Perfect competition and monopoly are polar cases; real‐world markets usually fall in-between.
Perfect competition: many firms, price takers, no need to consider rivals.
Monopoly: single seller, faces entire market demand, no rivals to consider.
Intermediate structures:
Monopolistic competition: many firms, free entry/exit, products are close but imperfect substitutes.
Oligopoly: small number of firms; strategic interaction is key.
Game theory = mathematical study of strategic interaction.
Relevant to collusion, advertising races, entry decisions, household bargaining, etc.
Individually optimal (rational) strategies can yield socially inefficient outcomes due to coordination failures.
Three basic elements of any game:
Players
Strategies: complete plans of action.
Payoffs: numerical values (profits, years in jail, utility) associated with outcomes.
Key definitions:
Dominant strategy: maximises a player’s payoff regardless of rivals’ actions.
Equilibrium in dominant strategies: each player selects their dominant strategy; outcome is self-enforcing.
Nash equilibrium: strategy profile where no player can gain by unilateral deviation; does not require dominant strategies.
Maximin strategy: maximises the minimum payoff achievable (extreme risk-averse / security-level choice).
Payoff matrix (years in prison):
Both confess → 5 years each.
One confesses, other silent → confessor 0, silent 20.
Both silent → 1 year each.
Confessing is a dominant strategy for both → equilibrium = both confess (socially sub-optimal).
Market demand P = 20 - Q; marginal cost MC = 0.
Monopoly outcome: QM = 10,\; PM = 10.
Collusive agreement: each firm produces 5 units → profit \pi = 50 each.
Deviating firm cuts price to 9:
Deviator sells entire demand (~Q = 11) → \pi = 99.
Other firm gets 0.
If both deviate to 9 they split market: \pi = 49.5 each.
"Defect" (undercut) is dominant; equilibrium = both deviate → lower joint profits.
Strategy: start by cooperate, then mimic opponent’s previous move.
Can sustain cooperation if horizon is infinite/unknown → threat of future punishment disciplines defection.
Under perfect competition, no incentive to advertise.
With product differentiation, advertising can:
Bring new consumers to market (industry demand shifts out).
Steal share from rivals (redistribution).
Two-firm example: total revenue TR = 1000 if no ads. Advertising cost 250.
Both refrain: split 500 each.
One advertises: gets larger share net of cost; rival’s share falls.
Both advertise: higher costs cancel gains → both worse off than no-ad outcome.
Variants can change payoffs; Nash equilibrium depends on relative gains/costs.
Sequential game: players move in turn; backward induction finds equilibrium.
Cold War analogy, skyscraper examples (Shard vs. Company X): first mover can influence rival expectations.
Strategic entry deterrence: Incumbent invests in excess capacity / low marginal cost to signal aggressive post-entry pricing, deterring entrants.
Even if fixed costs rise, lower MC makes fight credible.
Focus on duopoly for clarity; symmetry assumed unless stated.
Homogeneous product, constant MC=0.
Undercutting rival’s price by tiny amount captures whole market.
Iterated undercutting -> equilibrium price P^* = MC; quantity equals perfect competition outcome.
Numerical example: P = 56 - 2Q, MC=20 → P^* = 20, Q^* = 18 split: Q1=Q2=9.
Firms choose quantities simultaneously; each treats rival quantity as fixed.
Market demand P = a - b(Q1+Q2).
Firm 1’s marginal revenue: MR1 = (a - bQ2) - 2bQ_1.
Reaction functions:
R1(Q2) = \frac{a - bQ2}{2b}, \; R2(Q1) = \frac{a - bQ1}{2b}.
Nash equilibrium (symmetric):
Q1^* = Q2^* = \frac{a}{3b}, \; Q^* = \frac{2a}{3b}, \; P^* = \frac{a}{3}.
Profits positive if MC< P^*.
Numerical example (demand 56-2Q, MC=20): reaction lines Q1=9-\frac{Q2}{2}; equilibrium Q1=Q2=6, P^*=32.
Sequential: Leader chooses Q_1 first; follower best-responds via Cournot reaction.
Follower’s reaction: Q2^* = \frac{a - bQ1}{2b}.
Leader internalises this when maximising profit; effective residual demand:
P = a - b\left(Q1 + \frac{a - bQ1}{2b}\right) = a - \frac{bQ_1}{2}.
With MC=0: MR= a/2 - bQ1 = 0 \Rightarrow Q1^* = \frac{a}{2b}, \; Q_2^* = \frac{a}{4b}.
Output order: Q{Stackelberg} > Q{Cournot} > Q_{Monopoly} for leader; price between Cournot and Bertrand.
Numerical example (demand 56-2Q, MC=20):
Follower reaction: Q2 = 9 - Q1/2.
Leader chooses Q1=9; follower Q2=4.5; total Q=13.5; P^*=29.
Monopoly: QM= a/2b, \; PM = a/2.
Cournot: QC = 2a/3b, \; PC = a/3.
Stackelberg: QS = 3a/4b, \; PS = a/4.
Bertrand/Perfect competition: QB = a/b, \; PB = MC.
Price descending order: Monopoly > Cournot > Stackelberg > Bertrand.
Industry with many symmetric firms producing close (but not perfect) substitutes.
Each firm faces a downward-sloping individual demand curve; more elastic than market demand due to substitution possibilities.
Two demand concepts:
dd: demand if rivals keep prices unchanged.
DD: demand if all firms change prices symmetrically; less elastic than dd.
Firm maximises profit like a monopolist: set MR = SMC.
Chooses quantity Q^ on dd, price P^ on DD.
Positive economic profit possible → attracts entry.
Entry shifts each firm’s demand curve inward (toward origin) until profits are zero.
Firms produce where price equals long-run average cost but not at minimum of LAC → excess capacity.
Perfect competition is Pareto efficient; Chamberlinian outcome has higher prices, lower output, and excess capacity (productive inefficiency).
However, consumers enjoy greater product variety, partly offsetting welfare loss.
Long-run profits: zero in both perfect and monopolistic competition (free entry eliminates rents).
Cartel instability explains why legal enforcement (antitrust) matters; self-interest alone makes collusion fragile.
Advertising arms races waste resources yet persist without coordination mechanisms or regulation.
Strategic entry deterrence raises fixed costs, potentially reducing market contestability; policy may limit credible threats (e.g., capacity commitments scrutinised by antitrust agencies).
Price wars (Bertrand) seldom persist in reality due to product differentiation, capacity limits, collusion, or tacit coordination.
Market demand (general): P = a - bQ.
Monopoly MR: MR = a - 2bQ.
Cournot reaction: Ri(Qj) = \frac{a - bQ_j}{2b}.
Stackelberg follower: same as Cournot reaction.
Profit: \pii = (P - MC)Qi (if fixed costs zero).
Marginal analysis (set MR=MC) underpins monopoly, Cournot, Stackelberg, and Chamberlin decisions.
Perfect competition benchmark still critical for welfare comparisons.
Game-theoretic reasoning extends basic profit maximisation when strategic interdependence exists.
Frank & Cartwright (2013) "Microeconomics and Behavior", Chapter 13.
"Bertrand = Price War → P=MC."
"Cournot = Quantity Guess → each produces 1/3 monopoly output."
"Stackelberg Leader Steals a March → produces double follower’s output."
"Prisoner’s Dilemma logic underlies cartel & ad wars."