Unit 2 - Circular Motion ! 🌀

Motion in two dimensions = Circular Motion

  • Is an object with constant speed that is accelerating towards the center of the circle

    • The object is accelerating because its velocity is changing as its direction of motion changes

    • Remember that velocity is a vector with both magnitude and direction, so when the direction of an object is constantly changing, leading to a net acceleration directed toward the center.

  • The acceleration vector a, points towards the center of the circle

    • The velocity v, is always tangent to the circle and perpendicular to acceleration at all points

    • The acceleration a, always points towards the center of the circle

    • acceleration that always points towards the center of a circle is called centripetal acceleration

    • Not a new type of acceleration, only naming an acceleration that that corresponds to this specific type of motion

  • Magnitude of centripetal acceleration is constant because the change in velocity in the motion diagram has the same length

  • Figure C shows the vector calculation of the change in velocity

    • triangle is geometrically similar to the one that shows displacement

  • Recall from geometry that similar triangles have equal rations of their sides so we can write

    Δv/v = d/r

  • Where Δv is the magnitude of the velocity-change vector. We’ve used the unsubscripted speed v for the length of the a side of the first triangle because it is the same for velocities v1 and v2

  • We know that displacement is written as Δx = vΔt

  • So we can substitute this for d in the equation Δv/v = d/r, giving us

    Δv/v = vΔt/r

  • Which can then be arranged as

    Δv/Δt = v²/r.

  • Remember form kinematics that acceleration is equal to the change in velocity over an interval of time so we are left with the equation

    a = (v²/r, towards center of circle)

  • Looking at the equation, we understand that acceleration depends on the speed and the radius of the circle, creating a quadratic relationship

  • Acceleration is proportional to the square of speed, doubling the speed means a fourfold increase in acceleration

  • Ex. Child on a Swing

    • What change could the child make to increase the acceleration she experiences?

    • The radius of the circle depends on the length of the chain/rope and since you can't change its length, so the easiest way for the child to increase her acceleration would be to increase her speed

Uniform Circular Motion

  • Uniform motion requires an acceleration towards the center of the circle

  • This means that there must be a force directed toward the center of the circle

    • Cables on a carnival ride cause the tension force directed towards the center of the circle, this force keeps rider moving in a circle

Velocity and Acceleration in Uniform Circular Motion

  • Although speed of a particle in uniform circular motion is constant, velocity is NOT constant because the direction of motion is always changing

  • Acceleration depends on speed but also distance from the center of the circle

  • Acceleration is due to a change in direction not a change in speed

    • Matches your experience in a car: If you turn the wheel of a car to the right, your car then changes its motion towards the right, in the direction of the center of circle

    • Note! You can have uniform circular motion without completing a full circle, for instance, when a car turns at a constant speed around a curve, it continuously accelerates towards the center of the turn, maintaining its circular path.

Period, Frequency and Speed

  • In most cases, we will look at objects completing multiple full circles of motion, one after another

  • Since potion is uniform, each time around a circle is a repeat of the one before

    • This means that the motion is periodic

  • The time interval it takes an object to go around a circle one time, completing one revolution (rev), is called the period of the motion

  • Period is represented by symbol T

  • Rather than specifying the time for one revolution, you can specify circular motion by its frequency

  • Frequency is the number of revolutions per second

    • Represented by the symbol f

  • An object with a period of ½ seconds completes two full revolutions each second

  • If an object can make 10 revolutions in 1 second, then the period is 1/10th of a second

  • Frequency is the inverse of the period

    f = 1/T

  • Revolutions are not true units but merely the counting of events

  • The SI unit of frequency is simply inverse seconds or s^-1

  • Could be given in revolutions per minute (rpm) or another time interval

    • Usually need to convert to s^-1 before calculations

  • In one period T, the object travels around the circumference of the circle a distance of 2πr

  • We know time it takes for an object to travel one revolution is equal to its period and we know the distance traveled is 2πr

  • We can write an equation relating the period, the radius, and the speed

    • Remember that the period is the time it takes to make a full rotation or Δt

v = Δx/Δt = 2πr/T

  • Given equation f = 1/T relating frequency and period, we can rewrite this to be

    v = 2πr/(1/T)

or

v = 2πfr

  • Combining this with acceleration (a = v²/r) you get an expression for the centripetal acceleration in terms of frequency/the period for the circular motion

    a = v²/r a = (2πr/T)² / r a = (2πfr)² / r
    or
    a = (2π/T)²

  • As acceleration increase the amount of time it takes to make a loop (T) decreases

    • This is because acceleration is the rate at which velocity changes, and a higher acceleration means the velocity changes more quickly, allowing the object to complete the loop in a shorter time. 

    • 2 circles per second = period of ½ rps

Dynamics of Uniform Circular Motion

  • Riders traveling around on a circular carnival ride are accelerating as seen before

  • According to newton's second law, Fnet = ma, the riders must have a net force acting on them
    Fnet = ma (mv²/r, toward center of circle)
    Net force producing the centripetal acceleration of circular motion

  • The net force required to keep the object motion in a circle is always directed towards the center of the circle

  • The net force causes a centripetal acceleration

  • A particle of mass m moving at a constant speed v around a circle or radius r must always have a net force of magnitude mv²/r, pointing towards the center of the circle

  • Net force causes the centripetal acceleration of circular motion

  • Without net force the particle would move off in a straight line tangent to the circle

  • Again not a new kind of force, the centripetal net force will be due to one of our familiar forces (tension, friction, normal force, ect)

  • Fnet = mv²/r tells us how the net force needs to act

    • how strong and in which direction to cause the particle to move with speed v in a circle of radius r

  • Need to consider a physical force or a combination of forces directed towards the center, causing acceleration when solving problems

Finding Maximum Speed

  • In physics, the relationship between Vmax and the coefficient of friction (μ) arises in situations involving motion on inclined surfaces or circular paths, where friction limits the maximum velocity.

  • Vmax, or the maximum velocity, is the highest speed an object can attain before slipping, sliding, or losing contact with a surface due to frictional forces.

  • When walking, there is an upper limit to the speed that you walk, limit set by physics of circular motion

  • During each stride, her hip undergoes circular motion

  • Circular motion requires a force directed towards the center of the circle

  • The radius of the circular motion is the length of the leg from the foot to the hip

  • The path your body makes while taking a stride is the arc of the circle

  • Your body pivots over your front foot, and you bring your rear foot forwards to take the next stride

  • In a walking gait, your body is in circular motion as you pivot your forward foot

  • Since she is in circular motion acceleration is pointing downwards so that means that Fn has to be less than weight in order for there to be a net force

  • Your body tries to “lift off” as it pivots over your foot, decreasing in normal force exerted on you by the ground

    • Normal force becomes smaller as you walk faster, but Fn cannot be less than zero

  • This means that maximum possible walking speed vmax occurs when Fn is equal to zero


Apparent Forces in Circular Motion

  • In a carnival ride, people feel “stuck” to the inside wall

    • Riders feel that they are being pushed outward, into the wall, why is that?

Centrifugal Force ?
  • When you are in a car and you make a sharp turn, you feel like you're being thrown by some mysterious force

  • This is because your body is trying to continue moving in a straight line - obeying newton's first law

  • Without the door you’d keep moving straight ahead

  • The door provides the center-directed force that makes you move in a circle
    Door starts to turn in towards you and in turn runs into you!

  • You feel the force of the door pushing inward toward the center of the curve, causing you to turn the corner

  • Not “thrown” into the door, the door ran into you

  • This “force” that seems to push an object ot the center of a circle is called a centrifugal force

    • Not an actual force, what you feel is your body trying to move ahead in a straight line, trying to take you away from traveling in a circle

  • Only real forces are the forces that appear on a free-body diagram, the forces pushing inward towards the center

  • A centrifugal force will never appear on a free-body diagram and never be included in newtons laws

  • Going back to the carnival ride, the riders feel as if they’re being pushed outwards because of our natural tendencies to move in a straight line being resisted by the ride

  • Feelings aren’t forces only actual forces is the contact force of the ride pushing inwards

Apparent weight in circular motion

  • If you swing a bucket of water over your head, when you swing it quickly the water stays in, if you swing it too slowly the water falls out

  • your sensation of weight changes as you go over the crescents and through dips

  • Reminder when drawing FBD, you should define x-axis as always points towards the center of the circle

  • Examining a rollercoaster at bottom, the only forces acting on her are weight and Fn, remember you don’t feel your weight, you feel your apparent weight, the magnitude of the contact force

  • Based on circular motion we can say:

    • She is moving in a circle, so there must be a fnet pointing towards the center of the circle, which is currently above her head, to provide centripetal acceleration

    • Fnet points upward so Fn is greater than w

    • Her apparent weight is equal to applied force, wapp = Fn

  • So her apparent weight is greater than her true weight (wapp > w), This feeling “heavier” at the bottom of the circle

  • apparent weight at bottom is greater than her true weight

  • Now looking at the top of the roller coaster
    \

  • Before Fn pushed up towards the center of the circle at the bottom, now it pushes down when she is at the top and the seat is above her

  • Passenger is still moving in a circle so there must be a net force downwards towards the center of the circle, providing her centripetal acceleration

  • If velocity is large enough, her apparent weight can exceed her true weight

    • Lets look at the cart of the rollercoaster, what happens when the cart goes slower?

    • Looking at Fn = mv²/r - w, as velocity decreases, a point comes where mv²/r has the same value as weight (Fn = w - w), making Fn equal to zero

    • At this point the seat is not pushing the passenger at all !

      • This is why height restrictions on roller coasters are necessary, without proper height, it could lead to a situation where the normal force isn’t sufficient to keep the child in place, resulting in a situation where Fn = zero and putting the child at risk of falling

    • On a rollercoaster, you are able to complete the circle because weight force provides sufficient centripetal acceleration

    • The speed for which Fn = 0 is called the critical speed or vc

    • For Fn to be zero we must have mv²/r equal to w, so critical speed is:

  • What would happen if the speed was slower than the critical speed?

    • v = √rg would give a negative value for Fn if velocity is smaller than critical speed

      • This is physically impossible since the seat can push against the passenger but it can't pull her, remember that Fn can only be a push, not a pull

    • This means that the slowest possible speed is the speed for which Fn = 0 at the top

  • Critical speed is the slowest speed at which the cart can complete the circle

  • If Fn becomes negative then the force goes up on a free body diagram

    • If velocity is smaller than critical speed, the passenger cannot turn the final loop, instead will fall from the cart as a projectile boom !

      • Reason as to why we wear straps on a rollercoaster

  • Water stays in a bucket swinging around your head for the same reason

    • Bottom of bucket pushes against the water to provide the inward force that causes circular motion

    • If you swing bucket too slowly, the force of the bucket on the water drops to zero

    • Water leaves the bucket and falls onto your head !