3.6.1 Derivatives as Rates of Change

Review: Derivative as a Rate of Change

  • The derivative measures the instantaneous rate at which a quantity changes.
  • Geometric meaning:
    • Slope of the tangent line to a curve at a specific point.
  • Practical meaning in kinematics:
    • Instantaneous velocity of an object whose position is given as a function of time.
  • Reminder from Chapter 3: average rate of change ≈ slope of a secant; instantaneous rate of change = slope of the tangent → the derivative.

Average vs. Instantaneous Velocity

  • Average velocity on [t<em>1,t</em>2][t<em>1,t</em>2]
    • AV=ΔsΔt=s(t<em>2)s(t</em>1)t<em>2t</em>1\text{AV} = \dfrac{\Delta s}{\Delta t}=\dfrac{s(t<em>2)-s(t</em>1)}{t<em>2-t</em>1}
    • Represents overall change over an interval (slope of secant).
  • Instantaneous velocity at t=at=a
    • v(a)=s(a)=limΔt0s(a+Δt)s(a)Δtv(a)=s'(a)=\lim_{\Delta t\to0}\dfrac{s(a+\Delta t)-s(a)}{\Delta t}
    • Slope of tangent; gives speed and direction at that instant.

Example 1 – Patrol Car on an East–West Freeway

Scenario & Qualitative Graph Analysis
  • Time (tt) in hours after noon on the xx-axis; position ss (miles from station) on the yy-axis.
  • Motion inferred from graph:
    1. 0t1.50\le t \le1.5 h — position increasing, car drives east, away from station.
    2. 1.5< t \le2 h — position flat, car is stopped.
    3. 2< t \le3.5 h — position decreases past s=0s=0, car returns, crosses station, continues west.
Displacement & Average Velocity on [2,3.5][2,3.5] ( 2 : 00 pm → 3 : 30 pm )
  • Positions read from graph:
    • s(2)=80s(2)=80 mi, s(3.5)=20s(3.5)=-20 mi.
  • Displacement: Δs=s(3.5)s(2)=2080=100 mi\Delta s=s(3.5)-s(2)=-20-80=-100\text{ mi} (negative ⇒ west).
  • Average velocity:
    1003.52=1001.566.7 mi/h\dfrac{-100}{3.5-2}=\dfrac{-100}{1.5}\approx-66.7\text{ mi/h} (66.7 mph toward west).
Greatest Instantaneous Velocity while Traveling East
  • Consider only the segment where ss is increasing (east-bound): 0<t<1.5 h.
  • Steepest portion (largest positive slope) visually occurs about 0.5<t<1 h (≈ 12 : 30 pm – 1 : 00 pm).

Velocity, Speed, Acceleration – Formal Definitions

  • Velocity: v(t)=s(t)v(t)=s'(t) (signed; indicates direction).
  • Speed: v(t)|v(t)| (non-negative; ignores direction).
  • Acceleration: a(t)=v(t)=s(t)a(t)=v'(t)=s''(t) (derivative of velocity; second derivative of position).

Example 2 – Horizontal Motion on a Line

Given position s(t)=t25ts(t)=t^2-5t (ft), 0t50\le t\le5 s.

Velocity Function and Direction of Motion
  • v(t)=s(t)=2t5v(t)=s'(t)=2t-5.
  • Stationary ( v=0v=0 ): t=52=2.5st=\dfrac{5}{2}=2.5\,\text{s} (plus endpoints 0 & 5 assumed by context).
  • Moving left (negative vv): 0< t<2.5.
  • Moving right (positive vv): 2.5< t<5.
Acceleration
  • a(t)=v(t)=s(t)=2ft/s2a(t)=v'(t)=s''(t)=2\,\text{ft/s}^2 (constant, always positive → rightward acceleration).
  • Graph: horizontal line a=2a=2 from t=0t=0 to 55.
Overall Description of Motion
  • t=0t=0 s: starts at origin.
  • 0<t<2.5 s: slides left (negative ss), slowing down (speed ↓ because vv approaches 0).
  • t=2.5t=2.5 s: momentarily at rest.
  • 2.5<t<5 s: moves right, speeding up, returns to s=0s=0 at t=5t=5 s.
  • Constant rightward acceleration explains decreasing then increasing speed.

Example 3 – Stone Thrown Vertically Upward

Initial conditions:

  • Initial velocity v0=64ft/sv_0=64\,\text{ft/s} upward.
  • Launch point 96ft96\,\text{ft} above water.
  • Position model (Newton’s laws):
    s(t)=16t2+64t+96s(t)=-16t^2+64t+96.
Velocity & Acceleration
  • v(t)=s(t)=32t+64v(t)=s'(t)=-32t+64.
  • a(t)=v(t)=s(t)=32ft/s2a(t)=v'(t)=s''(t)=-32\,\text{ft/s}^2 (constant downward gravitational acceleration).
Highest Point
  • Occurs when v(t)=0v(t)=032t+64=0t=2s-32t+64=0 \Rightarrow t=2\,\text{s}.
  • Height at that time:
    s(2)=16(2)2+64(2)+96=64+128+96=160ft.s(2)=-16(2)^2+64(2)+96=-64+128+96=160\,\text{ft}.
    → The stone peaks 160ft160\,\text{ft} above water at t=2st=2\,\text{s}.
Velocity on Impact with Water
  1. Find impact time by solving s(t)=0s(t)=0:
    16t2+64t+96=0-16t^2+64t+96=0
    t=64±6424(16)(96)2(16)t=\dfrac{-64\pm\sqrt{64^2-4(-16)(96)}}{2(-16)}
    Positive root ⇒ t5.16st\approx5.16\,\text{s}.
  2. Impact velocity:
    v(5.16)=32(5.16)+64101.12ft/sv(5.16)= -32(5.16)+64\approx-101.12\,\text{ft/s} (negative ⇒ downward).

Connections, Significance & Real-World Context

  • Police-car problem shows how secant/tangent slopes translate to traffic speed and direction analysis.
  • Horizontal‐motion example highlights how sign changes in v(t)v(t) correspond to direction reversals and how a constant, non-zero acceleration produces non-uniform velocity.
  • Vertical‐throw scenario applies Newton’s laws: constant gravity leads to quadratic position; derivatives quickly yield apex time & impact velocity without graphing.
  • Ethical / practical aspects:
    • Accurate velocity estimation critical for law enforcement & safety (e.g.
      speed enforcement, pursuit tactics).
    • Understanding projectile motion under gravity informs bridge design, ballistics, and safety measures near heights.
  • Mathematical takeaway: Derivatives turn geometric slope ideas into precise tools for predicting and explaining motion.