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Cog Processess

Cognitive Processes Exam 1 Study Guide

  1. Cognition: mental process related to Acquisition ( initial stage of learning where a response is established), Storage (knowledge storing), and Retrievel (knowledge retrieval) 

  2. Primary Purpose in life: Survival 

  3. Know the historical contributions specific to our discussion of the following people 

    • Wilhelm Wundt: Structuralism which aimed to understand the structure of the mind by splitting mental processes into simple components using introspection

      • Introspection: people were trained to consciously report on the process that led froym a thought to a final project 

        • Looking inward, being aware of your own thoughts, feelings, and behaviors

      • Issues of this: 

        • Cant report a subconscious idea → you cant reflect on an idea that your not aware of

        • Perceptions are different

    • Herman Ebbinghaus: Pioneer in the Formal study of human learning and memory

      • Non-sense syllables

        • Three letters 

        • Not english 

        • Consonant-Vowel-Consonant (CVC) format

        • Use them to understand memory without things like emotion, association, and personal meaning 

        • Ex. DAX KIG

      • Savings Method 

        • The difference in the number of trials needed to to relearn previously learned information

          • Measures how much faster you relearn info vs. the first time

          • Takes 10 mins to learn something then 6 months later you forgot it all but now it takes you 6 mins to learn it 

    → You saved 4 mins

  • (Original Time - Relearning Time) divided by Original Time x 100% 

  • Not on study guide: William James → Principals of Psychology

    • Human mind is active, we process, choose, and interpret information

    • Separate memory stored 

      • A short term primary memory

      • A long term secondary memory

  • Sigmund Frued: Psychoanalytic Theory is theory that your thoughts, feelings, and behaviors are driven by unconscious forced

    • Unconscious mind: things buried deep like traumas, fears, urges

    • Structures of the mind 

      • Id → primal desires 

        • Wants Pleasure NOW

        • Unconscious 

      •  Ego  → reality checker 

        • Balances what the Id wants and whats actually possible 

        • Mostly conscious but is somewhat unconscious

        • Negotiates between the fun and the judgmental side

      • Superego → moral compass

        • Follows whats right not fun or realistic 

        • Develops around age 5

        • Mostly unconscious but partly conscious

        • Judges you and rewards/punishes you with guilt or pride

    • Defense Mechanism: attempt to alter the reality of the situation to make it less threatening and they're all unconscious processes

      • Unconscious conflict: two opposing thoughts, feelings, or urges clashing in your unconscious

  • Behaviorist 

    • Ivan Pavlov: Classical Conditioning 

      • Law of Contiguity: associations are easily formed between experiences that occur close together in time

        • Ex. you ring a bell then give the dog food, after some time the dog will associate the bell with the food 

      • Unconditioned Stimulus: stimulus that causes an automatic response or an Unconditioned response

        • Ex. food (stimulus) causes you to salivate (response)

      • Neutral Stimulus: the stimulus not causing the desired response (stimulus your brain deems unimportant)

        • Ex. a random bell

      • Conditioned Stimulus: neutral stimulus that, following a conditioning, causes a Conditioned Response 

        • Ex. you ring a bell then give the dog food, after some time the dog will associate the bell with the food 

      • Stimulus Generalization: response given by a new stimulus based on similarity to original stimulus 

        • Ex. dog hears a buzzer and associates that with food since it sounds similar to the bell

        • Ex. child gets scratched by a cat so the child is afraid of all cats 

      • Extinction: forgetting; decrease in response due to repeated non-reinforcement

        • Ex. dog no longer gets food after the bell so he forgets about the association 

      • Spontaneous Recovery: reintroduce Conditioned Stimulus after Extinction, there will be a response 

        • Ex. you start giving the dog food after the bell so he remembers the association 

      • Non-Contingent/Independent Relationship: the outcome does not depend on the behavior

        • Ex. noncontingent → student will get a candy no matter what he does whether he is talking, disrupting class, or sleeping

Contingent → student will get a candy only if he raises his hand quietly, not when he is talking or disrupting 

  • Stimulus Control: when stimulus can predict a response (associated) 

    • Ex. Pavlovs Dog AKA bell → food

  • Edward Thorndike:

    • Connectionism → forming connections between stimulus and response through trial and error

    • Instrumental Conditioning later known as Operant Conditioning → Do something then Get a result then Learn from it

    • Law of Effect: if I behave in a way that results in something pleasant, I WILL do it again; if i behave in a way that results in something unpleasant, I WONT do it again 

      • Role of Reward: makes behavior more likely 

      • Role of Punishment: makes behavior unlikely

  • B.F Skinner: Operant Conditioning 

    • Contingent/Dependent Relationship: do a desired act to gain a reward

    • Discriminative Stimulus: “this is the time to do the right thing’ “If i do this now, I will get a reward”

      • Ex. Owner tells dog to sit, the dog will sit right away because his mind knows that he will get a treat after

    • Positive reinforcement: when added, it will increase behavior

      •  Giving a treat for doing something right 

      • Ex. Candy after finishing homework

    • Negative reinforcement: when removed, it will increase behavior 

      • Taking something unpleasant away to reward behavior

      • Ex. buckle your seatbelt in order for the car to stop beeping

    • Primary Reward: something naturally rewarded

      • Your born to want it: water, food, sleep, attention

    • Secondary Reward: something not initially rewarding, but when paired with a Primary Reward, it becomes rewarding 

      • A reward that has to be learned, becomes good since its associated with primary reward: A+ = success + attention, Money = buying food

    • Aversive Stimulus: something naturally harmful, it feels bad, doesnt have to be dangerous, can be used as negative reinforcement

      • Ex. embarassment, bad smell, loud noise 

    • Punishment: the removal of something rewarding or the introduction of something aversive 

    • Schedules of reinforcement:

      • Continuous V.S. Partial

        • Partial: slower learning, slower extinction

          • Rewards sometimes

        • Continous: faster learning, faster extinction

          • Always rewarding behavior

          • Stop rewarding behavior, it disappears 

      • Fixed and Varied Ratio: reward after a set/randomnumber of responses

      • Fixed and Varied Interval: based on a set/random time between behavior and reward

        • Reward positve behavior and not negative behavior 

  • John Watson: Little Albert → believed psychology was only observable/wanted it to be a real science

    • Primary Contribution: to legitimize psychology, we must strictly adhere to the scientific method

    • Little Albert experiment:

      • Showed a baby a rat which the baby had no reaction to (NS), but then started showing the baby the rat with a scary noise, so the baby associated the rat with the scary noise and would cry even if he saw the rat without the noise

      • Rate = Conditioned Stimulus Fear: Conditioned response

    • Operant 

      • Law of continuity and Law of effect

      • Contingent relationship 

      • Placement reward after

    • Classical 

    • Law of contiguity 

    • Noncontingent relationship

    • Placement of reward is before

  • Gestalt Psychology

    • Gestalt: completed object; the whole is greater than the sum of its part 

      • Make sense of messy information

    • Founders: Max Wertheimer, Kurt Koffka, and Wolfgang Kohler

    • Key Concepts:

      • Phi Phenomenon: illusion of motion; motion thats experienced even when there's no motion

        • Ex. flashing lights look like theyr moving but ur brian is just filling the blanks in order to make sense of it

      • Necker Cube: experience it as a 3D object even though its a picture on a flat screen

      • Contextual Determinants: the lines are the same length but perceived different 

        • Context effects perception

    • Law of Perceptual Organization

      • Law of Pragnanz: we interpret complex or confusing images in the simplest, cleanest way possible

        • Olympic circles look like 5 circles not cut off shapes

      • Figure-Ground: the figure is the object of our focus; the ground is the surrounding information that gives meaning to the figure

        • Ex. black letters in book (figure) white page (ground)

      • Law of Proximity: we group things that are close together even if they are not connected 

        • Ex. Things in a shelf are grouped together though they may not look alike

      • Law of Similarity: things that look alike and share characteristics are grouped together/group things by things they have in common 

        • Ex. Menu → Pizza items are all near eachother because they are pizza even if they have different toppings 

    • Emergent Propety: an experience where you can’t identity the parts/pieced that make up a whole/you experience something a sa whole and not in parts

      • Ex. a face → you dont think those are eyes, nose , and a mouth; you think its a face

      • Ex. music chord has notes but u dont hear them individually you hear them as a whole 

  1. Scientific Method:

    • Ask a question

    • Form a hypothesis (a testable guess)

    • Design an experiment

    • Collect data

    • Analyze results

    • Draw a conclusion

    • Repeat/test again

    • Independent Variable: the one you manipulate to test hypothesis, what the expriementer changes 

    • Dependent variable: what you measure in the experiment, the effect caused by the changes in the independent variable

      • Hypothesis: The more sugar in the recipe, the sweeter the cupcake will taste.

        • Independent Variable = Amount of sugar you use

        • Dependent Variable = How sweet the cupcake tastes

    • Control Group: does not receive the change and is used as a comparison group

    • Experimental Group: receives the change or whats being tested

      • Ex. Does adding sugar make cupcakes taste sweeter?

        • Experimental Group = Cupcakes with added sugar

        • Control Group = Cupcakes with no added sugar (the normal version)

  2. Factors Contributing to the Study of Cognitive Psychology 

    • Less behaviorism

      • Psychologists realized that language, memory, and problem solving can't be observed through behavior but has to be through the mind

    • Noam Chompsky: Language Acquisition Device 

      • We are already primed to learn to speak a language, it doesn't have to have reinforcement

      • Supported cognition 

    • More Study of Memory 

      • Memory became a process not a Stimulus → Response 

      • Led to sensory memory, long term memory, short term memory 

    • Jean Piaget: Theory of Cognitive Development

      • Studied children's development in stages

      • Showed that children’s thinking qualitatively grows with age  

    • Information Processing Model

      • Compared the brain to a computer 

        • Input (stimulus)

        • Processing (thinking, memory)

        • Output (behavior)

        • Allowed things like attention, memory, and decision-making to be studied scientifically

  3. Reoccuring Themes of Cognitive Psychology 

    • Cognitive processes:

      • Active, not passive 

        • Brain is not a sponge, it selects and interprets what we experience

        • Ex. your brain decides what to make sense of

      • Accurate and efficient 

        • Your brain helps u make quick decisions to survive

        • Detects danger, food, etc

        • Survival mechanism; if your alive = good cognition

      • Generally not observable 

        • Cant see thoughts but can infer them through behavior, brain imaging, etc

      • Handle positive info better than negative info

        • Learn it fast, react stronger to it, bias 

        • Learned positive info faster as it helps our motivation and emotional balance

      • Interrelated 

        • Perception, attention, memory, language, and decision-making are not separate systems → they work together constantly

    • Acquisition → taking in info 

    • Storage → putting it away into memory banks 

    • Retrieval → being able to recover info from memory banks 

  4. Memory: Recall/Recognition Procedures (how memory is measured)

    • Recall: 

      • Free Recall → you are asked to retrieve info, it can be recalled in any order 

      • Serial Recall → retrieve info in a specific order (usually in the order that it was presented) 

      • Paired-association → presented 2 items. At the time of recall, you are presented with one item and have to recall the other 

    • Recognition:

      • Yes/No → have you seen this before? When shown things previously and asked to recognize them

        • Don't have to choose, just say if u recognize

      • Forced Choice → multiple choice exam; presented a series of items where only one of them is correctly seen before 

        • Forced to choose amongst options

  5. Perception: process that allows us to use previous info to gather and interpret new sensory information

    • 3 Perceptual Processes

      • Sensory register or memory 

        • The site through which info first enters the system 

        • Why is it important?

          • Allows us to hold a representation of information beyond the stimulus itself so we can determine if the next stimulus belongs to it or is the start of something new 

          • Holds a Snapshot preview of incoming info to decide if you need this, if it connects to the previous stimuli or if its new info

        • Holds raw unprocessed information in its veridical form for 2 seconds 

          • Premeaning - no meaning assigned to stimulus 

          • Oce meaning assigned, it is no longer veridical 

        • Decays rapidly for new info to come

        • Visual memory → iconic memory (visual afterimage/holds info for short time 0.5 - 1s)

        • Auditory memory → echoic memory (sound left in ur head/ holds info for longer 2 - 4s)

        • Evidence for sensory memory:

          • George Sperling’s tachistopic study 

            • Subjects are shown a 12 letter config for a specific amount of time ( usually 50 millisecs) 

            • Full report procedure → subject is asked to report as many configs as possible 

              • Findings: 3-4 letters at a time (30%)

              • Subjects reported that during debriefing they remembered more than 3-4

            • Partial report procedure → same but immediately after presentation subjects heard a high, medium, or low tone/sound which is the line they're supposed to report 

              • Findings: 3-4 letters with 75-100% accuracy of the letters reported 

          • Iconic memory has high capacity but fades quickly 

          • Loftus study - 2 conditions (icon vs no icon)

            • Icon condition: 

              • Subjects are shown 72 slides via tachistoscope for 270 millisecs (the afterimage is allowed to form) 

              • Theyr then shown the original 72 and 72 new slides; your asked to say yes/no if you've seen it before 

                • 69% accuracy rate 

            • No icon condition(icon memory was disrupted): 

              • Same procedure as above except there's masking after each slide; making → a distracting neutral image 

              • Subject then performed same yes/no task 

                • Subjects had to see the original slides for 370 millisecs to get the same accuracy rate 

          • Icon allows us an additional 1/10th of a second to process info 

      • Pattern Recognition

        • Processes that we use to compare prior knowledge to new information 

        • 3 models 

          • Template: using an existing “cookie cutter” to exactly match information in your memory (has to be exact match)

            • Ex. you recognize letters because their images are stored in your brain 

            • Flaws:

              • Too slow, very inefficient (different fonts etc)

              • Does not take into account context of info

          • Prototype:  does not require an exact match to associate information, just a general representation

            • Flaws: 

              • Prone to errors bc of the “good enough” approach 

                • Misidentify something that resembles what u think it is

              • Does not take context into account 

                • Does Not adjust to situation 

          • Feature analysis/distinctive feature → start from the features and then make a whole concept from that; bottom up processing → use parts and work up to recognition of the whole

            • Flaws:

              • Too focussed on parts - how do we know which features go tg

              • Slow for familiar things

              • Does Not consider context 

        • Context role:

          • Word superiority effect → you recognize features of a real word much faster than random letters/images

            • FRAB vs BARF → A is the most recognizable 

      • Attention: the active action of focusing on something 

        • “My experience is what I attend to” - William James 

          • No attention = No learning 

        • 2 topics of study:

          • Divided Attention - ability to focus on more than task/stimulus at the same time → addresses limited ability to attend to multiple stimuli

            • Irrelevant Info needs to be filtered out, prioritize important information

          • Selective Attention -  Concentrate on what's relevant and useful → addresses the mechanism that determines what info we will or will not attend to

        • How its studied 

          • independent variable (number of choices needed to be made, how long something is shown to someone, increasing/decreasing task complexity)

          • dependent variable (reaction time, percent/number of correct responses) 

        • Dichotic listening study:

          • right/left ear are listing two different messages:

            • Shadowing - u ask subject to repeat word for word one of the messages heard 

            • Illustration - shows how attention filters info + how much is processed from the info your not paying attention to 

              • Earl selection → decision to attend to one or the other is made early 

                • Prediction: little to no representation of the unattended info (filtered out) but absolute representation of shadowed info 

              • Late selection → decision to attend to one or the other is made late, all info processed but were aware of attended info

                • Prediction: some representation of the unattended info 

              • Bottle neck → point where you decide what to attend to

                • Shift from parallel (all info briefly enters) to serial processing (only one input is processed) 

        • Studies

          • Cherry - 2 different phrases in different ears 

            • Told to shadow one ear

            • Subjects had little to no awareness of the other phrase 

            • Supports early selection 

          • Moray - list 7 words heard 35 times in each ear 

            • Told to attend to one ear

            • Support for early selection bc subjects had no recollection of one channel over the other 

          • Gray & Wedderburn 

            • Channel 1: Mice, 4, cheese 

            • Channel 2: 3, eat, 5

            • Results:

              • What drives attention is meaning 

              • Subjects report “Mice Eat Cheese” or “3 4 5” 

              • Supports late selection 

          • Triesman

            • Channel 1: in the picnic basket she had pb, books, leaves, keys, & cards

            • Channel 2: cat, large, day, apple, friend, sandwiches, & chocolate brownies 

            • Results 

              • “In the picnic basket, she had pb sandwiches & chocolate brownies”

              • Supports late selection

          • Lewis

            • Channel 1(attended): bank

            • Channel 2 (unattended): river or money

            • Results: 

              • Unattended word influences the reported definition of the control word

              • Supports late selection 

        • Significance:

          • Attention is directed by meaning 

          • Attention is not necessary for learning to occur 

          • Unattended info can impact meaning of attended info

  6. Information P processing Model (how info moves three memory systems)

    • Atkinson & Shiffrin - 2 assumptions:

      • Stages - info is broken down into steps and features as it moves through info processing stages 

      • Limited capacity - finite ability to attend to and hold info 

        • Attention demanding vs automaticity 

          • Demand slows down processing speeds & decreases ability to perform other tasks 

            • Requires focus and mental effort 

          • Automaticity speeds up processing & does not interfere with other tasks

            • Little effort and can be done while multitasking

      • 3 distinct systems:

        • Sensory memory → pattern recognition, template model, prototype model, feature analysis 

        • Short-term memory → info were currently using/aware of 

          • Can be called conscious, working, or primary memory 

          • Range of 5-9 items/chunks at a time

          • Held for 30s unless u do something else (Decay) 

            • Storage strategies like repetition 

          • Intervenening task.info → distractirs; input that immediately clears out short term information/memory

          • Coded: 

            • Visually: info thats seen (Posner Study)

            • Acoustcally: info thats heard (errors made on sound) 

            • Semantically - info thats meaningful

              • Errors based on meaning

        • Long term memory → “permanent” storehouse of all accumulated knowledge 

          • Learning = long term memory

          • Infinite store, indefinite store time 

          • Multiple representation of the same stimulus → we can recognize different independent features of the same thing 

          • Allows to easily recall frequently occurring patterns 

          • Empirical evidence: 

            • Serial position curve → stronger memory for first few items and last few items 

              • Primacy effect - memory for first few (long term) 

              • Recency effect - memory for last few (short term)

          • Info encoded how

            • Intention 

            • Strategies 

              • Rehearsal - repetition

              • Elaboration - deeper processing of info; assigning meaning ot info 

              • Self - reference - application of knowledge to self or someone you love 

            • Recognition is completed, we give it meaning then it goes from short term to long term 

        • Problems w info processing model:

          • Grouping (Muller & Schuman Study)

            • Zup Rif Foz Jir Wur Dek Siv Kul 

            • Results:

              • People had trouble remembering anything about the info unless they were grouped

              • Chunking info is crucial but model does not explain it

          • Law of Belongingness (Thorndike) 

            • If nature relationship exists between 2 events or ideas, the connection between the is more readily established 

            • Semantic context matters 

          • Processing as either feature to whole or whole to feature 

            • Bottom Up - Feature to Whole 

            • Top down - Whole to Feature, use prior knowledge to guide perception

            • Model assumed bottom up processes but we use both

  7.  Navon Study - letter/letter configuration 

    • Subjects a saw a large letter H made up of the letter F

    • Global feature (H) - whole component 

    • Local Feature (F) - individual component

    • Report as quickly as possible feature they heard  

    • Results: Global Feature Reported > Local Feature 

      • There was a delay reporting the letter F because they saw H first, so when they heard F it was delayed 

    • Demonstrated top down processing: saw the whole (H) then the parts (processed the letter F)