Kinematics
Mechanics: the study of motion of objects (including force and energy)
Kinematics: how objects move
Dynamics: forces, why objects move then way they do
Motion without rotation is defined as 1D Translational Motion
Systems:
System: the objects being observed and analyzed
Anything outside the system is external.
Anything inside the system is internal.
If we observe a basketball and a hand, the basketball and hand are the system. The floor it bounces off of is external. The bouncing is internal.
Frames of Reference:
Frame of reference: a reference point where you compare the system/object to
To determine position, you need a frame of reference, distance from the frame, and (sometimes) the direction from the frame
Vectors vs Scalars
Scalars: measurements with a magnitude/numberical value.
Examples of scalars: mass, time, speed, cost, energy
Vectors: measurements with a magnitude and a direction
Examples of vectors: position, displacement, velocity, acceleration
Position
Position: where an object is located with respect to some reference frame or some point of origin (it’s a vector)
Motion
Motion is relative to the reference frame.
You step on a skateboard and hold the basketball at the same position and then skate. Behind you is a stationary telephone. Relative to the telephone, the basketball moves. But since the basketball is the same distance and direction away compared to you, it is not in motion relative to you.
Distance: the length of the path traveled (scalar)
Displacement: the change in position (vector) or the distance from the starting point to the ending point
X (final) - X (initial) = ΔX
If you travel a maze, the distance you’ve traveled (including dead ends, wrong paths, etc) is the distance. Displacement is how far the ending point is from the starting point.
Center of mass
Center of mass: specific point where the mass behaves as if it were concentrated
Speed vs Velocity
Speed: how fast you are moving (scalar)
Velocity: how fast you move in a particular direction (vector)
Velocity
Velocity: rate of change of position
Velocity with a direction is a vector
Average speed
average speed = distance (m) / time (sec)
Average velocity
average velocity = change in position / change in time = displacement / time interval
Forces
Forces: an interaction between two objects/systems (internal and external)
Causes changes in velocity / motion. Forces don’t have to change motion or velocity, they can be cancelled by other forces
Left and right forces cancel out. Up and down forces cancel out
Force is a vector. Measured in Newtons ( 1 N = 1 kg* m/s^2)
Free Body Diagrams
Free body diagrams: shows all the forces acting on a system. Depicts the center of mass as a dot and draws all external forces starting on the dot
Motion maps: draws a line with an X for the origin or reference point, and the axis representing the positive direction. Dots are drawn to indicate the object’s position at equal time intervals. Arrows are drawn from the dots to indicate direction/rate of motion. Larger arrows indicate a higher rate of motion
An object has a constant velocity / rate if the displacement between the points are constant, and the arrows indicating the velocity is the same length.
An object is stationary when the rate/velocity is zero and there is no arrow on the diagram. Instead, there are points underneath each other.
If an object begins at some positive position in front of the referent point and moves towards said point, the velocity is negative and the arrows will point left, not right
Acceleration is a vector
Acceleration: the rate of change in velocity, or how fast velocity is changed and in what direction. Unit is meters per seconds squared
Average velocity = change in velocity / time required
State of motion
Constant state of motion refers to an object at rest or an object at constant velocity
Acceleration means there is a change in motion
3 states of motion
at rest
moving at a constant velocity
accelerated motion
Position vs Time
x = mt + x(0), where x(0) is initial position, v = velocity, and t = time
Average velocity w / uniform acceleration
v(a) = (v + v(0) / 2) where v(a) = average velocity, v = final velocity, and v(0) = initial velocity
Instantaneous acceleration
The slope of the velocity graph at a particular time
Mechanics: the study of motion of objects (including force and energy)
Kinematics: how objects move
Dynamics: forces, why objects move then way they do
Motion without rotation is defined as 1D Translational Motion
Systems:
System: the objects being observed and analyzed
Anything outside the system is external.
Anything inside the system is internal.
If we observe a basketball and a hand, the basketball and hand are the system. The floor it bounces off of is external. The bouncing is internal.
Frames of Reference:
Frame of reference: a reference point where you compare the system/object to
To determine position, you need a frame of reference, distance from the frame, and (sometimes) the direction from the frame
Vectors vs Scalars
Scalars: measurements with a magnitude/numberical value.
Examples of scalars: mass, time, speed, cost, energy
Vectors: measurements with a magnitude and a direction
Examples of vectors: position, displacement, velocity, acceleration
Position
Position: where an object is located with respect to some reference frame or some point of origin (it’s a vector)
Motion
Motion is relative to the reference frame.
You step on a skateboard and hold the basketball at the same position and then skate. Behind you is a stationary telephone. Relative to the telephone, the basketball moves. But since the basketball is the same distance and direction away compared to you, it is not in motion relative to you.
Distance: the length of the path traveled (scalar)
Displacement: the change in position (vector) or the distance from the starting point to the ending point
X (final) - X (initial) = ΔX
If you travel a maze, the distance you’ve traveled (including dead ends, wrong paths, etc) is the distance. Displacement is how far the ending point is from the starting point.
Center of mass
Center of mass: specific point where the mass behaves as if it were concentrated
Speed vs Velocity
Speed: how fast you are moving (scalar)
Velocity: how fast you move in a particular direction (vector)
Velocity
Velocity: rate of change of position
Velocity with a direction is a vector
Average speed
average speed = distance (m) / time (sec)
Average velocity
average velocity = change in position / change in time = displacement / time interval
Forces
Forces: an interaction between two objects/systems (internal and external)
Causes changes in velocity / motion. Forces don’t have to change motion or velocity, they can be cancelled by other forces
Left and right forces cancel out. Up and down forces cancel out
Force is a vector. Measured in Newtons ( 1 N = 1 kg* m/s^2)
Free Body Diagrams
Free body diagrams: shows all the forces acting on a system. Depicts the center of mass as a dot and draws all external forces starting on the dot
Motion maps: draws a line with an X for the origin or reference point, and the axis representing the positive direction. Dots are drawn to indicate the object’s position at equal time intervals. Arrows are drawn from the dots to indicate direction/rate of motion. Larger arrows indicate a higher rate of motion
An object has a constant velocity / rate if the displacement between the points are constant, and the arrows indicating the velocity is the same length.
An object is stationary when the rate/velocity is zero and there is no arrow on the diagram. Instead, there are points underneath each other.
If an object begins at some positive position in front of the referent point and moves towards said point, the velocity is negative and the arrows will point left, not right
Acceleration is a vector
Acceleration: the rate of change in velocity, or how fast velocity is changed and in what direction. Unit is meters per seconds squared
Average velocity = change in velocity / time required
State of motion
Constant state of motion refers to an object at rest or an object at constant velocity
Acceleration means there is a change in motion
3 states of motion
at rest
moving at a constant velocity
accelerated motion
Position vs Time
x = mt + x(0), where x(0) is initial position, v = velocity, and t = time
Average velocity w / uniform acceleration
v(a) = (v + v(0) / 2) where v(a) = average velocity, v = final velocity, and v(0) = initial velocity
Instantaneous acceleration
The slope of the velocity graph at a particular time