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Module 1

Chapter 1 Introduction

Chapter Scope

  • Introduce the Java programming language

  • Program compilation and execution

  • Problem solving in general

  • The software development process

  • Overview of object-oriented principles

Java Overview

  • A computer consists of hardware (physical components) and software (programs and data).

  • Hardware: The physical components doing the computing.

  • Software: Instructions (programs) that run on hardware.

  • Programs, also known as applications, execute serially by the hardware.

Programming Languages

  • A programming language defines the lexicon and syntax for writing programs.

  • Rules govern the arrangement of words and symbols to form valid statements.

  • Java programming language was created by Sun Microsystems, Inc. and released in 1995.

Program Structure in Java

  • A Java program is composed of:

    • One or more classes.

    • Each class contains one or more methods.

    • Each method holds program statements.

  • Every Java application includes a main method.

Sample Java Program Structure

  • **Example Code:

public class Lincoln {
public static void main(String[] args) {
System.out.println("A quote by Abraham Lincoln:");
System.out.println("Whatever you are, be a good one.");
}
}
  • Comments can be included almost anywhere within the program.

Java Program Components

  • Program Header: public class MyProgram {}

    • Defines the class.

  • Main Method Header: public static void main(String[] args) {}

    • Defines the entry point.

  • Comments: Explain purposes and processing within the code:

    • Line Comments (//)

    • Block Comments (/*...*/)

    • Javadoc Comments (/**...*/)

Identifiers

  • Identifiers are names given by programmers in code.

  • Can include letters, digits, underscores (_), and dollar signs ($), but cannot start with a digit.

  • Java is case-sensitive: Total, total, and TOTAL are different.

  • Naming conventions include:

    • Title case for class names: Lincoln

    • Upper case for constants: MAXIMUM

Reserved Words

  • Reserved words are predefined words in Java that have specific functions and cannot be used as identifiers.

Whitespace

  • Whitespace (spaces, tabs, and blank lines) separates symbols and names.

  • Extra whitespace is ignored, but good formatting enhances readability.

Program Development Basics

  • Includes activities like:

    • Writing the program in a programming language.

    • Translating it into executable form.

    • Investigating/fixing errors.

  • Software tools assist in this development process.

Language Levels

  • Four programming language levels exist:

    • Machine Language

    • Assembly Language

    • High-Level Language

    • Fourth-Generation Language

  • Machine languages are CPU-specific.

Compilation Process

  • Programs must be translated into machine language to execute.

  • Compiler: Software translating source code into machine language.

  • Java compiles to bytecode, which is platform-independent.

Java Execution Flow

  • Java compiler translates source code into bytecode, later interpreted to machine language.

  • Java programs are thus architecture-neutral due to this unique compilation-execution method.

Development Environments

  • A development environment comprises all tools like compilers and interpreters needed to create programs.

  • Integrated Development Environments (IDEs) combine tools (e.g., JDK, Eclipse, NetBeans).

Syntax and Semantics

  • Syntax defines the language structure; semantics define statement meaning.

  • A syntactically correct program may still have logical errors.

Error Types

  1. Syntax Errors: Caught at compile-time.

  2. Run-Time Errors: Occur during execution (e.g., division by zero).

  3. Logical Errors: Produce incorrect results despite successful execution.

Problem Solving Steps

  • Multiple activities involved when solving a problem:

    • Understand the problem.

    • Design a solution.

    • Implement and test the solution.

  • Activities are interlinked and not strictly linear.

Object-Oriented Programming

  • Java is object-oriented, using objects to represent real-world entities.

  • Example: An employee object could manage its own data and behavior.

Objects and Classes

  • Objects have:

    • State: Characteristics (e.g., bank account number).

    • Behaviors: Actions (e.g., deposits, withdrawals).

  • Objects are defined by classes, which serve as blueprints.

  • A class encapsulates data and behaviors, protecting its internal state.

Class Hierarchies

  • Classes can inherit characteristics from other classes, allowing for organized structures that model real-world relationships.

GS

Module 1

Chapter 1 Introduction

Chapter Scope

  • Introduce the Java programming language

  • Program compilation and execution

  • Problem solving in general

  • The software development process

  • Overview of object-oriented principles

Java Overview

  • A computer consists of hardware (physical components) and software (programs and data).

  • Hardware: The physical components doing the computing.

  • Software: Instructions (programs) that run on hardware.

  • Programs, also known as applications, execute serially by the hardware.

Programming Languages

  • A programming language defines the lexicon and syntax for writing programs.

  • Rules govern the arrangement of words and symbols to form valid statements.

  • Java programming language was created by Sun Microsystems, Inc. and released in 1995.

Program Structure in Java

  • A Java program is composed of:

    • One or more classes.

    • Each class contains one or more methods.

    • Each method holds program statements.

  • Every Java application includes a main method.

Sample Java Program Structure

  • **Example Code:

public class Lincoln {
public static void main(String[] args) {
System.out.println("A quote by Abraham Lincoln:");
System.out.println("Whatever you are, be a good one.");
}
}
  • Comments can be included almost anywhere within the program.

Java Program Components

  • Program Header: public class MyProgram {}

    • Defines the class.

  • Main Method Header: public static void main(String[] args) {}

    • Defines the entry point.

  • Comments: Explain purposes and processing within the code:

    • Line Comments (//)

    • Block Comments (/*...*/)

    • Javadoc Comments (/**...*/)

Identifiers

  • Identifiers are names given by programmers in code.

  • Can include letters, digits, underscores (_), and dollar signs ($), but cannot start with a digit.

  • Java is case-sensitive: Total, total, and TOTAL are different.

  • Naming conventions include:

    • Title case for class names: Lincoln

    • Upper case for constants: MAXIMUM

Reserved Words

  • Reserved words are predefined words in Java that have specific functions and cannot be used as identifiers.

Whitespace

  • Whitespace (spaces, tabs, and blank lines) separates symbols and names.

  • Extra whitespace is ignored, but good formatting enhances readability.

Program Development Basics

  • Includes activities like:

    • Writing the program in a programming language.

    • Translating it into executable form.

    • Investigating/fixing errors.

  • Software tools assist in this development process.

Language Levels

  • Four programming language levels exist:

    • Machine Language

    • Assembly Language

    • High-Level Language

    • Fourth-Generation Language

  • Machine languages are CPU-specific.

Compilation Process

  • Programs must be translated into machine language to execute.

  • Compiler: Software translating source code into machine language.

  • Java compiles to bytecode, which is platform-independent.

Java Execution Flow

  • Java compiler translates source code into bytecode, later interpreted to machine language.

  • Java programs are thus architecture-neutral due to this unique compilation-execution method.

Development Environments

  • A development environment comprises all tools like compilers and interpreters needed to create programs.

  • Integrated Development Environments (IDEs) combine tools (e.g., JDK, Eclipse, NetBeans).

Syntax and Semantics

  • Syntax defines the language structure; semantics define statement meaning.

  • A syntactically correct program may still have logical errors.

Error Types

  1. Syntax Errors: Caught at compile-time.

  2. Run-Time Errors: Occur during execution (e.g., division by zero).

  3. Logical Errors: Produce incorrect results despite successful execution.

Problem Solving Steps

  • Multiple activities involved when solving a problem:

    • Understand the problem.

    • Design a solution.

    • Implement and test the solution.

  • Activities are interlinked and not strictly linear.

Object-Oriented Programming

  • Java is object-oriented, using objects to represent real-world entities.

  • Example: An employee object could manage its own data and behavior.

Objects and Classes

  • Objects have:

    • State: Characteristics (e.g., bank account number).

    • Behaviors: Actions (e.g., deposits, withdrawals).

  • Objects are defined by classes, which serve as blueprints.

  • A class encapsulates data and behaviors, protecting its internal state.

Class Hierarchies

  • Classes can inherit characteristics from other classes, allowing for organized structures that model real-world relationships.

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