Module 1
Session Overview
- Covered three major behavioral learning theories and their applications
- Classical Conditioning (Pavlov & Watson)
- Little Albert study
- Therapeutic uses (systematic desensitization, aversion therapy)
- Operant Conditioning (Thorndike & Skinner)
- Classroom / behavior‐management strategies
- Token economy systems
- Observational Learning (Bandura)
- Bobo-doll study
- Evaluated strengths & limitations of behaviorist approaches
What Is Learning?
- Relatively permanent change in behaviour, capability, or attitude acquired through experience
- Excludes temporary mood/illness effects and changes caused by brain damage or malnutrition
- Closely linked with the Behaviourist school (focus on observable acts)
- Simple definition: “The process of changing behavior as a result of experience.”
Behaviourism – Basic Principles
- Studies only observable, quantifiable behaviours → amenable to scientific testing
- Internal events (thoughts, feelings) considered irrelevant for explanation
- Humans viewed as complex animals; animal data generalise to people
Classical Conditioning
Discovery & Definition
- Discovered by Ivan Pavlov during digestion research on dogs
- Learning through association: A neutral stimulus becomes able to elicit a response after pairing with a stimulus that naturally evokes it
Key Elements
- Reflex: involuntary response (e.g., eye blink)
- Neutral Stimulus (NS): elicits no relevant response before learning
- Unconditioned Stimulus (UCS): naturally triggers response without learning
- Unconditioned Response (UCR): unlearned, automatic reaction to UCS
- Conditioned Stimulus (CS): former NS that now elicits response after pairing
- Conditioned Response (CR): learned reaction to CS (same form as UCR but triggered by different stimulus)
Pavlov’s Dog Example
- Before: Meat (UCS) → Salivation (UCR); Bell (NS) → No response
- During: Bell + Meat pairings
- After: Bell (now CS) → Salivation (CR)
- \text{UR = CR (salivation), US = meat, CS = bell}
Processes After Acquisition
- Extinction: CR weakens when CS appears without UCS repeatedly
- Spontaneous Recovery: extinguished CR re-emerges (weaker) after rest
- Generalization: stimuli similar to CS elicit CR (dog salivates to buzzer)
- Discrimination: organism learns to respond only to specific CS (growling vs. wagging dog)
- Higher-Order Conditioning: new NS becomes CS by pairing with existing CS (coffee-shop example; squeaky cabinet ➜ can-opener ➜ food)
Watson & Rayner’s Little Albert (Learning to Fear)
- 11-month-old showed no innate fear of white rat
- Conditioning procedure: Rat (NS) + loud noise (UCS) → fear (UCR)
- After pairings: Rat became CS → fear (CR)
- Generalized fear to other furry objects (rabbit, Santa mask)
- Demonstrated conditioned emotional response & generalization
Everyday Applications
- Advertising: pair product with positive emotions, celebrities, storytelling, repeated logos/slogans; Nike associates swoosh with “Just Do It” motivation
- Brand rituals: e.g., morning coffee
- Aversion Therapy: pair unwanted behaviour with unpleasant stimulus (nausea drug, shock, aversive images) to curb addictions / self-harm
- Learned Helplessness (Seligman): repeated unavoidable aversive events produce passive resignation; dogs failed to escape shock even when possible; parallels to depression & academic failure
Operant Conditioning
Foundations
- Edward Thorndike’s Law of Effect: behaviours followed by satisfying consequences are more likely to recur; behaviours with unpleasant consequences are less likely
- B.F. Skinner extended work → focused on consequences as determinants of voluntary behaviour; used “operant chambers” (Skinner boxes) with levers/keys, food dispensers, recording devices
Core Concepts
- Voluntary behaviour controlled by consequences
- Reinforcement → increases behaviour frequency
- Punishment → decreases behaviour
- Reinforcers
- Primary: innate biological value (food, water, pain relief)
- Secondary: acquire value via learning (money, tokens, praise)
- Four Contingencies (with typical shorthand)
- Positive Reinforcement (PR): add pleasant stimulus to increase behaviour (joke → laughter → tell more jokes)
- Negative Reinforcement (NR): remove unpleasant stimulus to increase behaviour (alarm stops when homework done)
- Positive Punishment (PP): add unpleasant stimulus to decrease behaviour (extra homework after interrupting)
- Negative Punishment (NP): remove pleasant stimulus to decrease behaviour (lose driving privileges for curfew)
- Extinction in OC: behaviour declines when reinforcement stopped (rat stops pressing lever when no food)
- Stimulus Control / Discrimination: behaviour occurs in presence of specific cues only (ask favour when roommate in good mood)
- Generalization: transfer of learned behaviour to similar contexts (politeness generalized; or prejudice after single bad encounter)
- Shaping: reinforce successive approximations toward desired behaviour (teaching table manners; training animals)
Practice Examples (answers in brackets)
- Rubin’s joke → laughter (PR)
- Janette loses car access (NP)
- Loud alarm removed by doing homework (NR)
- Extra spelling homework after interruption (PP)
Behaviour Modification & Applications
- Parents/teachers: sticker charts, time-outs
- Therapists: shaping job skills for adults with intellectual disability, self-care for mental illness
- Token Economies: tokens exchanged for privileges; widely used in classrooms, psychiatric wards, workplaces
- Workplace “gamification,” behaviour contracts, extinction of aggressive acts
Cognitive & Social Learning Approaches
Cognitive Insight
- Some learning requires mental representations (e.g., driving) — emphasizes information processing beyond stimulus–response
Social / Observational Learning (Bandura)
- People learn by observing, retaining, and reproducing others’ behaviours, especially when models are rewarded
- Bobo-doll study: children imitated aggressive or gentle treatment of doll depending on adult model
- Assumes active construction of knowledge; observers not passive
- Example of media influence: Sopranos dismemberment episode inspired real-life crime (imitation of televised violence)
Key Processes (ARRM)
- Attention – notice model’s behaviour (children watch chef to cook dhal)
- Retention – store memory (notes ingredients, sequence)
- Motor Reproduction – physical ability & resources to perform (gather utensils, replicate techniques)
- Motivation – desire/expectancy of reward (enjoy meal, praise, pride)
Applications
- Classroom modelling & peer tutoring
- Health campaigns show negative consequences of risky acts
- Workplace mentorship for skill acquisition
Strengths of Behaviourism
- Generates clear, testable predictions → rigorous lab methods
- Behaviour easily observed & measured → quantitative data
- Wide practical utility: therapies (systematic desensitization), behaviour analysis, token economies, intensive interventions for autism, classroom management
Limitations of Behaviourism
- Neglects mediational processes (thoughts, feelings, expectations)
- Ignores biological influences (e.g., hormones, genetics)
- Highly deterministic: portrays behaviour as fully environment-controlled, minimizing free will; ethical concerns for justice & rehab
- Over‐reliance on lab experiments → low ecological validity
- Reductionist: simplifies complex human actions to S–R links
Determinism Debate
- Behaviourism’s claim that free will is illusion aids scientific control but implies individuals lack responsibility & capacity for change (implications for addiction treatment, criminal justice)
Recap & Integration
- Three behavioural learning types interrelate:
- Classical conditioning shapes involuntary emotional/physiological reactions.
- Operant conditioning governs voluntary actions via consequences.
- Observational learning allows acquisition without direct experience.
- Understanding mechanisms enables targeted interventions (therapy, education, marketing).
- Awareness of limits (cognition, biology, ethics) encourages balanced, integrative psychological models.