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Exam 2, Lec 6: Aggression Lecture Slides

AGGRESSION

Definition

  • Aggression: Behavior intended to harm someone physically or psychologically.

Types of Aggression

  • Instrumental Aggression: Inflicting harm to gain something valuable.

    • Examples: Mugging, war, terrorism, aggression in sports.

  • Hostile Aggression: Impulsive and anger-induced behavior aimed at injuring someone.

    • Examples: Domestic violence, mob rioting, shouting.

  • Indirect Aggression: Inflicting harm without direct contact.

    • Examples: Gossiping, ordering an attack.

  • Direct Aggression: Behavior aimed directly at a person.

    • Physical: Hitting, pushing, kicking.

    • Verbal: Insulting, cursing, threatening.

Examples of Aggression

  • Direct Hostile: An angry driver yells at a tailgater.

  • Indirect Hostile: A tenant disparaging their landlord to others.

  • Instrumental: A bank robber shooting a guard.

  • Indirect Instrumental: Spreading rumors to break up a relationship.

FRUSTRATION AS A CAUSE OF AGGRESSION

Frustration-Aggression Theory

  • Frustration: The perception of being blocked from achieving a goal increases the probability of aggressive responses.

    • Example: Children prevented from playing with toys showed increased aggression.

Exacerbating Factors

  • Close to achieving a goal and then prevented from doing so increases aggression (Harris, 1974).

  • Unexpected frustrations heighten aggressive behavior (Kulik & Brown, 1979).

  • Frustration attributed to controllable factors leads to more hostility.

Controllability

  • An experiment showed that interruptions resulting from controllable reasons led to more hostile reactions than uncontrollable interruptions (Burnstein & Worchel, 1962).

Displacement

  • Frustration may be inhibited in the moment due to appropriateness; aggression is directed toward a different target instead.

SOCIAL LEARNING THEORY

Overview

  • Social Learning Theory: We learn aggression by observing and imitating others and by receiving rewards or punishments (Bandura, 1961).

  • Bobo Doll Study: Children exposed to adults behaving violently towards a doll exhibited similar aggressive behaviors.

Factors Influencing Imitation

  • Confusing, ambiguous, or unfamiliar situations increase imitation likelihood.

  • Imitation is more likely from individuals who are nurturing, authoritative, similar to the observer, admired, or hold a higher social status.

  • Presence of rewards for aggressive behavior (for the model or observer).

Media Violence and Behavior

  • Research indicates a small, reliable effect of exposure to violent media (APA, 2020).

  • Violent video game exposure is causally linked to aggressive outcomes in various studies.

EFFECTS OF MEDIA VIOLENCE

Research Findings

  • Experimental Study: Participants who played violent video games (e.g., Wolfenstein 3D) gave longer noise blasts as punishment compared to those who played non-violent games (Anderson & Dill, 2001).

Mechanisms

  • Media violence weakens inhibitions against violent behavior.

  • Desensitizes individuals to real-life violence.

  • Illustrates how to perform violent acts and alters perceptions of social behavior.

CATHARSIS & AGGRESSION

  • Catharsis Concept: Engaging in or witnessing aggression is thought to relieve pent-up aggressive urges.

  • Evidence suggests that catharsis does not work and can backfire, often increasing hostility instead (Bushman, 2002).

REDUCING AGGRESSION

  • Instead of using catharsis, it is advised to express feelings healthily using "I" statements or find distractions.

  • Social Learning Approach: Encourage cooperative behavior, teach conflict resolution, and promote prosocial media consumption to reduce aggression.

SS

Exam 2, Lec 6: Aggression Lecture Slides

AGGRESSION

Definition

  • Aggression: Behavior intended to harm someone physically or psychologically.

Types of Aggression

  • Instrumental Aggression: Inflicting harm to gain something valuable.

    • Examples: Mugging, war, terrorism, aggression in sports.

  • Hostile Aggression: Impulsive and anger-induced behavior aimed at injuring someone.

    • Examples: Domestic violence, mob rioting, shouting.

  • Indirect Aggression: Inflicting harm without direct contact.

    • Examples: Gossiping, ordering an attack.

  • Direct Aggression: Behavior aimed directly at a person.

    • Physical: Hitting, pushing, kicking.

    • Verbal: Insulting, cursing, threatening.

Examples of Aggression

  • Direct Hostile: An angry driver yells at a tailgater.

  • Indirect Hostile: A tenant disparaging their landlord to others.

  • Instrumental: A bank robber shooting a guard.

  • Indirect Instrumental: Spreading rumors to break up a relationship.

FRUSTRATION AS A CAUSE OF AGGRESSION

Frustration-Aggression Theory

  • Frustration: The perception of being blocked from achieving a goal increases the probability of aggressive responses.

    • Example: Children prevented from playing with toys showed increased aggression.

Exacerbating Factors

  • Close to achieving a goal and then prevented from doing so increases aggression (Harris, 1974).

  • Unexpected frustrations heighten aggressive behavior (Kulik & Brown, 1979).

  • Frustration attributed to controllable factors leads to more hostility.

Controllability

  • An experiment showed that interruptions resulting from controllable reasons led to more hostile reactions than uncontrollable interruptions (Burnstein & Worchel, 1962).

Displacement

  • Frustration may be inhibited in the moment due to appropriateness; aggression is directed toward a different target instead.

SOCIAL LEARNING THEORY

Overview

  • Social Learning Theory: We learn aggression by observing and imitating others and by receiving rewards or punishments (Bandura, 1961).

  • Bobo Doll Study: Children exposed to adults behaving violently towards a doll exhibited similar aggressive behaviors.

Factors Influencing Imitation

  • Confusing, ambiguous, or unfamiliar situations increase imitation likelihood.

  • Imitation is more likely from individuals who are nurturing, authoritative, similar to the observer, admired, or hold a higher social status.

  • Presence of rewards for aggressive behavior (for the model or observer).

Media Violence and Behavior

  • Research indicates a small, reliable effect of exposure to violent media (APA, 2020).

  • Violent video game exposure is causally linked to aggressive outcomes in various studies.

EFFECTS OF MEDIA VIOLENCE

Research Findings

  • Experimental Study: Participants who played violent video games (e.g., Wolfenstein 3D) gave longer noise blasts as punishment compared to those who played non-violent games (Anderson & Dill, 2001).

Mechanisms

  • Media violence weakens inhibitions against violent behavior.

  • Desensitizes individuals to real-life violence.

  • Illustrates how to perform violent acts and alters perceptions of social behavior.

CATHARSIS & AGGRESSION

  • Catharsis Concept: Engaging in or witnessing aggression is thought to relieve pent-up aggressive urges.

  • Evidence suggests that catharsis does not work and can backfire, often increasing hostility instead (Bushman, 2002).

REDUCING AGGRESSION

  • Instead of using catharsis, it is advised to express feelings healthily using "I" statements or find distractions.

  • Social Learning Approach: Encourage cooperative behavior, teach conflict resolution, and promote prosocial media consumption to reduce aggression.

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