S1 Revision

Bone Types and Functions

  • Patella

    • Type: Sesamoid

    • Function: Protects tendons and increases leverage

  • Humerus

    • Type: Long

    • Function: Most important for movement

  • Carpals

    • Type: Short

    • Function: Support and stabilize

  • Vertebrae

    • Type: Irregular

    • Function: Specialized shapes and functions

  • Sternum

    • Type: Flat

    • Function: Protection and muscle attachment

Axial vs. Appendicular Skeleton

  • Axial Skeleton:

    • Consists of the skull, vertebral column, and rib cage.

    • Supports and protects vital organs.

  • Appendicular Skeleton:

    • Consists of limbs and girdles.

    • Enables movement.

Synovial Joints

  • Ball and Socket

    • Example: Shoulder / Hip

    • Movement Allowed: Flexion, extension, abduction, adduction, rotation, circumduction

  • Hinge

    • Example: Knee / Elbow

    • Movement Allowed: Flexion and extension (in one plane)

  • Pivot

    • Example: Atlas and axis (neck)

    • Movement Allowed: Bone rotation about another bone

  • Saddle

    • Example: Thumb (carpometacarpal)

    • Movement Allowed: Flexion, extension, abduction, and adduction, circumduction

Flexion vs. Extension

  • Flexion: Bending of a joint, decreasing the angle between bones.

  • Extension: Straightening of a joint, increasing the angle.

Functions of the Skeletal System

  • Support and maintain posture

  • Protection

  • Movement – bones provide an attachment point for muscles

  • Mineral storage – such as calcium and phosphorus

  • Blood cell production (hematopoiesis)

  • Energy storage (lipids in yellow bone marrow)

Muscles in Antagonistic Pairs

  • Muscles work in pairs: when one contracts (agonist), the other relaxes (antagonist).

  • Example: In a bicep curl, the biceps contract while the triceps relax.

  • Agonist: Muscle that contracts to cause movement.

  • Antagonist: Muscle that relaxes to allow movement.

Types of Muscle

  • Skeletal:

    • Voluntary

    • Striated

    • Attached to bones for movement

  • Smooth:

    • Involuntary

    • Found in organs like intestines and blood vessels.

  • Cardiac:

    • Involuntary

    • Striated

    • Found only in the heart.

Biomechanics

  • Definition: The study of mechanical principles applied to human movement and sport performance

Types of Motion

  • Linear:

    • Description: Movement in a straight line

    • Sport Example: 100m sprint

  • Angular:

    • Description: Movement around an axis

    • Sport Example: Gymnast swinging on bar

  • General:

    • Description: Combination of linear and angular

    • Sport Example: Cycling

Factors Affecting Stability

  • Centre of Mass

  • Base of Support

  • Line of gravity

Impact of Centre of Mass on Performance

  • The centre of mass affects balance and control

  • A lower centre of mass for a gymnast increases stability

  • In gymnastics, keeping the centre of mass aligned over the base of support helps the gymnast maintain balance on the beam

Newton’s Laws of Motion

  • First Law (Law of Inertia):

    • An object in motion will remain in motion unless acted upon by a net force.

    • Football Example: The ball will stay in place until someone kicks it; the ball will continue in motion unless acted on by the grass/ gravity/ player.

  • Second Law (Law of Acceleration):

    • Force equals mass multiplied by acceleration (f=ma).

    • The acceleration (for a body/ object of constant mass) is proportional to, and in the same direction as, the unbalanced force applied to it.

    • Football Example: The greater the force applied during the kick, the further the ball will fly.

  • Third Law (Law of Action-Reaction):

    • To every action there is an equal and opposite reaction.

    • Football Example: When jumping, the athlete pushes against the ground, the ground pushes back with an equal force.

Factors Affecting Projectile Motion

  • Angle of Release

    • Explanation: The angle at which the object is projected influences the shape and distance of the trajectory.

    • Basketball Example: A free throw is best released at an optimal angle (typically around 45°) to allow the ball to arc into the hoop.

  • Speed(or velocity) of Release

    • Explanation: The greater the release speed results in greater horizontal and vertical displacement, affecting the distance of the projectile.

    • Basketball Example: A player must apply enough force to give the ball the correct speed to reach the hoop from the free throw line.

  • Height of Release

    • Explanation: The relative height from which the object is released compared to where it lands alters flight time and trajectory.

    • Basketball Example: If the ball is released from above the height of the hoop (e.g., tall player or jump shot), it affects the trajectory.

Impact of Gravity on Projectile Motion

  • Gravity is the downward force acting upon a projectile that influences its vertical motion and causes the parabolic trajectory that is characteristic of projectiles.

Sport Psychology

A. Personality

  • Definition: The relatively stable and enduring aspects of individuals which distinguish them from other people, making them unique but at the same time permit a comparison between individuals

  • Social Learning Theory:

    • Suggests behaviour is learned by observing and imitating others, especially role models.

    • Example: A young footballer copies the technique of a professional player they watch on TV

  • Interactionist Approach:

    • States personality is a result of both inherited traits and environmental influences.

    • Example: A player who is usually calm becomes aggressive in high-pressure games due to crowd influence or team expectations.

B. Goal Setting

  • Process Goals:

    • Focuses on technique or actions required to perform a skill.

    • Example: “Keep my elbow high during my basketball shot.”

  • Performance Goal:

    • Related to personal standards of performance, not compared to others.

    • Example: “Improve my 100m sprint time from 13s to 12.5s.”

  • Outcome Goal:

    • Focuses on the end result or comparison with others.

    • Example: “Win the final match of the tournament.”

  • Benefits of Using Process Goals Over Outcome Goals:

    • Process goals are within the athlete’s control and can improve focus and technique.

    • They reduce pressure linked to winning and can build confidence through small successes.

    • Outcome goals may depend on others (e.g., opponent’s performance), which can create anxiety.

C. Motivation

  • Definition: Motivation is the internal or external drive to achieve a goal.

  • Intrinsic vs. Extrinsic Rewards:

    • Intrinsic = motivation from within (e.g., enjoyment);

    • Extrinsic = motivation from external rewards (e.g., trophies)

    • Two intrinsic examples: pride in improvement, love for the game.

    • Two extrinsic examples: medals, praise from coach.

  • Impact of Extrinsic Rewards on Intrinsic Motivation:

    • Extrinsic rewards can enhance motivation if they reinforce effort or skill improvement.

    • But they can undermine intrinsic motivation if overused or if athletes become focused only on rewards, not enjoyment.

D. Stress, Arousal and Anxiety

  • Stress Definition: A response to a perceived challenge or threat, which can be physical or psychological

  • Arousal Definition: A state of physical and mental alertness or readiness for action, ranging from deep sleep to intense excitement

  • Anxiety Definition: A negative emotional state involving worry, nervousness, and apprehension, often with physiological symptoms

  • Inverted-U Theory:

    • The inverted-U theory suggests performance improves with arousal to an optimal point, then decreases if arousal becomes too high.

    • Too little arousal = underperformance; too much = anxiety, mistakes.

    • Application: In archery, too little arousal can cause lack of focus; too much may cause shaking or poor aim.

  • Cognitive vs. Somatic Anxiety:

    • Cognitive anxiety is psychological—worry, negative thoughts.

    • Somatic anxiety is physiological—sweating, increased heart rate

  • Trait vs. State Anxiety:

    • Trait anxiety is a personality characteristic—tendency to perceive situations as threatening.

    • State anxiety is a temporary response to a specific situation, such as an important competition

E. Anxiety Tests

  • Sport Competition Anxiety Test (SCAT):

    • Purpose: Used to evaluate how likely an athlete is to experience anxiety in competitive settings. It measures trait anxiety

    • Limitations:

      • Does not measure state anxiety:

      • Self-report bias

  • Competitive State Anxiety Inventory-2 (CSAI-2):

    • Purpose: Used to assess an athlete’s anxiety just before a competition to see how it affects their performance. It measures cognitive Anxiety, somatic anxiety and self- confidence

    • Limitations:

      • The results depend heavily on when the test is taken.

      • Self-report bias

F. Psychological Skills Training

  • Psychological Skills Training (PST) Definition: Psychological Skills Training (PST) in sport is the systematic practice of mental skills to enhance performance, enjoyment, and self-satisfaction, often focusing on techniques like goal-setting, self -talk, imagery and relaxation

  • PST Techniques:

    • Progressive Muscle Relaxation: A technique that involves tensing and relaxing specific muscles. It develops the athlete’s awareness of the difference between tension and relaxation.

    • Breathing Techniques: Learned ways of breathing in a deep, calm, and focused way to promote relaxation

    • Imagery: The mental practice of visualizing movements, techniques, and/or successful performance to enhance skills, focus, and confidence in competition.

  • Benefits of Imagery for Athletes:

    • Imagery helps athletes mentally rehearse movements or strategies before performance, improving focus and readiness.

    • Imagery can enhance confidence, reduce anxiety, and help athletes stay composed under pressure during competition