Class 1:
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The barter system: trade
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Exchange rate (amount exchange)
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Double coincidence of wands (matching up with wants)
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Money = medium of exchange
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Must be divisible, must be portable, must be durable, recognisable, scarce
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Fiat currency -> government issued currency
NOT backed up by gold
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Digital money -> credit and debit cards, in-game money as well
Examples: Robux, koins, fishies, ect.
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Decentralized -> no centralized authority/there's no one person or group of people that is specifically in charge
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Class 2:
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Inflation occurs in an economy when there is a total expansion of money
Once new money enters the economy, prices rise
Debasement: mixing the original material with cheaper ones
Hyperinflation: Prices skyrocket and money becomes worthless
Inflation -> secret tax
Stagflation
Inflation is an incentive to invest
Credit Score: your reward for having good credit with a low interest rate
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Class 3:
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Investing: Gradually build your wealth
Rewarded for taking a risk
Risk and reward is not equal though
Bonds are loans given to the government or a company and they would give you interest
Index evaluates market performance
Bull market and Bear market
Bear: calm, dropping prices
Bull: aggression (when things are doing very well)
A way a cy os valued is by looking at their market cap (price per share x #of shares out standing)