Computer Graphics - Chapter 10

Term: Efficiency Class/Complexity Class

Definition: A way to compare the efficiency of different algorithms and assess their suitability for large datasets.

Term: Steps in 3D Graphics Creation

Definition: 1) 3D modeling, 2) Rendering, 3) Display.


Term: Rendering

Definition: Determining how a 3D model will appear when projected onto a flat surface (projection plane).

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Term: Steps in Animation Projects

Definition: 1) Storyboard, 2) Keyframes, 3) In-betweening.

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Term: Mechanics Useful in Natural Movement Simulation

Definition: Dynamics and Kinematics

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Term: Projection Plane

Definition: A flat surface where a three-dimensional model is projected during the rendering process.

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Term: Methods for Creating Polygonal Meshes

Definition: Mathematical equations, Bezier curves and surfaces, Procedural models.

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Term: Local Lighting Model

Definition: A lighting model that does not consider object interaction, making it simpler and computationally less intensive.

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Term: Global Lighting Model

Definition: A lighting model that accounts for how objects affect each other, leading to more realistic results but with higher computational costs (e.g., ray tracing).

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- Specular Light:

Maintains the light source's colour, noticeable on smooth surfaces.

- Diffuse Light:

Scatter in different directions, partially taking the colour of the reflecting surface.

- Ambient Light:

Evenly distributed throughout the scene without a specific source.

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Term: Frame (Animation)

Definition: A still image within a sequence of images in an animation.

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Term: Key Frame (Animation)

Definition: An image at a specific point in time that represents an important moment in the animation.

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Term: In-betweening

Definition: The process of creating the intermediate frames between key frames to create smooth motion in animation.

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Term: Steps in 3D Graphics

Definition: 1) Modeling, 2) Rendering.

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Term: Local Lighting Model

Definition: A model that calculates lighting without considering how light interacts between different objects.

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Term: Global Lighting Model

Definition: A model calculates lighting by considering interactions between objects, such as light bouncing between surfaces (e.g., through ray tracing).

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Term: Specular Light

Definition: Light that reflects without scattering, maintaining the light source's colour.

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Term: Diffuse Light

Definition: Light that scatters in various directions and partially takes on the colour of the surface it reflects from.

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Term: Ambient Light

Definition: Light is evenly distributed across the entire scene with no specific source.

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