SP

Scarry Reading

I. War Is Injuring

  • War's immediate activity is injuring; primary goal is to injure enemy soldiers; defense of own forces is secondary; Clausewitz states the immediate object is to cause general damage and to increase the enemy's suffering.

  • In battle the soldier's goal is to injure the enemy; preserving his own forces is a secondary aim aimed at exhausting the opponent's progress.

  • Injuries create the referential record of the contest; the bodily harm is transferred to ideology or political authority; the taboos around pain hinder discourse, making pain unutterable or silenced.

  • Two targets of war: the people (sentience) and civilization (self-extension); war and torture both deconstruct civilization by destroying the body in imagination and its social significance.

  • The two functions of injuring: (1) to determine winner/loser during war; (2) after war, to provide a record substantiating the outcome (the violence is the proof).

II. War Is a Contest

  • War is a contest whose central determinant is the depth/magnitude of injuring, not the external issues; contest language risks equating with play, which misleads; external issues such as sovereignty are outside the contest and become anchored only through the violence's aftermath.

  • The winner/loser is determined by the extent of injuring; the rules of war are arbitrary and based on convention and participation; the external outcomes are later validated by those who participated.

III. What Differentiates Injuring from Other Acts or Attributes on Which a Contest Can Be Based

  • The scale matters: war involves massive participation, unlike peacetime contests with few participants; modeling war as single combat distorts the phenomenon.

  • A surrogate mass contest across entire populations would create intense national engagement and would still not replicate war's transformation of injuring into territorial/extraterritorial rights at the end.

IV. The End of War: The Laying Edge to Edge of Injured Bodies and Unanchored Issues

  • The body's embedded political identity is learned early; culture resides in the body, shaping gestures, posture, and even pain; physical signs of war endure for decades.

  • Examples: Berlin and Paris illustrate how a city bears the marks and memory of war; generation memory appears in bodily signs and urban spaces.

  • The act of injuring serves two functions: (a) referential during war (kill ratios matter for victory); (b) after war, casualties corroborate a single outcome(e.g., unity or justice) regardless of how they were distributed.

  • Civil War example: early frame uses specific casualty numbers; later summaries translate into a national cost figure; e.g., race and unity costs reflect in a total casualty tally of 204{,}000 including disease.

V. The Enhanced Warfighter

  • Kenneth Ford and Clark Glymour discuss how the U.S. military's long support for physics, computer science, engineering is now complemented by biomedical advances.

  • New advances in physiology, nutrition, neuroscience, and engineering offer potential to prevent or reduce cognitive/physical degradation and to increase performance of warfighters and larger system networks.

  • The aim is to extend cognitive and physical resilience and to sustain performance under conflict.