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Chapter 19 - Light

The Electromagnetic Spectrum

  • Electromagnetic radiation can be described in terms of a stream of photons. Each photon is traveling in a wave-like pattern, moving at the speed of light and carrying some amount of energy

  • The only difference amongst radio waves, visible light, and gamma-rays is the amount of energy of the photons

    • Radio waves have photons with low energies

    • Microwaves have a little more energy than radio waves

    • Infrared still has more energy

    • Visible, ultraviolet, X-rays, and gamma-rays have photon energies that gradually increase respectively to each other

    • Gamma and Cosmic rays have the highest energy waves

Radio Waves

  • Emitted by:

    • Astronomical objects

    • Radio station transmitters

  • Detected by:

    • Ground based radio telescopes

    • When radio is turned on, it will convert the radio wave energy into sound energy

Microwaves

  • Emitted by:

    • Gas clouds collapsing into stars

    • Microwave ovens

    • Radar stations

    • Cell phones

  • Detected by:

    • Microwave telescopes

    • Food (heated)

    • Cell phones

    • Radar (systems)

Infrared

  • Emitted by:

    • Sun and stars (near)

    • TV remote controls

    • Food warming lights (thermal)

    • Everything at room temperature or above

  • Detected by:

    • Infrared cameras

    • TVs, VCRs

    • Your skin

Visible

  • Emitted by:

    • The sun and other astronomical objects

    • Laser pointers

    • Light bulbs

  • Detected by:

    • Cameras

    • Human eyes

    • Plants (red light0

    • Telescopes

Ultraviolet

  • Emitted by:

    • Tanning booths (A)

    • The sun (A)

    • Black light bulbs (B)

    • UV lamps

  • Detected by:

    • Space based UV detectors

    • UV cameras

    • Flying insects (flies)

X-ray

  • Emitted by:

    • Astronomical objects

    • X-ray machines

    • CAT scan machines

    • Older televisions

    • Radioactive minerals

    • Airport luggage scanners

  • Detected by:

    • Space based X-ray detectors

    • X-ray film

    • CCD detectors

Gamma Rays

  • Emitted by:

    • Black holes

    • Active galaxies

    • Pulsars

    • Diffuse emission

    • Supernova

    • Gamma-ray bursts

    • Many other unidentified

Cosmic Rays

  • Cosmic rays come from deep space and can pass through the Earth

  • MOST DEADLY!

The Speed of Light

  • Light travels as a wave at a speed of 186,000 miles per second

  • The speed of light is:

    c=3.0×10^8m/s

  • Light waves travel faster than sound waves!

    • In one second, a beam of light could travel around the Earth 7.5 times

  • The distance light travels in one year is called a light year

  • Closest star is about 4 light years away. In other words, if you sent a beam of light to that star, it would take about 4 years to get there

    • It takes the sun about 7.5 minutes for light to reach the Earth

  • We are technically looking back in time when we look at the stars!

  • Light is a transverse wave, and this can be proven with polarized lenses

  • If light travels through an object, is is transparent

  • If some light passes through but not all and a light shadow is present, it is translucent

  • If light is blocked by an object and a dark shadow is cast, it is opaque

Colors

  • The color an object appears at depends on the colors of light that it reflects

  • The primary colors of light are red, green, and blue

  • White light can be split up to make separate colors

  • The separation of light into colors arranged according to their frequency, by interaction with a prism or diffraction grating

Refraction

  • When light travels from one medium to another different medium, it changes speed

  • The more dense it is, the slower it travels

    • Because of this change in speed, the light ray will also change its direction or bend

  • The bending of light as it travels from one medium to another is called refraction

  • Refraction can be explained in terms of the wave model of light, not the particle model

  • The speed of light in a vacuum or for calculations, air is c (3.0×10^8m/s)

  • Inside of other mediums, such as air, glass or water, the speed of light is different and less than c

The Law of Refraction

  • The index of refraction for a substance is the ratio of the speed of light in a vacuum to the speed of light in that substance

  • When light passes from a medium with a smaller index of refraction to one with a larger index of refraction (like from air to glass), the ray bends toward the normal

  • When light passes from a medium with a larger index of refraction to one with a smaller index of refraction (like from glass to air), the ray bends away from the normal

  • If n1<n2, then θ1>θ2

  • Objects can appear to be in different positions due to refraction

  • Snell’s Law determines the angle of refraction

    Sample Problem

    A light ray of wavelength 589 nm (produced by a sodium lamp) traveling through air strikes a smooth, flat slab or crown glass at an angle of 30.0° to the normal. Find the angle of refraction of θr

    nisinθi=nrsinθr

    θr=sin-1[ni/nr(sinθr)]

    θr=sin-1[1.00/1.52(sin30.0°)]

    θr=19.2°

Total Internal Reflection

  • Total internal reflection can occur when light moves along a path from a medium with a higher index of refraction to one with a lower index of refraction (more dense to less dense)

  • At the critical angle, refracted light makes an angle of 90° with the normal

  • Above the critical angle, total internal reflection occurs and light is completely reflected within a substance

  • Snell’s law can be used to find the critical angle:

    •    On the formula sheet, it is:

      θc=sin-1(nr/ni)

  • Total internal reflection occurs only for light traveling from a more dense medium to a less dense medium

  • When light passes from a medium of larger refractive index to one of smaller refractive index, the refracted ray bends away from the normal

Dispersion

  • Dispersion is the process of separating polychromatic light into its component wavelengths

    • White light passed through a prism produces a visible spectrum through dispersion

Lenses

  • Formed by two curved boundaries between transparent media

  • Lenses often have spherical surfaces. The curved surfaces are parts of a large sphere(s) of radius r

  • Every lens shaped like a circle has a diametet, D, and a focal length, f

  • The focal point is determined by many factors including the curvature of the lens, the type and thickness of the medium used for the lens, etc.

  • Use the acronym LOST to refer to the image!

    L=location

    O=orientation

    S=size

    T=image size

  • Real images form where light ways really meet

  • Virtual ones form where light rays only appear to meet

  • Real images can be projected onto a screen

  • Virtual images cannot be projected onto a screen

  • Real images usually appear upside down

  • Virtual images usually appear right side up

  • For lenses, real images lie behind the lens

  • do is positive for objects to the left of the lens, negative for objects to the right of the lens (virtual objects)

  • di is positive for images to the right of the lens, negative for images to the left of the lens (virtual images)

  • f is positive for converging lenses, negative for diverging lenses

    when M is negative, the image is inverted

Mirrors

  • The Law of Reflection states the angle of incidence equals the angle of reflection

  • Flat (or plane) mirrors form virtual images that are the same distance from the mirror’s surface as the object is

  • The image formed by rays that appear to come from the image point behind the mirror—but never really do—is called a virtual image.

    • Real images form where the light rays really meet

    • Virtual images form where the light rays only appear to meet

    • Real images can be projected onto a screen

    • Virtual images cannot be projected onto a screen

    • Real images usually appear upside down

    • Virtual images usually appear right side up

    • For mirrors, real images form in front

    • For mirrors, real images form behind them

    • For lenses, real images lie behind the lens

    • For lenses, virtual images lie in front

  • A concave spherical mirror is a mirror which reflects light from it’s inner surface (caved in)

  • Concave mirrors can be used to form real images or virtual ones

    • A real image is an image formed when rays of light actually pass through a point on the image. Real images can be projected onto a screen

  • For the equations:

    • “c” stands for the center of the circle created by the curved mirror

    • “f” stands for the focal length of the mirror

      • (it’s different for each mirror and depends on its curvature)

      • (it’s halfway between the circle’s center and mirror)

    it's the one that goes from the top of the object horizontally and through the focal point the to backgoes from the top of the object through the focal length and always travels back in a HORIZONTALthis ray passes through the center and the top of an object and always reflects exactly back
  • When doing these calculations, we will refer to the LOST of the image

    • L = location (di)

    • O = orientation (hi)

      • hi > 0, it’s upright

      • hi < 0, it’s upside down

    • S = size (hi)

      • Absolute value of the hi

    • T = image type (di)

      • di > 0, it’s in front of the mirror and real

      • di < 0, it’s behind the mirror and the virtual

    • f = focal length

    • di = image distance

    • do = object distance

    • hi = image height

    • ho = object height

    • m = magnification

  • Ray diagrams can be used for checking values calculated from the mirror and magnification equations for concave spherical mirrors

  • Concave mirrors can produce both either real or virtual images