ST

Media Theory: Etymology, Digital-Analog, and Ecology

Etymology and Core Idea of Media

  • Etymology: the term media comes from the Latin plural medias, meaning intermediary or go-between; the more precise/alternate lineage is from the Greek concept of communication.
  • Everyday usage tends to collapse nuanced meanings over time:
      • Medium (singular) and media (plural) often get used interchangeably or simplified.
    • The idea of “medium” as the go-between remains foundational, but popular use shifts with context and technology.
  • Practical takeaway: when thinking about medium/media, remember there are bold, original meanings (historical definitions) and evolving modern usages that can drift from those roots.

Timeline and Evolution of Communication Technologies

  • Timeline snapshot (brief Western chronology):
    • 140{,}000\ \text{years ago}: the emergence of our first spoken language.
    • After roughly 100{,}000\ \text{years}: time to the appearance of the first cave paintings (early visual communication).
  • Observations about technology shifts:
    • The lecture notes highlight a qualitative change when technology “advanced,” notably with the proliferation of computers, laptops, cell phones, and tablets.
    • The transition from analog to digital is framed as a shift in how information is represented and processed, not just a change in devices.

Analog vs Digital: Representations and Human Perception

  • Core distinction:
    • Analog: continuous fluctuation and representation of information over time.
    • Digital: discrete, segmented units representing information.
  • Key claims and clarifications:
    • Digital is described as a segment-based representation of data; analog is a continuous signal.
    • A digital clock demonstrates a time representation via discrete digits, whereas time itself is a continuous flow humans experience.
  • Relationship to human cognition:
    • The argument suggests digital representations can feel more distant from human nature because human thought and perception are inherently continuous.
    • Conversely, analog aligns more closely with the continuous nature of human experience, though both ultimately model real processes.
  • Formal contrasts (for study):
    • \text{Analog} = \text{continuous signal}
    • \text{Digital} = \text{discrete units}
  • Questions raised in class: why is it harder to grasp the visual aspects of time and perception when thinking digitally? emphasis on continuous experience versus discrete codes.

Paper, Code, and the Material vs. Immaterial

  • Core assertion: what we see as “paper” and other traditional media are surfaces that display information which, at a deeper level, is encoded as code.
  • The code concept:
    • Code is described as the language that tells machines which patterns to express (and which to suppress) within a given representation.
    • This framing leads to the claim that everything we see (shapes, language, color, texture) is ultimately produced by underlying code in digital contexts.
  • Distinction:
    • Digital representations are essentially algorithmic (immaterial to the extent they are code-based).
    • Traditional or analog media (paper, material artworks) retain tangible, physical properties (tactile, material presence).
  • Takeaway: the digital realm is fundamentally about code and representations, whereas traditional media rely on physical material properties.

Material Media vs. Digital/Algorithmic Media

  • Photographic process example:
    • Mirrors and light expose film to capture an image; the material is the film (physical medium).
  • Traditional media examples and their materiality:
    • Music: records, CDs, tapes (physical formats).
    • Visual media: film, projector, prints; Painting (canvas), Sculpture (material object).
    • Books: physical books with pages.
  • Accessibility and loss:
    • Physical media have finite lifespans and can become obsolete (e.g., Betamax):
    • A limited edition released on Betamax may become functionally extinct and unrecoverable if the format vanishes.
  • Implications:
    • The materiality of media affects accessibility, preservation, and cultural value; physical media are cherished for their tangible existence, but are less flexible for widespread access over time.

Media Ecology: A Convergent Environment

  • Concept: a media ecology where multiple media types exist within the same device and ecosystem (e.g., reading, watching TV/movies, listening to music, conversing).
  • Consequences for our relationship to media:
    • The convergence alters how we consume, interpret, and interact with content.
    • The device becomes a multipurpose hub, changing our expectations and usage patterns.
  • Example consequences:
    • The device supports both consumption and creation/interaction (two-way communication) rather than a single, passive medium.

Interactivity: One-Way vs Two-Way Media

  • Analog media (traditional) tends to be one-way: you consume content without directly altering it in real-time.
  • Digital media enables two-way interactivity:
    • You can input, modify, or respond to content, effectively feeding information back into the system.
    • This bidirectional flow alters the content-stream and the user’s role in the media ecosystem.
  • Practical implications:
    • The shift to digital means users are not just passive receivers; they become participants, data points, and contributors to content dynamics.

Online Information, Advertising, and the Economics of the Web

  • How online articles are structured:
    • Ad placements are integrated into the reading experience and may interrupt or surround content.
    • Audible or visible ads can be intrusive; the user must sometimes click an invisible-close control (the “X”) to continue, which is intentionally hard to find.
  • Economic incentives:
    • The longer a user stays on a page, the more advertising revenue the site earns.
    • The presence and arrangement of ads are designed to maximize dwell time and visibility of ads, often at the cost of user experience.
  • The product is the user:
    • The Internet economy is frequently summarized as “the product is us” because user attention and data are the primary commodities.
  • Milestone example: the rise of personalized ads that blend with content:
    • A historic reference point is 08/2009, when a company popularized monetization of the Internet through targeted advertising that mimics legitimate content.
    • This shift makes ads less obviously distinct from editorial content and exploits cognitive processing (recognition and memory) to influence behavior.
  • Consequences for perception and trust:
    • When ads appear as information, users may treat them as legitimate content, influencing beliefs, attitudes, and decisions.
    • This dynamic raises ethical and policy questions about transparency, manipulation, and the regulation of online information flows.

Framing the Next Steps: Policy and Critical Inquiry

  • The class/lecture sets up an initial focus on policy operation as it pertains to media and digital ecosystems.
  • Visual prompts: two images are used to spur discussion about media, technology, and policy (not fully shown in transcript but referenced for later exploration).
  • Takeaway for study: be prepared to connect these foundational ideas about media forms, their material/immaterial nature, and the economic/policy implications to broader questions of media governance and ethics.

Key Definitions and Summary Points

  • Medium vs Media: singular vs plural; the go-between vs the informational content; the meanings evolve with usage.
  • Analog vs Digital:
    • Analog: continuous, real-time representation of information.
    • Digital: discrete, coded representation using units and switches.
  • Material vs Code: physical media vs computational representations; the shift from tangible media to algorithmic, immaterial data structures.
  • Media Ecology: integrated media environment where multiple forms co-exist within a single device or system.
  • Two-way vs One-way: interactivity and feedback loops in digital contexts vs passive consumption in most traditional media.
  • Online Advertising and the Economy: content is interwoven with advertising; user attention and data become the primary currency; early landmark shift around 08/2009 with personalized, content-like ads.
  • Accessibility and Obsolescence: physical formats have finite lifespans; digital formats depend on platforms and standards that can persist or vanish.
  • Ethical and Policy Implications: transparency, manipulation, information integrity, and governance are central concerns as media ecosystems evolve.