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WEEK 20 CS2003 Usability Engineering Lecture Notes

Course Information

  • Course Code: CS2003

  • Course Title: Usability Engineering

  • Instructor: Dr. Faris Alwzinani

  • Contact Email: Faris.Alwzinani@brunel.ac.uk

  • Office Location: WLFB-111, Brunel University, London

Week 20 Lecture: User Requirements Gathering

Lecture Topics

  • Requirements: Development of requirements and understanding their types.

    • System Requirements: Needs of the system.

    • Usability Requirements: Clarifies that these are not just UI features.

    • User-Centered Design (UCD): Importance of aligning requirements with UCD principles.

    • The Requirements Process: Steps involved in gathering user requirements.

    • Personas: How to use personas effectively.

    • Gathering Techniques: What to look for and methods to use.

    • Questions and Extensions: Evaluating the usefulness and adaptability of written requirements.

Importance of Requirements Engineering

  • Quote from F. Brooks emphasizes the challenges of software requirements gathering.

    • Key Point: The hardest part of software development is clearly defining what to build.

  • UE/HCI Role: User Experience and Human-Computer Interaction is central to effective requirements engineering.

  • UCD Methods: Selecting appropriate UCD design methods is crucial.

Human-Centered Design (ISO 13407)

  • Standard Framework: Guidelines for applying human-centered design techniques.

  • Lifecycle Supplementation: Integrates with existing lifecycle frameworks and suggests activities during the development process.

  • Prototyping: Early designs are often low fidelity mockups, improving to higher fidelity over time.

HCI Approach: The STAR Life Cycle

  • Activity Order: Non-linear, evaluation-centered approach which encourages iteration.

    • Phases include: implementation, task/functional analysis, prototyping, requirement specification, conceptual/formal design, and evaluation.

Determining User Needs

  • Challenges: Users often do not recognize their actual needs or the possibilities.

  • Goal: Address their actual goals and interests effectively.

Gathering Requirements

  • Why Gather Requirements?: They are often misunderstood, can appear conflicting, and evolve during design.

ISO 13407: User and Organizational Requirements

  • Specification Goals:

    • Identify relevant users and stakeholders.

    • State clear human-centered design goals.

    • Set priorities and measurable criteria for testable designs.

    • Ensure proper documentation.

Requirement Identification Techniques

  • Approaches:

    • Asking Users: Start with queries and then seek empirical observations.

    • Data Collection: Utilize a user-centered approach.

    • Specification: Numerous formal methods are available, but fluid adaptability is often beneficial.

Usability Requirements Discovery

  • Key Areas: Understand context of use, user interactions, processes, constraints, and challenges faced by users.

  • Environmental & User Requirements: Consider physical and cognitive aspects to fulfill user goals effectively.

Types of Requirements

Functional Requirements

  • Definition: What the system should do.

  • Questions to Consider: Is it necessary? Is it useful?

Non-Functional Requirements

  • Definition: Characteristics/qualities a system should uphold.

  • Assessment Standards: Usability parameters determining the operational effectiveness of the system.

User and Usability Requirements

  • User Requirements: Core functionalities necessary for the product to meet user needs, e.g., categories and syncing in a note-taking app.

  • Usability Requirements: Focus on user experience aspects, such as ease of use and learning efficiency.

‘Right’ Requirement Characteristics

  • Attributes:

    • Timely and sufficient detail.

    • Realistic expectations.

    • Clarity and relevance to design processes.

Understanding Personas

  • Defining Personas: Hypothetical archetypes representing user groups.

  • Use of Personas: Orienting design teams by generating empathy and focus during user requirement gathering.

Scenarios and User Stories

  • Scenarios: Describe contexts in which users interact with products, guiding designs.

  • User Stories: Concise user-focused descriptions of features expressed in a favorable format, prioritizing user needs.

Building Functional and Non-Functional Requirements

  • Examples: Translate user stories into specific features and qualities.

    • Functional Requirements: Search features, meal planning tools.

    • Non-Functional Requirements: Usability, accessibility, system performance, and compatibility criteria.

Challenges with Personas

  • Drawbacks: Abstraction and lack of empathy often hamper effective usage.

Benefits of Personas

  • Utilize for enhanced user insight and maintain design focus.

Minimum Persona Components

  • Basic elements like picture, name, age, and background narrative crucial for persona realism.

Additional Persona Content (Optional)

  • Factors such as education, salary, social behavior, and motivations can add depth to personas.

Summary of Today's Lecture

  • Emphasized critical aspects of gathering and defining requirements, distinguishing types of requirements, and the role of personas in usability engineering.

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