PSCH 443 Multiple Regression 4 Hierarchical Regression
Introduction to Multiple Regression
Discussion on methods of multiple regression, emphasizing hierarchical multiple regression.
Contrast with simultaneous regression where all variables are entered into the model at once.
Simultaneous Regression
Definition: All predictor variables (IV1, IV2, IV3) are included in the regression equation simultaneously.
Purpose: To assess the unique effects of predictors after accounting for all other variables.
Outcome: Allows evaluation of how much variability can be explained by individual predictors controlling for others.
Hierarchical Regression
Definition: Predictors are entered into the regression model in a specified order determined by the researcher.
Method: Consists of a series of simultaneous regressions to observe the impact of individual variables or blocks of variables.
Order of Entry: Should be based on theoretical background and prior research insights.
Example of Variable Entry
Enter known predictors or background variables first to control for their effects before adding new variables.
Demographic Variables: Age, gender, race can be entered first to ensure baseline control in predicting outcomes.
Steps in Hierarchical Regression
First Step: Begin with background variables (e.g., aggressive personality, time spent playing video games).
Subsequent Steps: Add key variables (like video game violence exposure) and assess additional variability in predicting outcomes.
Case Study: Video Game Violence and Aggression
Research Context: Study on the relationship between video game violence exposure and aggressive behavior.
Predictor Variables:
Aggressive Personality: As a baseline control.
Time Spent Playing Video Games: Irrespective of content.
Video Game Violence Exposure: Key variable analyzed for its impact.
Dependent Variable: Measured aggressive behavior, where higher scores indicate more aggression.
Purpose of Analysis
To investigate if video game violence explains variability in aggressive behavior after controlling for aggressive personality and gameplay time.
Assessment Focus: Changes in R-squared values upon adding video game violence as a predictor.
Methodology
Observing R-squared Changes: Determine the statistical significance of the contribution of the video game violence variable after background controls.
Initial model accounts for variance with significant values.
Further analysis shows additional variance explained upon adding violent video game exposure.
Correlation Insights
Examination of correlations among variables to establish logical interrelations.
Expect positive correlations: More aggressive personalities might tend to play more violent video games.
Importance of understanding these correlations before regression analysis.
Hierarchical Regression Results
Output resembles standard regression results with components like R, R-squared, and adjusted R-squared.
Introduction of Change Statistics relevant for hierarchical regression:
Initial model explained about 17% of variance.
Significant change noted when adding video game violence, accounting for an additional 5% of variance.
Coefficient Analysis
Coefficients' output includes B weights and beta weights.
Changes from step one to step two reflect the effect of adding new predictors, indicating shared variance.
Conclusion: Reporting Hierarchical Regression Findings
Focus on meaningful contributions from predictors in explaining variance, especially after including additional variables.
The hierarchical regression approach enhances understanding of each predictor's impact on the dependent variable.