Speed and Velocity
SPEED
- Speed is how fast an object changes its location.
- Speed is always a distance divided by a time: v=rac{d}{t}.
- Common units: miles per hour, meters per second, kilometers per hour, inches per minute, etc.
- SI unit is meters per second: extms−1.
- Average speed is the total distance traveled divided by the total time: ext{average speed}=rac{ ext{total distance}}{ ext{total time}}.
- Rate is a general concept defined as one quantity divided by another quantity; examples:
- gallons per minute
- pesos per dollar
- points per game
- Relationship: average speed is the rate at which distance is covered over time.
INSTANTANEOUS SPEED
- Instantaneous speed is the speed at a precise instant in time.
- It is the rate at which distance is being covered at a given instant.
- It is found by calculating the average speed over a short enough time interval during which the speed does not change much: vextinst<br/>oughly≈ΔtΔd for very small \Delta t.
- Conceptual note: a speedometer provides instantaneous speed (no direction).
INSTANTANEOUS SPEED ILLUSTRATION
- A speedometer typically has scales (e.g., mph and km/h) to show instantaneous speed on a vehicle.
- This reflects that instantaneous speed is a local measurement, not a property of motion over an extended interval.
VELOCITY
- Definition: velocity is the rate of change of displacement: oldsymbol{v}=rac{\Delta \boldsymbol{r}}{\Delta t}. (displacement is the straight‑line change in position, including direction)
- Velocity is a vector quantity; it has both magnitude and direction.
- Displacement (\Delta \boldsymbol{r}) is different from distance traveled; displacement is the net change in position.
- Examples:
- If displacement is 12 m in 4 s toward the east, then velocity magnitude is |oldsymbol{v}|=\frac{12\text{ m}}{4\text{ s}}=3\text{ m s}^{-1} toward the east.
- Direction is required to specify velocity; speedometer does not provide direction.
VELOCITY PROPERTIES
- Velocity includes both magnitude (speed) and direction.
- A change in velocity can be a change in speed or a change in direction (or both).
- Speedometer measures instantaneous speed only, not velocity.
CHANGING VELOCITY
- A change in velocity requires a force (Newtonian intuition): a force is needed to change either the magnitude or the direction of velocity.
- Examples:
- For a car rounding a curve, friction between wheels and road provides the force to change direction.
- For a ball bouncing off a wall, the wall exerts a force on the ball, changing its direction.
EXAMPLE: ARUNNER DISTANCE COMPOSITION
- Problem: A runner runs 200 m east, then 300 m west. The entire trip takes 50 s. Find the average speed and the average velocity.
- Step 1: Total distance (for speed):
- Distance = 200 m + 300 m = 500 m.
- Average speed: ext{avg speed}=rac{500\text{ m}}{50\text{ s}}=10\text{ m s}^{-1}.
- Note: direction does not affect average speed.
- Step 2: Net displacement (for velocity):
- Initial position: xi = 0; after moves, final position: xf = -100 m (east 200 m then 300 m west).
- Net displacement: Δx=x<em>f−x</em>i=−100 m.
- Average velocity (vector): vavg=ΔtΔx=50 s−100 m=−2 m s−1 (west).
- Summary: Average speed = 10 m s^{-1}; Average velocity is 2 m s^{-1} toward the west (negative x direction).
AVERAGE SPEED VS AVERAGE VELOCITY (EXAMPLE 1 CONTINUED)
- Average speed depends on total distance covered and total time: ext{avg speed} = \frac{500\text{ m}}{50\text{ s}} = 10\text{ m s}^{-1}.$n- Average velocity depends on net displacement over total time: \boldsymbol{v}_{avg} = \frac{\Delta \boldsymbol{x}}{\Delta t} = \frac{-100\text{ m}}{50\text{ s}} = -2\text{ m s}^{-1} \text{ (west)}.</li></ul><h3id="keyconceptsandnotationsummary">KEYCONCEPTSANDNOTATIONSUMMARY</h3><ul><li>Speed:magnitudeonly;scalarquantity.v=\frac{d}{t}.</li><li>Velocity:displacementovertime;vectorquantity.\boldsymbol{v}=\frac{\Delta \boldsymbol{r}}{\Delta t}.</li><li>Instantaneousspeed:approximatelyv_{inst} \approx \frac{\Delta d}{\Delta t}forsmalltimeintervals.</li><li>Averagespeed:\text{avg speed}=\frac{\text{total distance}}{\text{total time}}.</li><li>Averagevelocity:\boldsymbol{v}_{avg}=\frac{\Delta \boldsymbol{r}}{\Delta t}overthefullinterval;includesdirection.</li><li>Directionalitymattersforvelocitybutnotforspeed.</li></ul><h3id="practicalrealworldrelevance">PRACTICALREAL−WORLDRELEVANCE</h3><ul><li>Distinguishingspeedandvelocityisessentialfornavigation,sportsperformance,andphysicsanalyses.</li><li>Directioniscriticalwhenplanningmotion(e.g.,steeringavehicle,predictingtrajectory).</li></ul><h3id="formulastoremember">FORMULASTOREMEMBER</h3><ul><li>Speed:v=\frac{d}{t}</li><li>Instantaneousspeed(approximate):v_{inst} \approx \frac{\Delta d}{\Delta t}</li><li>Velocity(displacement−based):\boldsymbol{v}=\frac{\Delta \boldsymbol{r}}{\Delta t}</li><li>Averagespeed:\overline{v} = \frac{\text{total distance}}{\text{total time}}</li><li>Averagevelocity:\boldsymbol{v}_{avg}=\frac{\Delta \boldsymbol{r}}{\Delta t}$$
CONNECTIONS TO FOUNDATIONAL PRINCIPLES
- Rate concepts (distance/time, displacement/time) underpin kinematics.
- Vector vs scalar quantities: magnitude vs magnitude+direction; forces produce changes in velocity via acceleration.
PRACTICAL CHECKLIST
- When asked for velocity, report both magnitude and direction.
- When asked for speed, report only the magnitude unless direction is specified.
- Use net displacement rather than total distance for velocity calculations.