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Motor Skill, Control, and Classification: Key Concepts and Measurements


jMovement, Intent, and Environment

  • Movement is intentional and goal-directed; it requires movements of joints or body segments executed through muscular contractions. Movement is our primary means of interacting with the environment, and all interaction is mediated through muscular contractions.

  • Distinguishing movement from abilities:

    • Abilities are traits shaped by growth, maturation, and genetics. They are enduring and difficult to improve or change (e.g., reaction time).

    • Movements are the actual motor actions; abilities influence how easily those movements can be improved, while skill is about how effectively we translate ability into reliable performance.

  • Abilities like simple reaction time are fairly hardwired; other reaction-time scenarios can be improved with practice, but such improvement relies on underlying motor skill.

  • Observing and measuring motor skills: a motor skill (e.g., throwing) can be achieved through different movement patterns, all producing the end result.

  • Guthrie’s definition of skill (1952):

    • (\text{Skill} = \text{the ability to bring about an end result with maximum certainty and minimum outlay of energy or time and energy}\

    • Three key elements:

    • Maximize the certainty of goal achievement (consistency in performance)

    • Minimize physical and mental effort required to achieve the goal

    • Ability to anticipate and adapt to what might happen in the environment; reduces unnecessary effort and improves efficiency

  • Anticipation and gaze behavior:

    • Experts tend to anticipate events better by extracting cues from the environment; their gaze behavior differs from novices, reflecting more efficient information extraction.

    • Once environmental information is perceived, you must decide what to do, where to do it, and when to do it to achieve the goal.

    • This decision-making process links to motor control and motor learning, helping account for and explain performance.

  • Example application: passing a soccer ball to a teammate requires selecting the correct response from sensory information and executing it at the right time.

Motor Control Concepts: Equivalence, Variability, and Persistence

  • Motor equivalence: when performing any action, there is an abundance of degrees of freedom (DOF). There are many possible movement patterns to achieve the same end result (e.g., reaching for a cut object: slow, fast, mirror-image, different trajectories).

  • Motor equivalence implies multiple valid solutions to the same goal; this flexibility underpins robust motor performance.

  • Motor variability: despite accuracy demands, actual movements vary slightly from trial to trial (e.g., swinging a ping-pong paddle; the motion is never exactly identical).

  • Principle of motor persistence: despite inherent variability, performers strive for consistent goal achievement over time; this is a major research challenge: how to sustain performance reliability in the face of variability.

  • Example: baseball check swing—experts can initiate the chain of events to cancel a response when necessary (e.g., when a pitch is off-target or distracting), illustrating how automaticity and inhibition operate under pressure.

Classification of Skills by Environment and Form

  • One-dimensional classification scale (environmental stability):

    • Closed skills: performed in a predictable, stable environment (e.g., indoors; weather not changing). You can plan a motor plan in advance before acting.

    • Open skills: performed in unpredictable environments (e.g., outdoor golf with wind changes); plans must adapt to changing conditions.

    • Impact: open vs closed affects decision-making, timing, and adaptability during performance.

  • Skill types by action structure:

    • Continuous skills: no well-defined beginning or end, often with rhythmic or cyclical elements (e.g., walking; gait cycle).

    • Serial skills: series of discrete actions linked together (e.g., performing a sequence of movements in order).

    • Discrete skills: not explicitly described in depth in the transcript, but often contrasted with continuous and serial as distinct start/stop actions.

  • Limitations of the 1D scale: Sean Teal (2000) argued the crude scale misses important distinctions; expanding the framework yields more precise categorization.

  • Teal’s expansion to 16 categories (2000):

    • Introduces two additional categories: object manipulation and body transport.

    • When considering whether objects or body parts are absent or present within a motor skill, the combination yields up to 16 possible categories when also accounting for environmental context.

  • Practical implications of expanded taxonomy:

    • Helps in designing targeted interventions and practice adaptations.

    • For example, object manipulation (e.g., sign language) can be analyzed with a 2D system to track changes and set new performance goals.

Brain, Measurement, and Performance Metrics

  • Brain involvement: different brain areas contribute to motor planning, execution, and error processing; understanding which areas are engaged can inform where improvements occur.

  • Performance measures: two broad categories are discussed:

    • Accuracy and error measures (e.g., standard errors, number of successful attempts)

    • Kinematic and production measures (e.g., displacement, velocity, acceleration)

  • Measurement can be conducted in one dimension (1D) or two dimensions (2D):

    • 1D examples: simple line-tracking tasks, straight-line drawing

    • 2D examples: complex drawing or spatial tasks requiring movement in a plane

  • Primary time-based measures in motor skill research:

    • Reaction time (RT): time from stimulus onset to movement initiation

    • Movement time (MT): time from movement initiation to completion

    • Response time (often used as a composite or alternative measure): generally considered in the context of the task (RT, MT, or a combination)

    • Important point: RT and MT are relatively independent; RT does not predict MT, and MT does not predict RT.

  • Experimental trial structure (typical design):

    • A warning signal or cue prompts readiness

    • A foreperiod (the waiting interval before the go signal) occurs

    • A go signal indicates when to execute the response

    • Foreperiod characteristics:

    • Fixed foreperiod: constant duration across trials

    • Variable foreperiod: duration varies to increase unpredictability and challenge timing preparation

  • Real-world relevance: timing and anticipation are critical in sports like sprinting (e.g., 100 m sprints) and hurdles, where precise timing and rapid response are essential.

  • Looking ahead: these timing concepts and measurement approaches are common across upcoming lectures and will be revisited with more depth.

Real-World Examples and Applications

  • Soccer passing: success depends on anticipating the opponent’s action and executing a pass at the right time to maximize chance of teammate reception.

  • Golf and weather: in a closed skill setting (predictable environment), you can plan ahead; in outdoor settings (open skill), you must adapt to wind and other changing conditions.

  • Baseball check swing: experts initiate cancellation of a movement when it becomes inappropriate or distracting, illustrating motor control, inhibition, and automaticity in action.

  • Sign language and object manipulation: using a 2D framework to track changes and set new goals enables targeted intervention planning and progress monitoring.

Connections to Foundations and Implications

  • Foundations in motor learning: skill is about reliable end-result achievement with efficient use of energy and time, underpinned by anticipation, planning, and adaptable execution.

  • Practical implications for training design:

    • Develop anticipatory skills by exposing learners to varied cues and ecological contexts

    • Balance variability and consistency to promote motor persistence while accommodating underlying variability

    • Use expanded classification to tailor practice tasks to specific skill contexts (object manipulation, body transport, environment type)

  • Ethical and practical considerations: focusing on improving consistency and efficiency has real-world implications for performance, safety, and rehabilitation; design of practice should respect individual differences in abilities and learning rates while leveraging motor skill principles.

Summary of Key Concepts (recap)

  • Distinction: movements (actions via muscles) vs abilities (innate/long-lasting traits)

  • Guthrie (1952): Skill = end result with maximum certainty and minimum energy/time

  • Three elements of skill: certainty, low effort, anticipation/plan for environment

  • Anticipation and gaze: experts vs novices; environment cues guide safe, timely actions

  • Motor equivalence: many valid movement solutions for the same end result

  • Motor variability: trial-to-trial movement differences; necessary to achieve consistent outcomes

  • Motor persistence: sustaining performance under variability; example in baseball checkswing inhibition

  • Skill classification by environment and form: closed vs open; continuous vs serial; Teal (2000) 16-category expansion including object manipulation and body transport

  • Measurement: RT, MT, and response time; 1D vs 2D tasks; standard errors and production measures like displacement, velocity, and acceleration

  • Foreperiod: fixed vs variable; impact on predictability and timing

  • Real-world relevance: sports performance, rehabilitation, and skill development depend on these principles