BSAD 281.66: Technology Management - Chapter 10 Notes
- Network Effects: The value of a product or service increases as the number of users expands.
- Also referred to as “network externalities” or “Metcalfe’s Law.”
- The presence of network effects is a critical factor in product/service selection.
- Platforms: Products and services allowing the development and integration of software products and complementary goods, creating an ecosystem of value-added offerings.
Section 10.2: Sources of Value in Network Effects
- Exchange:
- A network's value increases as users can communicate/interact with more people.
- Firms leverage technology to represent exchanges digitally (messaging, movies/music, money, video games).
- Staying Power:
- Networks with more users suggest stronger staying power, indicating long-term viability.
- Switching Costs: Costs incurred when moving from one product to another, directly related to staying power.
- Strengthen the value of network effects and increase with friction preventing users from switching to rivals.
- Total Cost of Ownership (TCO): An economic measure of the full cost of owning a product.
- Complementary Benefits:
- Products or services that add additional value to the primary network product/service.
- Platforms: Allow integration of software products and other complementary goods.
- Many firms provide APIs (Application Programming Interfaces) to allow third-party integration.
- Value-adding sources (exchange, staying power, complementary benefits) reinforce each other, strengthening the network effect.
Roblox: A Case Study
- Roblox is a virtual world where users can create and share games/experiences.
- By the end of 2020, Roblox had over 150 million members and averaged over 32 million daily active users.
- Creating involves coding, seen positively by parents.
- Users can sell creations for Robux.
- Roblox benefited from the pandemic, with 2022 revenues climbing to 2.2 billion.
- Low marketing costs due to virality and young fan base.
- Customer Acquisition Costs (CAC) are very low (around 6.2 percent of revenue spent on marketing).
- Seen as an important test-base for the metaverse.
Section 10.3: Network Structure - One-Sided vs. Two-Sided Markets
- One-Sided Market: A market deriving most of its value from a single class of users (e.g., messaging).
- Same-Side Exchange Benefits: Benefits derived by interaction among members of a single class of participant.
- Two-Sided Market: Markets comprised of two distinct categories of participants, both needed for the network to function (e.g., video games).
- Cross-Side Exchange Benefit: An increase in users on one side of the market increases value for the other side.
- A network can have both same-side and cross-side benefits (e.g., Xbox).
- Cross-side: More users attract more developers.
- Same-side: Xbox Live enables users to play against each other.
Electrical Vehicle (EV) Charging Standards: A Battle of Networks
- Two main incompatible standards:
- Tesla’s NACS (North American Charging Standard)
- CCS (Combined Charging System): Used by virtually all other EVs in North America
- NACS appears to be winning due to:
- Tesla's head start and large market share.
- More charging ports and prime locations.
- Closed system offering exceptional convenience.
- Superior plug size and power compared to CCS.
Section 10.4: Competition in Network Markets
- Network markets experience early, fierce competition due to the positive-feedback loop.
- Aggressive early-stage tactics are common; the leader gains disproportionate advantage.
- Markets tend toward monopolistic tendencies.
- Monopoly: Many buyers, one dominant seller.
- Oligopoly: Market dominated by a small number of powerful sellers.
- The best product/service doesn't always win because of network effects.
- Technological Leapfrogging: Competing by offering a superior technology that overcomes resistance due to exchange, switching costs, and complementary benefits.
Innovation in Network Markets
- Network effects can limit competition against the dominant standard, but innovation within the standard can flourish.
- Programmers invest in writing software for dominant platforms (e.g., Windows).
- Diverse early mobile phone market lacked a standard, making broad software development difficult.
Section 10.5: Strategies for Competing in Markets with Network Effects
- Move Early: (Yahoo! auctions in Japan, Amazon in Cloud Computing, Microsoft's OpenAI investment).
- Subsidize Product Adoption: (PayPal, Zoom). Freemium models are a form of subsidy.
- Leverage Viral Promotion: (Uber, TikTok, Shein, Temu).
- Social Proof: Positive influence when others are doing something.
- Expand by Redefining the Market: (Nintendo Wii, Cash App's embrace of crypto, Nvidia in AI) or through convergence (iPhone).
- Blue Ocean Strategy: Create and compete in uncontested market spaces.
- Convergence: Distinct markets begin to offer similar features.
- Envelopment: One market attempts to conquer another by making it a subset of its offering.
- Form Alliances and Partnerships: (NYCE vs. Citibank, Didi/Ola/GrabTaxi/Lyft vs. Uber).
- Establish Distribution Channels: (Java with Netscape; Microsoft bundling Media Player with Windows; Apple embedding Apple Music).
- Seed the Market with Complements: (Blu-ray, Nintendo, thredUP).
- Encourage Complementary Goods Development: Offer resources, subsidies, market research, development kits, and training (Oculus and Amazon Echo developer funds, Apple Swift Playgrounds).
- Maintain Backward Compatibility: (Apple's Rosetta 2, Samsung Pay using mag-stripe).
- Backward Compatibility: Ability to use complements developed for prior generations.
- Adaptor: A product that taps into another product's complements, data, or user base.
- Compatibility for Rivals: (Samsung Pay and magstripe).
- Continuous Innovation for Incumbents: (Apple blocking access to its systems).
- Preannouncements for Large Firms: (Microsoft, Apple).
- The Osborne Effect: Preannouncing a product causes a sales drop in current products.
- Meta launched Threads as a competitor to Twitter, leveraging Instagram's account system.
- Initial success, but usage crashed due to limitations (e.g., inability to create a new account without Instagram).
- Lessons:
- Customers abandon sites if changes reduce usability.
- Platforms can leverage their user base to grow new platforms quickly.
- Competitors need to offer a full-featured alternative.
Too Much of a Good Thing? Congestion Effects
- More users attract more users, but too many can overwhelm a service.
- Congestion Effects: Increasing users lower the value of the product/service due to resource scarcity.
- Examples: SimCity launch failures, Twitter's early infrastructure issues, attention scarcity for social media users.
Section 10.6: Apple's Entry into Banking
- Apple has moved into fintech with Apple Wallet and Apple Pay.
- Banks pay Apple 0.15 percent of Apple Pay transactions.
- Generated 782 million in Apple Pay revenue in 2022.
- Launched Apple Card Credit Card in 2019, competing with banks.
- Launched Apple buy-now-pay-later (BNPL) program in 2023.
- Major banks formed Paze to compete, late to the game.
- Rivals have struggled to create successful digital payments platforms.
Section 10.7: The Zoom Boom
- Eric Yuan, like many disruptive innovators, left a major player (WebEx) after being rebuffed on improvement ideas.
- Zoom focused on addressing WebEx complaints:
- Easy installation and use.
- Improved call reliability.
- Feature-rich offering.
- Simple pricing.
- Easy signup and viral promotion.
- Freemium: A product with a free version (limited features/time) to entice customers to purchase a subscription.
- Zoom appealed to corporate customers, casual users, and schools.
- Zoom emerged as best-in-class during the pandemic:
- Low-cost, superior version.
- Early adoption from schools.
- Free access for K-12 schools.
- User base increased twenty-fold in four months.
- Rapid response to issues.
- Slower growth after vaccines and return to in-person activities.
- Lessons:
- Focus on customer needs to create opportunities.
- Ease-of-use broadens the target market.
- Cheap and straightforward pricing.
- Rapid response is vital.