Speed and Velocity

SPEED

  • Speed is how fast an object changes its location.
  • Speed is always a distance divided by a time: v= rac{d}{t}.
  • Common units: miles per hour, meters per second, kilometers per hour, inches per minute, etc.
  • SI unit is meters per second: extms1ext{m s}^{-1}.
  • Average speed is the total distance traveled divided by the total time: ext{average speed}= rac{ ext{total distance}}{ ext{total time}}.
  • Rate is a general concept defined as one quantity divided by another quantity; examples:
    • gallons per minute
    • pesos per dollar
    • points per game
  • Relationship: average speed is the rate at which distance is covered over time.

INSTANTANEOUS SPEED

  • Instantaneous speed is the speed at a precise instant in time.
  • It is the rate at which distance is being covered at a given instant.
  • It is found by calculating the average speed over a short enough time interval during which the speed does not change much: vextinst<br/>oughlyΔdΔtv_{ ext{inst}}<br /> oughly\approx \frac{\Delta d}{\Delta t} for very small \Delta t.
  • Conceptual note: a speedometer provides instantaneous speed (no direction).

INSTANTANEOUS SPEED ILLUSTRATION

  • A speedometer typically has scales (e.g., mph and km/h) to show instantaneous speed on a vehicle.
  • This reflects that instantaneous speed is a local measurement, not a property of motion over an extended interval.

VELOCITY

  • Definition: velocity is the rate of change of displacement: oldsymbol{v}= rac{\Delta \boldsymbol{r}}{\Delta t}. (displacement is the straight‑line change in position, including direction)
  • Velocity is a vector quantity; it has both magnitude and direction.
  • Displacement (\Delta \boldsymbol{r}) is different from distance traveled; displacement is the net change in position.
  • Examples:
    • If displacement is 12 m in 4 s toward the east, then velocity magnitude is |oldsymbol{v}|=\frac{12\text{ m}}{4\text{ s}}=3\text{ m s}^{-1} toward the east.
  • Direction is required to specify velocity; speedometer does not provide direction.

VELOCITY PROPERTIES

  • Velocity includes both magnitude (speed) and direction.
  • A change in velocity can be a change in speed or a change in direction (or both).
  • Speedometer measures instantaneous speed only, not velocity.

CHANGING VELOCITY

  • A change in velocity requires a force (Newtonian intuition): a force is needed to change either the magnitude or the direction of velocity.
  • Examples:
    • For a car rounding a curve, friction between wheels and road provides the force to change direction.
    • For a ball bouncing off a wall, the wall exerts a force on the ball, changing its direction.

EXAMPLE: ARUNNER DISTANCE COMPOSITION

  • Problem: A runner runs 200 m east, then 300 m west. The entire trip takes 50 s. Find the average speed and the average velocity.
  • Step 1: Total distance (for speed):
    • Distance = 200 m + 300 m = 500 m.
    • Average speed: ext{avg speed}= rac{500\text{ m}}{50\text{ s}}=10\text{ m s}^{-1}.
    • Note: direction does not affect average speed.
  • Step 2: Net displacement (for velocity):
    • Initial position: xi = 0; after moves, final position: xf = -100 m (east 200 m then 300 m west).
    • Net displacement: Δx=x<em>fx</em>i=100 m.\Delta x = x<em>f - x</em>i = -100\text{ m}.
    • Average velocity (vector): vavg=ΔxΔt=100 m50 s=2 m s1 (west).\boldsymbol{v}_{avg} = \frac{\Delta x}{\Delta t} = \frac{-100\text{ m}}{50\text{ s}} = -2\text{ m s}^{-1} \text{ (west)}.
  • Summary: Average speed = 10 m s^{-1}; Average velocity is 2 m s^{-1} toward the west (negative x direction).

AVERAGE SPEED VS AVERAGE VELOCITY (EXAMPLE 1 CONTINUED)

  • Average speed depends on total distance covered and total time: ext{avg speed} = \frac{500\text{ m}}{50\text{ s}} = 10\text{ m s}^{-1}.$n- Average velocity depends on net displacement over total time: \boldsymbol{v}_{avg} = \frac{\Delta \boldsymbol{x}}{\Delta t} = \frac{-100\text{ m}}{50\text{ s}} = -2\text{ m s}^{-1} \text{ (west)}.</li></ul><h3id="keyconceptsandnotationsummary">KEYCONCEPTSANDNOTATIONSUMMARY</h3><ul><li>Speed:magnitudeonly;scalarquantity.</li> </ul> <h3 id="keyconceptsandnotationsummary">KEY CONCEPTS AND NOTATION SUMMARY</h3> <ul> <li>Speed: magnitude only; scalar quantity.v=\frac{d}{t}.</li><li>Velocity:displacementovertime;vectorquantity.</li> <li>Velocity: displacement over time; vector quantity.\boldsymbol{v}=\frac{\Delta \boldsymbol{r}}{\Delta t}.</li><li>Instantaneousspeed:approximately</li> <li>Instantaneous speed: approximatelyv_{inst} \approx \frac{\Delta d}{\Delta t}forsmalltimeintervals.</li><li>Averagespeed:for small time intervals.</li> <li>Average speed:\text{avg speed}=\frac{\text{total distance}}{\text{total time}}.</li><li>Averagevelocity:</li> <li>Average velocity:\boldsymbol{v}_{avg}=\frac{\Delta \boldsymbol{r}}{\Delta t}overthefullinterval;includesdirection.</li><li>Directionalitymattersforvelocitybutnotforspeed.</li></ul><h3id="practicalrealworldrelevance">PRACTICALREALWORLDRELEVANCE</h3><ul><li>Distinguishingspeedandvelocityisessentialfornavigation,sportsperformance,andphysicsanalyses.</li><li>Directioniscriticalwhenplanningmotion(e.g.,steeringavehicle,predictingtrajectory).</li></ul><h3id="formulastoremember">FORMULASTOREMEMBER</h3><ul><li>Speed:over the full interval; includes direction.</li> <li>Directionality matters for velocity but not for speed.</li> </ul> <h3 id="practicalrealworldrelevance">PRACTICAL REAL-WORLD RELEVANCE</h3> <ul> <li>Distinguishing speed and velocity is essential for navigation, sports performance, and physics analyses.</li> <li>Direction is critical when planning motion (e.g., steering a vehicle, predicting trajectory).</li> </ul> <h3 id="formulastoremember">FORMULAS TO REMEMBER</h3> <ul> <li>Speed:v=\frac{d}{t}</li><li>Instantaneousspeed(approximate):</li> <li>Instantaneous speed (approximate):v_{inst} \approx \frac{\Delta d}{\Delta t}</li><li>Velocity(displacementbased):</li> <li>Velocity (displacement-based):\boldsymbol{v}=\frac{\Delta \boldsymbol{r}}{\Delta t}</li><li>Averagespeed:</li> <li>Average speed:\overline{v} = \frac{\text{total distance}}{\text{total time}}</li><li>Averagevelocity:</li> <li>Average velocity:\boldsymbol{v}_{avg}=\frac{\Delta \boldsymbol{r}}{\Delta t}$$

CONNECTIONS TO FOUNDATIONAL PRINCIPLES

  • Rate concepts (distance/time, displacement/time) underpin kinematics.
  • Vector vs scalar quantities: magnitude vs magnitude+direction; forces produce changes in velocity via acceleration.

PRACTICAL CHECKLIST

  • When asked for velocity, report both magnitude and direction.
  • When asked for speed, report only the magnitude unless direction is specified.
  • Use net displacement rather than total distance for velocity calculations.