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AP Psychology Unit 2 Cognition

2.1 Perception

  • Perception brings meaning to sensation

  • Bottom Up Processing: Where we don’t use our prior knowledge to conduct understanding. Use smaller details.

  • Top Down Processing: Where we use prior knowledge to conduct understanding. Use larger details

    • These two processes work together and helps your brain understand the outside world and what you’re looking at

  • Schemas are metal frameworks that organizes information shaping how we perceive the world based on past experiences.

    • Helps guide our perception

  • Perceptual Set is the readiness to perceive something in a particular way

  • Gestalt Principles

    • Closure: Filling in the gaps to understand what the image is as a whole

    • Figure Ground: Figure is the object and the ground is the surroundings

    • Proximity: Grouping of items which are close together

    • Similarity: Grouping of items which are more alike

  • Attention is an interaction of sensation and perception which is affected by internal and external processes

  • Selective Attention is focused awareness of certain stimuli in the environment

  • Cocktail party effect is listening to random topics in random areas

  • Inattention can lead to a “blindness” to the aspects of the environment

  • Inattentional Blindness occurs when you’re focused on one thing you unintentionally ignore other things

  • Change Blindness is when, after a brief moment, you don’t notice a difference in the visual field due to inattention

  • Depth Perception helps us perceive where things are (how close or far an object is from us)

  • Binocular Depth Cues require two eyes

    • Retinal Disparity: Determining the depth based on the difference between what each eye sees

    • Convergence: How much your eyes go inwards

  • Monocular Depth Cues only require one eye

    • Relative Clarity: Objects which are closer may look more clear

    • Relative Size: Objects which are closer may look bigger

    • Texture Gradient: Closer objects are more detailed

    • Linear Perspective: Converging/Coming together in the distance

    • Interposition: A closer object will block off another object showing that it’s closer

  • Visual Perceptual Constancies maintain the perception of an object even when the images of the objects in the visual field change

    • Color Constancy: An object has the same color despite the amounts of reflection

    • Brightness Constancy: An object has the same brightness despite the changing amount of illumination

    • Shape Constancy: An object has the same shape despite the countless of angles it can be shown at

    • Size Constancy: An object has the same size despite shrinking/dilating

  • Apparent Movement can be visually perceived even when objects aren’t moving

2.2 Thinking, Problem Solving, and Decision Making

  • Concepts form the basis of thought. They’re mental groupings based on shared features and come from experience

  • Prototype is the best example of any given concept

  • Assimilation is taking in new information but NOT changing the schema

  • Accommodation is taking in new information and modifying the schema to fit it.

  • Algorithm addresses the problem by attempting all possible solutions

  • Heuristic chooses the quickest way to address the problem

    • Representative Heuristic can lead to error in judgement when decisions are made according to prior expectations/stereotypes

    • Availability Heuristic can lead to an error in judgement when decisions are made by recalling the first or most vivid example

  • Decision making can be influenced by prior experiences that were successful or by circumstances surrounding a decision

  • Gamblers Fallacy is a false belief that you can predict a chance event based on past chance events

  • Sunk Cost Fallacy is a bad decision based on money, time, or effort

  • Executive Functions are cognitive processes which generate, organize, plan, and carry out goal directed behavior

  • Creativity is a way of thinking that generates novel ideas

    • Can be enhanced

  • Creativity engages in divergent than convergent thinking

  • Functional Fixedness is failing to solve a problem because you are stuck on the objects common use

2.3 Introduction to Memory

  • Explicit memories

    • Episodic: Unique to our own experiences

    • Semantic: Specific facts/understandings

    • Prospective: Remembering to remember

  • Implicit memories

    • Procedural: Knowing how to do something

    • Classically conditioned responses: Learned associations that evoke certain responses

    • Primed responses: Exposure that may influence our behavior

  • Working Memory: Limited information, temporarily maintained, used for many cognitive tasks

    • Central Executive: “Manager”

    • Phonological Loop: Information stored through verbal processes

    • Visuospatial Sketchpad: Information stored through visual processes

  • Multi-Store Model of Memory: Shows how information flows through the different stages of memory

    • Sensory memory: Held for just a few seconds

      • Iconic: Sensory memory for visual information

      • Echoic: Sensory memory for auditory

    • Short Term Memory: Holds information for a short amount of time

    • Long Term Memory: Holds information for a long period of time

  • Encoding: Converting sensory input into a form that can be processed in memory

  • Storage: Maintaining information over time for future use

  • Retrieval: Accessing stored information

2.4 Encoding Memories

  • Automatic Processing: Unconscious coding of information

  • Effortful Processing: Intentional coding of information

  • Shallow Processing: Focusing on surface level information

    • Structural Encoding: Involving encoding information based on its physical appearance

    • Phonemic Encoding: Involving encoding information based on its sound

  • Deep Processing: Focusing on actual information

    • Semantic Encoding: Understanding the meaning of the information and relating it to previous concepts

  • Improving Encoding

    • Chunking: A memory technique that involves grouping information into larger units to aid retention

    • Categories: Organize information into related groups based on shared characteristics

    • Hierarchies: Create some form of structured framework

  • Spaced Practice: Distributing learning over a certain amount of time leads to LTM

    • Massed Practice: Cramming it all in one period of time with no breaks. Doesn’t end up in LTM

    • Distribution Practice: Spreading practice over time and ends up in LTM

  • Serial Position Effect: We are more likely to remember those at the beginning and end of a list than those in the middle

2.5 Storing Memories

  • Rehearsing Information

    • Maintenance Rehearsal: Repeating information to keep it active in STM

    • Elaborative Thinking: Linking information to existing knowledge which helps encode it into our LTM

  • Autobiographical Memory: The recall of personal life experiences

    • Highly Superior Autobiographical Memory (HSAM): A rare condition characterized by the exceptional ability to vividly recall nearly every personal experience and event from one’s life in remarkable detail

  • Amnesia: Loss of memories

    • Retrograde Amnesia: Inability to remember anything before the injury

    • Anterograde Amnesia: Inability to form memory after injury

    • Infantile Amnesia: Inability for adults to recall memories from early childhood due to underdeveloped brains

    • Alzheimer’s Disease: Neurological disorders that can lead to brain cell loss

2.6 Retrieving Memories

  • Recall: Process of retrieving information

  • Recognition: Recognizing information based on a cue

  • Cued Recall: Process of retrieving information by being given a cue

  • Encoding Specificity Principles: The recall is most effective when the conditions when you were encoding the information was the same as the time of the retrieval

    • Context Dependent Memory: Tendency of recalling something easier because you’re in the same physical environment

    • Mood Congruent Memory: Tendency of recalling something easier because you’re in the same mood

    • State Dependent Memory: Tendency of recalling something easier because you’re in the same mental state

  • Retrieval Practice

    • Testing Effect: Actively recalling information is more useful

    • Metacognition: Understanding of one’s own thought processes

2.7 Forgetting and Other Memory Challenges

  • Forgetting Curve: Over time we forget things more and more

  • Encoding Failure: Information wasn’t stored properly in the first place

  • Interference Theory

    • Proactive Interference: Older information interferes with the ability to learn new information

    • Retroactive Interference: New information interferes with the ability to remember old information

  • Tip of the Tongue Phenomenon: Feeling of knowing a word but it not coming to your mind

  • Repression: When the mind blocks out traumatic memories preventing them from entering conscious awareness

  • False Memory: A memory that did not happen

  • Misinformation Effect: One’s memory is altered by misleading information presented after the event

  • Source Amnesia: The inability to remember where you got the information from

  • Constructive Memory: Process of reconstructing past events using existing knowledge

  • Memory Consolidation: STM to LTM

  • Imagination Inflation: Occurs when imagining an event increases the confidence that it actually happened

2.8 Intelligence and Achievement

  • Intelligence: The ability to learn from experiences solve problems, and adapt to new situations, involving a range of cognitive processes.

  • Measuring Intelligence

    • G-Factor: General intelligence is a concept that suggests a single underlying ability influences overall cognitive performance across various tasks and domains.

    • Triarchich Theory: Composed of 3 components

      • Analytical Intelligence

      • Creative Intelligence

      • Practical Intelligence

  • Test Validity: A test is considered valid if it accurately measures what it’s supposed to measure

    • Construct Validity: How well it measures the concept of intelligence

    • Predictive Validity: How well the test predicts future performance

  • Test Reliability: Consistency of a test in producing similar results over repeated administrations or across different parts of the test

    • Test Retest Method: Assesses reliability by giving a test to a group of people at two different times and comparing the scores

    • Split Half Method: Dividing a test in two halves and measuring the correlation between the two sets of scores

  • Stereotype Threat: Doing worse because you’re under pressure of the negative stereotype

  • Stereotype Lift: Doing better because you’re not under the pressure of the negative stereotype

  • Flynn Effect: Rise of IQ over time

  • Intra-Group Variability: Differences in characteristics within people of the same group

  • Inter-Group Variability: Differences in characteristics within people of different groups

  • Achievement Tests: Measures one’s knowledge in a subject that is learned

  • Aptitude Tests: Measures one’s potential in learning or succeeding in that area

  • Fixed Mindset: no way u dont know what this is

  • Growth Mindset: this is sad how do u now know what a growth mindset is

AP Psychology Unit 2 Cognition

2.1 Perception

  • Perception brings meaning to sensation

  • Bottom Up Processing: Where we don’t use our prior knowledge to conduct understanding. Use smaller details.

  • Top Down Processing: Where we use prior knowledge to conduct understanding. Use larger details

    • These two processes work together and helps your brain understand the outside world and what you’re looking at

  • Schemas are metal frameworks that organizes information shaping how we perceive the world based on past experiences.

    • Helps guide our perception

  • Perceptual Set is the readiness to perceive something in a particular way

  • Gestalt Principles

    • Closure: Filling in the gaps to understand what the image is as a whole

    • Figure Ground: Figure is the object and the ground is the surroundings

    • Proximity: Grouping of items which are close together

    • Similarity: Grouping of items which are more alike

  • Attention is an interaction of sensation and perception which is affected by internal and external processes

  • Selective Attention is focused awareness of certain stimuli in the environment

  • Cocktail party effect is listening to random topics in random areas

  • Inattention can lead to a “blindness” to the aspects of the environment

  • Inattentional Blindness occurs when you’re focused on one thing you unintentionally ignore other things

  • Change Blindness is when, after a brief moment, you don’t notice a difference in the visual field due to inattention

  • Depth Perception helps us perceive where things are (how close or far an object is from us)

  • Binocular Depth Cues require two eyes

    • Retinal Disparity: Determining the depth based on the difference between what each eye sees

    • Convergence: How much your eyes go inwards

  • Monocular Depth Cues only require one eye

    • Relative Clarity: Objects which are closer may look more clear

    • Relative Size: Objects which are closer may look bigger

    • Texture Gradient: Closer objects are more detailed

    • Linear Perspective: Converging/Coming together in the distance

    • Interposition: A closer object will block off another object showing that it’s closer

  • Visual Perceptual Constancies maintain the perception of an object even when the images of the objects in the visual field change

    • Color Constancy: An object has the same color despite the amounts of reflection

    • Brightness Constancy: An object has the same brightness despite the changing amount of illumination

    • Shape Constancy: An object has the same shape despite the countless of angles it can be shown at

    • Size Constancy: An object has the same size despite shrinking/dilating

  • Apparent Movement can be visually perceived even when objects aren’t moving

2.2 Thinking, Problem Solving, and Decision Making

  • Concepts form the basis of thought. They’re mental groupings based on shared features and come from experience

  • Prototype is the best example of any given concept

  • Assimilation is taking in new information but NOT changing the schema

  • Accommodation is taking in new information and modifying the schema to fit it.

  • Algorithm addresses the problem by attempting all possible solutions

  • Heuristic chooses the quickest way to address the problem

    • Representative Heuristic can lead to error in judgement when decisions are made according to prior expectations/stereotypes

    • Availability Heuristic can lead to an error in judgement when decisions are made by recalling the first or most vivid example

  • Decision making can be influenced by prior experiences that were successful or by circumstances surrounding a decision

  • Gamblers Fallacy is a false belief that you can predict a chance event based on past chance events

  • Sunk Cost Fallacy is a bad decision based on money, time, or effort

  • Executive Functions are cognitive processes which generate, organize, plan, and carry out goal directed behavior

  • Creativity is a way of thinking that generates novel ideas

    • Can be enhanced

  • Creativity engages in divergent than convergent thinking

  • Functional Fixedness is failing to solve a problem because you are stuck on the objects common use

2.3 Introduction to Memory

  • Explicit memories

    • Episodic: Unique to our own experiences

    • Semantic: Specific facts/understandings

    • Prospective: Remembering to remember

  • Implicit memories

    • Procedural: Knowing how to do something

    • Classically conditioned responses: Learned associations that evoke certain responses

    • Primed responses: Exposure that may influence our behavior

  • Working Memory: Limited information, temporarily maintained, used for many cognitive tasks

    • Central Executive: “Manager”

    • Phonological Loop: Information stored through verbal processes

    • Visuospatial Sketchpad: Information stored through visual processes

  • Multi-Store Model of Memory: Shows how information flows through the different stages of memory

    • Sensory memory: Held for just a few seconds

      • Iconic: Sensory memory for visual information

      • Echoic: Sensory memory for auditory

    • Short Term Memory: Holds information for a short amount of time

    • Long Term Memory: Holds information for a long period of time

  • Encoding: Converting sensory input into a form that can be processed in memory

  • Storage: Maintaining information over time for future use

  • Retrieval: Accessing stored information

2.4 Encoding Memories

  • Automatic Processing: Unconscious coding of information

  • Effortful Processing: Intentional coding of information

  • Shallow Processing: Focusing on surface level information

    • Structural Encoding: Involving encoding information based on its physical appearance

    • Phonemic Encoding: Involving encoding information based on its sound

  • Deep Processing: Focusing on actual information

    • Semantic Encoding: Understanding the meaning of the information and relating it to previous concepts

  • Improving Encoding

    • Chunking: A memory technique that involves grouping information into larger units to aid retention

    • Categories: Organize information into related groups based on shared characteristics

    • Hierarchies: Create some form of structured framework

  • Spaced Practice: Distributing learning over a certain amount of time leads to LTM

    • Massed Practice: Cramming it all in one period of time with no breaks. Doesn’t end up in LTM

    • Distribution Practice: Spreading practice over time and ends up in LTM

  • Serial Position Effect: We are more likely to remember those at the beginning and end of a list than those in the middle

2.5 Storing Memories

  • Rehearsing Information

    • Maintenance Rehearsal: Repeating information to keep it active in STM

    • Elaborative Thinking: Linking information to existing knowledge which helps encode it into our LTM

  • Autobiographical Memory: The recall of personal life experiences

    • Highly Superior Autobiographical Memory (HSAM): A rare condition characterized by the exceptional ability to vividly recall nearly every personal experience and event from one’s life in remarkable detail

  • Amnesia: Loss of memories

    • Retrograde Amnesia: Inability to remember anything before the injury

    • Anterograde Amnesia: Inability to form memory after injury

    • Infantile Amnesia: Inability for adults to recall memories from early childhood due to underdeveloped brains

    • Alzheimer’s Disease: Neurological disorders that can lead to brain cell loss

2.6 Retrieving Memories

  • Recall: Process of retrieving information

  • Recognition: Recognizing information based on a cue

  • Cued Recall: Process of retrieving information by being given a cue

  • Encoding Specificity Principles: The recall is most effective when the conditions when you were encoding the information was the same as the time of the retrieval

    • Context Dependent Memory: Tendency of recalling something easier because you’re in the same physical environment

    • Mood Congruent Memory: Tendency of recalling something easier because you’re in the same mood

    • State Dependent Memory: Tendency of recalling something easier because you’re in the same mental state

  • Retrieval Practice

    • Testing Effect: Actively recalling information is more useful

    • Metacognition: Understanding of one’s own thought processes

2.7 Forgetting and Other Memory Challenges

  • Forgetting Curve: Over time we forget things more and more

  • Encoding Failure: Information wasn’t stored properly in the first place

  • Interference Theory

    • Proactive Interference: Older information interferes with the ability to learn new information

    • Retroactive Interference: New information interferes with the ability to remember old information

  • Tip of the Tongue Phenomenon: Feeling of knowing a word but it not coming to your mind

  • Repression: When the mind blocks out traumatic memories preventing them from entering conscious awareness

  • False Memory: A memory that did not happen

  • Misinformation Effect: One’s memory is altered by misleading information presented after the event

  • Source Amnesia: The inability to remember where you got the information from

  • Constructive Memory: Process of reconstructing past events using existing knowledge

  • Memory Consolidation: STM to LTM

  • Imagination Inflation: Occurs when imagining an event increases the confidence that it actually happened

2.8 Intelligence and Achievement

  • Intelligence: The ability to learn from experiences solve problems, and adapt to new situations, involving a range of cognitive processes.

  • Measuring Intelligence

    • G-Factor: General intelligence is a concept that suggests a single underlying ability influences overall cognitive performance across various tasks and domains.

    • Triarchich Theory: Composed of 3 components

      • Analytical Intelligence

      • Creative Intelligence

      • Practical Intelligence

  • Test Validity: A test is considered valid if it accurately measures what it’s supposed to measure

    • Construct Validity: How well it measures the concept of intelligence

    • Predictive Validity: How well the test predicts future performance

  • Test Reliability: Consistency of a test in producing similar results over repeated administrations or across different parts of the test

    • Test Retest Method: Assesses reliability by giving a test to a group of people at two different times and comparing the scores

    • Split Half Method: Dividing a test in two halves and measuring the correlation between the two sets of scores

  • Stereotype Threat: Doing worse because you’re under pressure of the negative stereotype

  • Stereotype Lift: Doing better because you’re not under the pressure of the negative stereotype

  • Flynn Effect: Rise of IQ over time

  • Intra-Group Variability: Differences in characteristics within people of the same group

  • Inter-Group Variability: Differences in characteristics within people of different groups

  • Achievement Tests: Measures one’s knowledge in a subject that is learned

  • Aptitude Tests: Measures one’s potential in learning or succeeding in that area

  • Fixed Mindset: no way u dont know what this is

  • Growth Mindset: this is sad how do u now know what a growth mindset is

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