(3) Linear Programming - Graphical Solution | Don't Memorise

Introduction to Linear Programming

  • Focus on solving linear programming problems, particularly through graphical methods.

  • Definition of an optimal solution: maximum or minimum value of the objective function for a given problem.

Methods of Solving Linear Programming Problems

  • Different methods exist:

    • Graphical method for two-variable problems.

    • Simplex method for problems with more than two variables.

  • For the current discussion, the focus is on graphical solutions (two variables).

Setting Up the Graph

  • Decision variables (x and y) must satisfy the non-negativity constraint: x, y ≥ 0.

  • The solution will lie in the first quadrant of the coordinate plane.

Example Problem

  • Objective function: Maximize Profit, represented as Z = 50X + 18Y.

  • Need to find values of x and y to satisfy given linear inequalities.

Graphing Inequalities

  • Convert inequalities into corresponding equations for graphing.

  • Finding intercepts:

    • X-intercept: Set y = 0, solve for x (Example: x intercept of first equation is (50, 0)).

    • Y-intercept: Set x = 0, solve for y (Example: y intercept of first equation is (0, 100)).

  • Plot intercept points on a coordinate plane and draw lines for each equation.

Feasible Region

  • Definition: The common region determined by all constraints of the linear programming problem.

  • Every point within this region satisfies the inequalities of the problem.

  • Example Feasible Region: Based on constraints, the feasible region is restricted to specific points in the first quadrant.

    • Corner points may be numbered (e.g., O, A, B, and C), intersecting at significant coordinates (like (20, 60)).

Evaluating Corner Points

  • The corner point method is used to find the optimal solution, where solutions lie at the corners of the feasible region.

  • Steps to evaluate:

    1. List coordinates of corner points.

    2. Substitute coordinates into the objective function Z.

  • Example evaluations:

    • Z at O (0, 0) = 0

    • Z at A (20, 60) = 1440

    • Z at B (30, 40) = 2080

    • Z at C (50, 0) = 2500

  • Maximum Profit: Optimal solution is found at point C (x=50, y=0) yielding maximum Z.

Conclusion: Bounded vs Unbounded Regions

  • Classify whether the feasible region is bounded or unbounded.

  • This classification will be discussed further in the next lesson.

[Graphic Representation: Add visual aids to illustrate all concepts for better understanding]

robot