Media Theory: Etymology, Digital-Analog, and Ecology
- Etymology: the term media comes from the Latin plural medias, meaning intermediary or go-between; the more precise/alternate lineage is from the Greek concept of communication.
- Everyday usage tends to collapse nuanced meanings over time:
- Medium (singular) and media (plural) often get used interchangeably or simplified.
- The idea of “medium” as the go-between remains foundational, but popular use shifts with context and technology.
- Practical takeaway: when thinking about medium/media, remember there are bold, original meanings (historical definitions) and evolving modern usages that can drift from those roots.
Timeline and Evolution of Communication Technologies
- Timeline snapshot (brief Western chronology):
- 140{,}000\ \text{years ago}: the emergence of our first spoken language.
- After roughly 100{,}000\ \text{years}: time to the appearance of the first cave paintings (early visual communication).
- Observations about technology shifts:
- The lecture notes highlight a qualitative change when technology “advanced,” notably with the proliferation of computers, laptops, cell phones, and tablets.
- The transition from analog to digital is framed as a shift in how information is represented and processed, not just a change in devices.
Analog vs Digital: Representations and Human Perception
- Core distinction:
- Analog: continuous fluctuation and representation of information over time.
- Digital: discrete, segmented units representing information.
- Key claims and clarifications:
- Digital is described as a segment-based representation of data; analog is a continuous signal.
- A digital clock demonstrates a time representation via discrete digits, whereas time itself is a continuous flow humans experience.
- Relationship to human cognition:
- The argument suggests digital representations can feel more distant from human nature because human thought and perception are inherently continuous.
- Conversely, analog aligns more closely with the continuous nature of human experience, though both ultimately model real processes.
- Formal contrasts (for study):
- \text{Analog} = \text{continuous signal}
- \text{Digital} = \text{discrete units}
- Questions raised in class: why is it harder to grasp the visual aspects of time and perception when thinking digitally? emphasis on continuous experience versus discrete codes.
Paper, Code, and the Material vs. Immaterial
- Core assertion: what we see as “paper” and other traditional media are surfaces that display information which, at a deeper level, is encoded as code.
- The code concept:
- Code is described as the language that tells machines which patterns to express (and which to suppress) within a given representation.
- This framing leads to the claim that everything we see (shapes, language, color, texture) is ultimately produced by underlying code in digital contexts.
- Distinction:
- Digital representations are essentially algorithmic (immaterial to the extent they are code-based).
- Traditional or analog media (paper, material artworks) retain tangible, physical properties (tactile, material presence).
- Takeaway: the digital realm is fundamentally about code and representations, whereas traditional media rely on physical material properties.
- Photographic process example:
- Mirrors and light expose film to capture an image; the material is the film (physical medium).
- Traditional media examples and their materiality:
- Music: records, CDs, tapes (physical formats).
- Visual media: film, projector, prints; Painting (canvas), Sculpture (material object).
- Books: physical books with pages.
- Accessibility and loss:
- Physical media have finite lifespans and can become obsolete (e.g., Betamax):
- A limited edition released on Betamax may become functionally extinct and unrecoverable if the format vanishes.
- Implications:
- The materiality of media affects accessibility, preservation, and cultural value; physical media are cherished for their tangible existence, but are less flexible for widespread access over time.
- Concept: a media ecology where multiple media types exist within the same device and ecosystem (e.g., reading, watching TV/movies, listening to music, conversing).
- Consequences for our relationship to media:
- The convergence alters how we consume, interpret, and interact with content.
- The device becomes a multipurpose hub, changing our expectations and usage patterns.
- Example consequences:
- The device supports both consumption and creation/interaction (two-way communication) rather than a single, passive medium.
- Analog media (traditional) tends to be one-way: you consume content without directly altering it in real-time.
- Digital media enables two-way interactivity:
- You can input, modify, or respond to content, effectively feeding information back into the system.
- This bidirectional flow alters the content-stream and the user’s role in the media ecosystem.
- Practical implications:
- The shift to digital means users are not just passive receivers; they become participants, data points, and contributors to content dynamics.
- How online articles are structured:
- Ad placements are integrated into the reading experience and may interrupt or surround content.
- Audible or visible ads can be intrusive; the user must sometimes click an invisible-close control (the “X”) to continue, which is intentionally hard to find.
- Economic incentives:
- The longer a user stays on a page, the more advertising revenue the site earns.
- The presence and arrangement of ads are designed to maximize dwell time and visibility of ads, often at the cost of user experience.
- The product is the user:
- The Internet economy is frequently summarized as “the product is us” because user attention and data are the primary commodities.
- Milestone example: the rise of personalized ads that blend with content:
- A historic reference point is 08/2009, when a company popularized monetization of the Internet through targeted advertising that mimics legitimate content.
- This shift makes ads less obviously distinct from editorial content and exploits cognitive processing (recognition and memory) to influence behavior.
- Consequences for perception and trust:
- When ads appear as information, users may treat them as legitimate content, influencing beliefs, attitudes, and decisions.
- This dynamic raises ethical and policy questions about transparency, manipulation, and the regulation of online information flows.
Framing the Next Steps: Policy and Critical Inquiry
- The class/lecture sets up an initial focus on policy operation as it pertains to media and digital ecosystems.
- Visual prompts: two images are used to spur discussion about media, technology, and policy (not fully shown in transcript but referenced for later exploration).
- Takeaway for study: be prepared to connect these foundational ideas about media forms, their material/immaterial nature, and the economic/policy implications to broader questions of media governance and ethics.
Key Definitions and Summary Points
- Medium vs Media: singular vs plural; the go-between vs the informational content; the meanings evolve with usage.
- Analog vs Digital:
- Analog: continuous, real-time representation of information.
- Digital: discrete, coded representation using units and switches.
- Material vs Code: physical media vs computational representations; the shift from tangible media to algorithmic, immaterial data structures.
- Media Ecology: integrated media environment where multiple forms co-exist within a single device or system.
- Two-way vs One-way: interactivity and feedback loops in digital contexts vs passive consumption in most traditional media.
- Online Advertising and the Economy: content is interwoven with advertising; user attention and data become the primary currency; early landmark shift around 08/2009 with personalized, content-like ads.
- Accessibility and Obsolescence: physical formats have finite lifespans; digital formats depend on platforms and standards that can persist or vanish.
- Ethical and Policy Implications: transparency, manipulation, information integrity, and governance are central concerns as media ecosystems evolve.