SCIENCE

L1: ELECTROMAGNETIC WAVES


MECHANICAL → requires medium

LONGITUDINAL

  • sound waves

TRANSVERSE

  • water waves

  • electromagnetic

ELECTROMAGNETIC → do not require medium

  • Radio

  • Microwave

  • Infrared

  • Visible light

  • Ultraviolet

  • Xray

  • Gamma


MECHANICAL WAVES

LONGITUDINAL → compression → refraction

TRANSVERSE → chest and through → perpendicular


CREST → highest

THROUGH → lowest; minimum value

WAVELENGTH → distance between crest to crest, though to through

AMPLITUDE → distance between x axis

ELECTROMAGNETIC [reflected and refracted]

→ travels in all direction → can travel through vacuum

→ electromagnetic with magnetic field

→ perpendicular: equal EM and MF

PRODUCTION OF EM WAVES:

→ travels in all direction

→ Frequency → physical value

→ wavelength → size of em

→ EM waves are transverse

→ travels at 3×108m/2

→ reflected and refracted

→ emitted and absorbed by matter


DISCOVERY

JAMES CLERK MAXWELL

→ discovered EM waves

→ travels in empty space [vacuum]

→ changes = generation of field

FORMULA:

c = fλ

Frequency: f=c/λ

Wavelength: λ=c/f

L2: ELECTROMAGNETIC SPECTRUM


  1. RADIOWAVES

    • used in communications → FM - MUSIC → AM - Khz

    • converted to sound waves through antenna

      GLOBAL POSITIONING SYSTEM (GPS)

      • accurate distance

      MAGNETIC RESONANCE IMAGING (MRI)

      • short radio waves with magnet

  2. MICROWAVES

    • very short

      RADIO DETECTION AND RANGING (RADAR)

      • find speed bu sending radio waves

  3. INFRARED RAYS

    • most noticeable

    • takes pictures of satellites

    • shows temperature

      • THERMOGRAM → different temperatures

      • THERMORUB → identifying the temp

  4. VISIBLE LIGHT

    • bends when enters a new medium

      • LONGEST → RED LIGHT

      • SHORTEST → VIOLET LIGHT

  5. ULTRAVIOLET RAYS

    • high energy

      • UVA → aging and cataracts

      • UVB → skin cancer

      • UVC → dangerous but don’t penetrate

    → used to kill bacteria (sterilization)

    → to identify fake bank notes

    → used in paints

  6. X-RAYS

    • dangerous

    • great amount of energy

    • bones and teeth absorb s-rays

    • penetrates skin and muscle

    → used to build buildings

    → causes cancer

  7. GAMMA RAYS

    • greatest amount of energy

    • nuclear fision

    • used in chemotherapy

    • heavenly bodies

    • nuclear bombs and weapons

L3: EFFECTS OF EM WAVES


IONIZING → x-ray and gamma

  • acts by removing electrons

  • can penetrate through things

NON-IONIZING

  • not enough energy to remove electrons

  • cannot penetrate through objets

  • radio, micro, etc


    RADIOWAVES

    • warming of body

      • ACUTE RADIATION SYNDROME (ARS)

    MICROWAVES

    • cataracts, skin burns

    INFRARED

    • can damage eyes, blindness, night vision

    UV RAYS

    • sunburns, cataracts, skin cancer

    X-RAY

    • kills lung cells, radiation burns, mutations, carcinogens

    GAMMA

    • destroy lung cells, gene mutations, cause cancers

      • carcinogenic factors - cancer

L4: MIRRORS AND REFLECTION


VISIBLE LIGHT

  • travels in straight line

  • bends when there’s medium

    • LIGHT RAY → path which light travels → 3×108m/s

REFLECTION → light bounces back as it hits surface

MIRROR → reflected surface

  • glass, metal coating (silver and alluminum)

    → insulators can’t reflect light

PLANE MIRROR

  • flat surfaces → commonly used

  • forms image based on what is shown in front


LAW OF REFLECTION

  • ANGLE OF INCIDENCE = ANGLE OF REFLECTION

→ rays are reversible

→ all rays are measured with respect to N

3 rays lie on the same plane

  • ANGLE OF INCIDENCE

    • point where light rays strike surface

  • INCIDENT RAY

    • produced by a the object that hit Pi

  • REFLECTED RAY

    • produced by incident ray after hitting Pi

  • NORMAL RAY

    • parallel to the rays


TYPES OF IMAGE

VIRTUAL IMAGE

  • formed in dimension of mirror

  • behind the mirror

  • no light rays formed the object

REAL IMAGES

  • formed in reality

  • light rays forms the image

IMAGE FORMATION

→ equidistant

  • Object distance → distance of mirror from object

  • Image distance → distance of image from the mirror

TYPES OF REFLECTION

  • SPECULAR (regular) → smooth surface

  • DIFFUSED → bumpy surface

TYPES OF MIRRORS

  • CURVED MIRRORS (spherical mirror)

    • plastic coated with silver/alluminum

      • CONCAVE → inward, coating inside

      • CONVEX → outward, coating outside


RAY DIAGRAMMING → uses 2 rays to locate image

  • PRINCIPAL AXIS → line at the center

  • CENTER OF CURVATURE → center of sphere

  • VERTEX - physical center of mirror

  • FOCUS → midpoint of radius if c

  • FOCAL POINT → distance from the mirror to focalP


    IMAGE FORMATION ON MIRRORS

    • PARALLEL RAY → travels parallel to axis and bounce to hit focal point

    • FOCAL RAY → hits focal point and bounce directly

    • CHIEF RAY → pass through c and bounce back

CONCAVE MIRROR SPECIAL CASES


  • CASE 5: object between f and V

    L - behind

    O - upright

    S - magnified

    T - virtual

  • CASE 4: obj at F

    L - infinity

    O - inverted

    S - magnified

    T - real

CONVEX MIRROR


→ behind mirror and no focal point

L - behind mirror

O - upright

S - diminished

T - inverted

DETERMINING LOST


  • di - (+) real | (-) virtual

  • m → =1 - same | <1 - smaller | >1 - larger

    • - (+) upright | (-) inverted

RADIUS → 2f

L5: LENS


LENS - transparent, focuses light and forms image

→ eyes is always bi-convex

BICONVEX LENS (converging)

SPECIAL CASES BICONVEX


  • CASE 4: object at F

    • LOST → NO IMAGE FORMED

  • CASE 5: object between F and oc

    • L - same size

    • O - upright

    • S - magnified

    • T - virtual

  • CASE 6: object at infinity

    • L - focal point

    • T - real

BICONCAVE LENS (diverging)

→ negative focal

→ di should be negative answer

→ rays away from normal

SPECIAL CASES BICONCAVE


  • CASE 1: obj infront of biconcave

    • L - same side

    • O - upright

    • S - smaller

    • T- virtual

  • CASE 2: obj at infinity

    • L - focal point

    • T - virtual

→ ALWAYS smaller, virtual, upright

L6: OPTICAL INSTRUMENTS


EYE

  • image formed by corona and convex lens

  • image created in retina (inverted) → brain process to be upright

    • di = 0.017 / 17mm → fixed

  • pupil regulates light rays so it becomes smaller

OPTICAL INSTRUMENTS


CAMERA

  • → lightproof chamber

  • → smaller hole = sharper

TELESCOPE

  • appear nearer and magnified

  • uses lens and mirror

    • refracted - lens

    • reflective - mirror (newtonian reflector)

      • terestrial telescope

      • astronomical telescope

BINOCULARS

  • area to area (for 2 eyes) → biconvex and biconcave

MICROSCOPE

  • macro objects → convex lens

  • concave mirror

L7/8: MOTOR AND GENERATOR


ELECTRICITY → motor → selonoid

MAGNETS → permanent magnetic field → transformers

ELECTROMAGNETISM (physics)

→ study of electricity and magnets = energy

MAGNET

  • move other metal

  • same: repel | opposite: attract

  • LEVITATE: same pole → magnet (Maglex)

  • magnets can produce motion

  • electric current in a wire produce magnetic field

    • no energy = no magnetic field


MOTOR → electricity to mechanical

  • FLHR → flemming left hand rule

    • thumb - force

    • index - magnetic field

    • middle - current

  • LOOP OF CURRENT - wire spind continuously

  • a motor uses magnets to create motion

GENERATOR → mechanical to electricity

  • FRHR - flemming right hand rule

  • alternating current

  • axle - rotated by external force → fallingwater, steam

PARTS OF MOTOR AND GENERATOR


  • ARMATURE/ ROTOR

    • reacts to permanent magnetic field

    • electromagnet → carrying conductor

      • GENERATOR — armature outside

  • COMMUTATOR (motor)

    • receives electricity for rotor’s electricity (direct current)

  • SLIP RINGS (generator)

    • connected to ends of armature

    • helps in rotation

  • BRUSH

    • connected to slip rings for rotation

    • conducts current to moving parts

  • STATOR

    • holds the magnet to prevent attraction

    • permanent magnetic field

      generator - converts mf to electric current

      motor - mf that rotates armature

  • SHAFT/AXLE

    MOTOR — SHAFT

    • connected to armature

    • holds rotation of armature

    GENERATOR — AXLE

    • rotated by external force — falling water, wind

  • SELONOID

    • carrying conductor of electricity