Topic 6 slides, social influence
SOCIAL INFLUENCE IN COGNITIVE AND SOCIAL PSYCHOLOGY OF HCI
Definition of Social Influence
Social Influence: Affected by the presence of others (real, imagined, or virtual). [Barton, 2016]
Social Influence in Cyberspace
Interactions with (artificial) others in games.
Impact of likes on social media.
Presence of lurkers in chat rooms.
Influence from recommendations and reviews in online retail.
TYPES OF SOCIAL INFLUENCE
Informational vs Normative Influence [Deutsch & Gerard, 1955]
Informational Influence: Acceptance of information because it appeals to reason.
Normative Influence: Acceptance of information to fit in or gain approval.
PROCESSES OF SOCIAL INFLUENCE
Three Main Processes
Compliance: Change in behavior without change in attitude due to direct request or group influence. [Cialdini & Goldstein, 2004]
Obedience: Compliance with authority figure demands. [Milgram, 1974]
Conformity: Change in attitude/behavior due to peer pressure or group norms.
COMPLIANCE
Definition of Compliance
Compliance: External or obvious change in behavior (but not one’s actual attitude) in response to a direct request or when under the influence of a group. [Cialdini & Goldstein, 2004]
Six Principles of Compliance [Cialdini, 2001]
Reciprocity: Feeling obligated to repay favors.
Liking: More willing to comply with those we like.
Scarcity: Compliance based on perceived limited availability.
Social Proof: Following behaviors of others as correct.
Commitment and Consistency: Aligning actions with previous commitments.
Authority: Compliance with individuals who have moral/legal right or control.
Compliance Techniques
Foot in the Door: Start with a small request, then follow up with a larger request.
Door in the Face: Start with a large request, then present a more modest request.
OBEDIENCE
Definition of Obedience
Obedience: Compliance with the wishes or demands of authority figure. [Milgram, 1974]
Milgram's Electric Shock Experiment [Milgram, 1974]
Explored the extent of obedience to authority and the consequences of following orders.
Obedience to Authority
Positive outcomes (e.g., traffic rules).
Destructive Obedience: Harmful actions taken due to following orders.
Milgram’s states:
Autonomous state: Person directs their own behavior and takes responsibility for the results
Agentic State: Person allows someone else to direct their behavior and assumes that responsibility passes to that person.
Moral Strain and Cognitive Dissonance: Psychological discomfort when actions clash with values.
Factors Influencing Obedience
Socialization: Capacity developed during childhood.
Reinforcement: Schools promote obedience for order maintenance.
Subordination: Constantly subordinating personal needs for societal norms.
Identification: Group identity leads to prioritizing group needs.
Validation by Variation
Original obedience rate: 65%. Factors influencing rates:
Clothing: Decreased to 20% with everyday clothes.
Location: Dropped to 47.5% in a rundown office.
Responsibility: Increased to 92.5% when instructing others.
Social support: Decreased to 10% when others disobeyed.
Critique of Milgram’s Experiment
Sample biases: Only male participants, self-selection bias.
Ethical issues: Deception, psychological harm, and right to withdraw concerns.
Recent Confirmations of Milgram's Experiment
Obedience remains high in modern studies. [Burger, 2009]
People continue to perform tasks for a robot
Discomfort noted even when the learner is virtual. [Slater et al., 2006]
CONFORMITY
Definition of Conformity
Conformity: A change in attitude or behavior as a result of pressure either from friends (peer pressure) or from belonging to a group (group norms).
Asch’s Conformity Experiment [Asch, 1951]
32% conformed to group pressure. Influencing factors include group strength, immediacy, and size.
Conformity with Nonhumans
Conformity can occur in perceptual, subjective evaluation, and memory tasks.
Similar effects seen with computer confederates and robots.
PERSUASION
Definition of Persuasion
Persuasion: A form of social influence that attempts to shape, reinforce, or change behavior, feelings, or thoughts about an issue, object, or action. [Fogg, 2002]
Captology: Computers as Persuasive Technologies [Fogg, 2003]
Software that promotes behavior change in various fields (health, safety).
7 Types of Persuasive Technology Tools [Fogg, 2003]
Reduction: Simplifying tasks for better compliance.
Tunneling: Guided persuasion through steps.
Tailoring: Customizing messages.
Suggestion: Timely interventions.
Self-monitoring: Engaging users through observation.
Surveillance: Behavior tracking.
Conditioning: Reinforcement of behaviors.
Kaptein’s Persuasion
Personalization in Persuasion [Kaptein et al., 2015]
Explicit profiling: Identification of user differences for effective design in persuasive technologies. Includes explicit (self-reported) and implicit (behavioral) data.
Implicit profiling: Implicit profiling involves collecting data about users without requiring their direct input. This data is often gathered through user behavior, interactions, and digital footprints.
Persuasion profiles: An individual’s persuasion profile indicates which influence principles are most effective.
Key Design Requirements for Personalized Persuasion Systems [Kaptein et al., 2015]
Identification.
Representation.
Measurement.
Single inheritance.