violence

  1. Organized violence in roman imperial army

  • Roman imperial army (on paper)

    • Total size: 300-450k soldiers

      • 30 legions = 5200 soldiers each (roman citizens)

      • Allied contingents (non citizens) – those who were discharged gained roman citizenship as an incentive

    • Total expense: c. 75% of roman imperial budget

  • Distribution of legions:

    • 1st century: mostly concentrated in britain and eastern frontier

    • 2nd century: legions move eastward and north

  • Luttwak: modern strategist theorist who wrote abt the 3 systems of roman imperial strategy

    • Hegemonic system (1st cent BCE): roman empire is divided into 3 zones

      • Inner zone: direct control

      • Middle zone: diplomatic control

      • Outer zone: influence

    • Preclusive system: all of roman empire is under direct control, with genuine perimeter defense w fixed boundaries

    • Defense in depth system: very elastic, key strategic locations are fortified with mobile troops 

  • Luttwak’s theory lacks evidence bc there lacks an institutional framework for strategy (no military training schools)

  • Luttwak may have also confused frontier and borders.  In addition, his theory also groups all the frontiers together even though they were v diff

  • Roman military success is attributed to superior armor and weaponry

    • Helmet, shield, spear, javelin, short sword, dagger, etc.

  • A structural advantage that the roman army had was that they could fight anywhere… mountains, forests, coastlines etc

  • Roman artillery: spear catapult (ballista)

  • Romans also developed methods of seige warfare by breaching walls and cutting off resources

  • Overall, fighting big battles was very rare. Most of the time, roman troops were actually policing rather than fighting in big wars

  • Roman legionary camp at novaesium (lower germany): huge size

  1. Systemic violence: roman slavery

  • Institution of slavery is structurally violent

  • Physical punishment of slaves was a standard prerogotaive of enslavers

  • Enslavers are allowed to beat their slaves profusely… if the slave accidentally dies, the enslaver shall not be charged

  • Slaves could be flogged for sneezing, coughing, hiccups

  • Slave collars, branding

  • Personal degradation of being bought and sold: forced to stand naked in public markets while collared and shackled

  • Slaves were liable to criminal penalties

  • Dual penalty system for crimes

    • Honestiores (‘the more honorable ones”): less harsh punishments

    • Humiliores (“the more humble ones”): harsher punishments

    • Summa supplicia (extreme punishments): crematio (burning alive–typical punishment of a slave who conspires against their master), crux (crucifixion), condemnatio ad betias (being thrown to wild beasts in the amphitheater)

    • Higher status ppl can be only exiled for big crimes while lower class ppl and slaves could face death penalty

  1. Violence as entertainment: Gladatiorial combat

  • Roman public entertainment (and venues):

    • Chariot racing (circus)

    • Athletic competitions (stadium)

    • Dramatic productions/plays (theaters)

    • Gladatorial combat (amphitheater)

  • Amphitheater: distinctly roman architectural form that proliferates all around the roman world, serves as a status symbol and legitimizes a city

    • Double theater–has to go all the way around

  • A day at the amphitheater:

    • Morning: venatio (“wild-beast hunt”), trainted hunters slaughter wild animals for entertainment

      • Audience kept demanding more exotic animals 

      • Elephants, crocodiles, rhinos, etc

    • Early afternoon: execution of condemned criminals, some were killed quickly but most were killed spectacularly (being thrown to the wild beast)

    • Late afternoon: gladiatorial combat. Some gladiators were prisoners of war but many also fought on a professional basis and they could acquire money and fame from this.

  • Spectacles of amphitheater can serve as a means to reinforce social and political order and a form of social bonding