Speed and Velocity
SPEED
- Speed is how fast an object changes its location.
- Speed is always a distance divided by a time: v=rac{d}{t}.
- Common units: miles per hour, meters per second, kilometers per hour, inches per minute, etc.
- SI unit is meters per second: ext{m s}^{-1}.
- Average speed is the total distance traveled divided by the total time: ext{average speed}=rac{ ext{total distance}}{ ext{total time}}.
- Rate is a general concept defined as one quantity divided by another quantity; examples:
- gallons per minute
- pesos per dollar
- points per game
- Relationship: average speed is the rate at which distance is covered over time.
INSTANTANEOUS SPEED
- Instantaneous speed is the speed at a precise instant in time.
- It is the rate at which distance is being covered at a given instant.
- It is found by calculating the average speed over a short enough time interval during which the speed does not change much: v_{ ext{inst}}
oughly\approx \frac{\Delta d}{\Delta t} for very small \Delta t. - Conceptual note: a speedometer provides instantaneous speed (no direction).
INSTANTANEOUS SPEED ILLUSTRATION
- A speedometer typically has scales (e.g., mph and km/h) to show instantaneous speed on a vehicle.
- This reflects that instantaneous speed is a local measurement, not a property of motion over an extended interval.
VELOCITY
- Definition: velocity is the rate of change of displacement: oldsymbol{v}=rac{\Delta \boldsymbol{r}}{\Delta t}. (displacement is the straight‑line change in position, including direction)
- Velocity is a vector quantity; it has both magnitude and direction.
- Displacement (\Delta \boldsymbol{r}) is different from distance traveled; displacement is the net change in position.
- Examples:
- If displacement is 12 m in 4 s toward the east, then velocity magnitude is |oldsymbol{v}|=\frac{12\text{ m}}{4\text{ s}}=3\text{ m s}^{-1} toward the east.
- Direction is required to specify velocity; speedometer does not provide direction.
VELOCITY PROPERTIES
- Velocity includes both magnitude (speed) and direction.
- A change in velocity can be a change in speed or a change in direction (or both).
- Speedometer measures instantaneous speed only, not velocity.
CHANGING VELOCITY
- A change in velocity requires a force (Newtonian intuition): a force is needed to change either the magnitude or the direction of velocity.
- Examples:
- For a car rounding a curve, friction between wheels and road provides the force to change direction.
- For a ball bouncing off a wall, the wall exerts a force on the ball, changing its direction.
EXAMPLE: ARUNNER DISTANCE COMPOSITION
- Problem: A runner runs 200 m east, then 300 m west. The entire trip takes 50 s. Find the average speed and the average velocity.
- Step 1: Total distance (for speed):
- Distance = 200 m + 300 m = 500 m.
- Average speed: ext{avg speed}=rac{500\text{ m}}{50\text{ s}}=10\text{ m s}^{-1}.
- Note: direction does not affect average speed.
- Step 2: Net displacement (for velocity):
- Initial position: xi = 0; after moves, final position: xf = -100 m (east 200 m then 300 m west).
- Net displacement: \Delta x = xf - xi = -100\text{ m}.
- Average velocity (vector): \boldsymbol{v}_{avg} = \frac{\Delta x}{\Delta t} = \frac{-100\text{ m}}{50\text{ s}} = -2\text{ m s}^{-1} \text{ (west)}.
- Summary: Average speed = 10 m s^{-1}; Average velocity is 2 m s^{-1} toward the west (negative x direction).
AVERAGE SPEED VS AVERAGE VELOCITY (EXAMPLE 1 CONTINUED)
- Average speed depends on total distance covered and total time: ext{avg speed} = \frac{500\text{ m}}{50\text{ s}} = 10\text{ m s}^{-1}.$n- Average velocity depends on net displacement over total time: \boldsymbol{v}_{avg} = \frac{\Delta \boldsymbol{x}}{\Delta t} = \frac{-100\text{ m}}{50\text{ s}} = -2\text{ m s}^{-1} \text{ (west)}.
KEY CONCEPTS AND NOTATION SUMMARY
- Speed: magnitude only; scalar quantity. v=\frac{d}{t}.
- Velocity: displacement over time; vector quantity. \boldsymbol{v}=\frac{\Delta \boldsymbol{r}}{\Delta t}.
- Instantaneous speed: approximately v_{inst} \approx \frac{\Delta d}{\Delta t} for small time intervals.
- Average speed: \text{avg speed}=\frac{\text{total distance}}{\text{total time}}.
- Average velocity: \boldsymbol{v}_{avg}=\frac{\Delta \boldsymbol{r}}{\Delta t} over the full interval; includes direction.
- Directionality matters for velocity but not for speed.
PRACTICAL REAL-WORLD RELEVANCE
- Distinguishing speed and velocity is essential for navigation, sports performance, and physics analyses.
- Direction is critical when planning motion (e.g., steering a vehicle, predicting trajectory).
FORMULAS TO REMEMBER
- Speed: v=\frac{d}{t}
- Instantaneous speed (approximate): v_{inst} \approx \frac{\Delta d}{\Delta t}
- Velocity (displacement-based): \boldsymbol{v}=\frac{\Delta \boldsymbol{r}}{\Delta t}
- Average speed: \overline{v} = \frac{\text{total distance}}{\text{total time}}
- Average velocity: \boldsymbol{v}_{avg}=\frac{\Delta \boldsymbol{r}}{\Delta t}$$
CONNECTIONS TO FOUNDATIONAL PRINCIPLES
- Rate concepts (distance/time, displacement/time) underpin kinematics.
- Vector vs scalar quantities: magnitude vs magnitude+direction; forces produce changes in velocity via acceleration.
PRACTICAL CHECKLIST
- When asked for velocity, report both magnitude and direction.
- When asked for speed, report only the magnitude unless direction is specified.
- Use net displacement rather than total distance for velocity calculations.