Week 5 - Week 8

Learning & Conditional

  • Classical Learning Studies

    • Pavlovian (Classical) Conditioning with Dog salivation

      • Watson’s Little Albert

    • BF Skinner’s Behavioral (Operant) Conditioning

    • Bandura’s Bobo Doll Experiment & (Observational) Learning

  • Conditioning

    • Associating one thing with something else

      • E.g. Drinking beer and getting drunk (or throwing up)

    • 1) Acquisition

      • Initial learning of stimulus - response relationship

    • 2) Extinction

      • Diminishing of conditioned (trained) response

    • 3) Spontaneous recovery

      • Reappearance (after rest period) of extinguished conditioned response

    • 4) Generalization

      • Associating similar Unconditional stimuli

        • E.g. How you know a cell & other stimuli ring OR how dogs salivate to any number of stimuli

    • 5) Discrimination

      • Distinguishing Condotional stimulus from irrelevant stimuli

  • Classical Conditioning (Ivan Pavlov and Watson)

    • Classical conditioning

      • Basic learning process that involves repeatedly pairing a neutral stimulus with a response-producing stimulus until the neutral stimulus elicits the same response

      • Discovered by Ivan Pavlov while he was studying digestion

    • Association of one stimulus with another

      • Unconditional stimulus (UCS)

        • e.g. Food; Loud noise

      • Unconditional response (UCR)

        • e.g. Salivation; Startle reflex (fear)

      • Conditional stimulus (CS)

        • e.g. Bell/Rat, which comes before food/noise

      • Result - Just the (CS) eventually causes (CR)

        • Bell causes salivation; rat causes fear

    • John B. Watson

      • Founded new approach called behaviorism

      • Advocated scientific study of objectively observed behavior

      • Believed all human behavior is result of conditioning and learning

      • Conducted controversial “Case of Little Albert”

    • Classical Conditioning: Applications

      • Avoiding addiction cues:

        • Addicts are encouraged to stay away from people and situations linked to (or which augment) their addictions

      • Counter-conditioning:

        • Aversive conditioning

          • Associating tastes or drugs with nausea

          • Often (quickly) learn a new behavior, like taste aversion

        • Desensitization

          • Associating pleasant feelings with anxiety triggering stimuli

          • Try a peppermint (pleasant) before/during the exam (an anxiety instigator)

  • Operant Conditioning (Skinner) - deals with the learning of active, voluntary behaviors that are shaped and maintained by their consequences

    • Thorndike

      • First psychologist to systematically investigate animal learning and how voluntary behaviors are influenced

      • Trial and error

      • Law of effect

        • Responses followed by a satisfying effect becomes strengthened and are more likely to result in a particular situation

        • Responses followed by a dissatisfying effect are weakened and less likely to occur in a particular situation

    • B. F. Skinner

      • Believed that psychology should restrict itself to studying only phenomena that could be objectively measured and verified—outwardly observable behavior and environmental events

      • Proposed that internal thoughts, beliefs, emotions, or motives could not be used to explain behavior

      • Coined the term operant to describe any “active” behavior that operates upon the environment to generate consequences

      • Invented to Skinner box

    • Association of behaviors with consequences

      • shaping

        • Building on existing behaviors to achieve goal

        • Pigeons pecking, Dogs barking, etc.

      • Reinforcement

        • INCREASES likelihood of response

          • Positive Reinforcement: Adding a positive stimulus (e.g. Treat)

            • Positive: Response is followed by the addition of a reinforcing stimulus, increasing the likelihood that the response will be repeated in similar situations

          • Negative Reinforcement: Removing an aversive stimulus (e.g. Pain, removing a low grade)

            • Negative: Response results in the removal of, avoidance of, or escape from a punishing stimulus, increasing the likelihood that the response will be repeated in similar situations

      • Punishment

        • Process in which a behavior is followed by an aversive consequence that decreases the likelihood of a behavior’s being repeated

          • (Punishment and negative reinforcement are often confused)

        • Opposite of reinforcement

        • Decreases likelihood of a behavior occurring

        • Two Types of punishment identified by Skinner

          • Punishment by application: a situation in which an operant is followed by presentation of or addition of an aversive stimulus; also called positive punishment

          • Punishment by removal: a situation in which an operant is followed by the removal or subtraction of a reinforcing stimulus; also called negative punishment

    • Utilizing Operant Conditioning

      • Children

        • Reinforce good behaviors

        • Ignore whining

        • Move misbehaving child away from reinforcing stimuli

      • Ourselves

        • State your goals

        • Monitor your behavior

        • Reinforce your behavior

    • Learning cont.

      • Reinforcers

        • Primary - Innately satisfying “rewards”

        • Secondary - Learned (associated with rewards)

      • Over-Justification

        • Too much reward can be bad

          • Decreases motivation (e.g. being paid to play)

        • Latent Learning

          • Learning can occur without reinforcement / training

            • E.g. Mental maps: You “learn” to find your way around

    • Reinforcement

      • Primary reinforcer: Stimulus or event that is naturally or inherently reinforcing for a given species, such as food, water, or other biological necessities

      • Secondary (conditioned) reinforcer: Stimulus or event that has acquired reinforcing value by being associated with a primary reinforcer

    • Cognitive & Learning

      • Learned Helplessness (Seligman)

        • Learned helplessness is the phenomenon in which exposure to inescapable and uncontrollable aversive events produces passive behavior.

        • The cognitive expectation that behavior would have no effect on the environment causes a person or animal to become passive.

        • This is shown when researchers study behavior, athletic performance, and psychological disorders such as depression and its management.

Memory & Memory Loss

  • Memory involves three fundamental processes

    • Encoding: Transforming information into a form that can be entered and retained by the memory system

    • storage: Retaining information in memory so that it can be used at a later time

    • Retrieval: Recovering stored information for conscious awareness

  • Ways to improve your memory

    • Pay attention

    • Minimize distractions @ encoding and retrieval

      • Proactive vs. Retroactive interference

    • Practice (repeat, rehearse, reason)

      • Avoid memory decay; Savings in relearning

    • Maximize use of encoding strategies such as chunking, acronyms, semantics, and imagery

      • Make it meaningful to you

  • Types of Sensory Memory

    • Visual sensory memory is sometimes referred to as iconic memory because it is the brief memory of an image, or icon.

      • Duration: Approximately ¼ to ½ a second

    • Auditory sensory memory is sometimes referred to as echoic memory, meaning a brief memory that is like an echo.

      • Lasts up to three or four seconds

  • Short-Term Working Memory: The Work of Consciousness

    • STM provides temporary storage for information transferred from sensory and long-term memory.

      • Duration: About 20 seconds

        • Can be retained longer through maintenance rehearsal

          • Mental or verbal repetition of information

        • Information loss may be due to decay or interference from new or competing information

      • Capacity

        • Described by George Miller as “The Magical Number Seven, Plus or Minus Two”

        • Can be increased by chunking; use maintenance rehearsal to encode

          • Current research suggests that the true “magical number” is four plus or minus one when chunking not an option

  • Long-Term Memory

    • Any information stored longer than the 20-second duration of short-term memory.

    • Abbreviated as LTM

    • Unlimited amount of information can be stored in long-term memory

      • LTM has different memory systems

      • Long-term memories can last a lifetime

      • Amount of information that can be held is limitless

  • Memory Techniques

    • Enhance your memory via encoding techniques called Mnemonics:

      • Chunking

      • Imagery

      • Acronyms

    • Study repeatedly

    • Rehearse & actively think about material

    • Refresh memory by using retrieval cues

    • Minimize interference

    • Test knowledge to rehearse & check learning

      • Repeat, Rehearse, Reason, Remember