Games
What is hierarchy
The order in which we notice elements in a composition
Contrast
Can control visual weight
A+B is to A as A is to B
Golden Ratio
Composition are usually more pleasing when there’s an ____ number of things
Odd
The term that describes how your eyes look over/around/parse a composition
Movement
The distance a viewer is viewing a piece and the info (and frequency of info) within
Visuospatial Resonance
Playing on a console vs a pc this matters
Q1: serif
Small decorative features on letters
Q1: relative lightness or darkness of a color is
Value
Q1: Contour Bias is
Tendency to favor smooth, round objects and not sharp pointy things
An approach to animation where you make the frames sequentially instead of keyframes
Straight ahead
Q1: When a human perceives the presence of a full shape
Closure
Principle of animation that says you should use motion to guide the viewer's eye
Staging
When space alternates between 2 different spatial orientations such that things advance or recede is
Ambiguous
Q1: irregular or rounded shapes; not easily mathematically defined
Organic
A point on the horizon where parallel lines meet
Vanishing point
The simplest way to achieve space for a viewer; basic visual ordering
Overlapping
____ colors appear to come forward/advance
Warm
Space created by the illusion that objects deeper in a scene are viewed through multiple layers of air
Atmospheric Perspective
A game’s viewpoint is made of 2 things ___ and projection
Direction
A lack of perspective and relationship between axes. Think Maya and how objects in the front, side, top views don't get larger or smaller when moved closer/further
Orthographic projection
Rays that aren’t all perpendicular to the viewing plane; viewer sees more or less sides than naturally achievable
Oblique Projection
Cabinet Projection
One side drawn as if directly looking at it and two sides usually at 45 degrees
Most common axonometric projection used in games; where 2 axes are proportionally foreshortened
Dimetric
____________ space creates an illusion
Physically Impossible
Q1: imaginary box around characters and glyphs is called
Emsquare