Movement & Position - Edexcel IGCSE Physics

Distance-Time Graphs

  • A distance-time graph shows how distance from a starting position varies over time for motion in a straight line.

  • Constant speed: straight line; slope represents speed magnitude.

  • Steeper slope = larger speed; shallower slope = smaller speed.

  • Horizontal line (slope 0) = stationary.

  • Changing speed is shown by a curved line; increasing slope = accelerating, decreasing slope = decelerating.

  • Plotting distance-time graphs is a key skill; practice plotting and interpretation.

Speed from Distance-Time Graphs

  • Speed is the gradient of the distance-time graph: v=ΔyΔxv = \frac{\Delta y}{\Delta x} where Δy\Delta y is distance and Δx\Delta x is time.

  • Units: distance in metres, time in seconds, speed in m/s.

Average Speed

  • When speed varies, use average speed to describe overall rate: average speed=distance movedtime taken\text{average speed} = \frac{\text{distance moved}}{\text{time taken}}

Formula Triangles and Rearranging Equations

  • Formula triangles help rearrange equations quickly; for more complex equations (e.g., v2=u2+2asv^2 = u^2 + 2 a s) you may need manual rearrangement.

  • To use triangles: cover up the quantity to calculate to reveal the rest.

Core Practical: Investigating Motion (Overview)

  • Aim: investigate motion by measuring speed via distance moved and time taken.

  • Independent variable: distance (d); Dependent variable: time (t).

  • Control variables: use the same object for measurements.

  • Equipment: ruler (≈1 mm), stopwatch (≈0.01 s), tape measure/metre rule.

  • Note: Light gates can be used for more precise timing.

Acceleration

  • Acceleration = rate of change of velocity: a=Δvta = \frac{\Delta v}{t}

  • Where Δv=vu\Delta v = v - u (final velocity minus initial velocity).

  • So: a=vuta = \frac{v - u}{t}

  • Positive acceleration = speeding up; negative acceleration = slowing down (deceleration).

  • Units: m/s2\text{m/s}^{\text{2}}

Velocity-Time Graphs

  • A velocity-time graph plots velocity against time.

  • Positive gradient = increasing velocity (acceleration); negative gradient = decreasing velocity (deceleration).

  • A straight line with non-zero gradient indicates constant acceleration; the gradient magnitude equals the acceleration.

  • Horizontal line (gradient = 0) = constant velocity.

  • Acceleration from a velocity-time graph: a=ΔyΔxa = \frac{\Delta y}{\Delta x} where Δy\Delta y is velocity and Δx\Delta x is time.

Gradient on Velocity-Time Graph

  • To find the gradient, identify the section and compute: a=ΔvΔta = \frac{\Delta v}{\Delta t}

Area Under a Velocity-Time Graph

  • Area under a velocity-time graph = displacement (distance travelled).

  • If a section forms a triangle (accelerating/decelerating): Area=12base×height\text{Area} = \tfrac{1}{2} \text{base} \times \text{height}

  • If a section forms a rectangle (constant velocity): Area=base×height\text{Area} = \text{base} \times \text{height}

  • Total distance travelled = sum of all enclosed areas under the graph over the given time interval.

Area Examples (General Approach)

  • Break the graph into triangles and rectangles; compute each area and add.

  • The total area under the line between the start and end times gives the total distance travelled.

Uniform Acceleration

  • Uniform (constant) acceleration: use the equation v2=u2+2asv^2 = u^2 + 2 a s

  • Variables: vv = final speed, uu = initial speed, aa = acceleration, ss = distance moved (along the path).

  • Useful when time is not specified.

  • Tips for rearranging: apply opposite operations to both sides and show working; triangles are helpful but not always sufficient.