Unity

Unity

In Unity’s terminology, a window is a panel with specific functions.

In case you have a different layout, you can set the default one by selecting the Window > Layouts > Default option from the top menubar.

Screenshot 2025-01-28 at 22.14.50.png

In case you have a different layout, you can set the default one by selecting the Window > Layouts > Default option from the top menubar.

Name of scene is OutdoorScene and has 4 game objects Main Camera, Sun, Sky and Fog Volume, Cube (that I added)

Then, in the bottom- right corner of the Scene View, you’ll see the Main Camera preview appear => if you don’t see it => click on camera Icon

Screenshot 2025-01-28 at 22.16.37.png

Inspector => shows you components and properties data for selected object or asset

If you select the Directional Light in the Hierarchy, both the Scene View and the Inspector will update to show their information on the Directional Light object.

Project window. It works like a file explorer for your project.

The Scene is like a level with a self-contained environment

Console window. You will see the messages from the Editor or your code

Game window. This is where the game itself will be

rendered. Right now, it’s what the Main Camera sees.

The Play button starts and stops the game
The
Pause button pauses and unpauses the game (if it’s running) The Step button pauses the game and steps to the next frame

You can check out all the other windows by opening the Windows menu from the top menubar.

And to change the window position, you can drag the window by its name, just like with the web browser tabs.

Moving Around The Scene

press and hold the right mouse button over the Scene view and then move your mouse to look around the scene, like in games. While you are holding the right mouse button over the Scene view, the mouse cursor will look like an eye.

While you’re holding the right mouse button, you can also use the WASD and QE buttons to move around. With WASD keys you can move horizontally, like in the most of the 3D games. Q and E

=> icon called “look tool” or “orbit tool”

Ah, I see what you're referring to now! When you press and hold the Right Mouse Button (RMB) in Unity's Scene view and an eyeball icon appears, that is called the "Look Tool" or "Orbit Tool". This tool allows you to rotate the camera around the current pivot point in the Scene view, essentially "looking around" the scene as if you were turning your head.

### Visual Description of the Eyeball Icon:

The eyeball icon is a simple, stylized representation of an eye. It typically looks like this:

- A circular shape (representing the eye).

- A smaller circle or dot inside it (representing the pupil or iris).

- Sometimes, it may have slight shading or lines to give it a more three-dimensional appearance.

When you press and hold RMB, this icon appears near the center of the screen or at the cursor location, indicating that you are in "Look" or "Orbit" mode. As you move the mouse, the camera rotates around the scene, giving you the ability to inspect your 3D environment from different angles.

This tool is particularly useful for navigating and examining your scene in detail, especially when working in 3D space. It’s one of the core navigation tools in Unity, alongside the Hand Tool (for panning) and the Arrow Tool (for moving objects).

Moving Around An Object

Now we can keep our Cube as a reference point when we fly around the scene.

To quickly focus on the object, select it in the Hierarchy and press the F key. This will move the Scene view to look at that object.