Chapter 2 Motion in One Dimension Flashcards
Chapter 2: Motion in One Dimension
Chapter Goal
- Describe and analyze linear motion.
- Successive images of a rider are the same distance apart, indicating constant velocity.
- Uniform motion involves describing motion using quantities like distance and velocity.
Preview: Acceleration
- Acceleration refers to a rapid change in speed.
- The concept of acceleration helps solve problems involving changing velocities, such as races or a cheetah chasing prey.
Preview: Free Fall
- Free fall occurs when an object's motion (up and down) is determined by gravity alone.
- Problems involve determining how long it takes for an object to go up and come back down.
Preview: Motion Diagrams
- Analyzing motion begins with drawing a motion diagram, marking positions at successive times.
- Creating motion diagrams helps solve problems.
Stop to Think
- A bicycle moves to the left with increasing speed. Selecting the correct motion diagram is important.
Describing Motion
- Use of various symbols and notations for different contexts (e.g., regular parentheses, square brackets, British talk, animorph talk, sarcasm).
Representing Position
- An x-axis is used for horizontal motion and motion on a ramp (positive end to the right).
- A y-axis is used for vertical motion (positive end up).
- Motion diagrams represent position at particular times.
- Tables quantify motion, and graphs display motion as x versus t.
- Example data:
- Time t (min): 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
- Position x (m): 0, 60, 120, 180, 200, 220, 240, 340, 440, 540
From Position to Velocity
- Faster speed corresponds to a steeper slope on a position-versus-time graph.
- The slope of a position-versus-time graph represents the object's velocity.
Tactics Box 2.1: Interpreting Position-Versus-Time Graphs
- Determine an object's position at time t by reading the graph at that instant.
- Determine the object's velocity at time t by finding the slope of the position graph at that point; steeper slopes indicate faster speeds.
- Determine the direction of motion by noting the sign of the slope.
- Positive slopes correspond to positive velocities and motion to the right (or up).
- Negative slopes correspond to negative velocities and motion to the left (or down).
From Position to Velocity
- A velocity-versus-time graph can be deduced from a position-versus-time graph, representing an object's motion.
QuickCheck Examples (2.1, 2.2, 2.3)
- Matching motion diagrams to corresponding velocity-versus-time graphs.
Example: Finding a Car’s Velocity from Its Position Graph
- Drawing a velocity-versus-time graph from a given position-versus-time graph.
- Describing the car’s motion in words.
From Velocity to Position
- A position-versus-time graph can be deduced from a velocity-versus-time graph.
- The sign of the velocity indicates whether the slope of the position graph is positive or negative.
- The magnitude of the velocity indicates how steep the slope is.
QuickCheck Examples (2.4, 2.5, 2.6)
- Matching motion diagrams or position graphs to corresponding velocity-versus-time graphs.
- Straight-line motion with equal displacements during any successive equal-time intervals is uniform motion or constant-velocity motion.
- An object’s motion is uniform if and only if its position-versus-time graph is a straight line.
- The velocity of an object in uniform motion tells us the amount by which its position changes during each second.
- Position equation for an object in uniform motion:
Mathematical Relationships
- Graphs with the same overall appearance may relate to different physical phenomena but share the same mathematical relationship.
QuickCheck 2.7
- Determining an object's velocity at a specific time using a position graph.
Example Problem
- A soccer player kicks a ball toward the goal, and a defender tries to block it.
- Problem involves calculating the time the defender has to move into position.
From Velocity to Position, One More Time
- The displacement is equal to the area under the velocity graph during the time interval.
QuickCheck 2.8
- Determining the object’s position at a specific time using a velocity graph.
- Displacement = area under the curve.
Instantaneous Velocity
- An object changing its velocity is either speeding up or slowing down.
- An object’s velocity at a specific instant of time t is its instantaneous velocity; "velocity" generally means instantaneous velocity.
Finding the Instantaneous Velocity
- If the velocity changes, the position graph is a curved line.
- Compute a slope at a point by considering a small segment of the graph.
Finding the Instantaneous Velocity
- In a magnified segment of the position graph, the curve appears to be a line segment.
- The slope can be calculated as rise over run; this is the slope at time t and thus the velocity at this instant.
Finding the Instantaneous Velocity
- Graphically, the slope of the curve at a point is the same as the slope of a straight line tangent to the curve at that point.
- Calculating rise over run for the tangent line gives the instantaneous velocity at that instant of time.
Instantaneous Velocity
- Even when the speed varies, the velocity-versus-time graph can determine displacement.
- The area under the curve in a velocity-versus-time graph equals the displacement, even for non-uniform motion.
QuickCheck Examples (2.9, 2.10, 2.11)
- Relating slope on a position-versus-time graph to object's velocity.
- Determining when objects have the same velocity based on their position graphs.
Example: Calculating the Displacement of a Car during a Rapid Start
- Calculating the displacement of a car using its velocity-versus-time graph.
QuickCheck 2.12
- Analyzing a car's motion based on its position-versus-time graph, identifying points where displacement is zero, speed is zero, speed is increasing, and speed is decreasing.
Acceleration
- Acceleration describes an object whose velocity is changing.
- The ratio \Delta v_x / \Delta t is the rate of change of velocity.
- The ratio \Delta v_x / \Delta t is the slope of a velocity-versus-time graph.
- Definition of acceleration as the rate of change of velocity: ax = \Delta vx / \Delta t
Units of Acceleration
- SI unit of velocity: 60 miles per hour = 27 m/s.
- The Corvette speeds up 27 m/s in 3.6 seconds.
- Every second, the Corvette’s velocity changes by 7.5 m/s.
- Acceleration units are abbreviated as “meters per second squared” (m/s^2).
- Table 2.2: Performance data for vehicles
- 2016 Chevy Corvette: 0 to 60 miles per hour in 3.6 seconds
- 2016 Chevy Sonic: 0 to 60 miles per hour in 9.0 seconds
Example: Animal Acceleration
- Lions can sustain an acceleration of 8.0 m/s^2 for up to one second.
- Problem involves calculating how much time it takes a lion to reach a typical recreational runner’s top speed of 10 miles per hour.
Representing Acceleration
- An object’s acceleration is the slope of its velocity-versus-time graph.
Representing Acceleration
- We can find an acceleration graph from a velocity graph.
QuickCheck Examples (2.13, 2.14)
- Determining velocity vector and signs of position and velocity for a particle.
Example Problem
- A ball moves to the right across a ramp.
- Sketching graphs of velocity versus time and acceleration versus time.
The Sign of the Acceleration
- An object can move right or left (or up or down) while either speeding up or slowing down.
- Whether an object that is slowing down has a negative acceleration depends on the direction of motion.
- Object moving to the right and speeding up: vx > 0, ax > 0
- Object moving to the left and slowing down: vx < 0, ax > 0
The Sign of the Acceleration
- An object can move right or left (or up or down) while either speeding up or slowing down.
- Whether an object that is slowing down has a negative acceleration depends on the direction of motion.
- Object moving to the right and slowing down: vx > 0, ax < 0
- Object moving to the left and speeding up: vx < 0, ax < 0
QuickCheck Examples (2.15 - 2.25)
- Various scenarios involving motion diagrams, cyclists, carts, and graphs to determine acceleration, velocity, and position relationships.
Motion with Constant Acceleration
- The slope of the graph in the velocity graph determines the acceleration of the rocket.
Constant Acceleration Equations
- Use acceleration to find velocity at a later time:
- Velocity equation for an object with constant acceleration: vf = vi + a \Delta t
Constant Acceleration Equations
- The velocity-versus-time graph for constant-acceleration motion is a straight line with value v{0x} at time t0 and slope a_x.
- The displacement during a time interval is the area under the velocity-versus-time graph.
Constant Acceleration Equations
- The shaded area can be subdivided into a rectangle and a triangle. Adding these areas gives:
- Position equation for an object with constant acceleration: x = x0 + v0 \Delta t + (1/2) a (\Delta t)^2
Constant Acceleration Equations
- Combining the velocity and position equations for constant acceleration:
- vf^2 = vi^2 + 2 a (\Delta x)
- \Delta x is the displacement (not the distance!).
Constant Acceleration Equations
- Velocity changes steadily: v = v_0 + at
- The position changes as the square of the time interval: x = x0 + v0t + (1/2)at^2
- Change in velocity in terms of distance: v^2 = v_0^2 + 2a\Delta x
Example: Coming to a Stop in a Car
- Driving at 15 m/s and stopping in 1.5 seconds.
- Problem involves finding the distance the car travels while braking.
Example Problem: Reaching New Heights
- Spud Webb's vertical leap: 110 cm.
- To jump this high, determine the speed at which he would leave the ground.
Example: Finding the Displacement of a Drag Racer
- A drag racer travels 6.0 meters in 1.0 second from rest.
- Suppose the car continues this acceleration for an additional 4.0 seconds; how far will the car be from the starting line?
Problem-Solving Approach
- Break down complex problems into smaller steps.
- Four steps: Strategize, Prepare, Solve, and Assess.
Problem-Solving Approach
- Strategize: Big-picture questions about the problem.
- What kind of problem is this?
- What’s the correct general approach?
- What should the answer look like?
Problem-Solving Approach
- Prepare: Identify important elements and collect information.
- Drawing a picture.
- Collecting necessary information.
- Doing preliminary calculations.
Problem-Solving Approach
- Solve: Perform the mathematics or reasoning to arrive at the answer.
Problem-Solving Approach
- Assess: Check if the answer makes sense.
- Does the solution answer the question asked?
- Does the answer have the correct units and number of significant figures?
- Does the computed value make physical sense?
- Can you estimate what the answer should be to check the solution?
- Does the final solution make sense in the context of the material being learned?
Example: Kinematics of a Rocket Launch
- A Saturn V rocket launched straight up with constant acceleration of 20 m/s^2.
- After 150 s, how fast is the rocket moving, and how far has it traveled?
Example: Calculating the Minimum Length of a Runway
- A fully loaded Boeing 747 accelerates at 2.3 m/s^2.
- Its minimum takeoff speed is 70 m/s.
- How much time will the plane take to reach its takeoff speed?
- What minimum length of runway does the plane require for takeoff?
Example: Calculating the Minimum Length of a Runway
- Set x0 and t0 equal to zero at the starting point of the motion when the plane is at rest and the acceleration begins.
Example Problem: Champion Jumper
- A springbok jumps straight up into the air (pronk).
- The speed when leaving the ground can be as high as 7.0 m/s.
- How much time will it take to reach its highest point?
- How long will it stay in the air?
- When it returns to earth, how fast will it be moving?
Free Fall
- Free fall occurs when an object moves under the influence of gravity only.
- All objects in free fall have the same acceleration, regardless of their mass.
- Air resistance is ignored.
Free Fall
- Apollo 15 astronaut David Scott dropped a hammer and a feather on the moon simultaneously; both hit the ground at the same time.
Free Fall
- The motion diagram for an object released from rest and falling freely is the same for all falling objects.
Free Fall
- The free-fall acceleration always points downward.
- Any object moving under the influence of gravity only is in free fall.
- The average value of free-fall acceleration on Earth is approximately 9.8 m/s^2
Class Video: Free Fall
Free Fall
- g is always positive.
- Even though a falling object speeds up, it has negative acceleration.
- Kinematic equations for constant acceleration can be used for free fall.
- g is the free-fall acceleration; other planets have different values of g.
QuickCheck Examples (2.26, 2.27, 2.28)
- Analyzing the acceleration and velocity of an arrow launched vertically upward.
Example: Analyzing a Rock’s Fall
- A heavy rock is dropped from rest at the top of a cliff and falls 100 m before hitting the ground.
- How long does the rock take to fall to the ground?
- What is its velocity when it hits?
Example: Finding the Height of a Leap
- A springbok goes into a crouch and extends its legs forcefully, accelerating at 35 m/s^2 as its legs straighten.
- At what speed does the springbok leave the ground?
- How high does it go?
Example Problem
- Passengers on the Giant Drop at Six Flags experience 2.6 seconds of free fall.
- How fast are the passengers moving at the end of this speeding up phase?
- If the cars then come to rest in 1.0 seconds, what is the acceleration (magnitude and direction) of this slowing down phase?
- What is the minimum possible height of the tower?