Development and Learning

DEVELOPMENT

“3 thematic issues” in Dev. Psych:

  1. Nature / Nurture (genes or environment)

  2. Continuous / Discontinuous (gradual dev over time or dev. In stage)

  3. Stability / Change (traits persist, unchanging or traits change as we age) 

  • CROSS-SECTIONAL STUDY: ppl of different ages at the same point in time

    • Adv: inexpensive & quick

    • Disadv: can be differences due to generational gap

  • LONGITUDINAL STUDY: studies same ppl over time

    • Adv: eliminates groups (cohort) differences, lots of detail

    • Disadv: expensive, time consuming, high dropout rates


PHYSICAL DEVELOPMENT

  • Prenatal Development

    • Teratogens: external agents that can cause abnormal prenatal development (alcohol, drugs, etc)

    • Illness, mutations, hormones, and environment can impact prenatal dev

  • Physical Development: 

    • Maturation: natural course of development, occurs no matter what (walking)

    • Gross movement: large muscles, strength and coordination (walking) – develops first

    • Fine movement: small muscles, precision and controlled (writing)

    • Reflexes: innate responses we’re born w/ - that go away w/ time

      • Rooting – turning of face towards a finger when touched on the cheek (food response

      • Other reflexes include - sucking, swallowing, grasping, Moro (startle), stepping, Babinski (toes spread when foot touched)

    • Eyes have the most limited development, takes till 1 year

      • Visual cliff: babies have to learn depth perception, so they will cross a “cliff”

  • Critical period (sensitive period) – limited time where something HAS to be developed or it won’t happen (language for humans)

    • Imprinting: birds believe the first thing they see after hatching is mom

  • PUBERTY! (sexual maturation bc of hormones)

    • Primary sex characteristics: necessary structures for reproduction (ovaries, testicles, vagina, penis)

      • Menarche – 1st period

      • Spermarche – first release of sperm

    • Secondary sex characteristics: nonreproductive characteristics that dev during puberty (breasts, hips, deepening of voice, body hair)

    • Adolescent growth spurt – rapid skeletal and muscular dev. 

    • Frontal lobe continuous dev (not fully developed till 25)

    • Adulthood – the following level off and then decline:

      • Mobility, flexibility, reaction time, visual / auditory acuity, fertility


COGNITIVE DEVELOPMENT

  • JEAN PIAGET’S COGNITIVE DEV.

  • Schemas –frameworks that organize info

  • Assimilation: incorporate new info into existing schema Cat is a dog b/c 4 legs. 

  • Accommodation: adjust existing schemas to incorporate new information Cat and dogs = different.

  • Sensorimotor Stage: Birth to 2 years: focused on exploring their world

    • Lack (and gain) Object Permanence: Objects when removed from field of view are thought to disappear (peek-a-boo) 

  • Pre-operational Stage: 2 – 7 years: use pretend play and mental symbols

    • Lack Conservation: recognize that substances remain the same despite changes in shape, length, or position (girls with juice in glasses)

    • Lack Reversibility: cannot do reverse operations (count out both 4+2 and 2+4)

    • Are egocentric: inability to distinguish one’s own perspective from another’s – think everyone sees what they see

    • Lack (and start developing) theory of mind: people’s beliefs, intentions, emotions are their own

    • Use animism: believe artificial objects have thoughts / feelings

  • Concrete Operational Stage: 7-11 yrs: use operational thinking, classification, and can think logical in concrete context

  • Formal Operational Stage: 11-15 yrs: use abstract and idealist thoughts, hypothetical-deductive reasoning

  • Problems with Piaget’s theory: stages too discrete, dev. differs b/w kids

  • VYGOTSKY’S THEORY: cognitive development is a social process too, need to interact w/ others

    • Zone of Proximal Development: gap b/w what a child can do on their own and w/ support. Need scaffolding (teachers)

  • Crystallized intelligence: fact and prior learning / experiences – increases w/ age

  • Fluid intelligence: ability to learn new things, reaction times, abstract thinking & quick problem solving – decreases w/ age

  • Dementia: loss of cognitive function – results in emotional and behavioral changes – ex. Alzheimer’s


LANGUAGE

  • Language: shared system of symbols that operate by rules and is infinite 

  • Phonemes: smallest unit of sound (ch sound in chat)

  • Morpheme: smallest unit that caries meaning (-ed means past tense)

  • Grammar: rules in a language that enable us to communicate

  • Semantics: set of rules by which we derive meaning (adding –ed makes something past tense)

  • Syntax: rules for combining words into sentences (white house vs casa blanca)

  • Cooing stage: produces vowels sounds

  • Babbling stage: start to create phonemes w/ constants

  • One-word stage: used to try and communicate wants

  • Telegraphic speech (two word stage): further communication

    • Overregularization: grammar mistake- children over use certain morphemes (I go-ed to the park)


SOCIOEMOTIONAL DEVELOPMENT

  • Temperament: patterns of emotional reactions in babies – impacts attachment

    • Easy, difficult, slow to warm up

  • “Monkey experiments”: discovered that contact comfort is more important than feeding (monkeys fed on wire or cloth mothers). Monkeys raised in isolation couldn’t socialize

  • Attachment: strange situation paradigm (children left alone in a room w/ a stranger, then reunited w/ mom – determines your attachment style

  • Utilizes idea of separation anxiety: during late sensorimotor stage kids are fearful of ppl they don’t know or being left alone

    • Secure attachment (60% of infants): upset when mom leaves, easily calmed on return. Tend to be more stable adults

    • Avoidant insecure (20% infants): actively avoids mom, doesn’t care when she leaves – adults have distant relationships and fail to communicate

    • Anxious insecure (10% infants): actively avoids mom, freaks out when she leaves – jealous relationships and clingy

    • Disorganized insecure(5%): confused, fearful, dazed – result of abuse

  • Parenting styles- influenced by culture

    • Authoritarian: rules & obedience, “my way or the highway” – kids lack initiative in college, low self-esteem

    • Permissive: kids do whatever – no rules – kids lack initiative in college – high self-esteem

    • Authoritative: give and take w/ kids – kids become socially competent and reliable – best type - high self-esteem and initiative

  • Peer relationships w/ time

    • Children engage w/ play

      • Parallel play – play side by side w/o interacting – turns into pretend play

    • Adolescents rely on peers

      • Imaginary audience: believe others are constantly watching them (related to egocentrism)

      • Turns into Personal fable – belief you are special / unique / invincible

  • Adulthood – culture impacts when major life events should occur – some allow a transition bw adolescence and adulthood

  • Social clock – shared (cultural) expectation of age-appropriate behavior (when to get married, have kids, etc)

  • Gender roles: expected behaviors (norms) for men/women due to cultural influence


  • ERIKSON’S SOCIOEMOTINAL DEV. : each stage represents a crisis that must be resolved, results in competence or weakness

    • Trust vs Mistrust (birth – 18 months): if needs are met infants dev basic trust

    • Autonomy vs shame & doubt (1 -3 yrs): learn to exercise their will (I WANT TO DO IT – pours milk)

    • Initiative vs guilt (3-6 yrs): learn to initiate tasks and carry out plans, also be creative (WHY kid)

    • Industry vs inferiority (6 yrs to puberty): learn what you’re good or accomplished at (school / sports success)

    • Identity vs role confusion: (adolescence thru 20s): refine a sense of self by testing roles and forming an identity

    • Intimacy vs isolation: (20s—40s): form close relationships and gain capacity for love

    • Generativity vs stagnation: (40s-60s): discover sense of contributing to the world, thru family & work

    • Integrity vs despair: (60s and up): reflect on your life, feel satisfaction or failure

  • MARCIA’S IDENTITY THEORY:

  • Diffusion: no commitment, no exploration, no idea who they are (no idea of a major – not even thinking on it)

  • Foreclosure: premature commitment w/ no exploration (I’ll be a lawyer bc my parents say so)

  • Moratorium: actively seeking an identity, no commitment though (trying lots of clubs to see what sticks)

  • Identity Achievement: committed sense of self, desire to accomplish and contribute (picked a major after careful consideration)

  • Adverse Childhood Experiences (ACEs): stressful / traumatic events during childhood – impact relationships and health

    • Abuse, divorce, mental illness


  • ECOLOGICAL SYSTEMS THEORY:

  • Microsystem – immediate environment w/ daily interaction (family, friends, teachers)

  • Mesosystem – relationships bw microsystem (interaction bw parents and teachers / school)

  • Exosystem – environment you’re not directly a part of that still impacts you (government policies, parent’s job)

  • Macrosystem – societal and cultural influences (customs, norms, traditions)

  • Chronosystem – life stage and historical events (economic recession, environmental changes)

LEARNING

Behaviorist perspective is focused on learning – (change in behavior through experience). Measures observable behavior, and usually ignores the mind


CLASSICAL CONDITIONING: explains involuntary behvs and emotions

  • Unconditioned Stimulus (UCS): causes response w/o needing to be learned (food)

  • Unconditioned Response (UCR): response that naturally occurs w/o training (salivate)

  • Conditioned Stimulus (CS): thing that now brings about a response (bell)

  • Conditioned Response (CR): response after conditioning, follows a CS (salivate)

  • Contiguity: Timing of the pairing, NS/CS must be presented .5-1 sec BEFORE the US

  • Acquisition: process of learning the response pairing

  • Extinction: previously conditioned response dies out over time

  • Spontaneous Recovery: After a period of time the CR comes back out of nowhere

  • Generalization: CR to like stimuli (similar sounding bell)

  • Discrimination: CR to ONLY the CS (only drool to that one bell, no others)

  • Higher order conditioning: when the original CS is paired with 2nd thing – and becomes a new CS (drool to squeaky cabinet / can opener)

  • Conditioned taste aversion (one-trial learning)- Innate predispositions can allow classical conditioning to occur in one trial (food poisoning) – due to biological preparedness – predisposed to react to dangerous biological threats

  • Habituation – get used to a regular stimulus and stop responding (startle less to a loud noise w/ time)

  • Emotional conditioning – emotions can be conditioned in humans (little Albert experiment) lead to behavioral treatments for fear (counterconditioning) 


OPERANT CONDITIONING: explains voluntary behavior resulting from consequences

  • LAW OF EFFECT Behaviors followed by pos. outcomes are strengthened, neg. outcomes weaken a behavior (cat in the puzzle box)

  • PRINCIPLES OF OPERANT COND:

    • Pos. Reinforcement: Add something nice to increase a behavior (gold star for turning in HW)

    • Neg. Reinforcement: Take away something bad/annoying to increase a behavior (put on seatbelt to take away annoying car signal)

    • Primary Reinforcers: innately satisfying (food and water)

    • Secondary Reinforcers: everything else (stickers, high-fives)

      • Token Reinforcer: type of secondary- can be exchanged for other stuff (game tokens or money)

    • Pos. Punishment: Add something bad to decrease a behavior (spanking)

    • Neg. Punishment: Take away something good to decrease a behavior (take away car keys)

    • Punishment temporarily changes behv., doesn’t tell you what to do – ineffective

    • Operant conditioning extinguishes like classical conditioning

    • Shaping: use successive approximations to train behavior (reward closer and closer desired behaviors to teach a response – rat basketball)

    • Continuous Reinforcement schedule: Receive reward for every response

    • Partial Reinforcement schedule: vary how often the response is given – strengthens responses and takes longer to extinguish

    • Fixed Ratio schedule: Reward every X number of response (every 10 envelopes stuffed get $$)

    • Fixed Interval schedule: Reward every X amount of time passed (every 2 weeks get a paycheck)

    • Variable Ratio schedule: Rewarded after a random number of responses (slot machine

  • Variable Interval schedule: Rewarded after a random amount of time has passed (BeReal app)

  • Variable schedules are most resistant to extinction (how long will you keep playing a slot machine before you think it's broken?)

  • Ratio schedules lead to the highest response rates (bc you are in control of your reward)

  • Learned Helplessness – no matter what you do you never get a positive outcome so you just give up (word scrambles, depression models)

    • Instinctive drift – can only teach animals behaviors they already do, also will return to original behaviors w/ time

  • Superstitious behaviors – operantly conditioned through partial reinforcement & coincidence – pigeons hopping on one foot to get food


MISC LEARNING TYPES

  • SOCIAL LEARNING THEORY – learning through observation

  • Modeling Behaviors: Children model (imitate) behaviors. Study used BoBo dolls to demonstrate. The more similar the model is the better you learn.

  • Vicarious conditioning:  form of observational learning, watch another get a consequence and learn  - don’t do that!

    • Latent learning– learning is hidden until useful (rats in maze get reinforced half way through, performance improved

      • Create Cognitive maps – mental representation of an area, allows navigation if blocked (firefighters taught this)

    • Insight learning– some learning is through simple intuition (chimps with crates to get bananas) – aha! moment




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