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Unit 2: Memory

2.1 Perception

2.1.A How Internal and External Factors Influence Perception
  • Bottom-Up Processing: Processing sensory input without prior knowledge, relying on external sensory data.

  • Top-Down Processing: Using prior knowledge or expectations to interpret sensory data.

  • Schemas: Cognitive frameworks that help organize and interpret information.

  • Perceptual Sets: Expectations that shape perception, often influenced by experience and culture.

  • Gestalt Principles:

    • Closure: Tendency to complete incomplete figures.

    • Figure & Ground: Differentiating objects (figures) from their background.

    • Proximity & Similarity: Grouping objects close to each other or similar in appearance.

  • Attention:

    • Selective Attention: Focusing on specific stimuli, like the Cocktail Party Effect (attending to one voice in a noisy room).

    • Inattentional Blindness & Change Blindness: Missing changes or details due to distraction.

2.1.B Visual Perceptual Processes
  • Depth Perception:

    • Binocular Cues: Cues like retinal disparity and convergence for depth, based on input from both eyes.

    • Monocular Cues: Cues for depth from one eye, including relative size, linear perspective, and interposition.

  • Constancies:

    • Size and Shape Constancy: Recognizing objects as stable despite changes in perspective.

  • Apparent Movement: Perception of movement in static objects (e.g., Phi Phenomenon and Stroboscopic Movement).


2.2 Thinking, Problem Solving, Judgements, and Decision Making

2.2.A Psychological Theories of Cognition
  • Concepts: Grouping similar items together.

  • Prototypes: Most typical examples of a concept.

  • Schemas: Organized knowledge structures, modified through:

    • Assimilation: Integrating new information without changing schemas.

    • Accommodation: Changing schemas to incorporate new information.

  • Problem Solving:

    • Algorithms: Step-by-step methods that guarantee a solution.

    • Heuristics: Mental shortcuts that simplify decision-making but may introduce bias (e.g., representativeness and availability heuristics).

  • Decision-Making Influences:

    • Mental Set: Using past solutions for current problems.

    • Framing & Priming: Decision context affects choices.

    • Gambler’s Fallacy & Sunk-Cost Fallacy: Misguided beliefs impacting rational decisions.

  • Creativity: Generating new ideas, supported by divergent thinking and hindered by functional fixedness.


2.3 Introduction to Memory

2.3.A Memory Types and Processes
  • Explicit Memory: Conscious recall, such as episodic (events) and semantic (facts).

  • Implicit Memory: Unconscious recall, like procedural memory for skills.

  • Prospective Memory: Remembering to perform future actions.

  • Models of Memory:

    • Working Memory: Includes central executive, phonological loop, and visuospatial sketchpad.

    • Multi-Store Model: Sensory Memory (iconic/echoic), Short-Term Memory, and Long-Term Memory.

    • Levels of Processing: Encoding ranges from structural (appearance) to semantic (meaning).


2.4 Encoding Memories

2.4.A Encoding Processes
  • Mnemonic Devices: Strategies like method of loci to improve recall.

  • Chunking: Organizing information into manageable units.

  • Spacing Effect: Retention is better with distributed practice than massed practice.

  • Serial Position Effect: Tendency to remember items at the beginning (primacy) and end (recency) of a list.


2.5 Storing Memories

2.5.A Storage Processes
  • Maintenance Rehearsal: Repeating information to retain it.

  • Elaborative Rehearsal: Adding meaning to information for better storage.

  • Superior Autobiographical Memory: Rare condition of vivid personal memory, showing potential biological basis.


2.6 Retrieving Memories

2.6.A Memory Retrieval
  • Recall: Retrieving information without cues.

  • Recognition: Identifying information with cues.

  • Context-Dependent Memory: Recall is enhanced when in the same environment where learning occurred.

  • State/Mood-Dependent Memory: Recall is easier when in the same mood or physical state.


2.7 Forgetting and Memory Challenges

2.7.A Causes of Memory Errors
  • Forgetting Curve: Rapid loss of memory post-learning, then leveling off.

  • Interference: Proactive (old interferes with new) & Retroactive (new interferes with old) interference.

  • Misinformation Effect: False memories created by misleading information.

  • Source Amnesia: Forgetting where or how information was learned.


2.8 Intelligence and Achievement

2.8.A Intelligence Theories
  • g factor vs. Multiple Abilities: Debate on whether intelligence is a single factor or multiple skills.

  • IQ Testing: Originally mental age/chronological age; used today for educational placement.

2.8.B Intelligence Measurement
  • Standardization: Consistent test procedures.

  • Reliability: Consistent results over time (test-retest, split-half).

  • Validity: Test measures what it intends (construct, predictive).

2.8.C Systemic Issues
  • Flynn Effect: Increase in IQ scores over generations due to improved living conditions.

  • Bias in IQ Tests: Socioeconomic and cultural factors impact performance, highlighting the need for socio-culturally responsive assessments.

2.8.D Achievement vs. Intelligence
  • Achievement Tests: Measure learned knowledge.

  • Aptitude Tests: Predict future performance.

  • Mindsets: Fixed (innate intelligence) vs. Growth (intelligence can develop).

2.1 Perception

  • Perception: The process by which sensory information is organized and interpreted by the brain to form a meaningful experience.

  • Bottom-up processing: Perception driven by the sensory input received, building from the smallest pieces to the larger whole.

  • Top-down processing: Perception influenced by existing knowledge, expectations, and experiences to interpret sensory input.

  • Schemas: Mental frameworks that help organize and interpret information based on previous experiences and knowledge.

  • Perceptual sets: Expectations or predispositions that influence perception.

  • Contexts: The setting or surrounding environment that influences perception.

  • Experiences: Past interactions and knowledge that shape current perception.

  • Cultural influences: The impact of cultural background on perception and interpretation of sensory information.

Gestalt Principles
  • Closure: The tendency to mentally fill in gaps to perceive complete shapes or figures.

  • Figure and ground: Differentiating a main object (figure) from its background (ground).

  • Proximity: The tendency to perceive objects that are close to one another as a group.

  • Similarity: The tendency to group similar items together in perception.

Attention and Perception
  • Selective Attention: Focusing on one stimulus while ignoring others.

  • Cocktail Party Effect: The ability to focus on a specific conversation in a noisy environment when something personally relevant is detected.

  • Inattentional blindness: Failing to perceive visible objects when attention is directed elsewhere.

  • Change blindness: Not noticing changes in the environment due to focus on other details.

Depth Perception
  • Binocular Cues: Depth perception cues requiring both eyes, such as:

    • Retinal Disparity: The difference in images between the two eyes, allowing for depth perception.

    • Convergence: The inward angle of the eyes as they focus on an object, which provides depth information.

  • Monocular Cues: Depth cues available to each eye separately, including:

    • Relative clarity: Objects that are closer appear clearer than those further away.

    • Relative size: Smaller objects are perceived as being farther away.

    • Texture gradient: Gradual change in texture that signals depth.

    • Linear perspective: Parallel lines appear to converge with distance.

    • Interposition: Closer objects partially block the view of objects behind them.

Visual Constancies
  • Size constancy: Perceiving an object as the same size despite changes in its distance.

  • Shape constancy: Recognizing an object's shape as constant even if the angle of view changes.

  • Apparent movement: Perceiving movement when none exists, including:

    • Phi Phenomenon: Illusion of movement created by flashing adjacent lights in quick succession.

    • Stroboscopic Movement: Perceived motion resulting from rapidly presented images (e.g., in animation).


2.2 Thinking, Problem Solving, Judgements, and Decision-Making

  • Cognition: Mental activities related to thinking, understanding, problem-solving, and decision-making.

  • Concepts: Mental categories that group similar objects, events, or ideas.

  • Prototypes: The best or most typical example of a concept.

  • Schema: Frameworks for interpreting and organizing information.

  • Assimilation: Incorporating new information without changing existing schema.

  • Accommodation: Adjusting schema to incorporate new information.

Problem-Solving Strategies
  • Algorithms: Step-by-step procedures that guarantee a solution.

  • Heuristics: Mental shortcuts that simplify decision-making but may lead to errors, such as:

    • Representativeness heuristic: Judging based on how much something resembles a typical case.

    • Availability heuristic: Estimating likelihood based on how easily examples come to mind.

Decision-Making Influences
  • Mental Set: A tendency to use familiar strategies, sometimes limiting new solutions.

  • Priming: Exposure to one stimulus influences the response to another.

  • Framing: Decision-making influenced by how information is presented.

  • Sunk-cost fallacy: Continuing a course of action due to previously invested resources.

  • Gambler's fallacy: The belief that chance events will "even out" over time.

Executive Functions and Creativity
  • Executive Functions: Cognitive processes for planning, organizing, and goal-directed behavior.

  • Creativity: The ability to generate novel ideas.

    • Convergent thinking: Focusing on finding a single, best solution.

    • Divergent thinking: Generating multiple potential solutions.

    • Functional fixedness: Inability to see new uses for familiar objects.


2.3 Introduction to Memory

  • Memory: The process of encoding, storing, and retrieving information.

  • Explicit Memory: Memory of facts and experiences that can be consciously recalled.

    • Episodic Memory: Memory for personal experiences and events.

    • Semantic Memory: General knowledge or facts.

  • Implicit Memory: Memories that influence behavior unconsciously.

    • Procedural Memory: Memory for skills and tasks.

    • Prospective Memory: Remembering to perform actions in the future.

Memory Models
  • Long Term Potentiation (LTP): Strengthening of synapses that contributes to long-term memory formation.

  • Working Memory: Short-term memory that temporarily holds and manipulates information, including:

    • Central Executive: Directs attention and processing.

    • Phonological Loop: Manages verbal information.

    • Visuospatial Sketchpad: Manages visual and spatial information.

  • Multi-store Model: Model of memory with three systems: sensory memory, short-term memory, and long-term memory.

  • Levels of Processing: Encoding on different levels (structural, phonemic, semantic) affects memory retention.


2.4 Encoding Memories

  • Encoding: The process of getting information into memory.

    • Mnemonic Devices: Techniques, like the method of loci, that aid memory.

    • Chunking: Organizing information into meaningful units.

    • Spacing Effect: Distributed practice improves memory retention over time.

    • Serial Position Effect: Tendency to recall the first (primacy effect) and last (recency effect) items best.


2.5 Storing Memories

  • Sensory Memory: Brief storage of sensory information.

  • Short-Term Memory: Limited capacity storage for information currently in use.

  • Working Memory: Active processing system combining short-term and long-term memories.

  • Long-Term Memory: The relatively permanent storage of information.

  • Maintenance Rehearsal: Repeating information to retain it in memory.

  • Elaborative Rehearsal: Connecting new information to existing knowledge for deeper encoding.


2.6 Retrieving Memories

  • Retrieval: Accessing information from memory.

    • Retrieval Cues: Stimuli that help recall information.

    • Context-dependent memory: Improved recall in the same environment as encoding.

    • State-dependent memory: Improved recall in the same physical state as encoding.

    • Mood-congruent memory: Recall of information consistent with one’s current mood.

    • Testing Effect: Improved memory after retrieving rather than just reading information.

    • Metacognition: Awareness and understanding of one’s thought processes.


2.7 Forgetting and Other Memory Challenges

  • Forgetting Curve: Decline in memory retention over time, leveling off gradually.

  • Interference: Competing information disrupts memory, including:

    • Proactive Interference: Older memories interfere with new information.

    • Retroactive Interference: New information interferes with old memories.

  • Tip-of-the-Tongue Phenomenon: Inability to retrieve familiar information.

  • Repression: Unconscious forgetting of distressing memories (psychodynamic theory).

  • Misinformation Effect: False memories due to misleading information.

  • Source Amnesia: Inability to remember where information came from.

  • Constructive Memory: Reconstructing memories, influenced by new information or imagination.


2.8 Intelligence and Achievement

  • General Ability (g factor): The idea that intelligence is a single overall ability.

  • Multiple Abilities: Theory that intelligence includes distinct abilities.

  • Intelligence Quotient (IQ): Score representing mental age divided by chronological age.

  • Intelligence Tests: Assessments designed to measure intelligence.

    • Standardization: Consistency in test administration and scoring.

    • Validity: Accuracy in measuring intended concepts.

    • Reliability: Consistency of test results.

    • Stereotype Threat: Fear of confirming negative stereotypes affects performance.

    • Flynn Effect: Worldwide increase in IQ scores over time.

  • Achievement Test: Measures knowledge in a specific area.

  • Aptitude Test: Predicts future performance or ability.

  • Fixed Mindset: Belief that intelligence is unchangeable.

  • Growth Mindset: Belief that intelligence can develop with effort and learning.

Unit 2: Memory

2.1 Perception

2.1.A How Internal and External Factors Influence Perception
  • Bottom-Up Processing: Processing sensory input without prior knowledge, relying on external sensory data.

  • Top-Down Processing: Using prior knowledge or expectations to interpret sensory data.

  • Schemas: Cognitive frameworks that help organize and interpret information.

  • Perceptual Sets: Expectations that shape perception, often influenced by experience and culture.

  • Gestalt Principles:

    • Closure: Tendency to complete incomplete figures.

    • Figure & Ground: Differentiating objects (figures) from their background.

    • Proximity & Similarity: Grouping objects close to each other or similar in appearance.

  • Attention:

    • Selective Attention: Focusing on specific stimuli, like the Cocktail Party Effect (attending to one voice in a noisy room).

    • Inattentional Blindness & Change Blindness: Missing changes or details due to distraction.

2.1.B Visual Perceptual Processes
  • Depth Perception:

    • Binocular Cues: Cues like retinal disparity and convergence for depth, based on input from both eyes.

    • Monocular Cues: Cues for depth from one eye, including relative size, linear perspective, and interposition.

  • Constancies:

    • Size and Shape Constancy: Recognizing objects as stable despite changes in perspective.

  • Apparent Movement: Perception of movement in static objects (e.g., Phi Phenomenon and Stroboscopic Movement).


2.2 Thinking, Problem Solving, Judgements, and Decision Making

2.2.A Psychological Theories of Cognition
  • Concepts: Grouping similar items together.

  • Prototypes: Most typical examples of a concept.

  • Schemas: Organized knowledge structures, modified through:

    • Assimilation: Integrating new information without changing schemas.

    • Accommodation: Changing schemas to incorporate new information.

  • Problem Solving:

    • Algorithms: Step-by-step methods that guarantee a solution.

    • Heuristics: Mental shortcuts that simplify decision-making but may introduce bias (e.g., representativeness and availability heuristics).

  • Decision-Making Influences:

    • Mental Set: Using past solutions for current problems.

    • Framing & Priming: Decision context affects choices.

    • Gambler’s Fallacy & Sunk-Cost Fallacy: Misguided beliefs impacting rational decisions.

  • Creativity: Generating new ideas, supported by divergent thinking and hindered by functional fixedness.


2.3 Introduction to Memory

2.3.A Memory Types and Processes
  • Explicit Memory: Conscious recall, such as episodic (events) and semantic (facts).

  • Implicit Memory: Unconscious recall, like procedural memory for skills.

  • Prospective Memory: Remembering to perform future actions.

  • Models of Memory:

    • Working Memory: Includes central executive, phonological loop, and visuospatial sketchpad.

    • Multi-Store Model: Sensory Memory (iconic/echoic), Short-Term Memory, and Long-Term Memory.

    • Levels of Processing: Encoding ranges from structural (appearance) to semantic (meaning).


2.4 Encoding Memories

2.4.A Encoding Processes
  • Mnemonic Devices: Strategies like method of loci to improve recall.

  • Chunking: Organizing information into manageable units.

  • Spacing Effect: Retention is better with distributed practice than massed practice.

  • Serial Position Effect: Tendency to remember items at the beginning (primacy) and end (recency) of a list.


2.5 Storing Memories

2.5.A Storage Processes
  • Maintenance Rehearsal: Repeating information to retain it.

  • Elaborative Rehearsal: Adding meaning to information for better storage.

  • Superior Autobiographical Memory: Rare condition of vivid personal memory, showing potential biological basis.


2.6 Retrieving Memories

2.6.A Memory Retrieval
  • Recall: Retrieving information without cues.

  • Recognition: Identifying information with cues.

  • Context-Dependent Memory: Recall is enhanced when in the same environment where learning occurred.

  • State/Mood-Dependent Memory: Recall is easier when in the same mood or physical state.


2.7 Forgetting and Memory Challenges

2.7.A Causes of Memory Errors
  • Forgetting Curve: Rapid loss of memory post-learning, then leveling off.

  • Interference: Proactive (old interferes with new) & Retroactive (new interferes with old) interference.

  • Misinformation Effect: False memories created by misleading information.

  • Source Amnesia: Forgetting where or how information was learned.


2.8 Intelligence and Achievement

2.8.A Intelligence Theories
  • g factor vs. Multiple Abilities: Debate on whether intelligence is a single factor or multiple skills.

  • IQ Testing: Originally mental age/chronological age; used today for educational placement.

2.8.B Intelligence Measurement
  • Standardization: Consistent test procedures.

  • Reliability: Consistent results over time (test-retest, split-half).

  • Validity: Test measures what it intends (construct, predictive).

2.8.C Systemic Issues
  • Flynn Effect: Increase in IQ scores over generations due to improved living conditions.

  • Bias in IQ Tests: Socioeconomic and cultural factors impact performance, highlighting the need for socio-culturally responsive assessments.

2.8.D Achievement vs. Intelligence
  • Achievement Tests: Measure learned knowledge.

  • Aptitude Tests: Predict future performance.

  • Mindsets: Fixed (innate intelligence) vs. Growth (intelligence can develop).

2.1 Perception

  • Perception: The process by which sensory information is organized and interpreted by the brain to form a meaningful experience.

  • Bottom-up processing: Perception driven by the sensory input received, building from the smallest pieces to the larger whole.

  • Top-down processing: Perception influenced by existing knowledge, expectations, and experiences to interpret sensory input.

  • Schemas: Mental frameworks that help organize and interpret information based on previous experiences and knowledge.

  • Perceptual sets: Expectations or predispositions that influence perception.

  • Contexts: The setting or surrounding environment that influences perception.

  • Experiences: Past interactions and knowledge that shape current perception.

  • Cultural influences: The impact of cultural background on perception and interpretation of sensory information.

Gestalt Principles
  • Closure: The tendency to mentally fill in gaps to perceive complete shapes or figures.

  • Figure and ground: Differentiating a main object (figure) from its background (ground).

  • Proximity: The tendency to perceive objects that are close to one another as a group.

  • Similarity: The tendency to group similar items together in perception.

Attention and Perception
  • Selective Attention: Focusing on one stimulus while ignoring others.

  • Cocktail Party Effect: The ability to focus on a specific conversation in a noisy environment when something personally relevant is detected.

  • Inattentional blindness: Failing to perceive visible objects when attention is directed elsewhere.

  • Change blindness: Not noticing changes in the environment due to focus on other details.

Depth Perception
  • Binocular Cues: Depth perception cues requiring both eyes, such as:

    • Retinal Disparity: The difference in images between the two eyes, allowing for depth perception.

    • Convergence: The inward angle of the eyes as they focus on an object, which provides depth information.

  • Monocular Cues: Depth cues available to each eye separately, including:

    • Relative clarity: Objects that are closer appear clearer than those further away.

    • Relative size: Smaller objects are perceived as being farther away.

    • Texture gradient: Gradual change in texture that signals depth.

    • Linear perspective: Parallel lines appear to converge with distance.

    • Interposition: Closer objects partially block the view of objects behind them.

Visual Constancies
  • Size constancy: Perceiving an object as the same size despite changes in its distance.

  • Shape constancy: Recognizing an object's shape as constant even if the angle of view changes.

  • Apparent movement: Perceiving movement when none exists, including:

    • Phi Phenomenon: Illusion of movement created by flashing adjacent lights in quick succession.

    • Stroboscopic Movement: Perceived motion resulting from rapidly presented images (e.g., in animation).


2.2 Thinking, Problem Solving, Judgements, and Decision-Making

  • Cognition: Mental activities related to thinking, understanding, problem-solving, and decision-making.

  • Concepts: Mental categories that group similar objects, events, or ideas.

  • Prototypes: The best or most typical example of a concept.

  • Schema: Frameworks for interpreting and organizing information.

  • Assimilation: Incorporating new information without changing existing schema.

  • Accommodation: Adjusting schema to incorporate new information.

Problem-Solving Strategies
  • Algorithms: Step-by-step procedures that guarantee a solution.

  • Heuristics: Mental shortcuts that simplify decision-making but may lead to errors, such as:

    • Representativeness heuristic: Judging based on how much something resembles a typical case.

    • Availability heuristic: Estimating likelihood based on how easily examples come to mind.

Decision-Making Influences
  • Mental Set: A tendency to use familiar strategies, sometimes limiting new solutions.

  • Priming: Exposure to one stimulus influences the response to another.

  • Framing: Decision-making influenced by how information is presented.

  • Sunk-cost fallacy: Continuing a course of action due to previously invested resources.

  • Gambler's fallacy: The belief that chance events will "even out" over time.

Executive Functions and Creativity
  • Executive Functions: Cognitive processes for planning, organizing, and goal-directed behavior.

  • Creativity: The ability to generate novel ideas.

    • Convergent thinking: Focusing on finding a single, best solution.

    • Divergent thinking: Generating multiple potential solutions.

    • Functional fixedness: Inability to see new uses for familiar objects.


2.3 Introduction to Memory

  • Memory: The process of encoding, storing, and retrieving information.

  • Explicit Memory: Memory of facts and experiences that can be consciously recalled.

    • Episodic Memory: Memory for personal experiences and events.

    • Semantic Memory: General knowledge or facts.

  • Implicit Memory: Memories that influence behavior unconsciously.

    • Procedural Memory: Memory for skills and tasks.

    • Prospective Memory: Remembering to perform actions in the future.

Memory Models
  • Long Term Potentiation (LTP): Strengthening of synapses that contributes to long-term memory formation.

  • Working Memory: Short-term memory that temporarily holds and manipulates information, including:

    • Central Executive: Directs attention and processing.

    • Phonological Loop: Manages verbal information.

    • Visuospatial Sketchpad: Manages visual and spatial information.

  • Multi-store Model: Model of memory with three systems: sensory memory, short-term memory, and long-term memory.

  • Levels of Processing: Encoding on different levels (structural, phonemic, semantic) affects memory retention.


2.4 Encoding Memories

  • Encoding: The process of getting information into memory.

    • Mnemonic Devices: Techniques, like the method of loci, that aid memory.

    • Chunking: Organizing information into meaningful units.

    • Spacing Effect: Distributed practice improves memory retention over time.

    • Serial Position Effect: Tendency to recall the first (primacy effect) and last (recency effect) items best.


2.5 Storing Memories

  • Sensory Memory: Brief storage of sensory information.

  • Short-Term Memory: Limited capacity storage for information currently in use.

  • Working Memory: Active processing system combining short-term and long-term memories.

  • Long-Term Memory: The relatively permanent storage of information.

  • Maintenance Rehearsal: Repeating information to retain it in memory.

  • Elaborative Rehearsal: Connecting new information to existing knowledge for deeper encoding.


2.6 Retrieving Memories

  • Retrieval: Accessing information from memory.

    • Retrieval Cues: Stimuli that help recall information.

    • Context-dependent memory: Improved recall in the same environment as encoding.

    • State-dependent memory: Improved recall in the same physical state as encoding.

    • Mood-congruent memory: Recall of information consistent with one’s current mood.

    • Testing Effect: Improved memory after retrieving rather than just reading information.

    • Metacognition: Awareness and understanding of one’s thought processes.


2.7 Forgetting and Other Memory Challenges

  • Forgetting Curve: Decline in memory retention over time, leveling off gradually.

  • Interference: Competing information disrupts memory, including:

    • Proactive Interference: Older memories interfere with new information.

    • Retroactive Interference: New information interferes with old memories.

  • Tip-of-the-Tongue Phenomenon: Inability to retrieve familiar information.

  • Repression: Unconscious forgetting of distressing memories (psychodynamic theory).

  • Misinformation Effect: False memories due to misleading information.

  • Source Amnesia: Inability to remember where information came from.

  • Constructive Memory: Reconstructing memories, influenced by new information or imagination.


2.8 Intelligence and Achievement

  • General Ability (g factor): The idea that intelligence is a single overall ability.

  • Multiple Abilities: Theory that intelligence includes distinct abilities.

  • Intelligence Quotient (IQ): Score representing mental age divided by chronological age.

  • Intelligence Tests: Assessments designed to measure intelligence.

    • Standardization: Consistency in test administration and scoring.

    • Validity: Accuracy in measuring intended concepts.

    • Reliability: Consistency of test results.

    • Stereotype Threat: Fear of confirming negative stereotypes affects performance.

    • Flynn Effect: Worldwide increase in IQ scores over time.

  • Achievement Test: Measures knowledge in a specific area.

  • Aptitude Test: Predicts future performance or ability.

  • Fixed Mindset: Belief that intelligence is unchangeable.

  • Growth Mindset: Belief that intelligence can develop with effort and learning.

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