Definition of a Market: Any physical or virtual place where people exchange goods and services.
Market Economy: An economy where markets operate with minimal government interference, based on citizens' wants and needs.
Supply and Demand
Regulation: Exchanges between buyers and sellers are primarily regulated by supply and demand.
Demand: The number of consumers willing to purchase an item at various prices.
Example: A new video game is released at 60. A certain number of consumers will be willing to pay that price.
Law of Demand:
As the price of a good/service increases, the number of consumers willing to buy it decreases.
As the price decreases, the number of willing buyers increases.
Example:
If the video game price increases to 80, fewer customers will buy it.
If the price decreases to 40, more consumers will demand the game.
Factors Influencing Demand (at all price points):
Increased/decreased popularity of substitute products.
Example: A rival video game lowers demand for the original.
Changes in consumers’ incomes.
Example: If consumers get raises, they may be more willing to purchase the video game at 40, 60, or 80.
Changes in consumers’ tastes.
Supply: The number of goods a producer is willing and able to create and sell at various prices.
Law of Supply
As the price of a good/service increases, the number of items producers are willing to sell increases.
Higher prices mean higher profits.
The video game company will be willing to sell a certain number of video games for 40, even more for 60, and still more for 80.
Factors Influencing Supply (at every price)
Changes that make production easier or more difficult.
Example: If the video game manufacturer develops a technology that speeds up production, it may be able to offer more games for sale for 40, 60, and 80.
Example: If workers in the video game factory go on strike, the business will not be able to offer as many games for sale at any price point.