Chapter 8: Wireless, Mobile Computing & Mobile Commerce (Lecture 7) Master Exam Notes
Introduction: Wireless vs. Mobile (VERY testable distinction)
Wireless: communication without physical wires
Mobile: something that changes location over time
Important:
Some technologies are wireless but not mobile
Some are both wireless and mobile (e.g., MiFi)
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8.1 Wireless Technologies
What wireless technologies include
Wireless devices (e.g., smartphones)
Wireless transmission media:
Microwave
Satellite
Radio
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Wireless Devices
Advantages for users (3 key ones)
Small and portable (easy to carry or wear)
Enough computing power to perform productive tasks
Can communicate wirelessly with the Internet and other devices
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Major disadvantage for businesses
Employees can capture and transmit sensitive, confidential, or proprietary information, increasing security risks
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Wireless Transmission Media
(Also called broadcast media)
Transmit signals without wires
Three main types:
Microwave
Satellite
Radio
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Microwave Transmission
Uses electromagnetic waves
Supports high-volume, long-distance, line-of-sight communication
Towers usually spaced no more than 50 km apart
Susceptible to environmental interference, such as heavy rain or snowstorms
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Satellite Transmission
Uses communication satellites
Requires line-of-sight
Three satellite types:
GEO (Geostationary Earth Orbit)
MEO (Medium Earth Orbit)
LEO (Low Earth Orbit)
Advantage:
Very large footprint (coverage area), which overcomes microwave distance limits
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Radio Transmission
Uses radio wave frequencies
Devices are:
Relatively inexpensive
Easy to install
Widely used in:
Wi-Fi
Cellular networks
Makes radio transmission very common in everyday communication
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Advantages & Disadvantages of Wireless Media
Wireless allows flexibility and mobility
However, it may face:
Interference
Security risks
Performance limitations compared to wired networks
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8.2 Wireless Computer Networks & Internet Access
Wireless networks are categorized by distance:
Short-range
Medium-range
Wide-area
Short-Range Wireless Networks
Range: 30 meters (100 ft) or less
Bluetooth
Creates personal area networks (PANs)
Low-power, radio-based
Applications:
Headsets
Music players
Ultra-Wideband (UWB)
Radio-based communication
Very high bandwidth (over 100 Mbps)
Applications:
Real-Time Location Systems (RTLS)
Mobile robotics
Mining equipment tracking
Near-Field Communication (NFC)
Shortest range of all wireless networks
Embedded in:
Smartphones
Credit cards
Used for:
Contactless payments (tap-to-pay)
Medium-Range Wireless Networks (WLANs)
Wi-Fi
Most common medium-range wireless network
Allows devices to connect without physical cables
Wi-Fi Direct
Newer version of Wi-Fi
Enables peer-to-peer connections
Does not require a wireless access point
Used for:
Screen mirroring
Connecting phones, tablets, laptops to smart TVs
MiFi (Mobile Fidelity)
Small, portable wireless device
Provides a personal Wi-Fi hotspot wherever the user goes
Both wireless and mobile
Li-Fi (Light Fidelity)
Uses light waves to transmit data
Advantages:
Higher bandwidth
Improved security compared to Wi-Fi
Wide-Area Wireless Networks
Connect users across large geographic areas
Two main categories:
Cellular radio
Wireless broadband (WiMAX)
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Cellular Telephones
Two-way radio communication
Use a network of base stations (cells)
Allows seamless handoffs when users move
Generations:
1G, 2G, 2.5G, 3G, 4G, 5G
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Wireless Broadband (WiMAX)
Stands for Worldwide Interoperability for Microwave Access
Covers distances up to 50 km
Faster and broader coverage than Wi-Fi
Useful in:
Rural or underserved areas
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8.3 Mobile Computing & Mobile Commerce
Mobile Computing
Technology that allows people to use devices while on the move
Two key characteristics
Mobility – users can connect from anywhere
Broad reach – users can be contacted instantly across large distances
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Mobile Commerce (M-Commerce)
Definition
E-commerce transactions conducted in a wireless environment, mainly via the Internet
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Drivers of m-commerce
Widespread use of mobile devices
Falling device prices
Increased bandwidth
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Mobile Commerce Applications
Mobile banking
Mobile payments
Location-based services
Shopping apps
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8.4 Internet of Things (IoT)
Definitions & Alternate Names
Also known as:
Internet of Everything
Internet of Anything
Industrial Internet
Machine-to-Machine (M2M) communication
Definition
A system where objects have unique identities (IP addresses) and can send/receive data over a network (usually the Internet)
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Wireless Sensors (IoT Foundation)
Monitor:
Temperature
Sound
Pressure
Vibration
Movement
Can also control physical systems (e.g., adjusting temperature automatically)
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IoT Examples
Smart homes
Digital twins
Virtual models of real-world products or systems
Used for simulation, monitoring, and optimization
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RFID Technology
Radio-Frequency Identification (RFID)
Uses tags with:
Embedded microchips
Antennas
Sends data to RFID readers via radio signals
Developed to replace barcodes
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RFID vs Barcodes vs QR Codes
Barcodes (UPC)
Require line of sight
Easily damaged
Store limited information
QR Codes
Store more information
More durable
Can be scanned from any direction
RFID
No line of sight required
Faster scanning
Can track objects automatically
8.2 wireless computer networks and internet access
NFC, wifi, bluetooth, 5G