IMS FINAL
Introduction to Media Studies -- Study Guide for Final Exam (Thursday December 19)
Fall 2024
Be sure that you understand the following terms and concepts and how to apply them:
Socrates argument about writing
The rhetorical performance is about persuasion through verbal performance and intonance, not by reading something that has already been written
You can’t get the full gist of what someone is saying if you don’t know their tone
Example: People rely on written texts instead of exercising their memory. Socrates argues that writing encourages forgetfulness
I’m more likely to remember things I’m studying for if I recite it out loud or watch a video/lecture on it rather than if I’m just reading information off of a piece of paper.
Public sphere
Idealized concept where private citizens come together to discuss the pressing issues of society
Could be physical, social, or media
Habermas’ idea of the ideal public sphere is:
A social setting outside of the state, the family, and the economy where the public can come together to discuss issues and topics.
Resembles a participatory democracy where private interests are disregarded and public opinion can be formed.
Social Media: “ideal” public sphere because it brings together a broader public not limited to a physical place, also adheres to the role of stimulants, as social media and technology is a type of addictive stimulant.
Role of anonymity allows for more broader ideas to be shared with safety
Twitter (X), youtube, and reddit are examples of social media platforms that allow for these public spheres. Whatsapp, messages, snapchat, and instagram do not allow for a discussion, it is more 1 to 1.
Public spheres are disappearing because of a massive upward movement in wealth, struggles with income inequality.
Low-income areas/individuals are usually less educated about political issues because they don’t have as much access to engaging in discourse in public spheres (lack of time, money, and spaces in general)
Highlights the idea that public spheres are not accessible to all
Ideology
Ideology - the values and beliefs that structure the society that we live in
A particular thing can change meanings in different contexts
Bros but indispensable, shared set of values and beliefs through which individuals live out their complex relations to a range of social structures
Widely varies and exist at all levels of all cultures
Inform our everyday lives in often subtle and barely noticeable forms
Manifested in widely shared social assumptions about not only the way things are but the way we all know things should be
You should learn the tools of semiotics in order to understand the myths of the society that we live in
Interpellation
How we are “hailed” by ideologies/messages, that say “hey you!”
We are hailed or summoned by ideologies, which “recruit us as their authors and their essential subject”
We are “always ready” subjects- spoken by and for the ideological discourses which greet us at birth and before, into which we are born and are asked to find out place
This is not only about how we are addressed by images/text/words etc. it is also about how we are shaped by the process of interpellation to believe those rules
Hey you, police siren, ads, pop culture, political speeches, etc
Interpellation is a collective address to many that is made to feel personal - we all experience it as personal
We can reject it - we can register when we don’t feel spoken to
It feels good to share the dominant values of a society and to feel a sense of belonging in society
It is often difficult to reject the dominant values and beliefs of any given society (to resist interpellation)
Hegemony and counter-hegemony
Hegemony
Antonio Gramsci introduced the concept of hegemony
Dominant ideologies are often presented as common sense
Dominant ideologies are in tension with other forces and hence constantly in flux
Relations of domination do not involve coercion but consent
Dominant class wins the consent of subordinate classes to a system that necessitates their subordination
The ways a dominant class leads in a given society, even those are the most disadvantaged are incited to believe in the very system that oppresses them
No single class has hegemony, it’s a state or condition of a culture arrived through negotiations
Ideas, values, and beliefs circulate through society. Ideas become more dominant not based on a system of coercion, but through consent
Constant struggle against challenges
Counter-hegemony
Relationships of power/class are constantly in flux, hence dominant ideologies must constantly be reaffirmed
Counter-hegemonic forces, such as political movements or subversive cultural elements emerge and question the status quo of how things are
They are often incorporated into the dominant culture
Ideologies are in tension with other forces and hence constantly in flux
Panopticon – panoptic gaze
In panopticon prison, a central watchtower “looks” upon the prisoners, yet they can never tell if the power is manned or not
Prisoners self-regulate because they always feel watched
Major effect is to include in the inmate a state of conscious and permanent visibility that assures the automatic functioning of power
Opposite of dungeon, visibility is trap
Power should be visible and unverifiable (prisoner can never know if he is being observed)
Panopticon as metaphor - surveillance and self surveillance in society
Contemporary examples
Routine surveillance of traffic/speed - “red light cameras”
Surveillance cameras throughout urban environments
Discipline in everyday life
Disciplining the body to conform - clothing, furniture, movement, posture
Disciplining of spatial activities - enclosures, partitions
Disciplining of time - the timetable
Correlation of the body and gesture - handwriting training
Body object articulation - weapon, tools
Creation of docile bodies which do not resist and can be of use
Visuality - countervisuality
Visuality includes not only social codes about what can be seen and who is able and permitted to look but also the construction of built environments in relation to these looking practices
Visuality - how the visual is caught up in power relations that involve the structure of the visual field as well as the politics of the image
Power is enacted in distributed and complex ways through visual means in everyday life
Countervisuality - the struggle for “the right to look” which is as much about a claim to autonomy as it is about a right to challenge and disrupt the power of visuality
political struggle against hegemony, and that it's not just about images, but about the right to the real. He identifies three "complexes of visuality" that have supported structures of power: the plantation, the imperial, and the military-industrial complex. Mirzoeff explains how each of these complexes has been countered by groups such as the enslaved, the colonized, and opponents of war.
Binary oppositions (constitutive otherness)
Concepts from structuralism
Cultural units are recognized and maintained through an active process of exclusion, opposition, and differentiation
Binary oppositions: culture/nature, man/woman, white/black, sacred/profane etc
These are reductive and distinctions between them are often actually blurred and overlapping
They represent power relations rather than natural categories
Unmarked (norm) and marked categories
The Other
Opposition of self and other
The other becomes the vehicle through which the self is organized
In racialized terms, the other is that which is not the self, abject, foreign
Dehumanization - the matter of life and death
How is the other represented? How do we represent people and the places who are significantly different from us?
Race as category/social construction
Race is a legal, social, and cultural investigation rather than given in nature, and the knowledge of race and its deployment are exercises of power expressed in the encounter among groups for control over resources
Race as a technique of power identities arbitrary differences such as skin color, hair texture, nose and eye shapes, and thinness of lips as sites of knowledge about variations in human intelligence, capacity, creativity, development, indeed what it means to be human
Categorizations of race:
Colonial legacies
Scientific taxonomies
Orientalism
Diversity categories
Foucault’s concepts of technologies of the self and technologies of power
not only a device but a social practice that enforces operations of power and systems
Demonstrated through tech of production, sign systems, power, and the self
Technologies of production, which permit us to produce, transform, or manipulate things
Technologies of sign systems - permit us to use signs, meanings, symbols, or signification
Technologies of power - determine the conduct of individuals and submit them to certain ends or domination, an objectivizing of the subject
Technologies of the self - permit individuals to effect by their own means a certain number of operations on their own bodies, thoughts, conduct, and way of being, so as to transform themselves to attain a certain state of happiness, purity, wisdom, perfection, immortality..
Technology = structured forms of action
Conjunction between power and knowledge
Technology is not a ‘thing’ but rather a nexus of interlinked elements
Analog and digital technology – qualities and differences
Analog
Continuous
ramp/dial
Analogous
Image-grain-depth
Original-copy
Copies degrade in quality
Objects
Digital
Discrete
steps/units
Encoded
Image-piels
All copies same
Easily reconfigured and transferable
Electronic storage on chips
The digital image
Transformation from analog to digital
Analog image of grain/depth to digital pixel
Digital capacity for reconfiguration/circulation
Change from unique image to shared image
Speed-instantaneity
Analog - digital image
Analog - continuous, image grain depth, original copy, copies degrade in quality, photograph as object
Digital - discrete, image-pixels, all copies same, easily reconfigured and transferable, electronic storage on chips
Analog vs digital image
Analog - unique image
Digital - sharing is primary value, not specific image
Technological determinism /Autonomous technology
Tech is what pushes us forward in society
Primary driver of social and cultural change – THIS IS NOT TRUE!
Tech is NOT the primary driver of social and cultural change
Macluhan thinks this is true but he is WRONGGGG
Utopian idea: internet is so awesome
Over investment of power in technology that does not include the social and cultural factors of change
Utopian and dystopian visions of new technologies
Hopes - utopian visions of new tech will connect people, sole inefficiency, and bring world peace
Fears - moral panics, threat to family, out-of-control tech, autonomous technology
Technoscience
Combination of science and technology
Acquisition of new knowledge, development of new tech, creation of new objects
Combines fields like biology, engineering, and computer science
Innovation driven - tech spurs discovery, very utopian view
Collaborative process
Examples include biotech, AI, space exploration, and nanotech
Langdon Winner’s concept of artifacts have politics
Langdon Winner’s “artifacts have politics”
Technologies are not autonomous; they are shaped through social and economic factors through arrangements of power and authority
Technology is a way of carrying something–usually a message–out
Examples
Architectural designs - urban planning, campus designs, disabling designs
The internet - cold war context of techno-political relationships between the government and universities/companies
Container ships - had enormous socioeconomic consequences
Blackboxing of technology
Blackbox - a device, system, or object which does not reveal any information about its working
Designed not to be adaptable
Pervasive use of computer chips
DIY CULTURE AIMS TO RESIST BLACKBOXING
Definition of data
Data is the contemporary system of valuation
“Big data” is our era’s Mass Media, it is composed of many smaller bits of data
Data is often visualized
We use past data to speculate about futures
Data often remains hidden
Data is not the same as facts, when something is proven wrong it is no longer a fact, but data is always data (bad or good data)
Role of data in consumerism and everyday life
Crisis in marketing in early internet era, new tech changes audiences
By 2000s, understanding that Web search is key–browsing can be tracked
Mobile phone adds key data point: location of consumer
Today – high speed data brokering
Consenting to tracking/data collection for consumer convenience makes us vulnerable citizens
We are valued for our data, which we allow to be “harvested” from us
Digital hyperconnectivity – definition
Recast social relationships – with new obligations, expectations, and anxieties
Converted culture into an endless stream of digital content
Revolutionized economic life
Upended politics, eroding public sphere and creating polarization
Permeated and colonized the self, reshaping our habits, emotions, and ways of thinking
Digital hyperconnectivity and how it has changed the self
Hyperconnectivity and the Self
Early internet culture romanticized digital connectivity as enlarging the space
Possibilities for selfhood - playing anonymous roles, exploring parts of self, other selves, digital connectivity seen as emancipation from family, hierarchies, inequalities, unchosen obligatory communities
Internet ideology about liberation, libertarian individualism, entrepreneurial culture, techno meritocracy
The idea that people could find virtual communities to substitute for in person communities
Early internet ideologies - libertarian individualism, if you have good enough tech skills, you can succeed in the real world regardless of social level
Hyperconnectivity objectifies the self
HYPERCONNECTIVITY QUANTIFIES THE SELF
Hyperconnectivity produces the self
Digital hyperconnectivity affords new opportunities to produce the self (entrepreneurial self, influencer)
Hyperconnectivity governs the self
Encourages us to govern the self through sociotechnical systems rather than from within (through technologies of power rather than technologies of the self - Foucault
Hyperconnectivity has colonized the self, reorganizing our attention and reshaping our ways of seeing, thinking, and feeling
Digital hyperconnectivity in relation to the self - it’s an extension of self
Objectifies the self by creating new ways of seeing ourselves from the point of view of others which is done through constant engagement
We are seeing ourselves externally through the eyes of others – when you’re on IG, you’re thinking about who will see it and how they will see it
Looking at yourself like an object
Quantifies the self
All selves become quantified by steady diets of numbers and data
HYPERCONNECTIVITY PRODUCES THE SELF
Affords new opportunities to produce the self
Through posting things where u can say whatever, you can produce this idealized version of yourself
The attention economy
Human attention is a scarce resource in a media-saturated world, treated as a commodity by platforms, advertisers, and content creators
Media platforms compete for user attention, using algorithms to prioritize engaging content
Monetization - content is often monetized through ads and stuff where user attention = revenue
Consequences
Fragmentation - shorter attention spans, with users quickly moving between content
Superficial engagement - shallow or fleeting interactions with content, like “clickbait” headlines
Algorithmic influence shaping what users see, reinforcing echo chambers and filtering out diverse viewpoints
Shifts how people consumer information, entertainment over education
The surveillance state
Governments use surveillance to control their populations, deter crime, and repress dissent and rebellion
Can take many forms: automated license plate readers, facial recognition tech, monitoring social media posts, collecting data from phones, and collecting cell phone location data
Video surveillance cameras in cities, homes, workplace, roads - networked, panopticon view (recorded and live), police body cams, drones
Analog surveillance cameras (often not watched and minimally recorded) became digital surveillance networks)
Biometric surveillance
Surveillance tech of the body
Facial recognition
Retinal scanning
Palm scans
Voice
Genetics (DNA fingerprinting)
Use of a person’s biological characteristics to identify and track them, often without their consent
Surveillance capitalism
Uses data collection to produce market share, gain profits, and sell stuff
Information capitalism that aims to predict and modify human behavior as a means to produce revenue and market control
A radically disembedded and extractive variant of information capitalism - where valuations routinely depend on eyeballs rather than revenue as a predictor of remunerative surveillance assets
Epistemic inequality - unequal access to learning, vast difference of what we know and what is known about us
Data prediction is trading in human futures
Privacy is not private, it’s public
Surveillance dividend (lucrative markets of prediction)
Economies of scope (best algorithms require lots of variable data)
Economies of action - herding, nudging, modifying action (Pokemon Go)
Surveillance capitalism has turned epistemic inequality into a defining condition of our societies
They have knowledge and all privacy now rests with them
Privacy in context of surveillance capitalism
Defying surveillance capitalism
Using masks to avoid surveillance
Countervisuality
Certain makeup that does similar things
Certain drag makeup does the same
Anti flash outfit
Obfuscation - a tactic where it is the deliberate use of ambiguous, confusing, or misleading information to interfere with data and stuff
Noise
Parody and lowbrow humor being unrecognized
warplay/codewords - code languages that you have with people
Forms of resistance to surveillance society
Countervisuality to facial recognition - masks, deflectors
Obfuscation - deliberate use of ambiguous, confusing, or misleading information to interfere with surveillance and data collection (bots, noise, repetition)
Parody and lowbrow humor (being “unrecognized”)
Wordplay, code words
Facial recognition – how it works, problems with it
Facial recognition scary as hell
On smart phones
At airports
To let people into an event or to bar them from an event
Problems with facial recognition
False positives
Mistaken identifications in crime cases
Calibrated to whiteness, misrecognizes or erases people of color
Used to monitor children (Tencent uses to prevent children gaming at night
Big data potential for fraud/hacking/crime)
De Certeau concepts of strategies and tactics
Michel de Certeau: Tactics and Strategies
Strategies are structures created by institutions through which people have to navigate (television programming schedule, surveillance cameras, turnstiles, time schedules, etc.)
Tactics are the small temporary gestures used to resist these systems by those without power: evading surveillance, doing personal stuff at work, using VPN, pirating content, using proxy server
Cyborg – in popular culture and real life
Combination of machine and human
IRL, many individual bodies incorporate machine elements
Pacemakers, diabetic monitor, eye lenses, cochlear implants, prosthetic limbs
In movies it’s a lot more dramatic
Relationship of bodies to tech devices
Computers wear down bodies
Devices are disciplining bodies to adapt to their use–by becoming so intrinsically woven into our devices, we’re changing the role of the body at work, initially primarily for women
Personal computing extends the above to everyone
Smartphone use structures the mobile body
Tech disciplines bodies
More tech are sold to respond to bodily pain of tech use
Implied imperative that humans must adapt to this tech use
The quantified self
Practice of individuals using tech to track and record various aspects of daily lives
Like the apple watch tracking sleep aura ring tracking sleep blah blah blah
Goal of gaining deeper self knowledge and potentially improving wellbeing
Self-tracking technologies
Similar to stuff about the quantified self, causes people to become more conscious of certain things in life
Gathers, records, and analyzes data about oneself
Plays into social pressure
Can promote health, could also pressure it
Artificial intelligence/AI – definition, how changing work and life
When we are confronted with new tech, we are faced with a lot of hope and a lot of fear
“Smart” machines can make unsmart users
Socrates warning that new tech can also deskill – we don’t remember things as often because we don't have to
Machine “intelligence” makes us question/need to define human intelligence
Dystopian Futures of Science Fiction
Fears of humans losing control of their destinies because of technological advances, machines, artificial intelligence
Fears of destruction of planet by technologies unchecked by humans
Equation of science with rationality is seen at expense of emotion, empathy
Fear that autocratic regimes will use technologies to control citizens completely
Rejection of technological optimism
Depictions of science fiction AI have elements of emotion, humanness
Fear of stealing away jobs
Uses of AI
Search engines
Digital assistants
Social media
Online shopping
Job screenings/interviews
A lot more
Game changer of generative AI
Aims to create new data – aims to make more objects that look like the data it was trained on (prior to this AI was predictive)
It generates texts, images, video, etc
Tarleton gillespie - “Generative AI and the Politics of Visibility”
Generative AI can reify, demean, and erase social groups and traffic in stereotypes
marked/unmarked - when prompt does not specify unmarked identity, it generates normative narratives (“tyranny of the unmarked”
(“superficial clumsy diversity”) emphasis on genre in AI replicates heteronormativity/whiteness
Generative AI tend to reanimate the historic imbalances of visibility in media
As designed it is generic, centrist, normative, and banal
Genres tend to replicate norms
What are the actual threats of AI?
Deskilling at work and in daily lives (writing and reading skills, memory)
Worker displacement
Loss of control over decision making
AI hallucinations
AI is still crude
ChatGPT create another character who spun out a whole narrative
Machine gets hallucinatory
There are parts of how its working that aren’t entirely understood by the programmers that produce something hallucinatory
Normalization of the role of AI in everyday life
Emotional attachment to nonhuman entities
Inherent biases embedded in these systems get normalized