Sensation and Perception – Comprehensive Exam Notes

Sensation vs. Perception

  • Sensation: “The process by which our sensory receptors and nervous system receive and represent stimulus energies from our environment.”
    • Raw data intake; bottoms-up flow from sense organs ➜ brain.
  • Perception: “The process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and events.”
    • Adds meaning; heavily top-down (concept-driven).
  • The brain therefore has a dual role:
    • Receives physical input (sensation).
    • Makes sense of, filters, and labels that input (perception).

Bottom-Up & Top-Down Processing

  • Bottom-Up Processing
    • Begins with sensory receptors; works up toward integration in the brain.
    • Answers “What am I seeing?”
  • Top-Down Processing
    • Uses experience, expectations, and context to interpret sensory data.
    • Answers “Is that something I’ve seen before?”
  • Demonstrations
    • 3-D bottle/hidden dolphins illusion: Kids’ limited adult imagery ➜ see dolphins, not erotic scene (top-down difference).
    • Dalmatian picture: priming with words “tree, sidewalk, dog, Dalmatian” enables figure detection.

From Sensory Organs to the Brain

  1. Reception – Stimulus energy (light, sound, heat, pressure, chemicals) stimulates receptor cells.
  2. Transduction – \text{stimulus energy} \rightarrow \text{neural impulses}.
  3. Transmission – Neural information travels to specific brain areas for further processing.

Thresholds

  • Absolute Threshold: Minimum stimulus intensity needed for detection 50\% of the time.
    • Anything below = subliminal.
  • Subliminal Effects
    • Cannot teach complex information but can prime attitudes/choices (e.g., preference for side that flashed a nude image briefly).
  • Signal Detection Theory (SDT)
    • Detecting stimulus ≠ purely intensity based; influenced by experience, expectations, motivation, alertness.
    • Explains why “absolute” thresholds fluctuate.

Sensory Adaptation

  • Constant stimulation ➜ decreased responsiveness.
    • E.g., rock in shoe, ticking clock fade from awareness.
  • Vision usually immune because eyes constantly move; immobilizing gaze reveals fading patches.

Perceptual Set & Context Effects

  • Perceptual Set: A mental predisposition to perceive one thing and not another (top-down).
    • “Loch Ness monster vs. tree branch,” “flying saucers vs. clouds.”
    • Can be primed by prior cues, words, or ambiguous stimuli.
  • Context Effects
    • Same stimulus perceived differently in different contexts.
    • Dot-in-circle size illusion; spelling test “pair/pear/payer” choices shaped by sentence.

Emotion, Physical State & Motivation

  • Fatigue ➜ destinations seem farther.
  • Heavy crossbow ➜ target appears farther.
  • Backpack/sad music/solitude ➜ hill looks steeper.
  • Desired objects (water, money) appear closer.

Vision: Energy, Sensation, Eye Anatomy

  • Visible Spectrum: Portion of electromagnetic waves detectable by eye; brain converts to color.
  • Wave Properties
    • Wavelength/frequency ➜ hue (color).
    • Amplitude ➜ brightness (intensity).
  • Pathway
    1. Light passes corneapupil.
    2. Lens focuses & inverts; adjusts shape (accommodation).
    3. Image lands on retina ➜ start transduction.
    4. Signals leave via optic nerve.
  • Feature Detection
    • Certain retinal ganglion cells & cortical neurons (supercells) respond to edges, lines, motion, faces.

Color Vision Theories

  1. Young-Helmholtz Trichromatic Theory
    • Three receptor cones: red, green, blue; all colors from their combinations.
  2. Opponent-Process Theory
    • Opposing retinal processes: red vs. green, blue vs. yellow, white vs. black.
    • Explains after-images & color blindness (missing/defective red-green cones).

Perceptual Organization (Gestalt Principles)

  • We automatically organize sensations into wholes (Gestalts).
    • Figure–Ground: Objects (figures) separated from background.
    • Grouping Principles:
    • Proximity – nearby items grouped.
    • Continuity – perceive continuous patterns.
    • Closure – fill gaps to create whole objects.
  • Brain interprets ambiguous blue-dot cube as multiple possible organizations (holes vs. floating cube).

Depth Perception

  • Visual Cliff studies show crawling babies & newborn animals avoid apparent drop ➜ innate depth cues.
  • Binocular Cues
    • Retinal Disparity: Greater difference between images = closer object.
  • Monocular Cues (one eye sufficient)
    • Interposition: Blocking object = closer.
    • Relative Size: Smaller familiar object = farther.
    • Linear Perspective: Converging lines = distance.
    • Relative Height: Objects higher in field = farther.
    • Shading/Light & Shadow: Patterns of light create 3-D texture.
    • Relative Motion (Motion Parallax): Farther objects move slower across retina when we move.

Perceptual Constancies & Visual Illusions

  • Perceptual Constancy: Stable perception despite changing sensory data (top-down).
    • Color Constancy: Evaluate color relative to surroundings; adjust for lighting.
    • Brightness Constancy: Squares A & B identical gray but shadow context alters perception.
    • Shape Constancy: Door remains rectangle while opening.
    • Size Constancy & Moon Illusion: Moon seems larger on horizon due to distance cues; Ames room manipulates cues to alter perceived size.

Audition: Physical Energy ➜ Perception

  • Frequency (Hz) ➜ perceived Pitch (high/low).
  • Amplitude (dB) ➜ perceived Loudness (loud/soft).
  • Complexity ➜ perceived Timbre (sound quality).

Ear Anatomy & Hearing Process

  1. Outer Ear: Collects sound; funnels to eardrum.
  2. Middle Ear: Hammer, anvil, stirrup amplify vibrations ➜ oval window.
  3. Inner Ear (Cochlea): Fluid waves bend hair cells ➜ transduction ➜ auditory nerve ➜ temporal lobe.
  • Hearing Loss Prevention
    • Extended exposure > 85\ \text{dB} damages hair cells.
    • Treat infections, limit volume to below conversation-blocking level.

Pitch Perception Theories

  • Place Theory: High frequencies stimulate different places along basilar membrane.
  • Frequency Theory: Low frequencies cause hair cells to fire at same rate as sound waves.
  • Volley Principle: Combined firing of alternate groups achieves higher overall firing rates for ultra-high frequencies.
  • Loudness Coding: Intensity ➜ more (and neighboring) hair cells fire.

Taste (Gustation)

  • Five Basic Tastes & Evolutionary Roles
    • Sweet: energy source.
    • Sour: possible acids/toxins.
    • Salty: sodium for physiology.
    • Bitter: potential poisons.
    • Umami (savory): proteins for growth/repair.
  • Biology
    • Taste buds contain receptor cells with hair-like projections.
    • Receptors regenerate ~every 1–2 weeks; decline with age.
    • Top-down expectation modifies flavor (e.g., colored drinks).

Sensory Interaction & Synaesthesia

  • Sensory Interaction: One sense alters another.
    • Sound flashes enhance visual detection; flavor combines taste + smell + texture; lip-reading influences heard speech.
  • Synaesthesia: Cross-modal triggering (e.g., numbers ➜ colors, sounds ➜ tastes); stable trait in some individuals.

Body Position & Balance

  • Kinesthesis
    • Sense of body part position & movement via receptors in muscles/joints.
    • Essential for coordinated action without constant visual guidance.
  • Vestibular Sense
    • Monitors head’s position relative to gravity; governs balance.
    • Structures: semicircular canals & vestibular sacs with fluid & hair receptors; signals ➜ cerebellum.
    • Acts like internal gyroscope keeping body upright.