AP

Acceleration and Kinematics Vocabulary

Acceleration: Core Concepts

  • Acceleration is the rate of change of velocity; it exists whenever velocity changes with time.

  • Acceleration is a vector (has both magnitude and direction).

  • Quick check: if velocity changes over time, there is acceleration; otherwise, a = 0.

Notation and Key Variables

  • a = acceleration (assumed constant over the interval in the transcript).

  • v_i = initial velocity.

  • v_f = final velocity.

  • t_i = initial time.

  • t_f = final time.

  • In the transcript, acceleration is treated as constant over the interval.

Sign Conventions and Vector Nature

  • Velocity is a vector; its sign (+ or -) denotes direction of motion.

  • Acceleration is a vector; its sign denotes direction of acceleration.

  • The direction of motion and the direction of acceleration can be the same or opposite, affecting speed变化.

Key Formula: Constant Acceleration

  • For constant acceleration over the time interval, the acceleration is:

  • a = \frac{vf - vi}{tf - ti}

  • This formula captures the discrete change in velocity over the time interval when acceleration is constant.

Example 1: Car accelerates from 10 m/s to 20 m/s in 2 s

  • Given: $vi = +10\ \mathrm{m\,s^{-1}}$, $vf = +20\ \mathrm{m\,s^{-1}}$, $ti = 0$, $tf = 2\ \mathrm{s}$

  • Calculation:

  • a = \frac{vf - vi}{tf - ti} = \frac{20 - 10}{2 - 0} = 5\ \mathrm{m\,s^{-2}}

  • Direction: + (same as the motion).

Example 2: Deceleration with negative velocities

  • Given: $vi = -10\ \mathrm{m\,s^{-1}}$, $vf = -20\ \mathrm{m\,s^{-1}}$, $ti = 0$, $tf = 2\ \mathrm{s}$

  • Calculation:

  • a = \frac{vf - vi}{tf - ti} = \frac{-20 - (-10)}{2 - 0} = \frac{-10}{2} = -5\ \mathrm{m\,s^{-2}}

  • Interpretation: Negative sign indicates the moving direction is opposite to the + direction.

Case: Velocity and acceleration directions

  • If velocity and acceleration are in the same direction, speed increases.

  • If velocity and acceleration are in opposite directions, speed decreases.

  • Examples from the transcript:

    • Case A: $vi = +10$, $vf = +20$ → $a = +5$; velocity and acceleration are in the same (positive) direction; speed increases.

    • Case B: $vi = -10$, $vf = -20$ → $a = -5$; velocity and acceleration are in the same (negative) direction; speed increases in the negative direction.

  • Practical note: If velocity changes sign during the interval, interpret the instantaneous directions carefully; use the given sign conventions consistently.

Ball Thrown Vertically Upward: Sign Convention

  • Sign conventions (choose upward as positive):

    • Velocity sign: positive when moving upward, negative when moving downward.

    • Displacement sign: positive when located above the chosen origin, negative when below.

    • Release point: often considered positive if it lies in the upward region (UP = +).

    • Acceleration sign: due to gravity is downward, so $a$ is negative: $a = -g$ with $g \approx 9.81\ \mathrm{m\,s^{-2}}$.

  • Example states:

    • Upward displacement increases $y$ (positive), downward motion decreases $y$ (negative displacement).

    • At launch: $v$ is positive (upward), $a$ is negative (gravity).

    • At the top: $v = 0$, $a$ remains negative.

    • During descent: $v$ becomes negative, $a$ remains negative.

  • Key kinematic relations (under constant gravity):

    • Velocity-time relation: v(t) = v_i + a t\qquad (a = -g)

    • Position-time relation: y(t) = yi + vi t + \tfrac{1}{2} a t^2\qquad (a = -g)

    • Velocity-position relation: v^2 = vi^2 + 2 a (y - yi)\qquad (a = -g)

    • Time to reach the top: t{\text{top}} = \frac{vi}{g}\quad (v_i > 0)

    • Maximum height: h{\max} = \frac{vi^2}{2 g}

  • Quick apex sign intuition: with $v_i > 0$ and gravity downward, the velocity decreases to zero while $y$ increases; after that, $v$ becomes negative and gravity continues to pull downward.

Practical takeaways and sign-aware reasoning

  • Acceleration exists whenever velocity changes; if velocity is constant, $a = 0$.

  • Always use a consistent sign convention to avoid sign errors.

  • When solving problems, pick a positive direction (e.g., +x or +y) and express all quantities with respect to that direction.

  • The constant-acceleration model is an idealization that works well over short intervals and in many real-world motions.

Real-world relevance and connections

  • 1D motion with constant acceleration is a foundational model for many physical situations, including vehicles, projectiles, and free-fall under gravity.

  • The sign conventions taught here underpin more advanced topics in physics and engineering, such as work, energy, and impulse where vector directions are critical.

Quick reference formulas (concise)

  • Acceleration from velocity change: a = \frac{vf - vi}{tf - ti}

  • Velocity under constant acceleration: v(t) = vi + a (t - ti)

  • Position under constant acceleration: y(t) = yi + vi (t - ti) + \tfrac{1}{2} a (t - ti)^2

  • Energy-like velocity-position relation: v^2 = vi^2 + 2 a (y - yi)

  • For vertical throw: a = -g\quad (g \approx 9.81\ \mathrm{m\,s^{-2}})

  • Apex time and height: t{\text{top}} = \frac{vi}{g}, \quad h{\max} = \frac{vi^2}{2g}

Acceleration: Core Concepts

  • Acceleration is the rate of change of velocity; it exists whenever velocity changes with time.

  • Acceleration is a vector (has both magnitude and direction).

  • Quick check: if velocity changes over time, there is acceleration; otherwise, a = 0.

Notation and Key Variables

  • a = acceleration (assumed constant over the interval in the transcript).

  • v_i = initial velocity.

  • v_f = final velocity.

  • t_i = initial time.

  • t_f = final time.

  • In the transcript, acceleration is treated as constant over the interval.

Sign Conventions and Vector Nature

  • Velocity is a vector; its sign (+ or -) denotes direction of motion.

  • Acceleration is a vector; its sign denotes direction of acceleration.

  • The direction of motion and the direction of acceleration can be the same or opposite, affecting speed变化.

Key Formula: Constant Acceleration

  • For constant acceleration over the time interval, the acceleration is:

  • a = \frac{vf - vi}{tf - ti}

  • This formula captures the discrete change in velocity over the time interval when acceleration is constant.

Example 1: Car accelerates from 10 m/s to 20 m/s in 2 s

  • Given: vi = +10\ \mathrm{m\,s^{-1}}, vf = +20\ \mathrm{m\,s^{-1}}, ti = 0, tf = 2\ \mathrm{s}

  • Calculation:

  • a = \frac{vf - vi}{tf - ti} = \frac{20 - 10}{2 - 0} = 5\ \mathrm{m\,s^{-2}}

  • Direction: + (same as the motion).

Example 2: Deceleration with negative velocities

  • Given: vi = -10\ \mathrm{m\,s^{-1}}, vf = -20\ \mathrm{m\,s^{-1}}, ti = 0, tf = 2\ \mathrm{s}

  • Calculation:

  • a = \frac{vf - vi}{tf - ti} = \frac{-20 - (-10)}{2 - 0} = \frac{-10}{2} = -5\ \mathrm{m\,s^{-2}}

  • Interpretation: Negative sign indicates the moving direction is opposite to the + direction.

Case: Velocity and acceleration directions

  • If velocity and acceleration are in the same direction, speed increases.

  • If velocity and acceleration are in opposite directions, speed decreases.

  • Examples from the transcript:

    • Case A: vi = +10, vf = +20 \rightarrow a = +5; velocity and acceleration are in the same (positive) direction; speed increases.

    • Case B: vi = -10, vf = -20 \rightarrow a = -5; velocity and acceleration are in the same (negative) direction; speed increases in the negative direction.

  • Practical note: If velocity changes sign during the interval, interpret the instantaneous directions carefully; use the given sign conventions consistently.

Ball Thrown Vertically Upward: Sign Convention

  • Sign conventions (choose upward as positive):

    • Velocity sign: positive when moving upward, negative when moving downward.

    • Displacement sign: positive when located above the chosen origin, negative when below.

    • Release point: often considered positive if it lies in the upward region (UP = +).

    • Acceleration sign: due to gravity is downward, so a is negative: a = -g with g \approx 9.81\ \mathrm{m\,s^{-2}}.

  • Example states:

    • Upward displacement increases y (positive), downward motion decreases y (negative displacement).

    • At launch: v is positive (upward), a is negative (gravity).

    • At the top: v = 0, a remains negative.

    • During descent: v becomes negative, a remains negative.

  • Key kinematic relations (under constant gravity):

    • Velocity-time relation: v(t) = v_i + a t\qquad (a = -g)

    • Position-time relation: y(t) = yi + vi t + \tfrac{1}{2} a t^2\qquad (a = -g)

    • Velocity-position relation: v^2 = vi^2 + 2 a (y - yi)\qquad (a = -g)

    • Time to reach the top: t{\text{top}} = \frac{vi}{g}\quad (v_i > 0)

    • Maximum height: h{\max} = \frac{vi^2}{2 g}

  • Quick apex sign intuition: with v_i > 0 and gravity downward, the velocity decreases to zero while y increases; after that, v becomes negative and gravity continues to pull downward.

Practical takeaways and sign-aware reasoning

  • Acceleration exists whenever velocity changes; if velocity is constant, a = 0.

  • Always use a consistent sign convention to avoid sign errors.

  • When solving problems, pick a positive direction (e.g., +x or +y) and express all quantities with respect to that direction.

  • The constant-acceleration model is an idealization that works well over short intervals and in many real-world motions.

Real-world relevance and connections

  • 1D motion with constant acceleration is a foundational model for many physical situations, including vehicles, projectiles, and free-fall under gravity.

  • The sign conventions taught here underpin more advanced topics in physics and engineering, such as work, energy, and impulse where vector directions are critical.

Quick reference formulas (concise)

  • Acceleration from velocity change: a = \frac{vf - vi}{tf - ti}

  • Velocity under constant acceleration: v(t) = vi + a (t - ti)

  • Position under constant acceleration: y(t) = yi + vi (t - ti) + \tfrac{1}{2} a (t - ti)^2

  • Energy-like velocity-position relation: v^2 = vi^2 + 2 a (y - yi)

  • For vertical throw: a = -g\quad (g \approx 9.81\ \mathrm{m\,s^{-2}})

  • Apex time and height: t{\text{top}} = \frac{vi}{g}, \quad h{\max} = \frac{vi^2}{2g}