Exam 2, Lec 6: Aggression Lecture Slides
Aggression: Behavior intended to harm someone physically or psychologically.
Instrumental Aggression: Inflicting harm to gain something valuable.
Examples: Mugging, war, terrorism, aggression in sports.
Hostile Aggression: Impulsive and anger-induced behavior aimed at injuring someone.
Examples: Domestic violence, mob rioting, shouting.
Indirect Aggression: Inflicting harm without direct contact.
Examples: Gossiping, ordering an attack.
Direct Aggression: Behavior aimed directly at a person.
Physical: Hitting, pushing, kicking.
Verbal: Insulting, cursing, threatening.
Direct Hostile: An angry driver yells at a tailgater.
Indirect Hostile: A tenant disparaging their landlord to others.
Instrumental: A bank robber shooting a guard.
Indirect Instrumental: Spreading rumors to break up a relationship.
Frustration: The perception of being blocked from achieving a goal increases the probability of aggressive responses.
Example: Children prevented from playing with toys showed increased aggression.
Close to achieving a goal and then prevented from doing so increases aggression (Harris, 1974).
Unexpected frustrations heighten aggressive behavior (Kulik & Brown, 1979).
Frustration attributed to controllable factors leads to more hostility.
An experiment showed that interruptions resulting from controllable reasons led to more hostile reactions than uncontrollable interruptions (Burnstein & Worchel, 1962).
Frustration may be inhibited in the moment due to appropriateness; aggression is directed toward a different target instead.
Social Learning Theory: We learn aggression by observing and imitating others and by receiving rewards or punishments (Bandura, 1961).
Bobo Doll Study: Children exposed to adults behaving violently towards a doll exhibited similar aggressive behaviors.
Confusing, ambiguous, or unfamiliar situations increase imitation likelihood.
Imitation is more likely from individuals who are nurturing, authoritative, similar to the observer, admired, or hold a higher social status.
Presence of rewards for aggressive behavior (for the model or observer).
Research indicates a small, reliable effect of exposure to violent media (APA, 2020).
Violent video game exposure is causally linked to aggressive outcomes in various studies.
Experimental Study: Participants who played violent video games (e.g., Wolfenstein 3D) gave longer noise blasts as punishment compared to those who played non-violent games (Anderson & Dill, 2001).
Media violence weakens inhibitions against violent behavior.
Desensitizes individuals to real-life violence.
Illustrates how to perform violent acts and alters perceptions of social behavior.
Catharsis Concept: Engaging in or witnessing aggression is thought to relieve pent-up aggressive urges.
Evidence suggests that catharsis does not work and can backfire, often increasing hostility instead (Bushman, 2002).
Instead of using catharsis, it is advised to express feelings healthily using "I" statements or find distractions.
Social Learning Approach: Encourage cooperative behavior, teach conflict resolution, and promote prosocial media consumption to reduce aggression.
Aggression: Behavior intended to harm someone physically or psychologically.
Instrumental Aggression: Inflicting harm to gain something valuable.
Examples: Mugging, war, terrorism, aggression in sports.
Hostile Aggression: Impulsive and anger-induced behavior aimed at injuring someone.
Examples: Domestic violence, mob rioting, shouting.
Indirect Aggression: Inflicting harm without direct contact.
Examples: Gossiping, ordering an attack.
Direct Aggression: Behavior aimed directly at a person.
Physical: Hitting, pushing, kicking.
Verbal: Insulting, cursing, threatening.
Direct Hostile: An angry driver yells at a tailgater.
Indirect Hostile: A tenant disparaging their landlord to others.
Instrumental: A bank robber shooting a guard.
Indirect Instrumental: Spreading rumors to break up a relationship.
Frustration: The perception of being blocked from achieving a goal increases the probability of aggressive responses.
Example: Children prevented from playing with toys showed increased aggression.
Close to achieving a goal and then prevented from doing so increases aggression (Harris, 1974).
Unexpected frustrations heighten aggressive behavior (Kulik & Brown, 1979).
Frustration attributed to controllable factors leads to more hostility.
An experiment showed that interruptions resulting from controllable reasons led to more hostile reactions than uncontrollable interruptions (Burnstein & Worchel, 1962).
Frustration may be inhibited in the moment due to appropriateness; aggression is directed toward a different target instead.
Social Learning Theory: We learn aggression by observing and imitating others and by receiving rewards or punishments (Bandura, 1961).
Bobo Doll Study: Children exposed to adults behaving violently towards a doll exhibited similar aggressive behaviors.
Confusing, ambiguous, or unfamiliar situations increase imitation likelihood.
Imitation is more likely from individuals who are nurturing, authoritative, similar to the observer, admired, or hold a higher social status.
Presence of rewards for aggressive behavior (for the model or observer).
Research indicates a small, reliable effect of exposure to violent media (APA, 2020).
Violent video game exposure is causally linked to aggressive outcomes in various studies.
Experimental Study: Participants who played violent video games (e.g., Wolfenstein 3D) gave longer noise blasts as punishment compared to those who played non-violent games (Anderson & Dill, 2001).
Media violence weakens inhibitions against violent behavior.
Desensitizes individuals to real-life violence.
Illustrates how to perform violent acts and alters perceptions of social behavior.
Catharsis Concept: Engaging in or witnessing aggression is thought to relieve pent-up aggressive urges.
Evidence suggests that catharsis does not work and can backfire, often increasing hostility instead (Bushman, 2002).
Instead of using catharsis, it is advised to express feelings healthily using "I" statements or find distractions.
Social Learning Approach: Encourage cooperative behavior, teach conflict resolution, and promote prosocial media consumption to reduce aggression.