Cognitive Processes Exam 1 Study Guide
Cognition: mental process related to Acquisition ( initial stage of learning where a response is established), Storage (knowledge storing), and Retrievel (knowledge retrieval)
Primary Purpose in life: Survival
Know the historical contributions specific to our discussion of the following people
Wilhelm Wundt: Structuralism which aimed to understand the structure of the mind by splitting mental processes into simple components using introspection
Introspection: people were trained to consciously report on the process that led froym a thought to a final project
Looking inward, being aware of your own thoughts, feelings, and behaviors
Issues of this:
Cant report a subconscious idea → you cant reflect on an idea that your not aware of
Perceptions are different
Herman Ebbinghaus: Pioneer in the Formal study of human learning and memory
Non-sense syllables
Three letters
Not english
Consonant-Vowel-Consonant (CVC) format
Use them to understand memory without things like emotion, association, and personal meaning
Ex. DAX KIG
Savings Method
The difference in the number of trials needed to to relearn previously learned information
Measures how much faster you relearn info vs. the first time
Takes 10 mins to learn something then 6 months later you forgot it all but now it takes you 6 mins to learn it
→ You saved 4 mins
(Original Time - Relearning Time) divided by Original Time x 100%
Not on study guide: William James → Principals of Psychology
Human mind is active, we process, choose, and interpret information
Separate memory stored
A short term primary memory
A long term secondary memory
Sigmund Frued: Psychoanalytic Theory is theory that your thoughts, feelings, and behaviors are driven by unconscious forced
Unconscious mind: things buried deep like traumas, fears, urges
Structures of the mind
Id → primal desires
Wants Pleasure NOW
Unconscious
Ego → reality checker
Balances what the Id wants and whats actually possible
Mostly conscious but is somewhat unconscious
Negotiates between the fun and the judgmental side
Superego → moral compass
Follows whats right not fun or realistic
Develops around age 5
Mostly unconscious but partly conscious
Judges you and rewards/punishes you with guilt or pride
Defense Mechanism: attempt to alter the reality of the situation to make it less threatening and they're all unconscious processes
Unconscious conflict: two opposing thoughts, feelings, or urges clashing in your unconscious
Behaviorist
Ivan Pavlov: Classical Conditioning
Law of Contiguity: associations are easily formed between experiences that occur close together in time
Ex. you ring a bell then give the dog food, after some time the dog will associate the bell with the food
Unconditioned Stimulus: stimulus that causes an automatic response or an Unconditioned response
Ex. food (stimulus) causes you to salivate (response)
Neutral Stimulus: the stimulus not causing the desired response (stimulus your brain deems unimportant)
Ex. a random bell
Conditioned Stimulus: neutral stimulus that, following a conditioning, causes a Conditioned Response
Ex. you ring a bell then give the dog food, after some time the dog will associate the bell with the food
Stimulus Generalization: response given by a new stimulus based on similarity to original stimulus
Ex. dog hears a buzzer and associates that with food since it sounds similar to the bell
Ex. child gets scratched by a cat so the child is afraid of all cats
Extinction: forgetting; decrease in response due to repeated non-reinforcement
Ex. dog no longer gets food after the bell so he forgets about the association
Spontaneous Recovery: reintroduce Conditioned Stimulus after Extinction, there will be a response
Ex. you start giving the dog food after the bell so he remembers the association
Non-Contingent/Independent Relationship: the outcome does not depend on the behavior
Ex. noncontingent → student will get a candy no matter what he does whether he is talking, disrupting class, or sleeping
Contingent → student will get a candy only if he raises his hand quietly, not when he is talking or disrupting
Stimulus Control: when stimulus can predict a response (associated)
Ex. Pavlovs Dog AKA bell → food
Edward Thorndike:
Connectionism → forming connections between stimulus and response through trial and error
Instrumental Conditioning later known as Operant Conditioning → Do something then Get a result then Learn from it
Law of Effect: if I behave in a way that results in something pleasant, I WILL do it again; if i behave in a way that results in something unpleasant, I WONT do it again
Role of Reward: makes behavior more likely
Role of Punishment: makes behavior unlikely
B.F Skinner: Operant Conditioning
Contingent/Dependent Relationship: do a desired act to gain a reward
Discriminative Stimulus: “this is the time to do the right thing’ “If i do this now, I will get a reward”
Ex. Owner tells dog to sit, the dog will sit right away because his mind knows that he will get a treat after
Positive reinforcement: when added, it will increase behavior
Giving a treat for doing something right
Ex. Candy after finishing homework
Negative reinforcement: when removed, it will increase behavior
Taking something unpleasant away to reward behavior
Ex. buckle your seatbelt in order for the car to stop beeping
Primary Reward: something naturally rewarded
Your born to want it: water, food, sleep, attention
Secondary Reward: something not initially rewarding, but when paired with a Primary Reward, it becomes rewarding
A reward that has to be learned, becomes good since its associated with primary reward: A+ = success + attention, Money = buying food
Aversive Stimulus: something naturally harmful, it feels bad, doesnt have to be dangerous, can be used as negative reinforcement
Ex. embarassment, bad smell, loud noise
Punishment: the removal of something rewarding or the introduction of something aversive
Schedules of reinforcement:
Continuous V.S. Partial
Partial: slower learning, slower extinction
Rewards sometimes
Continous: faster learning, faster extinction
Always rewarding behavior
Stop rewarding behavior, it disappears
Fixed and Varied Ratio: reward after a set/randomnumber of responses
Fixed and Varied Interval: based on a set/random time between behavior and reward
Reward positve behavior and not negative behavior
John Watson: Little Albert → believed psychology was only observable/wanted it to be a real science
Primary Contribution: to legitimize psychology, we must strictly adhere to the scientific method
Little Albert experiment:
Showed a baby a rat which the baby had no reaction to (NS), but then started showing the baby the rat with a scary noise, so the baby associated the rat with the scary noise and would cry even if he saw the rat without the noise
Rate = Conditioned Stimulus Fear: Conditioned response
Operant
Law of continuity and Law of effect
Contingent relationship
Placement reward after
Classical
Law of contiguity
Noncontingent relationship
Placement of reward is before
Gestalt Psychology
Gestalt: completed object; the whole is greater than the sum of its part
Make sense of messy information
Founders: Max Wertheimer, Kurt Koffka, and Wolfgang Kohler
Key Concepts:
Phi Phenomenon: illusion of motion; motion thats experienced even when there's no motion
Ex. flashing lights look like theyr moving but ur brian is just filling the blanks in order to make sense of it
Necker Cube: experience it as a 3D object even though its a picture on a flat screen
Contextual Determinants: the lines are the same length but perceived different
Context effects perception
Law of Perceptual Organization
Law of Pragnanz: we interpret complex or confusing images in the simplest, cleanest way possible
Olympic circles look like 5 circles not cut off shapes
Figure-Ground: the figure is the object of our focus; the ground is the surrounding information that gives meaning to the figure
Ex. black letters in book (figure) white page (ground)
Law of Proximity: we group things that are close together even if they are not connected
Ex. Things in a shelf are grouped together though they may not look alike
Law of Similarity: things that look alike and share characteristics are grouped together/group things by things they have in common
Ex. Menu → Pizza items are all near eachother because they are pizza even if they have different toppings
Emergent Propety: an experience where you can’t identity the parts/pieced that make up a whole/you experience something a sa whole and not in parts
Ex. a face → you dont think those are eyes, nose , and a mouth; you think its a face
Ex. music chord has notes but u dont hear them individually you hear them as a whole
Scientific Method:
Ask a question
Form a hypothesis (a testable guess)
Design an experiment
Collect data
Analyze results
Draw a conclusion
Repeat/test again
Independent Variable: the one you manipulate to test hypothesis, what the expriementer changes
Dependent variable: what you measure in the experiment, the effect caused by the changes in the independent variable
Hypothesis: The more sugar in the recipe, the sweeter the cupcake will taste.
Independent Variable = Amount of sugar you use
Dependent Variable = How sweet the cupcake tastes
Control Group: does not receive the change and is used as a comparison group
Experimental Group: receives the change or whats being tested
Ex. Does adding sugar make cupcakes taste sweeter?
Experimental Group = Cupcakes with added sugar
Control Group = Cupcakes with no added sugar (the normal version)
Factors Contributing to the Study of Cognitive Psychology
Less behaviorism
Psychologists realized that language, memory, and problem solving can't be observed through behavior but has to be through the mind
Noam Chompsky: Language Acquisition Device
We are already primed to learn to speak a language, it doesn't have to have reinforcement
Supported cognition
More Study of Memory
Memory became a process not a Stimulus → Response
Led to sensory memory, long term memory, short term memory
Jean Piaget: Theory of Cognitive Development
Studied children's development in stages
Showed that children’s thinking qualitatively grows with age
Information Processing Model
Compared the brain to a computer
Input (stimulus)
Processing (thinking, memory)
Output (behavior)
Allowed things like attention, memory, and decision-making to be studied scientifically
Reoccuring Themes of Cognitive Psychology
Cognitive processes:
Active, not passive
Brain is not a sponge, it selects and interprets what we experience
Ex. your brain decides what to make sense of
Accurate and efficient
Your brain helps u make quick decisions to survive
Detects danger, food, etc
Survival mechanism; if your alive = good cognition
Generally not observable
Cant see thoughts but can infer them through behavior, brain imaging, etc
Handle positive info better than negative info
Learn it fast, react stronger to it, bias
Learned positive info faster as it helps our motivation and emotional balance
Interrelated
Perception, attention, memory, language, and decision-making are not separate systems → they work together constantly
Acquisition → taking in info
Storage → putting it away into memory banks
Retrieval → being able to recover info from memory banks
Memory: Recall/Recognition Procedures (how memory is measured)
Recall:
Free Recall → you are asked to retrieve info, it can be recalled in any order
Serial Recall → retrieve info in a specific order (usually in the order that it was presented)
Paired-association → presented 2 items. At the time of recall, you are presented with one item and have to recall the other
Recognition:
Yes/No → have you seen this before? When shown things previously and asked to recognize them
Don't have to choose, just say if u recognize
Forced Choice → multiple choice exam; presented a series of items where only one of them is correctly seen before
Forced to choose amongst options
Perception: process that allows us to use previous info to gather and interpret new sensory information
3 Perceptual Processes
Sensory register or memory
The site through which info first enters the system
Why is it important?
Allows us to hold a representation of information beyond the stimulus itself so we can determine if the next stimulus belongs to it or is the start of something new
Holds a Snapshot preview of incoming info to decide if you need this, if it connects to the previous stimuli or if its new info
Holds raw unprocessed information in its veridical form for 2 seconds
Premeaning - no meaning assigned to stimulus
Oce meaning assigned, it is no longer veridical
Decays rapidly for new info to come
Visual memory → iconic memory (visual afterimage/holds info for short time 0.5 - 1s)
Auditory memory → echoic memory (sound left in ur head/ holds info for longer 2 - 4s)
Evidence for sensory memory:
George Sperling’s tachistopic study
Subjects are shown a 12 letter config for a specific amount of time ( usually 50 millisecs)
Full report procedure → subject is asked to report as many configs as possible
Findings: 3-4 letters at a time (30%)
Subjects reported that during debriefing they remembered more than 3-4
Partial report procedure → same but immediately after presentation subjects heard a high, medium, or low tone/sound which is the line they're supposed to report
Findings: 3-4 letters with 75-100% accuracy of the letters reported
Iconic memory has high capacity but fades quickly
Loftus study - 2 conditions (icon vs no icon)
Icon condition:
Subjects are shown 72 slides via tachistoscope for 270 millisecs (the afterimage is allowed to form)
Theyr then shown the original 72 and 72 new slides; your asked to say yes/no if you've seen it before
69% accuracy rate
No icon condition(icon memory was disrupted):
Same procedure as above except there's masking after each slide; making → a distracting neutral image
Subject then performed same yes/no task
Subjects had to see the original slides for 370 millisecs to get the same accuracy rate
Icon allows us an additional 1/10th of a second to process info
Pattern Recognition
Processes that we use to compare prior knowledge to new information
3 models
Template: using an existing “cookie cutter” to exactly match information in your memory (has to be exact match)
Ex. you recognize letters because their images are stored in your brain
Flaws:
Too slow, very inefficient (different fonts etc)
Does not take into account context of info
Prototype: does not require an exact match to associate information, just a general representation
Flaws:
Prone to errors bc of the “good enough” approach
Misidentify something that resembles what u think it is
Does not take context into account
Does Not adjust to situation
Feature analysis/distinctive feature → start from the features and then make a whole concept from that; bottom up processing → use parts and work up to recognition of the whole
Flaws:
Too focussed on parts - how do we know which features go tg
Slow for familiar things
Does Not consider context
Context role:
Word superiority effect → you recognize features of a real word much faster than random letters/images
FRAB vs BARF → A is the most recognizable
Attention: the active action of focusing on something
“My experience is what I attend to” - William James
No attention = No learning
2 topics of study:
Divided Attention - ability to focus on more than task/stimulus at the same time → addresses limited ability to attend to multiple stimuli
Irrelevant Info needs to be filtered out, prioritize important information
Selective Attention - Concentrate on what's relevant and useful → addresses the mechanism that determines what info we will or will not attend to
How its studied
independent variable (number of choices needed to be made, how long something is shown to someone, increasing/decreasing task complexity)
dependent variable (reaction time, percent/number of correct responses)
Dichotic listening study:
right/left ear are listing two different messages:
Shadowing - u ask subject to repeat word for word one of the messages heard
Illustration - shows how attention filters info + how much is processed from the info your not paying attention to
Earl selection → decision to attend to one or the other is made early
Prediction: little to no representation of the unattended info (filtered out) but absolute representation of shadowed info
Late selection → decision to attend to one or the other is made late, all info processed but were aware of attended info
Prediction: some representation of the unattended info
Bottle neck → point where you decide what to attend to
Shift from parallel (all info briefly enters) to serial processing (only one input is processed)
Studies
Cherry - 2 different phrases in different ears
Told to shadow one ear
Subjects had little to no awareness of the other phrase
Supports early selection
Moray - list 7 words heard 35 times in each ear
Told to attend to one ear
Support for early selection bc subjects had no recollection of one channel over the other
Gray & Wedderburn
Channel 1: Mice, 4, cheese
Channel 2: 3, eat, 5
Results:
What drives attention is meaning
Subjects report “Mice Eat Cheese” or “3 4 5”
Supports late selection
Triesman
Channel 1: in the picnic basket she had pb, books, leaves, keys, & cards
Channel 2: cat, large, day, apple, friend, sandwiches, & chocolate brownies
Results
“In the picnic basket, she had pb sandwiches & chocolate brownies”
Supports late selection
Lewis
Channel 1(attended): bank
Channel 2 (unattended): river or money
Results:
Unattended word influences the reported definition of the control word
Supports late selection
Significance:
Attention is directed by meaning
Attention is not necessary for learning to occur
Unattended info can impact meaning of attended info
Information P processing Model (how info moves three memory systems)
Atkinson & Shiffrin - 2 assumptions:
Stages - info is broken down into steps and features as it moves through info processing stages
Limited capacity - finite ability to attend to and hold info
Attention demanding vs automaticity
Demand slows down processing speeds & decreases ability to perform other tasks
Requires focus and mental effort
Automaticity speeds up processing & does not interfere with other tasks
Little effort and can be done while multitasking
3 distinct systems:
Sensory memory → pattern recognition, template model, prototype model, feature analysis
Short-term memory → info were currently using/aware of
Can be called conscious, working, or primary memory
Range of 5-9 items/chunks at a time
Held for 30s unless u do something else (Decay)
Storage strategies like repetition
Intervenening task.info → distractirs; input that immediately clears out short term information/memory
Coded:
Visually: info thats seen (Posner Study)
Acoustcally: info thats heard (errors made on sound)
Semantically - info thats meaningful
Errors based on meaning
Long term memory → “permanent” storehouse of all accumulated knowledge
Learning = long term memory
Infinite store, indefinite store time
Multiple representation of the same stimulus → we can recognize different independent features of the same thing
Allows to easily recall frequently occurring patterns
Empirical evidence:
Serial position curve → stronger memory for first few items and last few items
Primacy effect - memory for first few (long term)
Recency effect - memory for last few (short term)
Info encoded how
Intention
Strategies
Rehearsal - repetition
Elaboration - deeper processing of info; assigning meaning ot info
Self - reference - application of knowledge to self or someone you love
Recognition is completed, we give it meaning then it goes from short term to long term
Problems w info processing model:
Grouping (Muller & Schuman Study)
Zup Rif Foz Jir Wur Dek Siv Kul
Results:
People had trouble remembering anything about the info unless they were grouped
Chunking info is crucial but model does not explain it
Law of Belongingness (Thorndike)
If nature relationship exists between 2 events or ideas, the connection between the is more readily established
Semantic context matters
Processing as either feature to whole or whole to feature
Bottom Up - Feature to Whole
Top down - Whole to Feature, use prior knowledge to guide perception
Model assumed bottom up processes but we use both
Navon Study - letter/letter configuration
Subjects a saw a large letter H made up of the letter F
Global feature (H) - whole component
Local Feature (F) - individual component
Report as quickly as possible feature they heard
Results: Global Feature Reported > Local Feature
There was a delay reporting the letter F because they saw H first, so when they heard F it was delayed
Demonstrated top down processing: saw the whole (H) then the parts (processed the letter F)