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cs ch2

Chapter Overview

  • Title: Data and Expressions (Java Software Solutions Foundations of Program Design, 10th Edition)

  • Authors: John Lewis, William Loftus

  • Copyright: © 2024 Pearson Education, Inc.

Key Concepts Covered

  • Character strings

  • Primitive data

  • Declaration and use of variables

  • Expressions and operator precedence

  • Data conversions

  • Accepting input from the user

Detailed Breakdown

Character Strings

  • Definition: A string literal is enclosed in double quotes.

    • Example:

      • "This is a string literal."

      • "123 Main Street"

      • "X"

  • String Class: Every character string is an object defined by the String class in Java.

  • String Literal: Each string literal creates a String object.

The println Method

  • Usage: Invokes the println method to print output; it advances to the next line after printing.

  • Example:System.out.println("Whatever you are, be a good one.");

    • Object: System.out

    • Method: println

    • Parameters: Information to print.

The print Method

  • Functionality: Similar to println, but does not advance to the next line.

  • Example Code: Countdown program demonstrates this difference.

  • Key Point: Output following print appears on the same line.

String Concatenation

  • Operator: + is used to concatenate strings and append numbers.

    • Example:

    • "Peanut butter " + "and jelly"

  • Limitations: String literals cannot span multiple lines within the program.

Assignment and Initialization

Variables

  • Definition: A variable is a memory location name that holds a value.

  • Declaration: Specifies variable name and data type.

    • Example: int total;

  • Initialization: Assigning an initial value during declaration, e.g., `int sum = 0;

    • Multiple variables can be declared at once, like int count, temp, result;.

Assignment Statement

  • Changes the value of a variable using the = operator.

    • Example: total = 55;

  • Restrictions: Value assigned must match variable's declared type.

Constants

  • Definition: Identifier that holds a constant value throughout.

  • Declaration: Use final modifier, e.g., final int MIN_HEIGHT = 69;

  • Purpose:

    1. Clarifies literal values.

    2. Eases program maintenance by setting values in one place.

    3. Prevents inadvertent changes to variable.

Primitive Data Types

  • Categories:

    • Integers: byte, short, int, long

    • Floating-point: float, double

    • Characters: char

    • Boolean values: boolean

  • Size and Value Details: Numeric types vary in size and range.

Expressions

  • Definition: Combination of operators and operands.

  • Operators: Includes arithmetic operations and evaluations.

  • Operator Precedence: Determines evaluation order, with multiplication and division having higher precedence than addition.

Data Conversion

  • Purpose: To handle different data types conveniently.

  • Types of Conversion:

    • Widening Conversion: Safe conversion from smaller to larger types.

    • Narrowing Conversion: Risks loss of information, converting larger to smaller types.

    • Methods: Assignment, promotion, casting procedures.

Using the Scanner Class

  • Utility: Facilitates reading user input conveniently from various sources, including keyboard.

  • Example: Declaring a Scanner to read input and methods to capture various data types.

    • Example Usage in Code:

      Scanner scan = new Scanner(System.in);

Interactive Programs

  • Input Reading: Utilize Scanner to obtain user input and print results.

    • Example: Reading miles and gallons for calculations (GasMileage program).

Summary of Chapter 2

  • Focused on foundational programming concepts, including character strings, primitive data types, variables, expressions, and user input.