KI

Group Problem-Solving Techniques

Overview of Group Problem-Solving Techniques

  • Focus of the lecture: practical methods for generating and evaluating ideas in groups.
  • Central theme: shifting from unstructured to more structured, evidence-based approaches to maximize creativity while minimizing common “process losses.”
  • Historical anchor: Brainstorming emerged in the 1950\text{s} within an advertising agency, inspiring later refinements (Nominal Group Technique, Delphi, GDSS).
  • Practical stakes: Better recruitment plans, product ideas, or any task requiring multiple perspectives.

Classic Brainstorming

  • Purpose: Rapidly produce many creative ideas by “storming” a problem collectively.
  • Philosophical premise: Quantity breeds quality—more ideas increase the odds of a breakthrough.
  • Core 7 Rules (to be displayed, posted, or read aloud before the session):
    1. \textbf{Defer Judgment} – no evaluating, praising, or critiquing during idea generation.
    2. \textbf{Build on Others’ Ideas} – treat each contribution as a stepping-stone.
    3. \textbf{Encourage Wild Ideas} – novelty over feasibility; judgment is postponed.
    4. \textbf{Strive for Quantity} – more ideas > fewer “perfect” ideas.
    5. \textbf{Be Visual} – document on flip charts, whiteboards, sticky notes, etc.
    6. \textbf{Stay on Topic} – rigorously police tangents (e.g., recruiting ≠ general marketing).
    7. \textbf{One Conversation at a Time} – no interruptions; speaker finishes before the next starts.
  • Typical tools: flip charts, markers, whiteboards, Post-its.

Illustrative Example

  • Recruitment brainstorming: One participant proposes redesigning the career-fair booth → others extend to networking events, interview formats, selection criteria, etc.

Empirical Limitations of Brainstorming

  • Mixed research findings: No strong evidence that classic brainstorming outperforms alternatives.
  • Three key “process losses”:
    1. \textbf{Social Loafing} – members withhold effort (e.g., new or junior employees presume ideas are inferior).
    2. \textbf{Evaluation Apprehension} – fear of implicit judgment despite explicit “no-judgment” rule.
    3. \textbf{Production Blocking} – because only one person speaks, others may forget or suppress ideas while waiting.
  • Result: Possible reduction in idea diversity, novelty, and member participation.

Structured Brainstorming Alternatives

Nominal Group Technique (NGT)

  • Goal: Retain creativity while curbing social loafing, evaluation anxiety, and anchoring.
  • Step-by-step procedure:
    1. Clarify the problem to the entire group.
    2. Individuals silently list ideas (no discussion).
    3. Round-robin reporting: Each member shares one idea at a time; facilitator records on a public medium.
    4. Discussion phase: ≈ 30-second “soapbox” slots per idea for clarification/advocacy.
    5. Anonymous voting & weighting: e.g., top choice =3 points, second =2, third =1; totals tallied for ranking.
  • Classroom paper-clip exercise outcome:
    • Brainstorming groups often “anchor” (e.g., jewelry, hanging functions).
    • NGT groups produce more unique, higher-quality, less-anchored ideas.
  • Practical implications: Excellent for face-to-face sessions seeking balanced input and quick prioritization.

Delphi Technique

  • Designed for geographically dispersed (or time-zone-separated) experts.
  • Anonymity + iteration via technology (email, online surveys, shared docs).
  • Process cycle:
    1. Define the focal problem.
    2. Send survey/email requesting ideas.
    3. Aggregate ideas anonymously; circulate summary feedback.
    4. Participants review, refine, reprioritize, and resubmit.
    5. Repeat until convergence or predefined rounds complete.
  • Key benefits:
    • Reduces conformity pressure.
    • Allows asynchronous participation.
    • Captures global expertise without travel costs.
  • Ethical angle: Equalizes power by masking status/hierarchy cues.

Group Decision Support Systems (GDSS)

  • Umbrella term for computer-aided decision methods.
  • Two primary modes:
    1. \textbf{Chauffeur-Driven} – members answer predefined questions via electronic keypads/dials; facilitator controls flow.
    2. \textbf{Group-Driven} – participants type ideas/comments directly; system displays aggregated data on a shared screen in real time.
  • Features:
    • Full anonymity possible (you may sit side-by-side yet not know whose idea is whose).
    • Automatic recording/archiving of input, discussion, and votes.
    • Built-in analytic tools: instant ranking, clustering, sentiment scoring.
  • Practical payoff: Faster idea capture, richer data sets, audit trail for accountability.

Comparative Insights & Integration

  • All techniques aim at maximizing idea diversity while minimizing classic group pitfalls.
  • Choice criteria for managers/facilitators:
    • Group size & composition (heterogeneous vs homogeneous).
    • Geographical dispersion & time-zone differences.
    • Available technology/budget.
    • Sensitivity of topic (need for anonymity).
  • Ethical/Philosophical considerations:
    • Anonymity fosters equity but may reduce accountability.
    • Structured methods democratize participation, curbing dominance by high-status members.
  • Real-world linkage: Recruitment strategy workshops, new-product ideation sessions, policy brainstorming, crisis-management planning.

Quick Reference Formulae & Numbers (for memory hooks)

  • 7 rules of brainstorming.
  • \approx 30 seconds per idea during NGT discussion.
  • Voting weights example: 3+2+1 point scale.
  • Historical anchor: 1950\text{s} origin of brainstorming.

Key Takeaways

  • Classic brainstorming is popular but empirically contested.
  • NGT, Delphi, and GDSS provide structured, evidence-backed improvements.
  • Facilitator skill, clarity of problem definition, and alignment with group context determine success more than the label of the technique itself.