AP Psych Notes

  • Thresholds: Absolute and Difference  

  • Signal detection theory 

  • Subliminal stimulation – can we perceive stimuli below our threshold? 

  • YES – Why?? 

  • Can we be affected by Subliminal stimulation? 

  • YES – Priming 

  • Difference Threshold = Just noticeable Difference (JND) 

  • The minimum difference a person can detect between 2 stimuli 50% of the time 

  • Light 8% 

  • Weight 2% 

  • Tone 3% 

  • Hearing 5% 

  • Sensory Transduction – conversion of one form of energy into another (stimuli = nerve impulse) 

  • Light energy – phototransduction 

  • turning light into sensory impulse 

  • Electromagnetic Spectrum 

  • There are three main parts to light energy 

  • WAVELENGTH = HUE/COLOR 

  • Hue (color) is determined by the wavelength (distance from peak to peak) 

  • Short is blue 

  • Long is red 

  • Vision – The Retina 

  • The light sensitive inner surface of the eye that contains the rods and cones, in addition to the Bi-Polar and Ganglion cells 

  • Rods: Receptors for black/white/grey, necessary for night vision, used in peripheral vision, approximately 120 million 

  • Cones: receptors for fine detail and color, function in daylight and Well-Lit areas, concentrated in center of retina, approximately 6 million 

  • Rods and cones trigger a chemical reaction which activates Bi-polar cells which in turn trigger the ganglion cells.  

  • Axons from the ganglion cells form the optic nerve, which carries information from the thalamus and then to the occipital lobe 

  • As the optic nerve leaves the eye it creates a Blindspot 

  • Fovea – central point in the retina around which the cones cluster, no rods here 

  • Vision – Visual Acuity 

  • Nearsightedness – distant objects are focused in front of the retina = blurry; Nearby objects clear 

  • Farsightedness – nearby objects reach retina before the image can focus = blurry; far away objects are clear 

  • Color Vision – Person with normal color vision can distinguish over 7 million different shades of color 

  • Human color vision is Tri-Chromatic = depends on three types of color cones 

  • Young Helmholtz theory: three types of cones give rise to one basic color and that all colors are deviation of these three 

  • Short - Blue 

  • Medium - Green 

  • Long – Red 

  • Lack of functioning in red or green color cones for most people 

  • 8% of men and 0.3% of women  

  • Paternally passed genetic trait (dad to daughter to son) 

  • Subtractive and additive color mixing 

  • When you add pigments – you subtract wavelengths = Black 

  • When you add Light waves – you add wavelengths = White 

  • Opponent Process theory of color 

  • Idea that we process four primary colors combined in pairs of red-green, blue-yellow and black, white; explains after images 

  • Hearing 

  • Acoustic transduction – turning soundwaves into neural impulses 

  • Sound Waves  

  • Amplitude = Loudness 

  • Greater Amplitude = louder 

  • Wavelength = frequency = pitch 

  • Long waves = low frequency = low pitch 

  • Short waves = high frequency = high pitch 

  • Sound is measured in decibels: 

  • Threshold for hearing is 0 

  • Prolonged exposure to 85+ decibels can result in deafness 

  • Parts of the Ear 

  • Outer Ear – Pinna and Auditory Canal 

  • Recieves and channels the sound waves to the eardrum which then vibrates in response 

  • These vibrations set the middle ear in motion 

  • Middle Ear – 3 bones 

  • Hammer (malleus) 

  • Anvil (incus) 

  • Stirrup (stapes) 

  • Movement of these bones transmits vibrations to the oval window which connects the middle ear to the inner ear 

  • Hearing – parts of the Ear 

  • Inner Ear 

  • Cochlea – snail shaped structure filled with fluid contains the hair cells (basilar membrane) that connects to the Organ of Corti 

  • Organ of Corti – are the auditory receptors that transduce sound waves into neural impulses that will be processed by the auditory cortex 

  • Hearing – How do we perceive pitch 

  • Place theory – links pitch with the place where the cochlea's membrane is stimulated 

  • Frequency Theory – Rate of nerve impulses traveling up the auditory nerve matches the frequency of a tone 

  • Hearing – Types of Hearing Loss 

  • Conduction hearing loss: hearing loss caused by damage to the mechanical structures of the ear that conduct sound waves to the cochlea normally damage to the eardrum or bones) 

  • Sensorineural Hearing Loss: hearing loss caused by damage to the cochlea’s receptor cells or to the auditory nerve; also called nerve deafness 

 

  • Touch 

  • Touch is a mix of four distinct senses 

  • Pressure – Mechanoreceptors 

  • Warmth – thermoreceptors 

  • Cold – thermoreceptors 

  • Pain – nociceptors (vary per person) 

  • Only pressure has identifiable receptors; all other skin sensations are variations of the four senses 

  • Touch and Pain: 

  • Pain signals something is wrong; usually with skin or tissue 

  • Some people live with chronic pain (physical) 

  • Anxiety, lack of sleep, poor coping skills = higher pain 

  • Touch and Pain: 

  • Pain is influenced through biological, social-cultural and psychological factors 

  • Biological = spinal cord/brain interpretation 

  • Social-cultural = Prescence of others/empathy/cultural expectations 

  • Psychological = attention to pain/learning and expectation of pain and relief 

  • Touch and Pain Control 

  • Gate control theory of pain 

  • Our spinal cord acts like a gate that either blocks pain (closed) or allowed it to be sensed/perceived (open) 

  • Small nerve fibers transmit pain; large nerve fibers transmit other sensory input 

  • To stop small nerve fibers, activate large nerve fibers 

  • Examples: rub a bruise/run cut under cold water 

  • Gustation – the sense of Taste 

  • Taste buds are receptors in the mouth; located on the tongue 

  • Papillae – located within bumps on the tongue 

  • Taste buds are replaced every few weeks 

  • Taste can change 

  • Buds decrease with age 

  • Saliva helps break down food and releases chemicals called Tastants which interact with taste buds 

  • Five Tastes – Sweet, sour, salty, bitter, umami 

  • Olfaction – The sense of smell 

  • Olfactory Epithelium – receptors cells located I the nasal cavity; over 5 million of them 

  • Odor molecules are sent to the Olfactory bulb at the base of the brain where it is detected as smell 

  • Smell serves two purposes 

  • Detect odor 

  • Communicate aggression  

  • Aggression – primarily animals 

  • Animals respond to pheromones = certain odor = specific message 

  • Sense of smell depends on the chemicals emitted by the substance, which are absorbed by the receptor cells 

  • Estimated over 100 different smells 

  • The nerves from the Olfactory Bulb do not go to the thalamus like all other senses 

  • Rather the connect to the brain at the Amygdala and Hippocampus (limbic system) 

  • Why some smell evokes strong memories 

  • Body Position and Movement 

  • Vestibular sense – tells how the body is oriented in space 

  • Based on the Head’s position 

  • 3 semicircular canals in the inner ear provide feedback to the brain about the body’s position and equilibrium (balance) 

  • Vision will impact 

  • Messages go to cerebellum 

  • Kinesthesis – gives feedback about the position and movement of specific body parts 

  • Muscles and joints 

  • Perception 

  • Uses both bottom up and top-down processing 

  • Attention 

  • Need to pay attention to “perceive” 

  • Selective Attention: what you are paying attention to; ignoring other information 

  • Selective Listening/Hearing: focus on one voice in a crowd 

  • Cocktail party effect: will hear your name in & amongst others 

  • Divided Attention 

  • It takes time to switch your attention 

  • In attentional Blindness: Failure to see something because your focus is elsewhere 

  • Did You see? 

  • Change blindness: fail to notice a switch in people 

  • Change Deafness: don’t notice a change in person talking 

  • Change Blindness: don’t notice change in pictures 

  • Perception 

  • Form perception 

  • Figure ground: perceiving objects separate from the ground- can be reversible 

  • Gestalt: (means WHOLE) and refers to our tendency to integrate pieces of information into meaningful wholes 

  • Group information into coherent groups in various ways: 

  • Also use closure: using top-down processing we will fill in “gaps” 

  • Depth Perception 

  • Allows you to judge distance 

  • Visual cliff Experiment (Gibson and Walk) 

  • Confirmed that infants learn to fear heights and are not born with the fear as was once thought 

  • Monocular cues – images that come from one eye 

  • Relative size: far off objects produce smaller retinal images than nearby object of the same size 

  • Relative clarity: we perceive hazy images as farther away than clear images 

  • Texture gradient: change in surface area texture helps give an idea of distance; objects farther away seem more densely packed 

  • Relative height: we perceive objects that are higher in our field of vision to be farther away than those that are lower 

  • Linear perspective: parallel lines appear to converge in the distance. The more lines that converge the greater the distance perceived  

  • Light and shadow: dimmer objects appear farther away based on the amount of light reflected by an object (nearer = more light) 

 

 

Unit 5: Cognition 

  • Part 1: Memory (modules 31-33) 

  • Memory: your accumulated knowledge that is processed, stores and retrieved 

  • Flashbulb Memory: a clear memory of an emotionally significant even or moment (like you took a picture) 

  • *Memory can be wrong… 

  • How we process information into memory: 

  • Encoding – getting information into our brain 

  • Storage – retain that information 

  • Retrieval – get the information back out 

  • Atkinson-Shiffrin 3 stage processing Model of Memory 

  • Sensory memory: immediate, brief recording of sensory information 

  • Duration of ¼ - 3 seconds 

  • If you “select” to pay attention to something it moves to short term memory 

  • Short Term memory: memory that holds a few items briefly; before the information is lost (20 seconds) 

  • Contemporary psychologists prefer to call this working memory 

  • Idea is that you must keep rehearsing the information before it can be moved to long term memory 

  • Long term memory: Relatively permanent and limitless storehouse of the memory system 

  • Includes knowledge, skills, experiences 

  • Some information skips first 2 stages and goes directly to long term 

  • Encoding: What we Encode 

  • Encode meaning 

  • Semantic Encoding – what it means; produces better recognition later 

  • Visual Encoding - Appearance of the letters 

  • Imagery: Mental picture 

  • Acoustic Encoding – Rhymes with 

  • Mnemonics – jingles that help you remember information is processed more if it is also deemed relevant to the person (self-reference effect) 

  • Organizing Information for Encoding 

  • Chunking: organizing material into familiar, manageable units; we often do this automatically 

  • Acronyms – ROY G BIV, HOMES 

  • Numbers also: Phone #, SS # 

  • Hierarchies: dividing info into logical levels (outlines) 

  • Automatic Processing (happens unconsciously) 

  • Space: where info is located 

  • Time: “memorize” the sequence of the day (“retrace your steps”) 

  • Frequency: keep track of how many times things happen 

  • Practice: meaning of words, pictures 

  • Effortful Processing (require attention and effort) 

  • Herman Ebbinghaus 

  • Rehearsal: Conscious Repetition 

  • Ebbinghaus stated: the amount remembered depends on the amount of time spent learning 

  • Rehearsal Phenomenon 

  • Next in line effect: focus on our own performance and often fail to remember what the person right in front of us said 

  • Spacing Effect: retain info better when it is distributed over time (spaced learning vs cramming) 

  • Serial Position effect: our ability to recall the information at the beginning and end of a list 

  • Primacy effect: retain info at the beginning better 

  • Regency effect: retain info at the end better (attributed to sensory or STM) 

  • Storage: Retaining Information (Sensory Memory) 

  • Iconic Memory: momentary sensory memory of visual stimuli; photographic or picture image memory only lasts ¼-½ second 

  • Eidetic Memory (photographic) - rare; more likely people have a good memory – more common when young, tends to fade in teens 

  • Echoic Memory: momentary sensory memory of auditory stimuli 

  • If attention is elsewhere, sounds and words can still be recalled within 3-4 seconds 

  • “What did you say” 

  • Short-Term/Working Memory 

  • Short term memory tends to be encoded in auditory format = you talking to yourself (aloud or in your head) 

  • Without active processing, STM last about 20 sec. 

  • In 1956 George Miller confirmed STM is 7 items (+, -) 2 items 

  • Encoding strategies allow for more to be stored (chucking and rehearsal) 

  • Long term memory 

  • Estimated that humans do not use anywhere near the full capacity of their brains 

  • Must also consider what is available versus what is accessible 

  • Memory is stored all over (Association Areas) 

  • Do see synaptic changes w/ memory creation = LTP: Long Term Potentiation  

  • Long Term Potentiation (LTP) 

  • An increase in a synapse’s firing potential after brief, rapid stimulation 

  • Drug companies are using this info to create drugs that help boost LTP and thus memory for Alzheimer's patients 

  • Scientists have also discovered that when learning occurs, more serotonin is released into the synaptic cleft 

  • Suffering a head injury (lose consciousness) interrupts LTP thus memory is not created 

  • Storage of Long-Term Memories 

  • Two types of LTM; Implicit and Explicit 

  • Implicit memory (Non-Declarative/Procedural Memory) 

  • Memory of how to do something 

  • Processed by cerebellum 

  • Memory of skills – motor skills, habits and any reflexive actions that have been conditioned 

  • Explicit Memory 

  • Memory of facts/experiences that you consciously know and can declare 

  • Processed in Hippocampus 

  • Two Types: Episodic and Semantic 

  • Episodic – events experienced 

  • Semantic – facts and general knowledge 

  • Retrieval: Getting info out 

  • Recall – ability to retrieve info already learned (fill in blank test) 

  • Recognition – Identify info previously learned (multiple choice questions) 

  • Relearning – once you have learned something you will probably relearn it much more quickly (cumulative tests) 

  • Retrieval Cues: associations formed at the time of encoding that can help you “remember” information 

  • Can be visual, words, sounds, experiences 

  • To effectively retrieve memory, you first must activate the neurons that connect to the memory – PRIMING 

  • Usually happens unconsciously (just remember) 

  • Priming predisposes you down certain line of thought 

  • Context Effects 

  • Putting yourself into the context in which you experienced something will help you remember it more 

  • Deja-Vu – sense that you have experienced something before 

  • Typically, skeptical in Psych 

  • Retrieval Cues probably subconsciously triggered memories From a past experience (you may or may not be conscious of experiencing) 

  • Being over tired or stressed = correlation 

  • Forgetting 

  • Seven Sins of memory – Daniel Schacter (1999) 

  • Absent Mindedness: Inattention to detail = failure to encode 

  • Transience: storage decay over time = unused info/facts 

  • Blocking: inaccessibility if stored info = tip of tongue phenomena 

  • Distortion 

  • Misattribution: confusing the source of info believing you have seen or heard something you haven’t 

  • Suggestibility: lingering effects of misinformation = false memories 

  • Bias: current knowledge and beliefs distort our memories of past events 

  • Intrusion 

  • Persistence: unwanted memories you cannot get rid of or stop thinking about = interruption of memory (PTSD) 

  • Encoding Failure 

  • Failure to get info in 

  • Must pay attention to it 

  • Age can impact; encode slower 

  • Retrieval Failure 

  • Interference: earning some items may interfere with retrieval of information when its similar 

  • Proactive Interference – prior on new 

  • Retroactive Interference – New on old 

  • Learning an hour before bed is good – interference is limited