AP Psychology Unit 2 Cognition
2.1 Perception
Perception brings meaning to sensation
Bottom Up Processing: Where we don’t use our prior knowledge to conduct understanding. Use smaller details.
Top Down Processing: Where we use prior knowledge to conduct understanding. Use larger details
These two processes work together and helps your brain understand the outside world and what you’re looking at
Schemas are metal frameworks that organizes information shaping how we perceive the world based on past experiences.
Helps guide our perception
Perceptual Set is the readiness to perceive something in a particular way
Gestalt Principles
Closure: Filling in the gaps to understand what the image is as a whole
Figure Ground: Figure is the object and the ground is the surroundings
Proximity: Grouping of items which are close together
Similarity: Grouping of items which are more alike
Attention is an interaction of sensation and perception which is affected by internal and external processes
Selective Attention is focused awareness of certain stimuli in the environment
Cocktail party effect is listening to random topics in random areas
Inattention can lead to a “blindness” to the aspects of the environment
Inattentional Blindness occurs when you’re focused on one thing you unintentionally ignore other things
Change Blindness is when, after a brief moment, you don’t notice a difference in the visual field due to inattention
Depth Perception helps us perceive where things are (how close or far an object is from us)
Binocular Depth Cues require two eyes
Retinal Disparity: Determining the depth based on the difference between what each eye sees
Convergence: How much your eyes go inwards
Monocular Depth Cues only require one eye
Relative Clarity: Objects which are closer may look more clear
Relative Size: Objects which are closer may look bigger
Texture Gradient: Closer objects are more detailed
Linear Perspective: Converging/Coming together in the distance
Interposition: A closer object will block off another object showing that it’s closer
Visual Perceptual Constancies maintain the perception of an object even when the images of the objects in the visual field change
Color Constancy: An object has the same color despite the amounts of reflection
Brightness Constancy: An object has the same brightness despite the changing amount of illumination
Shape Constancy: An object has the same shape despite the countless of angles it can be shown at
Size Constancy: An object has the same size despite shrinking/dilating
Apparent Movement can be visually perceived even when objects aren’t moving
2.2 Thinking, Problem Solving, and Decision Making
Concepts form the basis of thought. They’re mental groupings based on shared features and come from experience
Prototype is the best example of any given concept
Assimilation is taking in new information but NOT changing the schema
Accommodation is taking in new information and modifying the schema to fit it.
Algorithm addresses the problem by attempting all possible solutions
Heuristic chooses the quickest way to address the problem
Representative Heuristic can lead to error in judgement when decisions are made according to prior expectations/stereotypes
Availability Heuristic can lead to an error in judgement when decisions are made by recalling the first or most vivid example
Decision making can be influenced by prior experiences that were successful or by circumstances surrounding a decision
Gamblers Fallacy is a false belief that you can predict a chance event based on past chance events
Sunk Cost Fallacy is a bad decision based on money, time, or effort
Executive Functions are cognitive processes which generate, organize, plan, and carry out goal directed behavior
Creativity is a way of thinking that generates novel ideas
Can be enhanced
Creativity engages in divergent than convergent thinking
Functional Fixedness is failing to solve a problem because you are stuck on the objects common use
2.3 Introduction to Memory
Explicit memories
Episodic: Unique to our own experiences
Semantic: Specific facts/understandings
Prospective: Remembering to remember
Implicit memories
Procedural: Knowing how to do something
Classically conditioned responses: Learned associations that evoke certain responses
Primed responses: Exposure that may influence our behavior
Working Memory: Limited information, temporarily maintained, used for many cognitive tasks
Central Executive: “Manager”
Phonological Loop: Information stored through verbal processes
Visuospatial Sketchpad: Information stored through visual processes
Multi-Store Model of Memory: Shows how information flows through the different stages of memory
Sensory memory: Held for just a few seconds
Iconic: Sensory memory for visual information
Echoic: Sensory memory for auditory
Short Term Memory: Holds information for a short amount of time
Long Term Memory: Holds information for a long period of time
Encoding: Converting sensory input into a form that can be processed in memory
Storage: Maintaining information over time for future use
Retrieval: Accessing stored information
2.4 Encoding Memories
Automatic Processing: Unconscious coding of information
Effortful Processing: Intentional coding of information
Shallow Processing: Focusing on surface level information
Structural Encoding: Involving encoding information based on its physical appearance
Phonemic Encoding: Involving encoding information based on its sound
Deep Processing: Focusing on actual information
Semantic Encoding: Understanding the meaning of the information and relating it to previous concepts
Improving Encoding
Chunking: A memory technique that involves grouping information into larger units to aid retention
Categories: Organize information into related groups based on shared characteristics
Hierarchies: Create some form of structured framework
Spaced Practice: Distributing learning over a certain amount of time leads to LTM
Massed Practice: Cramming it all in one period of time with no breaks. Doesn’t end up in LTM
Distribution Practice: Spreading practice over time and ends up in LTM
Serial Position Effect: We are more likely to remember those at the beginning and end of a list than those in the middle
2.5 Storing Memories
Rehearsing Information
Maintenance Rehearsal: Repeating information to keep it active in STM
Elaborative Thinking: Linking information to existing knowledge which helps encode it into our LTM
Autobiographical Memory: The recall of personal life experiences
Highly Superior Autobiographical Memory (HSAM): A rare condition characterized by the exceptional ability to vividly recall nearly every personal experience and event from one’s life in remarkable detail
Amnesia: Loss of memories
Retrograde Amnesia: Inability to remember anything before the injury
Anterograde Amnesia: Inability to form memory after injury
Infantile Amnesia: Inability for adults to recall memories from early childhood due to underdeveloped brains
Alzheimer’s Disease: Neurological disorders that can lead to brain cell loss
2.6 Retrieving Memories
Recall: Process of retrieving information
Recognition: Recognizing information based on a cue
Cued Recall: Process of retrieving information by being given a cue
Encoding Specificity Principles: The recall is most effective when the conditions when you were encoding the information was the same as the time of the retrieval
Context Dependent Memory: Tendency of recalling something easier because you’re in the same physical environment
Mood Congruent Memory: Tendency of recalling something easier because you’re in the same mood
State Dependent Memory: Tendency of recalling something easier because you’re in the same mental state
Retrieval Practice
Testing Effect: Actively recalling information is more useful
Metacognition: Understanding of one’s own thought processes
2.7 Forgetting and Other Memory Challenges
Forgetting Curve: Over time we forget things more and more
Encoding Failure: Information wasn’t stored properly in the first place
Interference Theory
Proactive Interference: Older information interferes with the ability to learn new information
Retroactive Interference: New information interferes with the ability to remember old information
Tip of the Tongue Phenomenon: Feeling of knowing a word but it not coming to your mind
Repression: When the mind blocks out traumatic memories preventing them from entering conscious awareness
False Memory: A memory that did not happen
Misinformation Effect: One’s memory is altered by misleading information presented after the event
Source Amnesia: The inability to remember where you got the information from
Constructive Memory: Process of reconstructing past events using existing knowledge
Memory Consolidation: STM to LTM
Imagination Inflation: Occurs when imagining an event increases the confidence that it actually happened
2.8 Intelligence and Achievement
Intelligence: The ability to learn from experiences solve problems, and adapt to new situations, involving a range of cognitive processes.
Measuring Intelligence
G-Factor: General intelligence is a concept that suggests a single underlying ability influences overall cognitive performance across various tasks and domains.
Triarchich Theory: Composed of 3 components
Analytical Intelligence
Creative Intelligence
Practical Intelligence
Test Validity: A test is considered valid if it accurately measures what it’s supposed to measure
Construct Validity: How well it measures the concept of intelligence
Predictive Validity: How well the test predicts future performance
Test Reliability: Consistency of a test in producing similar results over repeated administrations or across different parts of the test
Test Retest Method: Assesses reliability by giving a test to a group of people at two different times and comparing the scores
Split Half Method: Dividing a test in two halves and measuring the correlation between the two sets of scores
Stereotype Threat: Doing worse because you’re under pressure of the negative stereotype
Stereotype Lift: Doing better because you’re not under the pressure of the negative stereotype
Flynn Effect: Rise of IQ over time
Intra-Group Variability: Differences in characteristics within people of the same group
Inter-Group Variability: Differences in characteristics within people of different groups
Achievement Tests: Measures one’s knowledge in a subject that is learned
Aptitude Tests: Measures one’s potential in learning or succeeding in that area
Fixed Mindset: no way u dont know what this is
Growth Mindset: this is sad how do u now know what a growth mindset is
2.1 Perception
Perception brings meaning to sensation
Bottom Up Processing: Where we don’t use our prior knowledge to conduct understanding. Use smaller details.
Top Down Processing: Where we use prior knowledge to conduct understanding. Use larger details
These two processes work together and helps your brain understand the outside world and what you’re looking at
Schemas are metal frameworks that organizes information shaping how we perceive the world based on past experiences.
Helps guide our perception
Perceptual Set is the readiness to perceive something in a particular way
Gestalt Principles
Closure: Filling in the gaps to understand what the image is as a whole
Figure Ground: Figure is the object and the ground is the surroundings
Proximity: Grouping of items which are close together
Similarity: Grouping of items which are more alike
Attention is an interaction of sensation and perception which is affected by internal and external processes
Selective Attention is focused awareness of certain stimuli in the environment
Cocktail party effect is listening to random topics in random areas
Inattention can lead to a “blindness” to the aspects of the environment
Inattentional Blindness occurs when you’re focused on one thing you unintentionally ignore other things
Change Blindness is when, after a brief moment, you don’t notice a difference in the visual field due to inattention
Depth Perception helps us perceive where things are (how close or far an object is from us)
Binocular Depth Cues require two eyes
Retinal Disparity: Determining the depth based on the difference between what each eye sees
Convergence: How much your eyes go inwards
Monocular Depth Cues only require one eye
Relative Clarity: Objects which are closer may look more clear
Relative Size: Objects which are closer may look bigger
Texture Gradient: Closer objects are more detailed
Linear Perspective: Converging/Coming together in the distance
Interposition: A closer object will block off another object showing that it’s closer
Visual Perceptual Constancies maintain the perception of an object even when the images of the objects in the visual field change
Color Constancy: An object has the same color despite the amounts of reflection
Brightness Constancy: An object has the same brightness despite the changing amount of illumination
Shape Constancy: An object has the same shape despite the countless of angles it can be shown at
Size Constancy: An object has the same size despite shrinking/dilating
Apparent Movement can be visually perceived even when objects aren’t moving
2.2 Thinking, Problem Solving, and Decision Making
Concepts form the basis of thought. They’re mental groupings based on shared features and come from experience
Prototype is the best example of any given concept
Assimilation is taking in new information but NOT changing the schema
Accommodation is taking in new information and modifying the schema to fit it.
Algorithm addresses the problem by attempting all possible solutions
Heuristic chooses the quickest way to address the problem
Representative Heuristic can lead to error in judgement when decisions are made according to prior expectations/stereotypes
Availability Heuristic can lead to an error in judgement when decisions are made by recalling the first or most vivid example
Decision making can be influenced by prior experiences that were successful or by circumstances surrounding a decision
Gamblers Fallacy is a false belief that you can predict a chance event based on past chance events
Sunk Cost Fallacy is a bad decision based on money, time, or effort
Executive Functions are cognitive processes which generate, organize, plan, and carry out goal directed behavior
Creativity is a way of thinking that generates novel ideas
Can be enhanced
Creativity engages in divergent than convergent thinking
Functional Fixedness is failing to solve a problem because you are stuck on the objects common use
2.3 Introduction to Memory
Explicit memories
Episodic: Unique to our own experiences
Semantic: Specific facts/understandings
Prospective: Remembering to remember
Implicit memories
Procedural: Knowing how to do something
Classically conditioned responses: Learned associations that evoke certain responses
Primed responses: Exposure that may influence our behavior
Working Memory: Limited information, temporarily maintained, used for many cognitive tasks
Central Executive: “Manager”
Phonological Loop: Information stored through verbal processes
Visuospatial Sketchpad: Information stored through visual processes
Multi-Store Model of Memory: Shows how information flows through the different stages of memory
Sensory memory: Held for just a few seconds
Iconic: Sensory memory for visual information
Echoic: Sensory memory for auditory
Short Term Memory: Holds information for a short amount of time
Long Term Memory: Holds information for a long period of time
Encoding: Converting sensory input into a form that can be processed in memory
Storage: Maintaining information over time for future use
Retrieval: Accessing stored information
2.4 Encoding Memories
Automatic Processing: Unconscious coding of information
Effortful Processing: Intentional coding of information
Shallow Processing: Focusing on surface level information
Structural Encoding: Involving encoding information based on its physical appearance
Phonemic Encoding: Involving encoding information based on its sound
Deep Processing: Focusing on actual information
Semantic Encoding: Understanding the meaning of the information and relating it to previous concepts
Improving Encoding
Chunking: A memory technique that involves grouping information into larger units to aid retention
Categories: Organize information into related groups based on shared characteristics
Hierarchies: Create some form of structured framework
Spaced Practice: Distributing learning over a certain amount of time leads to LTM
Massed Practice: Cramming it all in one period of time with no breaks. Doesn’t end up in LTM
Distribution Practice: Spreading practice over time and ends up in LTM
Serial Position Effect: We are more likely to remember those at the beginning and end of a list than those in the middle
2.5 Storing Memories
Rehearsing Information
Maintenance Rehearsal: Repeating information to keep it active in STM
Elaborative Thinking: Linking information to existing knowledge which helps encode it into our LTM
Autobiographical Memory: The recall of personal life experiences
Highly Superior Autobiographical Memory (HSAM): A rare condition characterized by the exceptional ability to vividly recall nearly every personal experience and event from one’s life in remarkable detail
Amnesia: Loss of memories
Retrograde Amnesia: Inability to remember anything before the injury
Anterograde Amnesia: Inability to form memory after injury
Infantile Amnesia: Inability for adults to recall memories from early childhood due to underdeveloped brains
Alzheimer’s Disease: Neurological disorders that can lead to brain cell loss
2.6 Retrieving Memories
Recall: Process of retrieving information
Recognition: Recognizing information based on a cue
Cued Recall: Process of retrieving information by being given a cue
Encoding Specificity Principles: The recall is most effective when the conditions when you were encoding the information was the same as the time of the retrieval
Context Dependent Memory: Tendency of recalling something easier because you’re in the same physical environment
Mood Congruent Memory: Tendency of recalling something easier because you’re in the same mood
State Dependent Memory: Tendency of recalling something easier because you’re in the same mental state
Retrieval Practice
Testing Effect: Actively recalling information is more useful
Metacognition: Understanding of one’s own thought processes
2.7 Forgetting and Other Memory Challenges
Forgetting Curve: Over time we forget things more and more
Encoding Failure: Information wasn’t stored properly in the first place
Interference Theory
Proactive Interference: Older information interferes with the ability to learn new information
Retroactive Interference: New information interferes with the ability to remember old information
Tip of the Tongue Phenomenon: Feeling of knowing a word but it not coming to your mind
Repression: When the mind blocks out traumatic memories preventing them from entering conscious awareness
False Memory: A memory that did not happen
Misinformation Effect: One’s memory is altered by misleading information presented after the event
Source Amnesia: The inability to remember where you got the information from
Constructive Memory: Process of reconstructing past events using existing knowledge
Memory Consolidation: STM to LTM
Imagination Inflation: Occurs when imagining an event increases the confidence that it actually happened
2.8 Intelligence and Achievement
Intelligence: The ability to learn from experiences solve problems, and adapt to new situations, involving a range of cognitive processes.
Measuring Intelligence
G-Factor: General intelligence is a concept that suggests a single underlying ability influences overall cognitive performance across various tasks and domains.
Triarchich Theory: Composed of 3 components
Analytical Intelligence
Creative Intelligence
Practical Intelligence
Test Validity: A test is considered valid if it accurately measures what it’s supposed to measure
Construct Validity: How well it measures the concept of intelligence
Predictive Validity: How well the test predicts future performance
Test Reliability: Consistency of a test in producing similar results over repeated administrations or across different parts of the test
Test Retest Method: Assesses reliability by giving a test to a group of people at two different times and comparing the scores
Split Half Method: Dividing a test in two halves and measuring the correlation between the two sets of scores
Stereotype Threat: Doing worse because you’re under pressure of the negative stereotype
Stereotype Lift: Doing better because you’re not under the pressure of the negative stereotype
Flynn Effect: Rise of IQ over time
Intra-Group Variability: Differences in characteristics within people of the same group
Inter-Group Variability: Differences in characteristics within people of different groups
Achievement Tests: Measures one’s knowledge in a subject that is learned
Aptitude Tests: Measures one’s potential in learning or succeeding in that area
Fixed Mindset: no way u dont know what this is
Growth Mindset: this is sad how do u now know what a growth mindset is