LW

Imperfect Competition – Study Notes

Introduction to Imperfect Competition

  • Perfect competition and monopoly are polar cases; real‐world markets usually fall in-between.

    • Perfect competition: many firms, price takers, no need to consider rivals.

    • Monopoly: single seller, faces entire market demand, no rivals to consider.

  • Intermediate structures:

    • Monopolistic competition: many firms, free entry/exit, products are close but imperfect substitutes.

    • Oligopoly: small number of firms; strategic interaction is key.

Primer in Game Theory

  • Game theory = mathematical study of strategic interaction.

  • Relevant to collusion, advertising races, entry decisions, household bargaining, etc.

  • Individually optimal (rational) strategies can yield socially inefficient outcomes due to coordination failures.

  • Three basic elements of any game:

    • Players

    • Strategies: complete plans of action.

    • Payoffs: numerical values (profits, years in jail, utility) associated with outcomes.

  • Key definitions:

    • Dominant strategy: maximises a player’s payoff regardless of rivals’ actions.

    • Equilibrium in dominant strategies: each player selects their dominant strategy; outcome is self-enforcing.

    • Nash equilibrium: strategy profile where no player can gain by unilateral deviation; does not require dominant strategies.

    • Maximin strategy: maximises the minimum payoff achievable (extreme risk-averse / security-level choice).

Prisoner’s Dilemma Illustration
  • Payoff matrix (years in prison):

    • Both confess → 5 years each.

    • One confesses, other silent → confessor 0, silent 20.

    • Both silent → 1 year each.

  • Confessing is a dominant strategy for both → equilibrium = both confess (socially sub-optimal).

Cartel Instability Example (Mineral Water)
  • Market demand P = 20 - Q; marginal cost MC = 0.

  • Monopoly outcome: QM = 10,\; PM = 10.

  • Collusive agreement: each firm produces 5 units → profit \pi = 50 each.

  • Deviating firm cuts price to 9:

    • Deviator sells entire demand (~Q = 11) → \pi = 99.

    • Other firm gets 0.

  • If both deviate to 9 they split market: \pi = 49.5 each.

  • "Defect" (undercut) is dominant; equilibrium = both deviate → lower joint profits.

Repeated Games & Tit-for-Tat
  • Strategy: start by cooperate, then mimic opponent’s previous move.

  • Can sustain cooperation if horizon is infinite/unknown → threat of future punishment disciplines defection.

Advertising as Prisoner’s Dilemma
  • Under perfect competition, no incentive to advertise.

  • With product differentiation, advertising can:

    1. Bring new consumers to market (industry demand shifts out).

    2. Steal share from rivals (redistribution).

  • Two-firm example: total revenue TR = 1000 if no ads. Advertising cost 250.

    • Both refrain: split 500 each.

    • One advertises: gets larger share net of cost; rival’s share falls.

    • Both advertise: higher costs cancel gains → both worse off than no-ad outcome.

  • Variants can change payoffs; Nash equilibrium depends on relative gains/costs.

Sequential Games & Strategic Entry Deterrence

  • Sequential game: players move in turn; backward induction finds equilibrium.

  • Cold War analogy, skyscraper examples (Shard vs. Company X): first mover can influence rival expectations.

  • Strategic entry deterrence: Incumbent invests in excess capacity / low marginal cost to signal aggressive post-entry pricing, deterring entrants.

    • Even if fixed costs rise, lower MC makes fight credible.

Oligopoly Models Overview

  • Focus on duopoly for clarity; symmetry assumed unless stated.

Bertrand (Price) Competition
  • Homogeneous product, constant MC=0.

  • Undercutting rival’s price by tiny amount captures whole market.

  • Iterated undercutting -> equilibrium price P^* = MC; quantity equals perfect competition outcome.

  • Numerical example: P = 56 - 2Q, MC=20 → P^* = 20, Q^* = 18 split: Q1=Q2=9.

Cournot (Quantity) Competition
  • Firms choose quantities simultaneously; each treats rival quantity as fixed.

  • Market demand P = a - b(Q1+Q2).

  • Firm 1’s marginal revenue: MR1 = (a - bQ2) - 2bQ_1.

  • Reaction functions:
    R1(Q2) = \frac{a - bQ2}{2b}, \; R2(Q1) = \frac{a - bQ1}{2b}.

  • Nash equilibrium (symmetric):
    Q1^* = Q2^* = \frac{a}{3b}, \; Q^* = \frac{2a}{3b}, \; P^* = \frac{a}{3}.

  • Profits positive if MC< P^*.

  • Numerical example (demand 56-2Q, MC=20): reaction lines Q1=9-\frac{Q2}{2}; equilibrium Q1=Q2=6, P^*=32.

Stackelberg (Quantity Leadership)
  • Sequential: Leader chooses Q_1 first; follower best-responds via Cournot reaction.

  • Follower’s reaction: Q2^* = \frac{a - bQ1}{2b}.

  • Leader internalises this when maximising profit; effective residual demand:
    P = a - b\left(Q1 + \frac{a - bQ1}{2b}\right) = a - \frac{bQ_1}{2}.

  • With MC=0: MR= a/2 - bQ1 = 0 \Rightarrow Q1^* = \frac{a}{2b}, \; Q_2^* = \frac{a}{4b}.

  • Output order: Q{Stackelberg} > Q{Cournot} > Q_{Monopoly} for leader; price between Cournot and Bertrand.

  • Numerical example (demand 56-2Q, MC=20):

    • Follower reaction: Q2 = 9 - Q1/2.

    • Leader chooses Q1=9; follower Q2=4.5; total Q=13.5; P^*=29.

Model Comparison (MC=0 benchmark)
Model Comparison (MC=0 benchmark)
  • Monopoly: QM= a/2b, \; PM = a/2.

  • Cournot: QC = 2a/3b, \; PC = a/3.

  • Stackelberg: QS = 3a/4b, \; PS = a/4.

  • Bertrand/Perfect competition: QB = a/b, \; PB = MC.

  • Price descending order: Monopoly > Cournot > Stackelberg > Bertrand.

  • Industry with many symmetric firms producing close (but not perfect) substitutes.

  • Each firm faces a downward-sloping individual demand curve; more elastic than market demand due to substitution possibilities.

  • Two demand concepts:

    • dd: demand if rivals keep prices unchanged.

    • DD: demand if all firms change prices symmetrically; less elastic than dd.

Short-Run Equilibrium
  • Firm maximises profit like a monopolist: set MR = SMC.

  • Chooses quantity Q^ on dd, price P^ on DD.

  • Positive economic profit possible → attracts entry.

Long-Run Equilibrium
  • Entry shifts each firm’s demand curve inward (toward origin) until profits are zero.

  • Firms produce where price equals long-run average cost but not at minimum of LAC → excess capacity.

Efficiency Considerations
  • Perfect competition is Pareto efficient; Chamberlinian outcome has higher prices, lower output, and excess capacity (productive inefficiency).

  • However, consumers enjoy greater product variety, partly offsetting welfare loss.

  • Long-run profits: zero in both perfect and monopolistic competition (free entry eliminates rents).

Ethical / Practical Implications & Real-World Links

  • Cartel instability explains why legal enforcement (antitrust) matters; self-interest alone makes collusion fragile.

  • Advertising arms races waste resources yet persist without coordination mechanisms or regulation.

  • Strategic entry deterrence raises fixed costs, potentially reducing market contestability; policy may limit credible threats (e.g., capacity commitments scrutinised by antitrust agencies).

  • Price wars (Bertrand) seldom persist in reality due to product differentiation, capacity limits, collusion, or tacit coordination.

Key Equations & Symbols Recap

  • Market demand (general): P = a - bQ.

  • Monopoly MR: MR = a - 2bQ.

  • Cournot reaction: Ri(Qj) = \frac{a - bQ_j}{2b}.

  • Stackelberg follower: same as Cournot reaction.

  • Profit: \pii = (P - MC)Qi (if fixed costs zero).

Connections to Earlier Principles

  • Marginal analysis (set MR=MC) underpins monopoly, Cournot, Stackelberg, and Chamberlin decisions.

  • Perfect competition benchmark still critical for welfare comparisons.

  • Game-theoretic reasoning extends basic profit maximisation when strategic interdependence exists.

Recommended Reading

  • Frank & Cartwright (2013) "Microeconomics and Behavior", Chapter 13.


Quick Memory Aids
  • "Bertrand = Price War → P=MC."

  • "Cournot = Quantity Guess → each produces 1/3 monopoly output."

  • "Stackelberg Leader Steals a March → produces double follower’s output."

  • "Prisoner’s Dilemma logic underlies cartel & ad wars."