Sensation and Perception – Comprehensive Exam Notes
Sensation vs. Perception
- Sensation: “The process by which our sensory receptors and nervous system receive and represent stimulus energies from our environment.”
- Raw data intake; bottoms-up flow from sense organs ➜ brain.
- Perception: “The process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and events.”
- Adds meaning; heavily top-down (concept-driven).
- The brain therefore has a dual role:
- Receives physical input (sensation).
- Makes sense of, filters, and labels that input (perception).
Bottom-Up & Top-Down Processing
- Bottom-Up Processing
- Begins with sensory receptors; works up toward integration in the brain.
- Answers “What am I seeing?”
- Top-Down Processing
- Uses experience, expectations, and context to interpret sensory data.
- Answers “Is that something I’ve seen before?”
- Demonstrations
- 3-D bottle/hidden dolphins illusion: Kids’ limited adult imagery ➜ see dolphins, not erotic scene (top-down difference).
- Dalmatian picture: priming with words “tree, sidewalk, dog, Dalmatian” enables figure detection.
From Sensory Organs to the Brain
- Reception – Stimulus energy (light, sound, heat, pressure, chemicals) stimulates receptor cells.
- Transduction – \text{stimulus energy} \rightarrow \text{neural impulses}.
- Transmission – Neural information travels to specific brain areas for further processing.
Thresholds
- Absolute Threshold: Minimum stimulus intensity needed for detection 50\% of the time.
- Anything below = subliminal.
- Subliminal Effects
- Cannot teach complex information but can prime attitudes/choices (e.g., preference for side that flashed a nude image briefly).
- Signal Detection Theory (SDT)
- Detecting stimulus ≠ purely intensity based; influenced by experience, expectations, motivation, alertness.
- Explains why “absolute” thresholds fluctuate.
Sensory Adaptation
- Constant stimulation ➜ decreased responsiveness.
- E.g., rock in shoe, ticking clock fade from awareness.
- Vision usually immune because eyes constantly move; immobilizing gaze reveals fading patches.
Perceptual Set & Context Effects
- Perceptual Set: A mental predisposition to perceive one thing and not another (top-down).
- “Loch Ness monster vs. tree branch,” “flying saucers vs. clouds.”
- Can be primed by prior cues, words, or ambiguous stimuli.
- Context Effects
- Same stimulus perceived differently in different contexts.
- Dot-in-circle size illusion; spelling test “pair/pear/payer” choices shaped by sentence.
Emotion, Physical State & Motivation
- Fatigue ➜ destinations seem farther.
- Heavy crossbow ➜ target appears farther.
- Backpack/sad music/solitude ➜ hill looks steeper.
- Desired objects (water, money) appear closer.
Vision: Energy, Sensation, Eye Anatomy
- Visible Spectrum: Portion of electromagnetic waves detectable by eye; brain converts to color.
- Wave Properties
- Wavelength/frequency ➜ hue (color).
- Amplitude ➜ brightness (intensity).
- Pathway
- Light passes cornea ➜ pupil.
- Lens focuses & inverts; adjusts shape (accommodation).
- Image lands on retina ➜ start transduction.
- Signals leave via optic nerve.
- Feature Detection
- Certain retinal ganglion cells & cortical neurons (supercells) respond to edges, lines, motion, faces.
Color Vision Theories
- Young-Helmholtz Trichromatic Theory
- Three receptor cones: red, green, blue; all colors from their combinations.
- Opponent-Process Theory
- Opposing retinal processes: red vs. green, blue vs. yellow, white vs. black.
- Explains after-images & color blindness (missing/defective red-green cones).
Perceptual Organization (Gestalt Principles)
- We automatically organize sensations into wholes (Gestalts).
- Figure–Ground: Objects (figures) separated from background.
- Grouping Principles:
- Proximity – nearby items grouped.
- Continuity – perceive continuous patterns.
- Closure – fill gaps to create whole objects.
- Brain interprets ambiguous blue-dot cube as multiple possible organizations (holes vs. floating cube).
Depth Perception
- Visual Cliff studies show crawling babies & newborn animals avoid apparent drop ➜ innate depth cues.
- Binocular Cues
- Retinal Disparity: Greater difference between images = closer object.
- Monocular Cues (one eye sufficient)
- Interposition: Blocking object = closer.
- Relative Size: Smaller familiar object = farther.
- Linear Perspective: Converging lines = distance.
- Relative Height: Objects higher in field = farther.
- Shading/Light & Shadow: Patterns of light create 3-D texture.
- Relative Motion (Motion Parallax): Farther objects move slower across retina when we move.
Perceptual Constancies & Visual Illusions
- Perceptual Constancy: Stable perception despite changing sensory data (top-down).
- Color Constancy: Evaluate color relative to surroundings; adjust for lighting.
- Brightness Constancy: Squares A & B identical gray but shadow context alters perception.
- Shape Constancy: Door remains rectangle while opening.
- Size Constancy & Moon Illusion: Moon seems larger on horizon due to distance cues; Ames room manipulates cues to alter perceived size.
Audition: Physical Energy ➜ Perception
- Frequency (Hz) ➜ perceived Pitch (high/low).
- Amplitude (dB) ➜ perceived Loudness (loud/soft).
- Complexity ➜ perceived Timbre (sound quality).
Ear Anatomy & Hearing Process
- Outer Ear: Collects sound; funnels to eardrum.
- Middle Ear: Hammer, anvil, stirrup amplify vibrations ➜ oval window.
- Inner Ear (Cochlea): Fluid waves bend hair cells ➜ transduction ➜ auditory nerve ➜ temporal lobe.
- Hearing Loss Prevention
- Extended exposure > 85\ \text{dB} damages hair cells.
- Treat infections, limit volume to below conversation-blocking level.
Pitch Perception Theories
- Place Theory: High frequencies stimulate different places along basilar membrane.
- Frequency Theory: Low frequencies cause hair cells to fire at same rate as sound waves.
- Volley Principle: Combined firing of alternate groups achieves higher overall firing rates for ultra-high frequencies.
- Loudness Coding: Intensity ➜ more (and neighboring) hair cells fire.
Taste (Gustation)
- Five Basic Tastes & Evolutionary Roles
- Sweet: energy source.
- Sour: possible acids/toxins.
- Salty: sodium for physiology.
- Bitter: potential poisons.
- Umami (savory): proteins for growth/repair.
- Biology
- Taste buds contain receptor cells with hair-like projections.
- Receptors regenerate ~every 1–2 weeks; decline with age.
- Top-down expectation modifies flavor (e.g., colored drinks).
Sensory Interaction & Synaesthesia
- Sensory Interaction: One sense alters another.
- Sound flashes enhance visual detection; flavor combines taste + smell + texture; lip-reading influences heard speech.
- Synaesthesia: Cross-modal triggering (e.g., numbers ➜ colors, sounds ➜ tastes); stable trait in some individuals.
Body Position & Balance
- Kinesthesis
- Sense of body part position & movement via receptors in muscles/joints.
- Essential for coordinated action without constant visual guidance.
- Vestibular Sense
- Monitors head’s position relative to gravity; governs balance.
- Structures: semicircular canals & vestibular sacs with fluid & hair receptors; signals ➜ cerebellum.
- Acts like internal gyroscope keeping body upright.