapter 12: Customer Retention and Data Analysis

  • Customer Lifetime Value (CLV):

    • A key metric representing the total revenue a customer generates throughout their entire relationship with a brand.

  • Net Promoter Score (NPS):

    • A measure of customer satisfaction based on their likelihood to recommend the brand to others.

  • Importance-Performance Analysis (IPA):

    • A strategic tool that evaluates service attributes by mapping them into four quadrants:

    1. Focus Here: Urgent improvement required.

    2. Maintain Performance: Keep performing well in this area.

    3. Low Priority: Not a current focus for improvement.

    4. Reallocate Resources: Reconsider allocation of resources in this area.

  • Retention vs. Loyalty:

    • Loyalty programs build a data structure for tracking, whereas true emotional retention is fostered through community and personalized experiences rather than just discounts.

  • Emerging Trends:

    • The future of retention may involve AI-driven personalization, experience-based rewards, and collaborations across industries.

  • Personalisation vs. Customasation:

    • Personalisation: The brand uses data to tailor experiences (e.g., remembering a customer’s birthday).

    • Customasation: Guests are allowed to choose their own preferences (e.g., selecting a pillow type).